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Grux is a melee fighter/tank who can also jungle. Grux has a high health pool and some deadly skills which apply bleeding effects and CC. If aimed and timed well, Grux’s skills can completely change the outcome of a team fight, he can grab enemies towards him in a frontal cone allowing your team to spam AoE skills. The main downside of playing Grux is his low mana pool and, to a degree, his balanced stats. This means you have to build Grux to suit a specific play style and you have to be patient when using skills, and make each skill use count.

Grux Skills

Grux_PassivePassive - Only the Strong Survive
Grux permanently gains 2 health when he kills a unit. Bonus caps at 200 health
Grux_LMBLMB / R2 - Chop
Grux’s basic attack. A chopping swing with cleave damage.

Physical Damage: 38.29 / 42.12 / 45.95
Cleave Damage: 20%
Cooldown: 1.15


Grux_RMBRMB / R1 - Double Pain
Grux sweeps his hammers in front of him dealing damage and applying a bleed for a few seconds.

Physical Damage: 50 / 82 /114
Bleed Damage: 1% of max health
Mana Cost: 37.44 / 40.04 / 42.64
Cooldown: 10


Grux_QQ / Square - Smash and Grab
Grux slams the ground, pulling all units in a frontal cone towards him.

Physical Damage: 80 /115 / 150 / 185 / 220
Mana Cost: 60.84 / 63.44 / 66.04 / 68.64 / 71.24
Cooldown: 19


Grux_EE / Circle - Charge
Grux dashes forward damaging all units he passes through.

Physical Damage: 50 / 70 / 90 / 110 / 130
Mana Cost: 55.44 / 58.37 / 61.29 / 64.22 / 67.14
Cooldown: 16


Grux_RR / Triangle - Warlord’s Challenge
Grux slams his hammers together stunning all enemies around him. His basic attacks gain a damage increase and also applies a bleed.

Stun Duration: 0.5
Damage Bonus: 15 / 30 / 45
Mana Cost: 100 / 125 / 150
Cooldown: 100 / 90 / 80


Grux Overview

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