Diablo 4 Season 4 is here! D4 S4 New Aspects | D4 S4 New Uniques

List of All Aspects (Search, Filter, Sort)

As implied, a straight up list of all Diablo 4 Aspects, that you can filter / search.
Updated S4 Release: Added new and reworked Aspects from Season 4.

TODO: Text search.

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Aspect Type:
Codex of Power (Dungeon):
Aspect of Abundant Energy | Offensive | Sorcerer

Crackling Energy has a [30 - 40%] chance to chain to an additional enemy.

Accelerating Aspect | Offensive | General

Critical Strikes with Core Skills increase your Attack Speed by [15 - 25%] for 5 seconds.

Aspect of Accursed Touch | Offensive | General

Lucky Hit: Up to a [20 - 35%] chance to inflict Vampiric Curse on enemies. Enemies with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal [20 - 50%] increased damage.

Aspect of Adaptability | Utility | General

When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.When cast at or above 50% Maximum Resource, Basic Skills deal [40 - 80%] increased damage.

Aspect of the Alpha | Offensive | Druid

Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x [90 - 115%] additional damage and can spread Rabies.

Aspect of Ancestral Charge | Offensive | Barbarian

Charge calls forth 4 Ancients who also Charge, dealing [20 - 30%] of normal damage.

Aspect of Ancestral Echoes | Offensive | Barbarian

Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind has up to a [50 - 60%] chance to summon an Ancient to perform the same Skill.
(Codex AVAILABLE from Dungeon)

Aspect of Ancestral Force | Offensive | Barbarian

Hammer of the Ancients quakes outward and its damage is increased by [5 - 15%].
(Codex AVAILABLE from Dungeon)

Aspect of Ancient Flame | Offensive | Sorcerer

While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40 - 50%] .

Aspect of Anemia | Utility | Barbarian

Lucky Hit: Direct damage against Bleeding enemies has up to a [20 - 30%] chance to Stun them for 2 seconds.
(Codex AVAILABLE from Dungeon)

Aphotic Aspect | Utility | Necromancer

Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow Damage and have a [5 - 20%] chance to Stun enemies for 1.5 seconds.

Aspect of Armageddon | Offensive | Sorcerer

A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.

Aspect of Arrow Storms | Offensive | Rogue

Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [X] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
(Codex AVAILABLE from Dungeon)

Aspect of Artful Initiative | Offensive | Rogue

When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2 - 0.3] total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage.

Assimilation Aspect | Resource | General

You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge, you gain [5 - 10] of your Primary Resource.

Aspect of Audacity | Utility | General

When there are at least 5 Close enemies, Stun them for [2 - 4] seconds. This can only occur once every 20 seconds.
(Codex AVAILABLE from Dungeon)

Balanced Aspect | Resource | Druid

Increases your Maximum Spirit by [60 - 80] and Spirit Generation by 20% while Grizzly Rage is active.

Ballistic Aspect | Utility | Druid

When you have Fortify your Earth Skills gain +2 Ranks.
(Codex AVAILABLE from Dungeon)

Battle Caster's Aspect | Offensive | Sorcerer

Lucky Hit: When your Conjuration Skills hit you have up to a [30 - 40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.

Battle-Mad Aspect | Offensive | Barbarian

Gain Berserking for [2.0 - 3.5] seconds after swapping weapons 10 times.

Bear Clan Berserker's Aspect | Resource | Barbarian

Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.

Aspect of Berserk Fury | Resource | Barbarian

You gain [3 - 6] Fury per second while Berserking.

Aspect of Berserk Ripping | Offensive | Barbarian

Whenever you deal direct damage while Berserking, inflict [20 - 30%] of the Base damage dealt as additional Bleeding damage over 5 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Binding Embers | Utility | Sorcerer

Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 - 3.0] seconds.

Aspect of Biting Cold | Offensive | Sorcerer

When you Freeze an enemy there is a [30 - 40%] chance they become Vulnerable for 3 seconds.
(Codex AVAILABLE from Dungeon)

Bladedancer's Aspect | Offensive | Rogue

Twisting Blades orbit for a short time after they return to you, dealing [20 - 30%] of Twisting Blade's return damage per hit.
(Codex AVAILABLE from Dungeon)

Blast-Trapper's Aspect | Offensive | Rogue

Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 - 50%] chance to make them Vulnerable for 3 seconds.
(Codex AVAILABLE from Dungeon)

Blighted Aspect | Offensive | Necromancer

You deal [50 - 120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
(Codex AVAILABLE from Dungeon)

Blood Boiling Aspect | Offensive | General

When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [X] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.

Blood Getter's Aspect | Utility | Necromancer

Your maximum number of Skeletal Warriors is increased by 2.

