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D4 Sorcerer Leveling Build & Guide (UPDATED L50+)

Looking to level up quickly and easily? Welcome to our Diablo 4 Sorcerer Leveling Guide! The important most important chunks of info here are:

This is designed to be used TOGETHER WITH:
D4 General ALL CLASSES Leveling Guide.

Updated: Jun-16-23': Added links to Fresh Level 50 Guide (ALL CLASSES). (prev) Updated the build up to 58 (max) Skillpoints. Yeah, I'm sticking by my Lightning + Overwhelming Energy build!

Planned updates: Better ways to present info, more tips like aspects etc...


Leveling Build by Skillpoint:

It being ranged is the only reason I chose this over Arc Lash, which is also amazing.
We're pretty much forced to take the basic Enhancement always.
The best standalone Sorcerer core skill for leveling up, hands down IMO.
Increased Critical Strike Chance on CL, yes please!
Generates Crackling Energy.
Generates Crackling Energy.
Good old Teleport! Probably the best mobility skill in the game!
Ice Armor will be your go-to emergency shielding skill. Don't be afraid to use, it's gonna save you a lot of HP in tough spots.
Upgrade Chain Lightning
Upgrade Chain Lightning
Upgrade Chain Lightning
Hydra is always good to have. Great long-term DPS for Elites and Bosses.
Upgrade Chain Lightning
We only use this for our Enchantment slot!
While taking more damage sucks, doing more is worth the suck.
Upgrade Glass Cannon
Makes Hydra quite a bit stronger for almost no effort.
This may seem weird at this point, but we're working up to a very synergistic build. Crackling Energy is good!
Upgrade Static Discharge
Upgrade Static Discharge
Lucky hit will eventually be one of our best stats!
Upgrade Precision Magic
Upgrade Precision Magic
A fun and powerful Ultimate Skill. Oh boy. DONT NEEDLESSLY SAVE THIS. Use it liberally to trash Elites and Bosses.
Well worth it, as it simply increases the amount of random skills that will come out.
While I can see this being optional, it's still worth the point.
Guarantees crits every so often is a great effect. WIth out build, we will be hitting ALOT to ramp this up always.
Good passive, but we only want one point for now. Very powerful defensive effect.
Now you see the build coming to shape. All our shocks can now Stun, which then synergizes with our next choice...
Stuns now equal damage. You see where this is going right?
Upgrade Convulsions
Upgrade Convulsions
Upgrade Shocking Impact
Godly for reducing our Ultimate and other Shock skills. REMOVE YOUR POINTS IN HYDRA and add in Lightning Spear and Invoked Lightning Spear in the Conjuration tree.
Upgrade Shocking Impact
Upgrade Coursing Currents
Upgrade Coursing Currents
Like I said prior, at this point you can remove your two points in Hydra for Lightning Spear and Invoked Lightning Spear.
Upgrade Glass Cannon
Decent little passive for World Bosses and such. But we REALLY want the next point.
GODLIKE PASSIVE for survivability. Teleport, Unstable Currents, Lightning Spear... Anything with a Cooldown gives you a Barrier!
Upgrade Protection
Upgrade Protection
All that Lucky Hit and Crit makes this one a shoe-in. Repeated Teleports and Ice Armors really help us get through anything.
Upgrade Elemental Attunement
Upgrade Elemental Attunement
Getting Mana from Crackling Energy seems sucky at first, but it's surprisingly significant.
Upgrade Invigorating Conduit
Upgrade Invigorating Conduit
Eh, not bad, a little Cooldown Reduction is always welcome on Teleport but we really want the next passive...
This synergizes amazingly well with our Key Passive. More Cooldown Reduction! The other choice is actually fine for a more defensive choice.
More Mana Regeneration is always welcome. SInce our Cooldowns can be reset via Elemental Attunement, Ice Armor will be up more than you imagine.
Can't complain with more CC. Worth the point even if it feels a little random.
Upgrade Electrocution
Upgrade Electrocution
Some movement speed doesn't hurt. And you'll be picking these up quite often.
This or Align the Elements
This or Conduction

I will implement a visual limitation on these soon, maybe the previous and next 3 are only shown.

