List of All Aspects (Search, Filter, Sort)
As implied, a straight up list of all Diablo 4 Aspects, that you can filter / search.
Updated Jan-23-24': Added Season 3 Aspects, updated some things...
TODO: Text search.
While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40 - 50%] .
Crackling Energy has a [30 - 40%] chance to chain to an additional enemy.
You gain [3 - 6] Fury per second while Berserking.
When you Freeze an enemy there is a [30 - 40%] chance they become Vulnerable for 3 seconds. (AVAILABLE in Codex of Power)
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
While Berserking, you deal [X] Fire damage every second tosurrounding enemies.
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 - 150%] of the Poisoning damage and consume the Poisoning. (AVAILABLE in Codex of Power)
Collecting Crackling Energy increases your Movement Speed by + [10 - 15%] for 8 seconds. (AVAILABLE in Codex of Power)
You take [15.0 - 25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. (AVAILABLE in Codex of Power)
Deal [15 - 25%] increased damage while you have a Barrier active.
You deal [40 - 50%] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. (AVAILABLE in Codex of Power)
Whirlwind's Critical Strike Chance is increased by [3 - 8%] for each second it is channeled, up to [9 - 24%] . (AVAILABLE in Codex of Power)
Skills deal up to [10 - 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. (AVAILABLE in Codex of Power)
Gain + [20 - 30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:• Fire, Lightning, and Physical.• Cold, Poison, and Shadow.
Consuming a Corpse has a [20 - 30%] chance to spawn a Blood Orb.
While Deep Freeze is active, you restore [20 - 30%] of your Maximum Life and Mana per second.
Damaging an Elite enemy with a Basic Skill generates [5 - 9] Energy. (AVAILABLE in Codex of Power)
You take [20 - 25%] less damage from Crowd Controlled or Vulnerable enemies.
Whirlwind periodically Pulls enemies to you.
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 - 48%] of normal damage.
Lucky Hit: Your Shadow Damage Over Time effects have a [10 - 30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
The Vyr's Mastery Key Passive also grants x [6.0 - 9.0%] Damage Reduction for each Close enemy, up to x [18 - 27%].
The Earthen Might Key Passive also applies to your Storm Skills.
Thorns damage dealt has a [20 - 40%] chance to deal damage to all enemies around you. (AVAILABLE in Codex of Power)
Lucky Hit: Up to a [10 - 20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. (AVAILABLE in Codex of Power)
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike. (AVAILABLE in Codex of Power)
Core Skills deal an additional [6 - 10%] damage for each active Companion. (AVAILABLE in Codex of Power)
Pulverize creates a shockwave that travels forward, dealing [60 - 100%] of its damage to targets in the path.
Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 - 25%] Vulnerable Damage.
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion. (AVAILABLE in Codex of Power)
Lucky Hit: You have up to a [40 - 60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. (AVAILABLE in Codex of Power)
You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration.
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking.
Critical Strikes with Shred deal [20 - 30%] of the damage dealt as Lightning damage to the target and surrounding enemies. (AVAILABLE in Codex of Power)
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. (AVAILABLE in Codex of Power)
Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 - 45%] Control Impaired Duration Reduction for 4 seconds. (AVAILABLE in Codex of Power)
Gain [10.0 - 15.0%] Damage Reduction while Shapeshifted into a Werewolf. (AVAILABLE in Codex of Power)
Charge calls forth 4 Ancients who also Charge, dealing [20 - 30%] of normal damage.
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [X] Physical damage over 3 seconds. You can have up to 5 active arrow storms. (AVAILABLE in Codex of Power)
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2 - 0.3] total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage.
When you have Fortify your Earth Skills gain +2 Ranks. (AVAILABLE in Codex of Power)
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
Whenever you deal direct damage while Berserking, inflict [20 - 30%] of the Base damage dealt as additional Bleeding damage over 5 seconds. (AVAILABLE in Codex of Power)
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 - 50%] chance to make them Vulnerable for 3 seconds. (AVAILABLE in Codex of Power)
Gain [25 - 30%] Movement Speed for 3 seconds after Teleporting. (AVAILABLE in Codex of Power)
You gain [20 - 40%] increased Movement Speed when moving away from Slowed or Chilled enemies. (AVAILABLE in Codex of Power)
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Gain [X] Thorns while Berserking. (AVAILABLE in Codex of Power)
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40 - 20] second Cooldown. (AVAILABLE in Codex of Power)
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 - 40%] increased damage to them.
