Now that you’re done leveling your Monk, it’s time to get that Free Set! We will guide you on what to do for each seasonal journey chapters to easily complete Haedrig’s gift and get to your end-game ASAP!

In S8, the Monk free set is Uliana’s Strategem

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Fresh 70 Free Set | Gaining Power | Bridging to the End-game

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting the 2 piece set
Seasonal Journey Chapter 3: Getting the 4 piece set
Seasonal Journey Chapter 4: Getting 6 piece
Monk GR 20: 4pc Uliana's Strategem

Fresh 70 Monk: 6pc Free Set Build

Monk Uliana’s 6 Set
Skills Runes
Crippling Wave Tsunami
Cyclone Strike Implosion
Seven-Sided Strike Sustained Attack
Dashing Strike Way of the Falling Star / Blinding Speed
Exploding Palm Essence Burn —> Impending Doom
Mantra of Salvation (Healing) Agility (Time of Need)
Beacon of Ytar Resolve
Sixth Sense  Chant of Resonance

Hey – I can read your mind. You just asked, “Why not Impending Doom?”. You did, didn’t you? Try it out! Enjoy killing only every 14 seconds. Read on. TLDR: Flow of Eternity.

Torment VI(?): Is your new MINIMUM farming level. Test out the waters around this range of torment. Uliana’s Strategem is mainly stopped by defense, since we’re about to power up very quickly offense-wise.

A quick review before proceeding…

As you’re proceeding with the next steps, keep these important things in mind!

Non-set pieces: Review

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Uliana’s Strategem’s “Big 3” gems, and “others”.

Monk Uliana's Strategem 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAP: Powerful

Bane of the Powerful – A great low investment gem that increases our defense against elites a little bit. Every bit counts. While not the most powerful DPS gem, it does it’s job.

Gogok of Swiftness – CDR (which is very, very powerful) and dodge. I can’t complain! You don’t need to invest heavily in this gem either – but it’s likely going to be a contender for your end-game gems, anyway.

Molten Wildebeest’s Gizzard – Hold up. Don’t close the tab! I’m sorry!!! Seriously, though, you need all the self-healing you can get. And you don’t need Trapped’s power, YET. Defense is such a roadblock right now that Gizzard is worth its weight in gold. Better still is the fact that you can use it for augmentations when it gets obsolete!!!!

I guess it’s safe to mention Bane of the Trapped here since it will eclipse Gizzard quickly.

Bane of the Trapped – replaces Gizzard. It will be a sad day, haha! That guy will work hard for you. Trapped, however, is no slouch itself. It will single-handedly skyrocket your DPS. This should, eventually, be your highest leveled gem.

Bane of the Stricken – really an endgame gem, and only to be used in high-end GR’s. No level of nephs ever deserve a Stricken. Dump excess points in here, as the only mega leveled gems you may need in the near future are Trapped > Stricken = Gogok.

Esoteric Alteration says “hi!”, but I loathe to talk about its applications in a fresh 70 guide.

Boon of the Hoarder: a really good farming gem.
(See: Speedfarming General, Monk Speedfarming, Best Monk Speedfarm Build)

Aside from these gems listed in these tabs, any other gem is niche, or downright unusable.

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins… and the Uliana’s Strategem defense problems begin, too.

Playing the Build & Adjustments

Here’s some really basic tips for playing Uliana’s Strategem to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Playing Uliana's Strategem 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Dash in – Apply EP via basics – Cyclone – Wave – 7SS – Dash out

While this build has a million intricacies, this is the basic gist of it. It’s a rather basic playstyle that becomes apparent after a few minutes in-game.

Dashing Strike is your friend! As with any Monk build! Uliana’s LOVES to get surrounded in all sides by massive clumps of enemies – and this isn’t exactly a great place to be all the time. Once 7SS resolves, there’s no point punching them further. Move around first!

7SS can be used to dodge frozen and other timed effects. You’re completely invulnerable while the animation is happening (AFAIK…) so it’s worth it to sometimes delay for a second or two if you know it’s coming. The more CDR you have, the less time you’re targettable!

7SS “should” drop aggro – even a few seconds of distraction is meaningful for the build! (Invincible Templar… ehem)

I won’t go into snapshotting here! Ugh…

More offense or Spirit needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Any discussion about Spirit gains are borderline useless for Uliana. Moving on.

Damage? Well well well… While it isn’t our problem right now it’s never bad to know how to change things up to get it. Hmm…Impending Doom? Don’t worry we will use it as soon as we get Flow of Eternity.

Mantra of Conviction-Overawe is the go-to offensive mantra. It’s self-explanatory.

There are a lot of passives that you can use. Momentum > Determination > Unity. Just don’t ever let go of Beacon of Ytar since it DOES SO MUCH FOR US.