Reminders by level:

There are alot of viable basic skills. While I recommend Spark, feel free to try the others. Each has its own merits and you might be surprised to find something else you like. Since this is eventually going to be a heavy Shock skill build, either Spark or Arc Lash makes the most sense.
Right about now you'll be here with your skill tree, and yes, I do recommend both Teleport and Ice Armor. While you don't need Ice Armor ASAP, you might as well pick it up now.
Sadly, the active skills in the Mastery Tree kinda suck. They require too much support from passives and other effects... AKA Skill Points we don't have right now. Thankfully, that means we can double up on Defensive skills: Teleport and Ice Armor.
The priority quest Legacy of the Magi unlocks the Enchantment system. The enchantment system is basically an extra "passive". Each of your active skills correspond to a passive Enchantment effect. Note that you can only use a skill that you have learned (even if the skillpoint is gained via gear) can be used in the Enchantment slot. There are quite a few interesting effects here! You'll get another slot at L30! Use Fireball as your Enchantment for now, it solves your only issue of "overwhelming amount of trash mobs" in a very very cool way...
You get your 2nd Enchantment slot here, and you don't need to do a quest. Use Spark or Chain Lightning.
Another reminder here... At this point after you get your Key Passive, you can remove Hydra for the Lightning Spear Summon. Check the build notes.

Since there are so few right now, I'll just make them all visible by default...


NEXT UPDATES

Yeah, I'm adding more segments to each leveling guides. Mostly build info, aspects to get per area, etc... It's gonna be worth it I promise!

Summary, Related Links, What Next?

I'll surely add more to this in time. But in its current form I hope our Diablo 4 Sorcerer Leveling Builds and Guide helped you out!

Done with the leveling process (Hit level 50?) or campaign?
See our Fresh Level 50 Guide (All Classes) on how to transition into endgame.

Some important related links for D4 sorcerer:

Good luck! Now get out there and level up your Sorcerer!

Some other related reading:


I'm placing the "summary" up here above these "plain text dumps" as the below info isn't really important or new, simply another way to view the info already presented above.


Sorcerer Important Notes by Level (plain text)

Here are the level by level notes presented plainly. Obviously this will expand over time as we can level to max. Note that these are for Sorcerer specifically, and the general notes are found in the general guide.

LevelReminderNote
2Basic SkillsThere are alot of viable basic skills. While I recommend Spark, feel free to try the others. Each has its own merits and you might be surprised to find something else you like. Since this is eventually going to be a heavy Shock skill build, either Spark or Arc Lash makes the most sense.
11Defensive Tree?Right about now you'll be here with your skill tree, and yes, I do recommend both Teleport and Ice Armor. While you don't need Ice Armor ASAP, you might as well pick it up now.
16Mastery Tree?Sadly, the active skills in the Mastery Tree kinda suck. They require too much support from passives and other effects... AKA Skill Points we don't have right now. Thankfully, that means we can double up on Defensive skills: Teleport and Ice Armor.
15Unlock Enchantments (Fireball)The priority quest Legacy of the Magi unlocks the Enchantment system. The enchantment system is basically an extra "passive". Each of your active skills correspond to a passive Enchantment effect. Note that you can only use a skill that you have learned (even if the skillpoint is gained via gear) can be used in the Enchantment slot. There are quite a few interesting effects here! You'll get another slot at L30! Use Fireball as your Enchantment for now, it solves your only issue of "overwhelming amount of trash mobs" in a very very cool way...
30Enchantment Slot 2 (Spark)You get your 2nd Enchantment slot here, and you don't need to do a quest. Use Spark or Chain Lightning.
34Got Key Passive? Respect out of HydraAnother reminder here... At this point after you get your Key Passive, you can remove Hydra for the Lightning Spear Summon. Check the build notes.

Sorcerer Leveling Build (plain text)

Here's the leveling build presented plainly. As a side note I will probably add at least one variant per build, or maybe more once your reach key passive levels.