Coming in contact with your Firewall grants you + [15 - 25%] Movement Speed for 6 seconds. (AVAILABLE in Codex of Power)
The Avalanche Key Passive now applies to 1 additional cast.
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed.
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage.
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 - 45%] chance to Daze them for 2 seconds.
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 - 0.6] seconds for each enemy hit, up to [2.0 - 3.0] seconds.
The duration of Grizzly Rage is increased by [1 - 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to a maximum of 200%. (AVAILABLE in Codex of Power)
Your Core Skills deal up to [20 - 30%] increased damage based on your amount of Fortify. (AVAILABLE in Codex of Power)
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 - 20%] increased damage to Stunned enemies. (AVAILABLE in Codex of Power)
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80 - 100%] of the Base damage. (AVAILABLE in Codex of Power)
Meteorites fall around Meteor, dealing [20 - 30%] of the casted Meteor's damage. Your Meteorites additionally Burn enemies they hit for [X] damage over 6 seconds.
Bone Spirit's Critical Strike Chance is increased by + [15 - 25%] . Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds. (AVAILABLE in Codex of Power)
Hurricane damage is increased by [10 - 18%] each second while active. (AVAILABLE in Codex of Power)
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25%] of Penetrating Shot's Base damage and do not split. (AVAILABLE in Codex of Power)
Twisting Blades orbit for a short time after they return to you, dealing [20 - 30%] of Twisting Blade's return damage per hit. (AVAILABLE in Codex of Power)
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.When cast at or above 50% Maximum Resource, Basic Skills deal [40 - 80%] increased damage.
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. (AVAILABLE in Codex of Power)
When a segment of Bone Prison is destroyed or expires, it deals [X] damage in an area around itself. (AVAILABLE in Codex of Power)
You deal x [25 - 35%] more damage to Immobilized, Stunned, or Frozen enemies. (AVAILABLE in Codex of Power)
Your Imbuement Skill effects have [20 - 40%] increased potency against Vulnerable enemies. (AVAILABLE in Codex of Power)
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15 - 25%] Movement Speed instead of Damage Reduction and [30 - 50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
You gain [0.6 - 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 - 66%] . (AVAILABLE in Codex of Power)
Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquake, you deal x [15 - 25%] increased damage.
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 - 0.5] seconds.
Blood Orbs reduce your Ultimate Cooldown by [1 - 1.5] seconds. (AVAILABLE in Codex of Power)
Gain [10 - 20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20 - 40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. (AVAILABLE in Codex of Power)
Your Golem has a [4 - 10%] chance to reduce its active Cooldown by 2 seconds and a [2.0 - 5.0%] chance to spawn a Corpse each time it damages an enemy with its normal attack. (AVAILABLE in Codex of Power)
When you are struck as a Werebear you have a [30 - 40%] chance to gain 3 Spirit. (AVAILABLE in Codex of Power)
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier. (AVAILABLE in Codex of Power)
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14 - 29%] additional Poison damage to Frozen enemies.
Your maximum number of Skeletal Mages is increased by 2.
Bone Prison spawns a pool of Blight that deals [75 - 125%] bonus damage over 6 seconds. (AVAILABLE in Codex of Power)
While Healthy, Blood Orbs grant [10 - 20] Essence. (AVAILABLE in Codex of Power)
Using a Cooldown restores [15 - 25] Mana. (AVAILABLE in Codex of Power)
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 - 6%] for 2 seconds, up to [5 - 30%] .
Each time Chain Lightning bounces, gain [1.5 - 3.0] Mana. (AVAILABLE in Codex of Power)
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0 - 2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 - 5%] of your Base Life for 10 seconds.