Blood Seeker's Aspect | Offensive | Necromancer

Blood Lance deals [15 - 25%] increased damage to its primary target per lanced enemy.
(Codex AVAILABLE from Dungeon)

Blood-bathed Aspect | Offensive | Necromancer

Blood Surge's nova echoes again after a short delay, dealing [60 - 50%] less damage.
(Codex AVAILABLE from Dungeon)

Blood-soaked Aspect | Offensive | Necromancer

Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.

Aspect of the Blurred Beast | Offensive | Druid

While dashing, Shred seeks out Nearby Poisoned enemies and deals x[20-40%] increased damage to them.

Bold Chieftain's Aspect | Resource | Barbarian

Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.

Aspect of the Bounding Conduit | Mobility | Sorcerer

Gain [25 - 30%] Movement Speed for 3 seconds after Teleporting.
(Codex AVAILABLE from Dungeon)

Aspect of Branching Volleys | Offensive | Rogue

Barrage's arrows have a [15 - 25%] chance to split into 2 arrows whenever they ricochet.
(Codex AVAILABLE from Dungeon)

Brawler's Aspect | Offensive | Barbarian

Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies.
(Codex AVAILABLE from Dungeon)

Aspect of Bul-Kathos | Defensive | Barbarian

Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [15 - 25%] increased Damage Reduction.
(Codex AVAILABLE from Dungeon)

Aspect of Burning Rage | Offensive | Barbarian

While Berserking, you deal [X] Fire damage every second tosurrounding enemies.

Aspect of Bursting Bones | Offensive | Necromancer

When a segment of Bone Prison is destroyed or expires, it deals [X] damage in an area around itself.
(Codex AVAILABLE from Dungeon)

Aspect of Bursting Venoms | Offensive | Rogue

Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.

Cadaverous Aspect | Offensive | Necromancer

Consuming a Corpse increases the damage of your next Core Skill by [5 - 10%] , up to [25 - 50%] .

Aspect of the Calm Breeze | Resource | Druid

Lucky Hit: Wind Shear has up to a [7 - 12%] chance to fully restore your Spirit.
(Codex AVAILABLE from Dungeon)

Aspect of the Changeling's Debt | Offensive | Druid

Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 - 150%] of the Poisoning damage and consume the Poisoning.
(Codex AVAILABLE from Dungeon)

Charged Aspect | Mobility | Sorcerer

Collecting Crackling Energy increases your Movement Speed by + [10 - 15%] for 8 seconds.
(Codex AVAILABLE from Dungeon)

Cheat's Aspect | Defensive | Rogue

You take [15.0 - 25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
(Codex AVAILABLE from Dungeon)

Coldbringer's Aspect | Utility | Necromancer

Every 8 seconds, your Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.

Conceited Aspect | Offensive | General

Deal [15 - 25%] increased damage while you have a Barrier active.

Aspect of Concentration | Resource | Sorcerer

Your Mana Regeneration is increased by x [40 - 50%] if you have not taken damage in the last 2 seconds.

Aspect of Concussive Strikes | Utility | General

Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5 - 20%] increased damage to Dazed enemies.

Aspect of Conflagration | Offensive | Sorcerer

While channeling lncinerate, your Burning damage is increased by x [20 - 40%] .
(Codex AVAILABLE from Dungeon)

Aspect of Control | Offensive | Sorcerer

You deal x [25 - 35%] more damage to Immobilized, Stunned, or Frozen enemies.
(Codex AVAILABLE from Dungeon)

Aspect of Corruption | Offensive | Rogue

Your Imbuement Skill effects have [20 - 40%] increased potency against Vulnerable enemies.
(Codex AVAILABLE from Dungeon)

Crashstone Aspect | Offensive | Druid

Earth Skills deal [30 - 40%] more Critical Strike Damage to Crowd Controlled enemies.
(Codex AVAILABLE from Dungeon)

Craven Aspect | Mobility | General

You gain [20 - 40%] increased Movement Speed when moving away from Slowed or Chilled enemies.
(Codex AVAILABLE from Dungeon)

Aspect of the Crowded Sage | Defensive | General

You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.

Aspect of Cruel Sustenance | Defensive | Rogue

Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.

Aspect of Cyclonic Force | Defensive | Druid

Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
(Codex AVAILABLE from Dungeon)

Aspect of the Damned | Offensive | Necromancer

You deal [40 - 50%] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.
(Codex AVAILABLE from Dungeon)

Aspect of the Dark Howl | Utility | Druid

Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.

Death Wish Aspect | Offensive | Barbarian

Gain [X] Thorns while Berserking.
(Codex AVAILABLE from Dungeon)

Aspect of Decay | Offensive | Necromancer

Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x [25 - 45%] , stacking up to 5 times.

Aspect of the Deflecting Barrier | Defensive | General

While you have a Barrier active, there is a [7 - 13%] chance to ignore incoming direct damage from Distant enemies.
(Codex AVAILABLE from Dungeon)

Devilish Aspect | Offensive | Barbarian

After generating 100 Fury, your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target.