SkillpointNodeNote
1SparkIt being ranged is the only reason I chose this over Arc Lash, which is also amazing.
2Enhanced SparkWe're pretty much forced to take the basic Enhancement always.
3Chain LightningThe best standalone Sorcerer core skill for leveling up, hands down IMO.
4Enhanced Chain LightningIncreased Critical Strike Chance on CL, yes please!
5Destructive Chain LightningGenerates Crackling Energy.
6Flickering SparkGenerates Crackling Energy.
7TeleportGood old Teleport! Probably the best mobility skill in the game!
8Ice ArmorIce Armor will be your go-to emergency shielding skill. Don't be afraid to use, it's gonna save you a lot of HP in tough spots.
9Chain LightningUpgrade Chain Lightning
10Chain LightningUpgrade Chain Lightning
11Chain LightningUpgrade Chain Lightning
12HydraHydra is always good to have. Great long-term DPS for Elites and Bosses.
13Chain LightningUpgrade Chain Lightning
14FireballWe only use this for our Enchantment slot!
15Glass CannonWhile taking more damage sucks, doing more is worth the suck.
16Glass CannonUpgrade Glass Cannon
17Enhanced HydraMakes Hydra quite a bit stronger for almost no effort.
18Static DischargeThis may seem weird at this point, but we're working up to a very synergistic build. Crackling Energy is good!
19Static DischargeUpgrade Static Discharge
20Static DischargeUpgrade Static Discharge
21Precision MagicLucky hit will eventually be one of our best stats!
22Precision MagicUpgrade Precision Magic
23Precision MagicUpgrade Precision Magic
24Unstable CurrentsA fun and powerful Ultimate Skill. Oh boy. DONT NEEDLESSLY SAVE THIS. Use it liberally to trash Elites and Bosses.
25Prime Unstable CurrentsWell worth it, as it simply increases the amount of random skills that will come out.
26Supreme Unstable CurrentsWhile I can see this being optional, it's still worth the point.
27Coursing CurrentsGuarantees crits every so often is a great effect. WIth out build, we will be hitting ALOT to ramp this up always.
28ElectrocutionGood passive, but we only want one point for now. Very powerful defensive effect.
29ConvulsionsNow you see the build coming to shape. All our shocks can now Stun, which then synergizes with our next choice...
30Shocking ImpactStuns now equal damage. You see where this is going right?
31ConvulsionsUpgrade Convulsions
32ConvulsionsUpgrade Convulsions
33Shocking ImpactUpgrade Shocking Impact
34Overflowing EnergyGodly for reducing our Ultimate and other Shock skills. REMOVE YOUR POINTS IN HYDRA and add in Lightning Spear and Invoked Lightning Spear in the Conjuration tree.
35Shocking ImpactUpgrade Shocking Impact
36Coursing CurrentsUpgrade Coursing Currents
37Coursing CurrentsUpgrade Coursing Currents
38Invoked Lightning SpearLike I said prior, at this point you can remove your two points in Hydra for Lightning Spear and Invoked Lightning Spear.
39Glass CannonUpgrade Glass Cannon
40Align the ElementsDecent little passive for World Bosses and such. But we REALLY want the next point.
41ProtectionGODLIKE PASSIVE for survivability. Teleport, Unstable Currents, Lightning Spear... Anything with a Cooldown gives you a Barrier!
42ProtectionUpgrade Protection
43ProtectionUpgrade Protection
44Elemental AttunementAll that Lucky Hit and Crit makes this one a shoe-in. Repeated Teleports and Ice Armors really help us get through anything.
45Elemental AttunementUpgrade Elemental Attunement
46Elemental AttunementUpgrade Elemental Attunement
47Invigorating ConduitGetting Mana from Crackling Energy seems sucky at first, but it's surprisingly significant.
48Invigorating ConduitUpgrade Invigorating Conduit
49Invigorating ConduitUpgrade Invigorating Conduit
50Enhanced TeleportEh, not bad, a little Cooldown Reduction is always welcome on Teleport but we really want the next passive...
51Mystical TeleportThis synergizes amazingly well with our Key Passive. More Cooldown Reduction! The other choice is actually fine for a more defensive choice.
52Enhanced Ice ArmorMore Mana Regeneration is always welcome. SInce our Cooldowns can be reset via Elemental Attunement, Ice Armor will be up more than you imagine.
53Shimmering Ice ArmorCan't complain with more CC. Worth the point even if it feels a little random.
54ElectrocutionUpgrade Electrocution
55ElectrocutionUpgrade Electrocution
56ConductionSome movement speed doesn't hurt. And you'll be picking these up quite often.
57ConductionThis or Align the Elements
58Align the ElementsThis or Conduction