Stunning a Bleeding enemy deals [22 - 40%] of their total Bleeding amount to them as Physical damage.
Casting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.0 - 5.0] seconds. (AVAILABLE in Codex of Power)
Lightning Spear has a [41 - 50%] chance to spawn an additional Lightning Spear when you cast it. (AVAILABLE in Codex of Power)
While Unstable Currents is not active, your Shock Skills have a [7 - 12%] chance to trigger a free cast from it.
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds.
Blood Wave fires two additional waves, each dealing [50 - 40%] less damage then the previous.
Critical Strikes with Bone Skills increase your Essence Regeneration by x [90 - 170%] for 4 seconds. (AVAILABLE in Codex of Power)
Killing an enemy or hitting a Boss with a Core Skill refunds [20 - 30%] of its base Fury cost. Can only happen once per Skill cast. (AVAILABLE in Codex of Power)
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [6 - 8%] increased damage, up to [30 - 40%] . (AVAILABLE in Codex of Power)
Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Gain Berserking for [2.0 - 3.5] seconds after swapping weapons 10 times.
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 - 3.0] seconds.
You deal [50 - 120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. (AVAILABLE in Codex of Power)
Your maximum number of Skeletal Warriors is increased by 2.
Blood Surge's nova echoes again after a short delay, dealing [60 - 50%] less damage. (AVAILABLE in Codex of Power)
Barrage's arrows have a [15 - 25%] chance to split into 2 arrows whenever they ricochet. (AVAILABLE in Codex of Power)
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Your Mana Regeneration is increased by x [40 - 50%] if you have not taken damage in the last 2 seconds.
After swapping weapons 8 times, your next Skill will Overpower and deal [30 - 50%] increased Overpower damage. (AVAILABLE in Codex of Power)
Your Shout Skills generate [6.0 - 10.0] Fury per second while active. (AVAILABLE in Codex of Power)
You deal [10 - 30%] bonus Burning damage to enemies who are below 50% of their total Life. While enemies are affected by more Damage Over Time than their total Life, you deal [80 - 100%] increased Burning damage to them.
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast within 5 seconds by [5 - 10%], up to 30%. (AVAILABLE in Codex of Power)
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 15% increased damage to Frozen enemies.
Your Minions gain [15 - 20%] increased Damage Reduction.
Gain [0.75 - 1.25] Armor, but your Evade has 100% increased Cooldown.
Each point of Fury generated while at Maximum Fury grants [X] Fortify. (AVAILABLE in Codex of Power)
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5 - 10] seconds.
Currents has a [10 - 20%] chance to cast an additional Shock Skill.
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. (AVAILABLE in Codex of Power)
Ice Shards pierce [3 - 4] times, dealing [25 - 20%] less damage per subsequent enemy hit. (AVAILABLE in Codex of Power)
When hit while not Healthy, a magical bubble is summoned around you for [3 - 5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Damage from Earth Skills Slow enemies hit by [25 - 50%] for 5 seconds. (AVAILABLE in Codex of Power)
Whenever your Blood Skills Overpower you gain [20 - 50%] Attack Speed for 4 seconds.
Killing a Vulnerable enemy grants you [50 - 70%] increased Energy Regeneration for 4 seconds. (AVAILABLE in Codex of Power)
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x [30 - 50%] more damage and Stun enemies for 2 seconds.
You gain [3.0 - 5.0] Maximum Essence per active Minion. (AVAILABLE in Codex of Power)
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by [6 - 10] seconds.
Your Sacrifice bonuses are increased by [15 - 25%] . (AVAILABLE in Codex of Power)
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30 - 40%] .
After lmmobilize wears off, enemies are Slowed by [40 - 60%] for 4 seconds. (AVAILABLE in Codex of Power)
Tornado will seek up to [1 - 3] targets.
After swapping weapons 6 times, gain [X] Fortify. (AVAILABLE in Codex of Power)
Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 - 60%] chance to grant a free Dark Shroud shadow.