Aspect of the Dire Whirlwind | Offensive | Barbarian

Whirlwind's Critical Strike Chance is increased by [3 - 8%] for each second it is channeled, up to [9 - 24%] .
(Codex AVAILABLE from Dungeon)

Dire Wolf's Aspect | Offensive | Druid

Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15 - 25%] Movement Speed instead of Damage Reduction and [30 - 50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.

Aspect of Disobedience | Defensive | General

You gain [0.6 - 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 - 66%] .
(Codex AVAILABLE from Dungeon)

Dust Devil's Aspect | Offensive | Barbarian

Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies.

Earthguard Aspect | Defensive | Druid

Gain [15 - 25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Earthquake Aspect | Offensive | Barbarian

Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquake, you deal x [15 - 25%] increased damage.

Earthstriker's Aspect | Offensive | Barbarian

After swapping weapons 8 times, your next Skill will Overpower and deal [30 - 50%] increased Overpower damage.
(Codex AVAILABLE from Dungeon)

Aspect of Echoing Fury | Resource | Barbarian

Your Shout Skills generate [6.0 - 10.0] Fury per second while active.
(Codex AVAILABLE from Dungeon)

Edgemaster's Aspect | Offensive | General

Skills deal up to [10 - 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
(Codex AVAILABLE from Dungeon)

Aspect of Efficiency | Resource | Sorcerer

Casting a Basic or Mastery Skill reduces the Mana cost of your next Core Skill by [15 - 25%].
(Codex AVAILABLE from Dungeon)

Elementalist's Aspect | Offensive | Sorcerer

Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance.
(Codex AVAILABLE from Dungeon)

Aspect of Elements | Offensive | General

Gain + [20 - 30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:• Fire, Lightning, and Physical.• Cold, Poison, and Shadow.

Eluding Aspect | Utility | General

Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40 - 20] second Cooldown.
(Codex AVAILABLE from Dungeon)

Aspect of Elusive Menace | Defensive | Rogue

While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by + [3 - 7%] whenever you're hit by an enemy. Successfully Dodging resets this bonus.

Aspect of the Embalmer | Defensive | Necromancer

Consuming a Corpse has a [20 - 30%] chance to spawn a Blood Orb.

Aspect of Empowering Reaper | Offensive | Necromancer

Damaging enemies with Sever has a [10 - 20%] chance to spawn a pool of Blight under the target that deals x [40 - 80%] bonus damage. This effect can only happen once every 3 seconds.
(Codex AVAILABLE from Dungeon)

Encased Aspect | Defensive | Sorcerer

While Deep Freeze is active, you restore [20 - 30%] of your Maximum Life and Mana per second.

Aspect of Encircling Blades | Offensive | Rogue

Flurry damages enemies in a circle around you and deals [8 - 15%] increased damage.
(Codex AVAILABLE from Dungeon)

Aspect of Encroaching Wrath | Offensive | Barbarian

After spending 100 Fury, your next Weapon Mastery Skills within 5 seconds deals [40 - 60%] increased damage.

Energizing Aspect | Resource | Rogue

Damaging an Elite enemy with a Basic Skill generates [5 - 9] Energy.
(Codex AVAILABLE from Dungeon)

Aspect of Engulfing Flames | Offensive | Sorcerer

You deal [10 - 30%] bonus Burning damage to enemies who are below 50% of their total Life. While enemies are affected by more Damage Over Time than their total Life, you deal [80 - 100%] increased Burning damage to them.

Enshrouding Aspect | Defensive | Rogue

Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0 - 4.0%] increased Damage Reduction.
(Codex AVAILABLE from Dungeon)

Escape Artist's Aspect | Defensive | Rogue

Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.

Everliving Aspect | Defensive | Sorcerer

You take [20 - 25%] less damage from Crowd Controlled or Vulnerable enemies.

Aspect of the Expectant | Offensive | General

Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast within 5 seconds by [5 - 10%], up to 30%.
(Codex AVAILABLE from Dungeon)

Exploiter's Aspect | Utility | General

You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 - 40%] increased damage to them.

Aspect of Explosive Mist | Utility | Necromancer

Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 - 0.5] seconds.

Aspect of Explosive Verve | Utility | Rogue

Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 18%] increased Movement speed for 3 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Exposed Flesh | Resource | Necromancer

Lucky Hit: Up to a 10% chance to generate [30 - 50] Essence when hitting a Vulnerable enemy.

