List of All Aspects (Search, Filter, Sort)
As implied, a straight up list of all Diablo 4 Aspects, that you can filter / search.
Updated Oct-14-23': Added S2 Aspects, updated some things...
TODO: Text search.
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2 - 0.3] total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage.
Lucky Hit: When your Conjuration Skills hit you have up to a [30 - 40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Gain + [20 - 30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:• Fire, Lightning, and Physical.• Cold, Poison, and Shadow.
Lucky Hit: Your Shadow Damage Over Time effects have a [10 - 30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x [30 - 50%] more damage and Stun enemies for 2 seconds.
You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 - 40] seconds.
Charge calls forth 4 Ancients who also Charge, dealing [75 - 125%] of normal damage.
When there are at least 5 Close enemies, Stun them for [2 - 4] seconds. This can only occur once every 20 seconds. (AVAILABLE in Codex of Power)
You gain [20 - 40%] increased Movement Speed when moving away from Slowed or Chilled enemies. (AVAILABLE in Codex of Power)
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.
Every third cast of Puncture is Poison Imbued with [100 - 150%] of normal potency.
Your Sacrifice bonuses are increased by [15 - 25%] . (AVAILABLE in Codex of Power)
Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 - 20%] increased damage to Poisoned enemies.
Crackling Energy has a [30 - 40%] chance to chain to an additional enemy.
Critical Strikes with Core Skills increase your Attack Speed by [15 - 25%] for 5 seconds.
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x [90 - 115%] additional damage and can spread Rabies.
Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind has up to a [50 - 60%] chance to summon an Ancient to perform the same Skill. (AVAILABLE in Codex of Power)
Hammer of the Ancients quakes outward and its damage is increased by [5 - 15%]. (AVAILABLE in Codex of Power)
While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40 - 50%] .
Lucky Hit: Direct damage against Bleeding enemies has up to a [20 - 30%] chance to Stun them for 2 seconds. (AVAILABLE in Codex of Power)
A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [X] Physical damage over 3 seconds. You can have up to 5 active arrow storms. (AVAILABLE in Codex of Power)
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge, you gain [5 - 10] of your Primary Resource.
Increases your Maximum Spirit by [60 - 80] and Spirit Generation by 20% while Grizzly Rage is active.
When you have Fortify your Earth Skills gain +2 Ranks. (AVAILABLE in Codex of Power)
Gain Berserking for [2.0 - 3.5] seconds after swapping weapons 10 times.
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
You gain [3 - 6] Fury per second while Berserking.
Whenever you deal direct damage while Berserking, inflict [20 - 30%] of the Base damage dealt as additional Bleeding damage over 5 seconds. (AVAILABLE in Codex of Power)
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 - 3.0] seconds.
When you Freeze an enemy there is a [30 - 40%] chance they become Vulnerable for 3 seconds. (AVAILABLE in Codex of Power)
Twisting Blades orbit for a short time after they return to you, dealing [10 - 15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20 - 30%] of the return damage. (AVAILABLE in Codex of Power)
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 - 50%] chance to make them Vulnerable for 3 seconds. (AVAILABLE in Codex of Power)
You deal [50 - 120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. (AVAILABLE in Codex of Power)
Your maximum number of Skeletal Warriors is increased by 2.
Blood Lance deals [15 - 25%] increased damage to its primary target per lanced enemy. (AVAILABLE in Codex of Power)
Blood Surge's nova echoes again after a short delay, dealing [60 - 50%] less damage. (AVAILABLE in Codex of Power)
Blood Mist leaves a trail that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
While dashing, Shred seeks out Neaby Poisoned enemies instantly dealing [70 - 100%] of the Poisoning damage to them.
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
Gain [25 - 30%] Movement Speed for 3 seconds after Teleporting. (AVAILABLE in Codex of Power)
Barrage's arrows have a [15 - 25%] chance to split into 2 arrows whenever they ricochet. (AVAILABLE in Codex of Power)
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. (AVAILABLE in Codex of Power)
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [15 - 25%] increased Damage Reduction. (AVAILABLE in Codex of Power)
While Berserking, you deal [X] Fire damage every second tosurrounding enemies.
When a segment of Bone Prison is destroyed or expires, it deals [X] damage in an area around itself. (AVAILABLE in Codex of Power)
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Consuming a Corpse increases the damage of your next Core Skill by [5 - 10%] , up to [25 - 50%] .