When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type. (AVAILABLE in Codex of Power)
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. (AVAILABLE in Codex of Power)
When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage. (AVAILABLE in Codex of Power)
Critical Strikes grant [8.0 - 16.0%] Movement Speed for 1 second, up to 6 seconds. (AVAILABLE in Codex of Power)
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x [90 - 115%] additional damage and can spread Rabies.
Increases your Maximum Spirit by [60 - 80] and Spirit Generation by 20% while Grizzly Rage is active.
Lucky Hit: When your Conjuration Skills hit you have up to a [30 - 40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Blood Lance deals [15 - 25%] increased damage to its primary target per lanced enemy. (AVAILABLE in Codex of Power)
While dashing, Shred seeks out Nearby Poisoned enemies and deals x[20-40%] increased damage to them.
While channeling lncinerate, your Burning damage is increased by x [20 - 40%] . (AVAILABLE in Codex of Power)
Earth Skills deal [30 - 40%] more Critical Strike Damage to Crowd Controlled enemies. (AVAILABLE in Codex of Power)
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x [25 - 45%] , stacking up to 5 times.
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0 - 4.0%] increased Damage Reduction. (AVAILABLE in Codex of Power)
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 18%] increased Movement speed for 3 seconds. (AVAILABLE in Codex of Power)
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 - 30%] .
While Unstoppable and for 4 seconds after, you gain [10 - 25%] increased Movement Speed and can move freely through enemies. (AVAILABLE in Codex of Power)
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8 - 16%] increased damage for 9 seconds.
Lucky Hit: Damage from your Pyromancy skills has up to a [12 - 17%] chance to restore 10 Mana. (AVAILABLE in Codex of Power)
Iron Skin grants Unstoppable, and [18 - 28%] Damage Reduction. (AVAILABLE in Codex of Power)
Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 - 120%] of normal damage.
Casting a Storm Skill grants your Earth Skills [30.0 - 45.0%] Critical Strike Damage for 4 seconds.Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0%] for 4 seconds.
Blood Howl increases Critical Strike Chance by [5.0 - 10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. (AVAILABLE in Codex of Power)
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] Physical damage and Stun enemies for 0.50 seconds. (AVAILABLE in Codex of Power)
Gain [20 - 36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active. (AVAILABLE in Codex of Power)
You may have 1 additional Hydra active, and Hydra's duration is increased by [14 - 24%] .
Explosions from the Shatter Key Passive deal [30 - 40%] increased damage if enemies die while Frozen.
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5 - 2.5] seconds. Bone Shards from Bone Spear deal [30 - 60%] bonus damage to Vulnerable enemies and pierce them. (AVAILABLE in Codex of Power)
Gain [20 - 40] of your Primary Resource for every 25% of your Life that you Heal.
You deal x [21 - 30%] increased damage to Vulnerable enemies while you have a Barrier. (AVAILABLE in Codex of Power)
Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 - 20%] increased damage to Poisoned enemies.
Increases the Critical Strike Damage of Meteor and Fireball by x [20% - 40%]. Double this bonus against Healthy enemies. (AVAILABLE in Codex of Power)
When Rabies infects an enemy, reduce its cooldown by [0.3 - 0.6] seconds. This cooldown reduction is tripled when infecting Elites.
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target.
Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind has up to a [50 - 60%] chance to summon an Ancient to perform the same Skill. (AVAILABLE in Codex of Power)
Lucky Hit: Direct damage against Bleeding enemies has up to a [20 - 30%] chance to Stun them for 2 seconds. (AVAILABLE in Codex of Power)
When there are at least 5 Close enemies, Stun them for [2 - 4] seconds. This can only occur once every 20 seconds. (AVAILABLE in Codex of Power)
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [15 - 25%] increased Damage Reduction. (AVAILABLE in Codex of Power)
While you have a Barrier active, there is a [7 - 13%] chance to ignore incoming direct damage from Distant enemies. (AVAILABLE in Codex of Power)
After generating 100 Fury, your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target.
Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies.