Fastblood Aspect | Resource | Necromancer

Blood Orbs reduce your Ultimate Cooldown by [1 - 1.5] seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Fevered Mauling | Defensive | Druid

When you hit at least 1 enemy with Maul, increase its Attack Speed by [1 - 2.5%] and you gain [1 - 3%] Damage reduction for 5 seconds, stacking up to 5 times.
(Codex AVAILABLE from Dungeon)

Aspect of Fierce Winds | Offensive | Barbarian

Your Shout Skills create 3 Dust Devils that deal damage to enemies along their path.Your Dust Devils are [5% - 20%] bigger and deal 1% increased damage for each 1% their size is increased.
(Codex AVAILABLE from Dungeon)

Flamethrower's Aspect | Offensive | Sorcerer

Incinerate splits into 3 beams, each dealing [70 - 85%] of normal damage.
(Codex AVAILABLE from Dungeon)

Flamewalker's Aspect | Mobility | Sorcerer

Coming in contact with your Firewall grants you + [15 - 25%] Movement Speed for 6 seconds.
(Codex AVAILABLE from Dungeon)

Flesh-Rending Aspect | Resource | Necromancer

After Decompose spawns a Corpse, gain [20 - 40] Essence.
(Codex AVAILABLE from Dungeon)

Aspect of Fortune | Utility | Sorcerer

Your Lucky Hit Chance is increased by [10 - 20%] while you have a Barrier active.

Aspect of Frenzied Dead | Offensive | Necromancer

Each time one of your Summoning Minions damages an enemy, they gain [10 - 14%] Attack Speed for 3 seconds, up to [30 - 42%] .

Frostbitten Aspect | Utility | Rogue

Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10 - 25%] increased Critical Strike Damage against Frozen enemies.

Frostblitz Aspect | Defensive | Sorcerer

Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 - 30%] .

Aspect of Frosty Strides | Utility | General

While below [45 - 60%] Life, Evade Freezes Close enemies for [X] Cold Damage and applies Vulnerable to them for 3 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Frozen Memories | Offensive | Sorcerer

The Avalanche Key Passive now applies to 1 additional cast.

Aspect of Frozen Orbit | Offensive | Sorcerer

Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 - 40%] of its damage.

Aspect of the Frozen Tundra | Offensive | Sorcerer

While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius.

Aspect of Frozen Wake | Offensive | Sorcerer

While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.

Ghostwalker Aspect | Mobility | General

While Unstoppable and for 4 seconds after, you gain [10 - 25%] increased Movement Speed and can move freely through enemies.
(Codex AVAILABLE from Dungeon)

Aspect of Giant Strides | Resource | Barbarian

Reduces the Cooldown of Leap by [3 - 5] seconds per enemy hit, up to a maximum of 9 seconds.

Glacial Aspect | Offensive | Sorcerer

When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 15% increased damage to Frozen enemies.

Gore Quills Aspect | Offensive | Necromancer

Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.

Aspect of Grasping Veins | Offensive | Necromancer

Gain [10 - 20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20 - 40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
(Codex AVAILABLE from Dungeon)

Aspect of Grasping Whirlwind | Utility | Barbarian

Whirlwind periodically Pulls enemies to you.

Gravitational Aspect | Offensive | Sorcerer

Ball Lightning orbits around you and deals x [15 - 25%] increased damage.

Aspect of Hardened Bones | Defensive | Necromancer

Your Minions gain [15 - 20%] increased Damage Reduction.

Hectic Aspect | Utility | General

After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1 - 2] seconds.

Aspect of High Velocity | Offensive | Rogue

Barrage arrows now pierce through 1 enemy. Barrage has [10 - 20%] increased Attack Speed.
(Codex AVAILABLE from Dungeon)

Hulking Aspect | Utility | Necromancer

Your Golem has a [4 - 10%] chance to reduce its active Cooldown by 2 seconds and a [2.0 - 5.0%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
(Codex AVAILABLE from Dungeon)

Aspect of Hungry Blood | Offensive | Necromancer

Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 - 48%] of normal damage.

Icy Alchemist's Aspect | Offensive | Rogue

Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by x100%.

Aspect of Imitated Imbuement | Offensive | Rogue

Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8 - 16%] increased damage for 9 seconds.

Incendiary Aspect | Resource | Sorcerer

Lucky Hit: Damage from your Pyromancy skills has up to a [12 - 17%] chance to restore 10 Mana.
(Codex AVAILABLE from Dungeon)

Infiltrator's Aspect | Offensive | Rogue

Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed.

Aspect of Inner Calm | Offensive | General

Deal [5.0 - 10.0%] increased damage for each second you stand still, up to 30%.
(Codex AVAILABLE from Dungeon)

Iron Blood Aspect | Defensive | Barbarian

Gain [2.0 - 4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10 - 20%] maximum.
(Codex AVAILABLE from Dungeon)

Aspect of the Iron Warrior | Defensive | Barbarian

Iron Skin grants Unstoppable, and [18 - 28%] Damage Reduction.
(Codex AVAILABLE from Dungeon)

Juggernaut's Aspect | Defensive | General

Gain [0.75 - 1.25] Armor, but your Evade has 100% increased Cooldown.