Lucky Hit: Wind Shear has up to a [7 - 12%] chance to fully restore your Spirit. (AVAILABLE in Codex of Power)
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 - 150%] of the Poisoning damage and consume the Poisoning. (AVAILABLE in Codex of Power)
Collecting Crackling Energy increases your Movement Speed by + [10 - 15%] for 8 seconds. (AVAILABLE in Codex of Power)
You take [15.0 - 25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. (AVAILABLE in Codex of Power)
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Deal [15 - 25%] increased damage while you have a Barrier active.
Your Mana Regeneration is increased by x [40 - 50%] if you have not taken damage in the last 2 seconds.
While channeling lncinerate, your Burning damage is increased by x [20 - 40%] . (AVAILABLE in Codex of Power)
You deal x [25 - 35%] more damage to Immobilized, Stunned, or Frozen enemies. (AVAILABLE in Codex of Power)
Your Imbuement Skill effects have [20 - 40%] increased potency against Vulnerable enemies. (AVAILABLE in Codex of Power)
Earth Skills deal [30 - 40%] more Critical Strike Damage to Crowd Controlled enemies. (AVAILABLE in Codex of Power)
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. (AVAILABLE in Codex of Power)
You deal [40 - 50%] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. (AVAILABLE in Codex of Power)
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.
Gain [X] Thorns while Berserking. (AVAILABLE in Codex of Power)
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x [25 - 45%] , stacking up to 5 times.
While you have a Barrier active, there is a [7 - 13%] chance to ignore incoming direct damage from Distant enemies. (AVAILABLE in Codex of Power)
After generating 100 Fury, your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target.
Whirlwind's Critical Strike Chance is increased by [3 - 8%] for each second it is channeled, up to [9 - 24%] . (AVAILABLE in Codex of Power)
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15 - 25%] Movement Speed instead of Damage Reduction and [30 - 50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
You gain [0.25 - 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [15 - 66%] . (AVAILABLE in Codex of Power)
Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies.
Gain [15 - 25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquake, you deal x [15 - 25%] increased damage.
After swapping weapons 8 times, your next non-Basic attack will Overpower and deal [30 - 50%] increased Overpower damage. (AVAILABLE in Codex of Power)
Your Shout Skills generate [2.0 - 4.0] Fury per second while active. (AVAILABLE in Codex of Power)
Skills deal up to [10 - 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. (AVAILABLE in Codex of Power)
Casting a Basic or Mastery Skill reduces the Mana cost of your next Core Skill by [15 - 25%]. (AVAILABLE in Codex of Power)
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. (AVAILABLE in Codex of Power)
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40 - 20] second Cooldown. (AVAILABLE in Codex of Power)
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by + [3 - 7%] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Consuming a Corpse has a [20 - 30%] chance to spawn a Blood Orb.
Damaging enemies with Sever has a [10 - 20%] chance to spawn a pool of Blight under the target that deals x [40 - 80%] bonus damage. This effect can only happen once every 3 seconds. (AVAILABLE in Codex of Power)
While Deep Freeze is active, you restore [20 - 30%] of your Maximum Life and Mana per second.
Flurry damages enemies in a circle around you and deals [8 - 15%] increased damage. (AVAILABLE in Codex of Power)
After spending 100 Fury, your next Weapon Mastery Skills deals [82 - 100%] increased damage.
Damaging an Elite enemy with a Basic Skill generates [5 - 9] Energy. (AVAILABLE in Codex of Power)
You deal [10 - 30%] bonus Burning damage to enemies who are below 50% of their total Life or [80 - 100%] if they are affected by more Damage Over Time than their total Life.
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0 - 4.0%] increased Damage Reduction. (AVAILABLE in Codex of Power)
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.
You take [20 - 25%] less damage from Crowd Controlled or Vulnerable enemies.
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 - 10%], up to 30%. (AVAILABLE in Codex of Power)
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 - 40%] increased damage to them.
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 - 0.5] seconds.
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 18%] increased Movement speed for 3 seconds. (AVAILABLE in Codex of Power)
Lucky Hit: Up to a 10% chance to generate [30 - 50] Essence when hitting a Vulnerable enemy.
Blood Orbs reduce your Ultimate Cooldown by [1 - 1.5] seconds. (AVAILABLE in Codex of Power)
Coming in contact with your Firewall grants you + [15 - 25%] Movement Speed for 6 seconds. (AVAILABLE in Codex of Power)
After Decompose spawns a Corpse, gain [20 - 40] Essence. (AVAILABLE in Codex of Power)
Your Lucky Hit Chance is increased by [10 - 20%] while you have a Barrier active.
Each time one of your Summoning Minions damages an enemy, they gain [10 - 14%] Attack Speed for 3 seconds, up to [30 - 42%] .