Gain [15 - 25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. (AVAILABLE in Codex of Power)
Flurry damages enemies in a circle around you and deals [8 - 15%] increased damage. (AVAILABLE in Codex of Power)
Lucky Hit: Up to a 10% chance to generate [30 - 50] Essence when hitting a Vulnerable enemy.
Your Lucky Hit Chance is increased by [10 - 20%] while you have a Barrier active.
Each time one of your Summoning Minions damages an enemy, they gain [10 - 14%] Attack Speed for 3 seconds, up to [30 - 42%] .
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.
Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by x100%.
Basic Skills grant 20% Damage Reduction for [2.0 - 6.0] seconds. (AVAILABLE in Codex of Power)
Charged Bolts pierce, but deal [60 - 40%] less damage to targets hit after the first. (AVAILABLE in Codex of Power)
Earth Spike launches in a line and has a [2 - 1] second Cooldown.
While within your own Blizzard and for 3 seconds after leaving it, you take [20 - 25%] less damage. (AVAILABLE in Codex of Power)
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow Damage over 2 seconds.Blood Wave creates Desecrated Ground as it travels, dealing [X] Shadow damage over 4 seconds.
Restore [1 - 4] of your Primary Resource when you Crowd Control an enemy. (AVAILABLE in Codex of Power)
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0 - 60.0%] bonus.
While Army of the Dead is active, your Minions gain [70 - 100%] Attack Speed and take 90% reduced damage. (AVAILABLE in Codex of Power)
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 - 40] seconds.
Consuming a Corpse increases the damage of your next Core Skill by [5 - 10%] , up to [25 - 50%] .
Critical Strikes with Core Skills increase your Attack Speed by [15 - 25%] for 5 seconds.
Lucky Hit: Wind Shear has up to a [7 - 12%] chance to fully restore your Spirit. (AVAILABLE in Codex of Power)
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. (AVAILABLE in Codex of Power)
Casting a Basic or Mastery Skill reduces the Mana cost of your next Core Skill by [15 - 25%]. (AVAILABLE in Codex of Power)
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by + [3 - 7%] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
After spending 100 Fury, your next Weapon Mastery Skills within 5 seconds deals [40 - 60%] increased damage.
After Decompose spawns a Corpse, gain [20 - 40] Essence. (AVAILABLE in Codex of Power)
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10 - 25%] increased Critical Strike Damage against Frozen enemies.
Deal [5.0 - 10.0%] increased damage for each second you stand still, up to 30%. (AVAILABLE in Codex of Power)
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 - 5%] Maximum Life on Kill for 6 seconds.
Gain [12 - 20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Every third cast of Puncture is Poison Imbued with [100 - 150%] of normal potency.
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. (AVAILABLE in Codex of Power)
Rapid Fire has a [30 - 45%] chance to ricochet to another target.
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200-400%] increased damage and generating 6 Essence per enemy hit.
Gain 1 additional Companion. In addition, your Companion Skills deal [16 - 26%] bonus damage.
Each stack of Momentum Key Passive Heals you for [X] Life per second and grants you 5% Damage Reduction.
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 - 5] seconds.
Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 - 25]% chance to be Stunned for 1 second when they deal direct damage. (AVAILABLE in Codex of Power)
Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by X100%.
After killing an enemy with Shred, your next Werewolf Skill generates [30 - 40%] more Spirit and deals [20 - 30%] increased damage. (AVAILABLE in Codex of Power)
Blight's defiled area, when spawned, pulls in enemies around the affected area.
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 - 55%] chance to Stun them for 2 seconds.
Hammer of the Ancients quakes outward and its damage is increased by [5 - 15%]. (AVAILABLE in Codex of Power)
A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge, you gain [5 - 10] of your Primary Resource.
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.
Damaging enemies with Sever has a [10 - 20%] chance to spawn a pool of Blight under the target that deals x [40 - 80%] bonus damage. This effect can only happen once every 3 seconds. (AVAILABLE in Codex of Power)
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 - 40%] of its damage.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius.
Reduces the Cooldown of Leap by [3 - 5] seconds per enemy hit, up to a maximum of 9 seconds.
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.