Aspect of Lethal Dusk | Defensive | Rogue

Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 - 5%] Maximum Life on Kill for 6 seconds.

Lightning Dancer's Aspect | Offensive | Druid

Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage.

Aspect of Limitless Rage | Offensive | Barbarian

Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds [1 - 2%] increased damage, up to [15 - 30%] .

Aspect of the Long Shadow | Resource | Necromancer

Lucky Hit: Your Shadow Damage Over Time effects have a [10 - 30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.

Luckbringer Aspect | Utility | Barbarian

Gain [12 - 20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.

Mage-Lord's Aspect | Defensive | Sorcerer

The Vyr's Mastery Key Passive also grants x [6.0 - 9.0%] Damage Reduction for each Close enemy, up to x [18 - 27%].

Mangled Aspect | Resource | Druid

When you are struck as a Werebear you have a [30 - 40%] chance to gain 3 Spirit.
(Codex AVAILABLE from Dungeon)

Mangler's Aspect | Utility | Rogue

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 - 45%] chance to Daze them for 2 seconds.

Aspect of Mending Stone | Defensive | Druid

The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
(Codex AVAILABLE from Dungeon)

Aspect of Metamorphic Stone | Offensive | Druid

Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 - 120%] of normal damage.

Aspect of Metamorphosis | Mobility | General

When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [X] Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10 - 5] seconds.

Aspect of Might | Defensive | General

Basic Skills grant 20% Damage Reduction for [2.0 - 6.0] seconds.
(Codex AVAILABLE from Dungeon)

Mighty Storm's Aspect | Offensive | Druid

The Earthen Might Key Passive also applies to your Storm Skills.

Aspect of the Moonrise | Offensive | General

Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 80%] Basic Skill damage and 15% Movement Speed for 10 seconds.

Aspect of Natural Balance | Offensive | Druid

Casting a Storm Skill grants your Earth Skills [30.0 - 45.0%] Critical Strike Damage for 4 seconds.Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0%] for 4 seconds.

Aspect of Nature's Savagery | Offensive | Druid

Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

Needleflare Aspect | Offensive | General

Thorns damage dealt has a [20 - 40%] chance to deal damage to all enemies around you.
(Codex AVAILABLE from Dungeon)

Nighthowler's Aspect | Offensive | Druid

Blood Howl increases Critical Strike Chance by [5.0 - 10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Noxious Ice | Utility | Rogue

Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14 - 29%] additional Poison damage to Frozen enemies.

Aspect of Numbing Wrath | Defensive | Barbarian

Each point of Fury generated while at Maximum Fury grants [X] Fortify.
(Codex AVAILABLE from Dungeon)

Aspect of Occult Dominion | Utility | Necromancer

Your maximum number of Skeletal Mages is increased by 2.

Opportunist's Aspect | Offensive | Rogue

When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] Physical damage and Stun enemies for 0.50 seconds.
(Codex AVAILABLE from Dungeon)

Osseous Gale Aspect | Offensive | Necromancer

Bone Storm consumes up to 8 Corpses to increase its duration by up to [5 - 10] seconds.

Overcharged Aspect | Offensive | Druid

Lucky Hit: Up to a [10 - 20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
(Codex AVAILABLE from Dungeon)

Aspect of Overwhelming Currents | Offensive | Sorcerer

Currents has a [10 - 20%] chance to cast an additional Shock Skill.

Aspect of Perpetual Stomping | Mobility | Barbarian

Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
(Codex AVAILABLE from Dungeon)

Aspect of Pestilent Points | Offensive | Rogue

Every third cast of Puncture is Poison Imbued with [100 - 150%] of normal potency.

Aspect of Piercing Cold | Offensive | Sorcerer

Ice Shards pierce [3 - 4] times, dealing [25 - 20%] less damage per subsequent enemy hit.
(Codex AVAILABLE from Dungeon)

Aspect of Piercing Static | Offensive | Sorcerer

Charged Bolts pierce, but deal [60 - 40%] less damage to targets hit after the first.
(Codex AVAILABLE from Dungeon)

Aspect of Plunging Darkness | Offensive | Necromancer

Bone Prison spawns a pool of Blight that deals [75 - 125%] bonus damage over 6 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Potent Blood | Resource | Necromancer

While Healthy, Blood Orbs grant [10 - 20] Essence.
(Codex AVAILABLE from Dungeon)

Prodigy's Aspect | Resource | Sorcerer

Using a Cooldown restores [15 - 25] Mana.
(Codex AVAILABLE from Dungeon)

Protecting Aspect | Defensive | General

When hit while not Healthy, a magical bubble is summoned around you for [3 - 5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.

Aspect of the Protector | Defensive | General

Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Quickening Fog | Utility | Rogue

You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 - 0.6] seconds for each enemy hit, up to [2.0 - 3.0] seconds.