Way of the Hundred Fists-Assimilation is the ultimate basic since it’s the only one that reliably beefs up our main source of damage.

Tsunami is a necessary evil for now. I guess that’s about it for “practical” DPS increases.

More defense needed?

Dashing Strike-Blinding Speed is a generic rune change to increase toughness. You’ll be surprised how strong this is with the Uliana playstyle. Since you’re actually invulnerable via 7SS a lot, having increased dodge during the short time you’re in the material world helps. Uliana’s super high CDR synergizes well, too.

Mantra of Salvation (and its various runes) – Agility being the most common one for a toughness increase. More dodge! Keep in mind each new source of dodge is HALVED for any existing dodge you’re already packing. Perseverance is actually very good.

Mantra of Healing-Time of Need is the best one for the late-game. Sustenance is probably best early on (works wonders with Gizzard).

When you dual wield, Guardian’s Path is a strong choice. Resolve is not bad either.

HARMONY is something any serious Monk should gear for. I get that this is a fresh 70 guide but you need to keep this in mind. NEED. Sixth Sense is simply a chumpy substitute.

Salvation (various runes) vs. Time of Need? Honestly the usefulness of each one waxes and wanes depending on what stage of the game you’re in. It’s a long topic about effective HP that I feel does not belong here.

More mobility needed?

Uliana’s with high CDR enjoys being more mobile than most builds. Reducing the cooldown on Dashing Strike is no joke. However, the greed of men cannot be sated!

Dashing Strike-Way of the Falling Star is the first thing I’d change for speedier runs. Losing dodge in brainless content isn’t a big deal. This one rune change is huge.

Mantra of Conviction-Annihilation is an amazing boost to mobility as well! It also has the benefit of doing more damage. The defensive cost is steep, so make sure you have that covered before you make the swap.

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General, Monk Speedfarming, Best Monk Speedfarming)

Items to look for

Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).


Blood ShardsDeath's BreathClassics
Using Blood Shards:

I honestly don’t know if bracers or belts should go first…
so read both and decide for yourself

Bracers: this is really value since we need 2 from here – Gungdo Gear and Spirit Guards. Gungdo Gear is so powerful you cannot imagine how it affects gameplay until you try it. “Gungdoing” your first massive pile is a pleasure. Equip the better one, cube the worse one. The ideal setup is Gungdo equipped since you can never roll a terrible orange effect, while Spirit Guards has a 10% variance.

Belts: we have 2 options here, too: Binding of the Lost and Goldwrap. Both are really good since a lot of your defensive problems simply VANISH by getting either one. Binding is for GR’s, obviously, and Goldwrap is for Nephs. Goldwrap will be KEY in speedfarming!

End of bracer vs belt discussion.

Lefebvre’s Soliloquy – we aim for this last since we need Ring of Royal Grandeur to fit this in our set. We NEED the extra defense we’ll get from this. This would, at least, “keep us safe” while our 7SS is on cooldown.

Madstone from Helmets is a filler but I guess it’s not bad to own it.

Shard usefulness for Uliana’s drops kinda fast. Just use ’em to bait ancients. There are some low level fillers like Leoric’s Crown, Frostburn, Magefist etc…I might as well remind you about the bounty rings…

Ring of Royal Grandeur: Act I bounties, to fit all our greed.
Avarice: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

You thought of Fist of Az’turrasq didn’t you? STOP. The absolute 100% correct item type to upgrade is DAIBO. Read on. Upgrade Daibo for Flow of Eternity – OKAY. More 7SS means more uptime in killing.


THE REDUCED COOLDOWN accounts for roughly… oh.. 250% increased damage potential. Oh, we can now change runes to Impending Doom which is another.. 100% damage boost over Essence Burn? 2.5x more often for double the damage is FIVE HUNDRED PERCENT roughly, not including the increased quality of life by more 7SS, and more invulnerability time (increasing defenses) simply by getting to 7SS more…

TLDR: Flow of Eternity is THE CORRECT CHOICE for the first upgrades. But don’t worry since of course next up is…

Upgrading Fists for Fist of Az’turrasq and Lion’s Claw. Lion’s Claw is a luxury compared to Fist and Flow. You can Kanai your Flow once you get a Fist!

As mentioned earlier, 7SS drops aggro (most of the time) giving the invincible templar relic massive value – it’s worth spending Death’s Breaths for!

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Monk Resources:

You might also want to read on this too: Harmony Passive Guide

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

That’s it for Fresh 70 Monk! Season 7’s free set Uliana’s Strategem is mega value since it’s lookin’ to make a huge impact this time around! For more updates check us out on Facebook!


  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:


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