D4 Poison Trap | Rogue Active Skill
Poison Trap is an Active skill for the Rogue class, in the Subterfuge category. it has the following effects: (simplified) Place a trap that, after arming for 1.25s, will activate after enemies move into range dealing massive Poison damage over 9s to all enemies in the area. You can have up to 4 armed traps out at once.
For skill tree node info see: Poison Trap | Rogue Skill Tree Node
Poison Trap has one primary "enhancement", and a choice of one of two "upgrades".
Primary Enhancement
Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5s when it activates..
Upgrades
Subverting Poison Trap: You deal 10% increased Poison damage to enemies standing inside your Poison Trap..
Countering Poison Trap: Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated..
Recent Changes: Related Uniques and Related Aspects implemented.
TODO: Legendary Node relations, and "tag" based synergy finder.
Modifiers & Synergies
Here, we will be tracking all sources of effects that modify Poison Trap.
Legendary Aspects
Legenadry aspects that modify Poison Trap.
Unique Items
Unique Items that modify Poison Trap.
- Scoundrel's Leathers: While you have unlimited Energy from Inner Sight, your Core Skills have a [60 - 80%] chance to spawn Caltrops, Poison Trap, or Death Trap.
Paragon Related
Paragon system related modifiers for Poison Trap.
Rare / Normal Nodes
Glyphs
Legendary Nodes
Other Sources
Related Links & Other Information
Still got a lot to do, a lot of data to track, and how best to present it! Post-launch will clarify alot of this for us!
In the meantime, Related Links:
- If you're here, you're probably looking for some info on the Rogue Class.
- Related Skill Tree Nodes:
- See all rundown of all D4 Build and Character Customization Systems.