Just got to Fresh 70 Wizard? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Wizard.

In S8, the Wizard free set is Vyr’s Amazing Arcana.

NO Free Set? Go to PAGE 2!

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Wizard: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting the 2 piece set
Seasonal Journey Chapter 3: Getting the 4 piece set
Seasonal Journey Chapter 4: Getting the 6 piece set
Wizard GR 20: 4pc Vyr's Amazing Arcana
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Fresh 70 Wizard: 6pc Free Set Build

Wizard: Vyr’s 6 Set
Skill Rune
Disintegrate Chaos Nexus
Archon Pure Power / All
Teleport Wormhole
Familiar Arcanot
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Evocation Audacity / Blur
Unwavering Will Galvanizing Ward

So, now what now!? Quite a few build notes here, check the tab below –

Torment III+: Is your new MINIMUM farming level (haha). Vyr’s still sucks without support items. So until you get some, you’re bricked from EFFICIENTLY farming. You’re better off farming GR’s with Vyr’s, and luckily that’s exactly what we’re gonna do next. Do your nephs in lower difficulty if you have to!!!!

A quick review before proceeding…

As you’re proceeding with the next steps, keep these important things in mind!

Review, Fixing up and Reminders

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short timespan.

Click on the tabs to see Vyr’s “Big 3” gems, and “others”.

Wizard Vyr's 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAP:

Gogok of Swiftness does A LOT for you. and I MEAN IT. CDR, DODGE and ASPD (which scales well with Archon!) It’s a STACKING MECHANIC – on Archon only if you’ve hit the max Gogok Stacks. Just doing this shaves off FIFTEEN seconds off Archon. It also helps you survive in your chump form via dodge and CDR for Teleports. Invest all you can!

Bane of the Trapped basic DPS gem which is brainlessly triggered from Archon’s Slow Time. While I would only get this up to 25 after Gogok, this should be your highest gem if you had to choose.

Molten Wildebeest’s Gizzard C’mon man… While in Archon, you’ll be obliterating everything anyway right? SO YOU HAVE TO COVER YOUR WEAKNESSES NOW – which is terrible defenses outside Archon. Hell, you can even level this up high until your build matures – and just use it to augment later on! I’m quite serious when I recommend this – it will VASTLY IMPROVE the early farming days. Even keeping it at 25 is fine too.

Any other gems worth it?

Bane of the Powerful replaces Wildebeest when you can begin surviving. You don’t need to invest heavily into this gem. My rule is “Archon cooldown +10” levels (include total CDR).

Bane of the Stricken: You’re gonna have to use it at some point…

Boon of the Hoarder: You need this for speedfarming – get it up to 50 ASAP!
(See: Speedfarming General, Wizard Speedfarming)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VI+ at least). Make some defensive changes in your build as you proceed!!! Now the real farming begins!

Playing the Build & Adjustments

Here’s some really basic tips for playing Vyr’s to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Playing Vyr 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

I’ve said it all and more in the GR20 tab: MAXIMIZE ARCHON. Vyr’s 6 is terrible for “speedfarming” nephs and you’re better off with GR type content. Once you get a little more items this can be alleviated. For now? You’re stuck.

Again I’ll paste this here… Archon Reminder:
On it – 2 (Slow Time) – Hold Left Click + Spam 1 – 3 to Teleport away. RC is ‘ranged’.

With the gems, you’ll be able to clear nephs a little less painfully but it’s far from optimal. What do what do… Stack CDR if you can to try and make a Vyr’s speedfarm build.

As a human? Well…

More offense or Arcane Power needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Arcane Power is a near irrelevant stat for later on. We use Familiar-Arcanot to help us out while in human form but that’s far from optimal. Arcane Power on Critical (found in Wizard hats and off-hands) is a much better way to keep shooting.

Damage?

Increasing damage with Vyr’s is pretty difficult too. There are no other “practical” ways aside from passives such as Audacity > Unwavering Will > Glass Cannon. 2/3’rd of which are contenders in the main build.

No skills are very practical either: Magic Weapon-Force Weapon being the best one.

COOLDOWN REDUCTION is where it’s at. We take Evocation for this purpose.

There are ton of tiny things you can change to make Vyr’s do more damage as refinements in the LATE stage –  But right now? Defense and consistency are your critical weaknesses.

More defense needed?

Defense is usually seen as mitigation or self-healing.

