FF7 Rebirth Chapter 10 Walkthrough SPOILER FREE, ONLY IMPORTANT NOTES

Walkthrough for Chapter 10 of FF7 Rebirth. NO SPOILERS, only IMPORTANT NOTES and "Missable" Items.

In Reds den in Chapter 10! This is my straight to the point, NO BS Walkthrough for Chapter 10 of FF7 Rebirth. Here, you will expect:

  • Only important notes. If a segment is blank, means there's nothing relevant to say.
  • SPOILER FREE. Any potential spoilers will be blurred. Click to Reveal.
  • Important of "missable" items will be noted to the best of my ability.
  • Time saving or important reminders that are pretty impactful.
  • No useless pictures I'll only add really important ones if any.
  • Use CTRL+F to search or scroll to the Main Scenario quest name you need help on.

Chapter 10 Walkthrough: Pre-notes

This chapter is all about Cosmo Canyon. If you're wondering about World Intel completion, it's not as bad as Gongaga - but still have some confusing elements.


Homeward Bound

On your way to town, you'll pass by a few objectives you SHOULD be getting. Tower 1, the sidequest Bonds of Trust (unlocks Chocobo), and Lifespring 1 all leading up to town. Don't need to complete Bonds of Trust right now, haha. Just get the Chocobo, and Crescent Sickle (Yuffie Weapon) from the first course.

Chocobo troubles?

  • 1st Chocobo: Easy
  • 2nd Chocobo: Push right up to it, then pull while not looking. Switch lever, proceed
  • 3rd Chocobo: Leave the cart behind the intersection. Throw rock BEHIND the bird then switch.
  • 4th Chocobo: Throw a rock behind it and push to the next cover.
  • Aponi: Throw a rock behind it and “quickly” capture.

  • Focus on getting into town, don't get sidetracked too much.

    Welcome Back, Nanaki

    Pilgrimage

    Watcher-to-Be

    Keep progressing the main story for now.


    Gadgets and Gizmos Aplenty

    Recordometer

    Raw Materia

    Book Backlog

    Celestial Model

    Projector

    Mako Detector

    Current Generator

    Telescope

    For each device you find you'll get a new subquest. These are all I found. I suspect the only required ones are the Telescope up top, and the Planetary Phonograph once you descend.


    A Planetological Review

    Higher Learning

    Make sure to take up their offer in the storage room. Crystal Megaphone (Cait Sith Weapon) is in there, among other things.


    Guidance

    The River of Lights

    Talk to your friends for bonus relationship points. They're all here.


    Sage Advice

    Ready or Not

    What Lies Beyond

    Let the Trials Begin

    Stuck with Red and Barret, feel free to set them up well as you'll be using this pair for a WHILE. There's a Road Warrior Bangle on sale in the very first rest spot.


    No Way Through?

    For the locked stone gate, “The door may open if you cut the rope”. Cut the rope by climbing on a rock west from the door.

    In the next large room (Chamber of Deception in your map), there's a Celestial Bangle if you climb up the north wall and go all the way around. It's in a yellow chest. It's a very powerful armlet that has SIX slots, and amazing defensive stats!

    The First Trial

    There's a bunch of relics on the ground you can turn in. Some are actually items! The most important one is Mystic Collar (Red Weapon), on top of the southeast "pillar". There's a Healing *** Materia, as well as Gi Warriors Charm around here too.

    The relic at the very top near the exit is what you need to progress the quest, but you can still look for and submit other relics if you've turned it in.


    The Voice Within

    The Ruby Altar

    The Emerald Altar

    The Amber Altar

    You got the Ruby Idol earlier, the Amber Idol is just nearby on the same platform. The Emerald one is in the north path. Drop down into the “water' for a Fortification Matera **. Place them all and you're good to go.


    To Thine Own Self Be True

    The First Gate

    Gate of Anger

    There's a Calamitous Bazooka (Barret Weapon) in the Purple Chest opposite the giant gate.

    Don't worry, you have to go through these gates in order. I somehow got stressed thinking this was a 3-part branching path.


    The Second Gate

    “Pin” the chain to the side on the hook thing on the wall after you pull it.


    The Third Gate

    There's an Empowerment Materia ** if you climb up the East wall all the way. Basic puzzles… then pick up the lock thing, place it on the wall, pull the chain and you're good to go.


    That Distant Shore

    Boss: Gi Nattak

    Assess him to read it for yourself, but TLDR is different colors give you different debuffs. Staggering cancels it out. Its Doom isn't the type to be dispelled. It's a special mechanic. He does it when he's low. Try to save Limit for when you're doomed, or if you can get him good on a Stagger which brings him real low. I DON'T THINK "anti-death" accessories work on his doom...

    Barrets Maximum Fury obliterates these summoned adds! Quickly switch to Barret and charge it up to get rid of them ASAP.


    The Watcher's Verdict

    Undying Wish

    The Vagaries of Fate

    Our purpose

    Home

    Village of the Gi


    An Unquenchable Thirst

    Ceremonial Ward (Aerith Weapon) in the Purple chest right by the waiting spot.


    Looking Up

    A Helping Hand

    Uninvited Guests

    The Wild, Blue Yonder

    Welp, if you're into World Intel completion, now's the time! Onward to Nibel and Chapter 11!


    Chapter 10 Walkthrough: Closing notes