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10–25%] increased Critical Strike Damage against Frozen enemies.
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 - 30%] .
The Avalanche Key Passive now applies to 1 additional cast.
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 - 40%] of its damage.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.
While Unstoppable and for 4 seconds after, you gain [10 - 25%] increased Movement Speed and can move freely through enemies. (AVAILABLE in Codex of Power)
Reduces the Cooldown of Leap by [3 - 5] seconds per enemy hit, up to a maximum of 9 seconds.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 15% increased damage to Frozen enemies.
Gain [10 - 20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20 - 40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. (AVAILABLE in Codex of Power)
Whirlwind periodically Pulls enemies to you.
Ball Lightning orbits around you and deals x [15 - 25%] increased damage.
Your Minions gain [15 - 20%] increased Damage Reduction.
Your Golem has a [2 - 5%] chance to reduce its active Cooldown by 2 seconds and a [1.0 - 2.5%] chance to spawn a Corpse each time it damages an enemy with its normal attack. (AVAILABLE in Codex of Power)
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 - 48%] of normal damage.
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surround enemies, Chilling them for 25%.
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8 - 16%] increased damage for 9 seconds.
Lucky Hit: Damage from your Pyromancy skills has up to a [12 - 17%] chance to restore 10 Mana. (AVAILABLE in Codex of Power)
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed.
Deal [5.0 - 10.0%] increased damage for each second you stand still, up to 30%. (AVAILABLE in Codex of Power)
Gain [2.0 - 4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10 - 20%] maximum. (AVAILABLE in Codex of Power)
Iron Skin grants Unstoppable, and [18 - 28%] Damage Reduction. (AVAILABLE in Codex of Power)
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 - 5%] Maximum Life on Kill for 6 seconds.
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage.
Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1 - 2%] increased damage, up to [15 - 30%] .
Gain [12 - 20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
The Vyr's Mastery Key Passive also grants x [6.0 - 9.0%] Damage Reduction for each Close enemy, up to x [18 - 27%].
When you are struck as a Werebear you have a [30 - 40%] chance to gain 3 Spirit. (AVAILABLE in Codex of Power)
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 - 45%] chance to Daze them for 2 seconds.
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier. (AVAILABLE in Codex of Power)
Boulder is now a Core Skill and costs 50 Spirit to cast dealing [100 - 120%] of normal damage.
Basic Skills grant 20% Damage Reduction for [2.0 - 6.0] seconds. (AVAILABLE in Codex of Power)
The Earthen Might Key Passive also applies to your Storm Skills.
Casting a Storm Skill grants your Earth Skills [30.0 - 45.0%] Critical Strike Damage for 4 seconds.Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0%] for 4 seconds.
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Thorns damage dealt has a [20 - 40%] chance to deal damage to all enemies around you. (AVAILABLE in Codex of Power)
Blood Howl increases Critical Strike Chance by [5.0 - 10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. (AVAILABLE in Codex of Power)
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14 - 29%] additional Poison damage to Frozen enemies.
Each point of Fury generated while at Maximum Fury grants [X] Fortify. (AVAILABLE in Codex of Power)
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] Physical damage and Stun enemies for 0.50 seconds. (AVAILABLE in Codex of Power)
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5 - 10] seconds.
Lucky Hit: Up to a [10 - 20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. (AVAILABLE in Codex of Power)
Currents has a [10 - 20%] chance to cast an additional Shock Skill.
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. (AVAILABLE in Codex of Power)
Ice Shards pierce [3 - 4] times, dealing [25 - 20%] less damage per subsequent enemy hit. (AVAILABLE in Codex of Power)
Charged Bolts pierce, but deal [60 - 40%] less damage to targets hit after the first. (AVAILABLE in Codex of Power)
Bone Prison spawns a pool of Blight that deals [75 - 125%] bonus damage over 6 seconds. (AVAILABLE in Codex of Power)
While Healthy, Blood Orbs grant [10 - 20] Essence. (AVAILABLE in Codex of Power)
Using a Cooldown restores [15 - 25] Mana. (AVAILABLE in Codex of Power)
When hit while not Healthy, a magical bubble is summoned around you for [3 - 5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. (AVAILABLE in Codex of Power)
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 - 0.6] seconds for each enemy hit, up to [2.0 - 3.0] seconds.
Damage from Earth Skills Slow enemies hit by [25 - 50%] for 5 seconds. (AVAILABLE in Codex of Power)
The duration of Grizzly Rage is increased by [1 - 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to 200%. (AVAILABLE in Codex of Power)
Basic Skills gain [15 - 30%] Attack Speed. (AVAILABLE in Codex of Power)
Whenever your Blood Skills Overpower you gain [20 - 50%] Attack Speed for 4 seconds.