Ball Lightning orbits around you and deals x [15 - 25%] increased damage.
Gain [2.0 - 4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10 - 20%] maximum. (AVAILABLE in Codex of Power)
Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds [1 - 2%] increased damage, up to [15 - 30%] .
Basic Skills gain [15 - 30%] Attack Speed. (AVAILABLE in Codex of Power)
Your Minions gain increased damage while alive, up to [30 - 40%] after 10 seconds. (AVAILABLE in Codex of Power)
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [50 - 100%] chance to spawn a Corpse under all afflicted targets.
After spending [200 - 100] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 - 35%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 - 50%] chance for that Crowd Control effect to spread to another unaffected enemy. (AVAILABLE in Codex of Power)
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify. (AVAILABLE in Codex of Power)
You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.
Every 25 seconds, Upheaval is guaranteed to Overpower and deals [10 - 20%] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. (AVAILABLE in Codex of Power)
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20% . Using a Subterfuge Skill increases the damage of your next Agility Skill by [30 - 50%] .
Landslide's earth pillars each strike a second time and deal an additional [6 - 12%] bonus damage per hit.
Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds. (AVAILABLE in Codex of Power)
Chain Lightning has a [30 - 40%] chance to chain 4 additional times.
Taking direct damage has a [2 - 6%] chance to reset the Cooldown of one of your Defensive Skills. (AVAILABLE in Codex of Power)
Lucky Hit: Making an enemy Vulnerable has up to a [40 - 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. (AVAILABLE in Codex of Power)
The following segment is the "old" raw version... I should probably delete this now? Maybe change it to be more readable... Let's see
List of General Aspects
- Conceited Aspect | Offensive
- Edgemaster's Aspect | Offensive
- Aspect of Elements | Offensive
- Needleflare Aspect | Offensive
- Smiting Aspect | Offensive
- Craven Aspect | Mobility
- Aspect of the Crowded Sage | Defensive
- Eluding Aspect | Utility
- Exploiter's Aspect | Utility
- Aspect of Retribution | Offensive
- Aspect of Adaptability | Utility
- Aspect of Disobedience | Defensive
- Aspect of the Expectant | Offensive
- Juggernaut's Aspect | Defensive
- Protecting Aspect | Defensive
- Wind Striker Aspect | Mobility
- Ghostwalker Aspect | Mobility
- Starlight Aspect | Resource
- Aspect of Audacity | Utility
- Aspect of the Deflecting Barrier | Defensive
- Aspect of Might | Defensive
- Aspect of the Umbral | Resource
- Accelerating Aspect | Offensive
- Aspect of Inner Calm | Offensive
- Aspect of the Protector | Defensive
- Assimilation Aspect | Resource
- Rapid Aspect | Offensive
- Shard of Dawn Aspect | Offensive
- Aspect of Shared Misery | Utility
- Aspect of Slaughter | Mobility
List of Barbarian Aspects
- Aspect of Berserk Fury | Resource
- Bold Chieftain's Aspect | Resource
- Aspect of Burning Rage | Offensive
- Aspect of the Dire Whirlwind | Offensive
- Aspect of Grasping Whirlwind | Utility
- Relentless Berserker's Aspect | Utility
- Slaking Aspect | Resource
- Steadfast Berserker's Aspect | Defensive
- Aspect of Ancestral Charge | Offensive
- Bear Clan Berserker's Aspect | Resource
- Aspect of Berserk Ripping | Offensive
- Death Wish Aspect | Offensive