Life on Hit is a great stat to have for now. Try to get 1 roll SOMEWHERE.

Ice Armor-Crystallize is the right armor once you get the proper rolls. This is mentioned more than once prior to this. Energy Armor-Prismatic Armor otherwise.

Unwavering Will helps in both ends – Galvanizing Ward > Blur > Dominance are all fine choices. Sadly, shields scale off YOUR TOUGHNESS as they’re basically VIT. So if your base body is soft, so will the shields. (Queue in Bane quote breaking Batman’s back)

More mobility needed?

Wizard mobility is locked behind ITEMS, more so in the case of Vyr’s. I cannot recommend anything else past Teleport-Wormhole as they are very impractical speed increases. The Illusionist passive is probably your best bet after that.

ARCHON (Teleport) is already quite mobile. I guess CDR is the main factor (Obsidian).
(See: Speedfarming General, Wizard Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Obsidian Ring of the Zodiac IS A HUGE BOOST TO SPEED AND CONSISTENCY. Sadly, there’s no way to bait rings easily via shards or DB’s.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

There are very little Archon specific items, and even fillers are few and far between given the hyper specialized set that Vyr is. In any case…

Helm (Wizard Hat) – The Swami is what you’re after first. This thing is power. You retaining Archon stacks means you are MORE POWERFUL and MUCH TOUGHER even in human form, albeit only for 20 seconds – it’s better than nothing. Dark Mage’s Shade is a great filler seeing as survival is key for now.

Belt – Fazula’s Improbable Chain gives us a ton of stacks as we enter Archon. Great for obvious reasons and further compiles the usefulness of The Swami in our human form. Goldwrap can be found in this pile too, as well as String of Ears – KEY DEFENSIVE FILLERS.

Bracers – Ashnagarr’s Blood Bracer is a KEY DEFENSIVE “filler”. Ancient Parthan Defenders is our end-game defensive bracer, while Nemesis is our speedfarmy bracer. Ashnagarr’s Blood Bracer is SICKENINGLY GOOD and will single-handedly carry your defensive needs for many a torment level. Lots of value from the bracer pile.

(Note on shields – Magic Weapon-Deflection, G. Ward, Dominance. Gizzard unaffected)

Off-hand use shards to find Chantodo source – it’s one half of the set that will push you over the edge into godlike power levels.

All other shard use categories fall deep into the “filler of the filler” or “baiting ancients out”. You have stuff like Cindercoat, Aquila… etc… nothing AMAZING.

I may as well remind you of the 2 bounty “must haves”:
Ring of Royal Grandeur: Act I is from ACT I bounties.
Avarice from Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

Eh… okay… this one’s a bit strange….

Upgrading WANDS for Chantodo! Yes, getting half a set sucks, but you have to find it sometime. DO NOT USE WANDS+ SOURCE unless you have amazing ones – a strong 2H mace beats it out 9 times out of 10, base stats wise.

Luckily there’s a lot of fillers you can get to help with QoL. Aether Walker is the prime suspect here and hopefully you get a Wand of Woh this season (don’t hold your breath).

Upgrading a single 2H Mace for “temporary use” is a good idea, and I mentioned it way up there in the seasonal journey tab. Furnace is just icing.

Upgrading Off-hands for Chantodo! USE SHARDS AND DB’s TO FIND IT IF IT’S THE LAST PIECE MISSING – once you complete the Chantodo set, you can now ascend. Fillers exist here, most notably Orb of Infinite Depth.

Upgrading Rings for Obsidian Ring of the Zodiac and Halo of Arlyse should come at the very last parts of progression.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Wizard Guides:

  • Wizard: Delsere’s Magnum Opus | Delsere’s Set Dungeon
  • Wizard: Firebird’s Finery | Firebird’s Set Dungeon
  • Wizard: Tal Rasha’s Elements | Tal Rasha’s Set Dungeon
  • Wizard: Vyr’s Amazing Arcana |Vyr’s Set Dungeon

Check out our D3 Guide Directory for other resources.

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

That’s it for Fresh 70 Wizard! Season 8’s free set Vyr’s – is very cool. EVERY WIZARD SHOULD KNOW THE INS AND OUTS OF ARCHON – and where better to start, than Vyr’s Amazing Arcana! For more updates check us out on Facebook!

21 COMMENTS

  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    http://www.d3planner.com/947058520

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

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