Aspect of Quicksand | Utility | Druid

Damage from Earth Skills Slow enemies hit by [25 - 50%] for 5 seconds.
(Codex AVAILABLE from Dungeon)

The duration of Grizzly Rage is increased by [1 - 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to a maximum of 200%.
(Codex AVAILABLE from Dungeon)

Rapid Aspect | Offensive | General

Basic Skills gain [15 - 30%] Attack Speed.
(Codex AVAILABLE from Dungeon)

Aspect of Rathma's Chosen | Offensive | Necromancer

Whenever your Blood Skills Overpower you gain [20 - 50%] Attack Speed for 4 seconds.

Ravager's Aspect | Mobility | Rogue

Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 - 6%] for 2 seconds, up to [5 - 30%] .

Ravenous Aspect | Resource | Rogue

Killing a Vulnerable enemy grants you [50 - 70%] increased Energy Regeneration for 4 seconds.
(Codex AVAILABLE from Dungeon)

Raw Might Aspect | Offensive | Druid

After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x [30 - 50%] more damage and Stun enemies for 2 seconds.

Aspect of Reanimation | Offensive | Necromancer

Your Minions gain increased damage while alive, up to [30 - 40%] after 10 seconds.
(Codex AVAILABLE from Dungeon)

Recharging Aspect | Resource | Sorcerer

Each time Chain Lightning bounces, gain [1.5 - 3.0] Mana.
(Codex AVAILABLE from Dungeon)

Aspect of the Relentless Armsmaster | Resource | Barbarian

Gain [20 - 36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
(Codex AVAILABLE from Dungeon)

Relentless Berserker's Aspect | Utility | Barbarian

Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike.
(Codex AVAILABLE from Dungeon)

Aspect of Repeating | Offensive | Rogue

Rapid Fire has a [30 - 45%] chance to ricochet to another target.

Requiem Aspect | Resource | Necromancer

You gain [3.0 - 5.0] Maximum Essence per active Minion.
(Codex AVAILABLE from Dungeon)

Resistant Assailant's Aspect | Defensive | Rogue

Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by [6 - 10] seconds.

Aspect of Retaliation | Offensive | Druid

Your Core Skills deal up to [20 - 30%] increased damage based on your amount of Fortify.
(Codex AVAILABLE from Dungeon)

Aspect of Retribution | Offensive | General

Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 - 20%] increased damage to Stunned enemies.
(Codex AVAILABLE from Dungeon)

Rotting Aspect | Offensive | Necromancer

Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [50 - 100%] chance to spawn a Corpse under all afflicted targets.

Runeworker's Conduit Aspect | Offensive | Druid

Critical Strikes with Storm Skills that you cast charge the air around you for [1.0 - 2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.

Sacrificial Aspect | Offensive | Necromancer

Your Sacrifice bonuses are increased by [15 - 25%] .
(Codex AVAILABLE from Dungeon)

Aspect of Searing Wards | Defensive | Sorcerer

After spending [200 - 100] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Seismic-shift Aspect | Offensive | Druid

Earth Spike launches in a line and has a [2 - 1] second Cooldown.

Serpentine Aspect | Offensive | Sorcerer

You may have 1 additional Hydra active, and Hydra's duration is increased by [14 - 24%] .

Aspect of Serration | Offensive | Necromancer

The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30 - 40%] .

Shadowslicer Aspect | Offensive | Rogue

When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80 - 100%] of the Base damage.
(Codex AVAILABLE from Dungeon)

Shard of Dawn Aspect | Offensive | General

After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 - 35%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.

Aspect of Shared Misery | Utility | General

Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 - 50%] chance for that Crowd Control effect to spread to another unaffected enemy.
(Codex AVAILABLE from Dungeon)

Shattered Aspect | Offensive | Sorcerer

Explosions from the Shatter Key Passive deal [30 - 40%] increased damage if enemies die while Frozen.

Shattered Spirit's Aspect | Offensive | Necromancer

Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200-400%] increased damage and generating 6 Essence per enemy hit.

Aspect of Shattered Stars | Offensive | Sorcerer

Meteorites fall around Meteor, dealing [20 - 30%] of the casted Meteor's damage. Your Meteorites additionally Burn enemies they hit for [X] damage over 6 seconds.

Shepherd's Aspect | Offensive | Druid

Core Skills deal an additional [6 - 10%] damage for each active Companion.
(Codex AVAILABLE from Dungeon)

Aspect of Shielding Storm | Defensive | Necromancer

Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 - 5%] of your Base Life for 10 seconds.

Shockwave Aspect | Offensive | Druid

Pulverize creates a shockwave that travels forward, dealing [60 - 100%] of its damage to targets in the path.

Shredding Blades | Offensive | Sorcerer

Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 - 25%] Vulnerable Damage.