- Brawler's Aspect | Offensive
- Earthquake Aspect | Offensive
- Skullbreaker's Aspect | Offensive
- Aspect of Unrelenting Fury | Resource
- Veteran Brawler's Aspect | Offensive
- Battle-Mad Aspect | Offensive
- Earthstriker's Aspect | Offensive
- Aspect of Echoing Fury | Resource
- Aspect of Numbing Wrath | Defensive
- Aspect of Perpetual Stomping | Mobility
- Aspect of Tempering Blows | Defensive
- Aspect of the Iron Warrior | Defensive
- Aspect of the Relentless Armsmaster | Resource
- Windlasher Aspect | Offensive
- Aspect of Ancestral Echoes | Offensive
- Aspect of Anemia | Utility
- Aspect of Bul-Kathos | Defensive
- Devilish Aspect | Offensive
- Dust Devil's Aspect | Offensive
- Wanton Rupture Aspect | Offensive
- Aspect of Encroaching Wrath | Offensive
- Luckbringer Aspect | Utility
- Weapon Master's Aspect | Utility
- Aspect of Ancestral Force | Offensive
- Aspect of Giant Strides | Resource
- Iron Blood Aspect | Defensive
- Aspect of Limitless Rage | Offensive
- Aspect of Sundered Ground | Offensive
List of Druid Aspects
- Aspect of the Changeling's Debt | Offensive
- Mighty Storm's Aspect | Offensive
- Overcharged Aspect | Offensive
- Shepherd's Aspect | Offensive
- Shockwave Aspect | Offensive
- Stormclaw's Aspect | Offensive
- Stormshifter's Aspect | Utility
- Vigorous Aspect | Defensive
- Ballistic Aspect | Utility
- Lightning Dancer's Aspect | Offensive
- Aspect of the Rampaging Werebeast | Offensive
- Aspect of Retaliation | Offensive
- Aspect of the Tempest | Offensive
- Dire Wolf's Aspect | Offensive
- Mangled Aspect | Resource
- Aspect of Mending Stone | Defensive
- Runeworker's Conduit Aspect | Offensive
- Aspect of the Wildrage | Offensive
- Aspect of Quicksand | Utility
- Raw Might Aspect | Offensive
- Stormchaser's Aspect | Offensive
- Aspect of the Trampled Earth | Offensive
- Aspect of the Ursine Horror | Offensive
- Aspect of the Alpha | Offensive
- Balanced Aspect | Resource
- Aspect of the Blurred Beast | Offensive
- Crashstone Aspect | Offensive
- Aspect of Metamorphic Stone | Offensive
- Aspect of Natural Balance | Offensive
- Nighthowler's Aspect | Offensive
- Subterranean Aspect | Offensive
- Virulent Aspect | Utility
- Earthguard Aspect | Defensive
- Seismic-shift Aspect | Offensive
- Aspect of the Calm Breeze | Resource
- Aspect of Cyclonic Force | Defensive
- Aspect of Nature's Savagery | Offensive
- Aspect of the Stampede | Offensive
- Symbiotic Aspect | Utility
- Aspect of the Unsatiated | Resource
- Aspect of the Dark Howl | Utility
- Skinwalker's Aspect | Defensive
- Aspect of The Aftershock | Offensive
List of Necromancer Aspects
- Aspect of the Damned | Offensive
- Aspect of the Embalmer | Defensive
- Aspect of Hungry Blood | Offensive
- Aspect of the Long Shadow | Resource
- Aspect of Swelling Curse | Offensive
- Aspect of Bursting Bones | Offensive
- Aspect of Explosive Mist | Utility
- Fastblood Aspect | Resource
- Aspect of Grasping Veins | Offensive
- Hulking Aspect | Utility
- Aspect of Occult Dominion | Utility
- Aspect of Plunging Darkness | Offensive
- Aspect of Potent Blood | Resource
- Aspect of Shielding Storm | Defensive
- Tidal Aspect | Offensive
- Aspect of Torment | Resource
- Blighted Aspect | Offensive
- Blood Getter's Aspect | Utility
- Blood-bathed Aspect | Offensive
- Aspect of Hardened Bones | Defensive
- Osseous Gale Aspect | Offensive
- Aspect of Rathma's Chosen | Offensive
- Requiem Aspect | Resource
- Sacrificial Aspect | Offensive
- Aspect of Serration | Offensive
