Stonemasons Outpost Sea of Stars Walkthrough Pt.7

Walkthrough & Loot Reminders for the Stonemasons Outpost parts of Sea of Stars.


Welcome again to our Sea of Stars Walkthrough. This segment deals with the events in the Stonemason's Outpost. Or Moletown as I call it.

"Missable Items" / Important Loot Notes

  • Artifact: Ancient Moleskin Cloak
  • Valere Weapon: Teal Amber Staff
  • Armor: Miner's Smock
  • Other things can be gotten later...

Optional: Windy Lock (Fishing) - there's a fishing hole you can visit here after moorlands. Doesn't really matter if you do it now or later - later may even be better as its easier to get to.

In the upper left most part of the village, fall into the broken ground here to access the two treasure chests in that guys house. Flip the level to open the door.

The upper middle door is going to the mines - don’t go there yet!

On the second layer down, on the left side there’s an Artifact: Ancient Molekin Cloak, for Teaks. You can try this out by talking to Teaks who happens to be in town. But to hear the story, you have to be in camp.

In the ground-ish level, there’s an inn and a shop. In the shop. There are gear upgrades here Teal Amber Staff, Silver Sword (You should have got one of these in the Moorlands), and Miner’s Smock for Garl. Abacus is also here if you missed it.

There are also a bunch of cheap relics here that make the game easier. Adamant Shard, Sixth Sense, Truestrike Pendant, Guardian Aura. They all give little buffs to make you more powerful.

There’s also a cave here that you can’t do anything with yet, and the lift which doesn’t work.

Once you’re done head on over to the upper north side of town and jump down into the mines!

There are a couple more things you can get here, but you'll have to wait until a little after.


Next part: Wind Tunnel Mines

Grats! Now off to the next chunk in our Sea of Stars Walkthrough: Wind Tunnel Mines




hi