Aspect of Singed Extremities | Utility | Sorcerer

After lmmobilize wears off, enemies are Slowed by [40 - 60%] for 4 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Siphoned Victuals | Defensive | Rogue

Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion.
(Codex AVAILABLE from Dungeon)

Skinwalker's Aspect | Defensive | Druid

When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify.
(Codex AVAILABLE from Dungeon)

Skullbreaker's Aspect | Offensive | Barbarian

Stunning a Bleeding enemy deals [22 - 40%] of their total Bleeding amount to them as Physical damage.

Slaking Aspect | Resource | Barbarian

Lucky Hit: You have up to a [40 - 60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
(Codex AVAILABLE from Dungeon)

Aspect of Slaughter | Mobility | General

You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.

Smiting Aspect | Offensive | General

You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration.

Snap Frozen Aspect | Defensive | Rogue

Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.

Snowguard's Aspect | Defensive | Sorcerer

While within your own Blizzard and for 3 seconds after leaving it, you take [20 - 25%] less damage.
(Codex AVAILABLE from Dungeon)

Snowveiled Aspect | Defensive | Sorcerer

Casting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.0 - 5.0] seconds.
(Codex AVAILABLE from Dungeon)

Splintering Aspect | Offensive | Necromancer

Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5 - 2.5] seconds. Bone Shards from Bone Spear deal [30 - 60%] bonus damage to Vulnerable enemies and pierce them.
(Codex AVAILABLE from Dungeon)

Aspect of Splintering Energy | Offensive | Sorcerer

Lightning Spear has a [41 - 50%] chance to spawn an additional Lightning Spear when you cast it.
(Codex AVAILABLE from Dungeon)

Stable Aspect | Offensive | Sorcerer

While Unstable Currents is not active, your Shock Skills have a [7 - 12%] chance to trigger a free cast from it.

Aspect of the Stampede | Offensive | Druid

Gain 1 additional Companion. In addition, your Companion Skills deal [16 - 26%] bonus damage.

Starlight Aspect | Resource | General

Gain [20 - 40] of your Primary Resource for every 25% of your Life that you Heal.

Steadfast Berserker's Aspect | Defensive | Barbarian

Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking.

Aspect of Stolen Vigor | Defensive | Rogue

Each stack of Momentum Key Passive Heals you for [X] Life per second and grants you 5% Damage Reduction.

Storm Swell Aspect | Offensive | Sorcerer

You deal x [21 - 30%] increased damage to Vulnerable enemies while you have a Barrier.
(Codex AVAILABLE from Dungeon)

Stormchaser's Aspect | Offensive | Druid

Tornado will seek up to [1 - 3] targets.

Stormclaw's Aspect | Offensive | Druid

Critical Strikes with Shred deal [20 - 30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
(Codex AVAILABLE from Dungeon)

Stormshifter's Aspect | Utility | Druid

While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
(Codex AVAILABLE from Dungeon)

Subterranean Aspect | Offensive | Druid

Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 - 20%] increased damage to Poisoned enemies.

Aspect of Sundered Ground | Offensive | Barbarian

Every 25 seconds, Upheaval is guaranteed to Overpower and deals [10 - 20%] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
(Codex AVAILABLE from Dungeon)

Aspect of Surprise | Offensive | Rogue

When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds.

Aspect of Swelling Curse | Offensive | Necromancer

Bone Spirit's Critical Strike Chance is increased by + [15 - 25%] . Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
(Codex AVAILABLE from Dungeon)

Symbiotic Aspect | Utility | Druid

When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 - 5] seconds.

Aspect of Synergy | Offensive | Rogue

Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20% . Using a Subterfuge Skill increases the damage of your next Agility Skill by [30 - 50%] .

Aspect of Tempering Blows | Defensive | Barbarian

After swapping weapons 6 times, gain [X] Fortify.
(Codex AVAILABLE from Dungeon)

Aspect of the Tempest | Offensive | Druid

Hurricane damage is increased by [10 - 18%] each second while active.
(Codex AVAILABLE from Dungeon)

Aspect Of Tenuous Destruction | Offensive | Sorcerer

Deal [25 - 40%] increased damage while you have no Defensive Skills on your Action Bar.
(Codex AVAILABLE from Dungeon)

Aspect of The Aftershock | Offensive | Druid

Landslide's earth pillars each strike a second time and deal an additional [6 - 12%] bonus damage per hit.

Aspect of Three Curses | Offensive | Sorcerer

Increases the Critical Strike Damage of Meteor and Fireball by x [20% - 40%]. Double this bonus against Healthy enemies.
(Codex AVAILABLE from Dungeon)

Tidal Aspect | Offensive | Necromancer

Blood Wave fires two additional waves, each dealing [50 - 40%] less damage then the previous.

Aspect of Torment | Resource | Necromancer

Critical Strikes with Bone Skills increase your Essence Regeneration by x [90 - 170%] for 4 seconds.
(Codex AVAILABLE from Dungeon)

Torturous Aspect | Utility | Necromancer

Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 - 25]% chance to be Stunned for 1 second when they deal direct damage.
(Codex AVAILABLE from Dungeon)

Toxic Alchemist's Aspect | Offensive | Rogue

Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by X100%.