- Blood Seeker's Aspect | Offensive
- Aspect of Decay | Offensive
- Splintering Aspect | Offensive
- Aspect of Exposed Flesh | Resource
- Aspect of Frenzied Dead | Offensive
- Aspect of Ultimate Shadow | Offensive
- Aspect of Untimely Death | Offensive
- Unyielding Commander's Aspect | Offensive
- Cadaverous Aspect | Offensive
- Flesh-Rending Aspect | Resource
- Shattered Spirit's Aspect | Offensive
- Torturous Aspect | Utility
- Aspect of the Void | Utility
- Blood-soaked Aspect | Offensive
- Coldbringer's Aspect | Utility
- Aspect of Empowering Reaper | Offensive
- Gore Quills Aspect | Offensive
- Aspect of Reanimation | Offensive
- Rotting Aspect | Offensive
List of Rogue Aspects
- Cheat's Aspect | Defensive
- Energizing Aspect | Resource
- Aspect of Siphoned Victuals | Defensive
- Aspect of Uncanny Treachery | Defensive
- Aspect of Arrow Storms | Offensive
- Aspect of Artful Initiative | Offensive
- Blast-Trapper's Aspect | Offensive
- Infiltrator's Aspect | Offensive
- Mangler's Aspect | Utility
- Aspect of Quickening Fog | Utility
- Shadowslicer Aspect | Offensive
- Trickshot Aspect | Offensive
- Bladedancer's Aspect | Offensive
- Aspect of Corruption | Offensive
- Aspect of Cruel Sustenance | Defensive
- Aspect of Noxious Ice | Utility
- Ravager's Aspect | Mobility
- Aspect of Surprise | Offensive
- Aspect of Branching Volleys | Offensive
- Aspect of Bursting Venoms | Offensive
- Ravenous Aspect | Resource
- Resistant Assailant's Aspect | Defensive
- Umbrous Aspect | Defensive
- Aspect of Unstable Imbuements | Offensive
- Aspect of Volatile Shadows | Offensive
- Enshrouding Aspect | Defensive
- Escape Artist's Aspect | Defensive
- Aspect of Explosive Verve | Utility
- Aspect of Imitated Imbuement | Offensive
- Opportunist's Aspect | Offensive
- Snap Frozen Aspect | Defensive
- Aspect of Encircling Blades | Offensive
- Icy Alchemist's Aspect | Offensive
- Aspect of Elusive Menace | Defensive
- Frostbitten Aspect | Utility
- Aspect of Lethal Dusk | Defensive
- Aspect of Pestilent Points | Offensive
- Aspect of Repeating | Offensive
- Aspect of Stolen Vigor | Defensive
- Toxic Alchemist's Aspect | Offensive
- Aspect of Synergy | Offensive
- Trickster's Aspect | Offensive
- Vengeful Aspect | Offensive
List of Sorcerer Aspects
- Ancient Flame | Offensive
- Abundant Energy | Offensive
- Biting Cold | Offensive
- Charged | Mobility
- Encased | Defensive
- Everliving | Defensive
- Mage-Lord's | Defensive
- Shredding Blades | Offensive
- Bounding Conduit | Mobility
- Flamewalker's | Mobility
- Frozen Memories | Offensive
- Shattered Stars | Offensive
- Control | Offensive
- Prodigy's | Resource
- Recharging | Resource
- Snowveiled | Defensive
- Splintering Energy | Offensive
- Stable | Offensive
- Binding Embers | Utility
- Concentration | Resource
- Engulfing Flames | Offensive
- Glacial | Offensive
- Overwhelming Currents | Offensive
- Piercing Cold | Offensive
- Singed Extremities | Utility
- Battle Caster's | Offensive
- Conflagration | Offensive
- Frostblitz | Defensive
- Incendiary | Resource
- Serpentine | Offensive
- Shattered | Offensive
- Storm Swell | Offensive
- Three Curses | Offensive
- Elementalist's | Offensive
- Fortune | Utility
- Frozen Wake | Offensive
- Piercing Static | Offensive
- Snowguard's | Defensive
- Efficiency | Resource
- Armageddon | Offensive
- Frozen Orbit | Offensive
- Frozen Tundra | Offensive
- Gravitational | Offensive
- Searing Wards | Defensive
- Unbroken Tether | Offensive
- Unwavering | Defensive