Aspect of the Trampled Earth | Offensive | Druid

Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 80%] normal damage. Trample is now also a Nature Magic and Earth Skill.

Trickshot Aspect | Offensive | Rogue

Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25%] of Penetrating Shot's Base damage and do not split.
(Codex AVAILABLE from Dungeon)

Trickster's Aspect | Offensive | Rogue

Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds.
(Codex AVAILABLE from Dungeon)

Aspect of Ultimate Shadow | Offensive | Necromancer

Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow Damage over 2 seconds.Blood Wave creates Desecrated Ground as it travels, dealing [X] Shadow damage over 4 seconds.

Aspect of the Umbral | Resource | General

Restore [1 - 4] of your Primary Resource when you Crowd Control an enemy.
(Codex AVAILABLE from Dungeon)

Umbrous Aspect | Defensive | Rogue

Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 - 60%] chance to grant a free Dark Shroud shadow.

Aspect of the Unbroken Tether | Offensive | Sorcerer

Chain Lightning has a [30 - 40%] chance to chain 4 additional times.

Aspect of Uncanny Treachery | Defensive | Rogue

Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 - 45%] Control Impaired Duration Reduction for 4 seconds.
(Codex AVAILABLE from Dungeon)

Undying Aspect | Defensive | General

When you cast a Skill, you heal for [0.5 - 2.0]% Life. Double this bonus while below 50% Life.

Aspect of Unrelenting Fury | Resource | Barbarian

Killing an enemy or hitting a Boss with a Core Skill refunds [20 - 30%] of its base Fury cost. Can only happen once per Skill cast.
(Codex AVAILABLE from Dungeon)

Aspect of the Unsatiated | Resource | Druid

After killing an enemy with Shred, your next Werewolf Skill generates [30 - 40%] more Spirit and deals [20 - 30%] increased damage.
(Codex AVAILABLE from Dungeon)

Aspect of Unstable Imbuements | Offensive | Rogue

When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type.
(Codex AVAILABLE from Dungeon)

Aspect of Untimely Death | Offensive | Necromancer

Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0 - 60.0%] bonus.

Aspect of the Unwavering | Defensive | Sorcerer

Taking direct damage has a [2 - 6%] chance to reset the Cooldown of one of your Defensive Skills.
(Codex AVAILABLE from Dungeon)

Unyielding Commander's Aspect | Offensive | Necromancer

While Army of the Dead is active, your Minions gain [70 - 100%] Attack Speed and take 90% reduced damage.
(Codex AVAILABLE from Dungeon)

Aspect of the Ursine Horror | Offensive | Druid

Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.
(Codex AVAILABLE from Dungeon)

Vengeful Aspect | Offensive | Rogue

Lucky Hit: Making an enemy Vulnerable has up to a [40 - 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
(Codex AVAILABLE from Dungeon)

Veteran Brawler's Aspect | Offensive | Barbarian

Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [6 - 8%] increased damage, up to [30 - 40%] .
(Codex AVAILABLE from Dungeon)

Vigorous Aspect | Defensive | Druid

Gain [10.0 - 15.0%] Damage Reduction while Shapeshifted into a Werewolf.
(Codex AVAILABLE from Dungeon)

Virulent Aspect | Utility | Druid

When Rabies infects an enemy, reduce its cooldown by [0.3 - 0.6] seconds. This cooldown reduction is tripled when infecting Elites.

Aspect of Vocalized Empowerment | Resource | Barbarian

Your Shout Skills generate [5 - 10] Primary Resource per second while active.
(Codex AVAILABLE from Dungeon)

Aspect of the Void | Utility | Necromancer

Blight's defiled area, when spawned, pulls in enemies around the affected area.

Aspect of Volatile Shadows | Offensive | Rogue

When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage.
(Codex AVAILABLE from Dungeon)

Wanton Rupture Aspect | Offensive | Barbarian

Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 - 40] seconds.

Weapon Master's Aspect | Utility | Barbarian

Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 - 55%] chance to Stun them for 2 seconds.

Aspect of the Wildrage | Offensive | Druid

Your Companions gain the bonuses from the Bestial Rampage Key Passive.

Wind Striker Aspect | Mobility | General

Critical Strikes grant [8.0 - 16.0%] Movement Speed for 1 second, up to 6 seconds.
(Codex AVAILABLE from Dungeon)

Windlasher Aspect | Offensive | Barbarian

Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target.


The following segment is the "old" raw version... I should probably delete this now? Maybe change it to be more readable... Let's see


List of General Aspects


List of Barbarian Aspects


List of Druid Aspects


List of Necromancer Aspects


List of Rogue Aspects


List of Sorcerer Aspects