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 - 6%] for 2 seconds, up to [5 - 30%] .
Killing a Vulnerable enemy grants you [50 - 70%] increased Energy Regeneration for 4 seconds. (AVAILABLE in Codex of Power)
Your Golem and Skeletons gain increased damage while alive, up to [30 - 40%] after 10 seconds. (AVAILABLE in Codex of Power)
Each time Chain Lightning bounces, gain [1.5 - 3.0] Mana. (AVAILABLE in Codex of Power)
Gain [20 - 36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active. (AVAILABLE in Codex of Power)
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike. (AVAILABLE in Codex of Power)
Rapid Fire has a [30 - 45%] chance to ricochet to another target.
You gain [3.0 - 5.0] Maximum Essence per active Minion. (AVAILABLE in Codex of Power)
Your Core Skills deal up to [20 - 40%] increased damage based on your amount of Fortify. (AVAILABLE in Codex of Power)
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 - 20%] increased damage to Stunned enemies. (AVAILABLE in Codex of Power)
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [30 - 60%] chance to spawn a Corpse under all afflicted targets.
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0 - 2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
After spending [200 - 100] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Earth Spike launches in a line and has a [2 - 1] second Cooldown.
You may have 1 additional Hydra active, and Hydra's duration is increased by [14 - 24%] .
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30 - 40%] .
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80 - 100%] of the Base damage. (AVAILABLE in Codex of Power)
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 - 50%] chance for that Crowd Control effect to spread to another unaffected enemy. (AVAILABLE in Codex of Power)
Explosions from the Shatter Key Passive deal [30 - 40%] increased damage if enemies die while Frozen.
Meteorites fall around Meteor, dealing [X] Fire damage in impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds.
Core Skills deal an additional [6 - 10%] damage for each active Companion. (AVAILABLE in Codex of Power)
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 - 5%] of your Base Life for 10 seconds.
Pulverize creates a shockwave that travels forward, dealing [60 - 100%] of its damage to targets in the path.
After lmmobilize wears off, enemies are Slowed by [40 - 60%] for 4 seconds. (AVAILABLE in Codex of Power)
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion. (AVAILABLE in Codex of Power)
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify. (AVAILABLE in Codex of Power)
Stunning a Bleeding enemy deals [22 - 40%] of their total Bleeding amount to them as Physical damage.
Lucky Hit: You have up to a [40 - 60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. (AVAILABLE in Codex of Power)
You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration.
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
While within your own Blizzard and for 3 seconds after leaving it, you take [20 - 25%] less damage. (AVAILABLE in Codex of Power)
Casting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.0 - 5.0] seconds. (AVAILABLE in Codex of Power)
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5 - 2.5] seconds. Bone Shards from Bone Spear deal [30 - 60%] bonus damage to Vulnerable enemies and pierce them. (AVAILABLE in Codex of Power)
Lightning Spear has a [41 - 50%] chance to spawn an additional Lightning Spear when you cast it. (AVAILABLE in Codex of Power)
While Unstable Currents is not active, your Shock Skills have a [7 - 12%] chance to trigger a free cast from it.
Gain 1 additional Companion. In addition, your Companion Skills deal [16 - 26%] bonus damage.
Gain [20 - 40] of your Primary Resource for every 25% of your Life that you Heal.
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking.
Each stack of the Momentum Key Passive Heals you for [X] Life per second.
You deal x [21 - 30%] increased damage to Vulnerable enemies while you have a Barrier. (AVAILABLE in Codex of Power)
Tornado will seek up to [1 - 3] targets.
Critical Strikes with Shred deal [20 - 30%] of the damage dealt as Lightning damage to the target and surrounding enemies. (AVAILABLE in Codex of Power)
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. (AVAILABLE in Codex of Power)
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds.
Bone Spirit deals increased damage based on distance traveled, up to [15 - 25%] . (AVAILABLE in Codex of Power)
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 - 5] seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20% . Using a Subterfuge Skill increases the damage of your next Agility Skill by [30 - 50%] .
After swapping weapons 6 times, gain [X] Fortify. (AVAILABLE in Codex of Power)
Hurricane damage is increased by [10 - 18%] each second while active. (AVAILABLE in Codex of Power)
Landslide's earth pillars each strike a second time and deal an additional [6 - 12%] bonus damage per hit.
Increases the Critical Strike Damage of Meteor and Fireball by x [20% - 40%]. Double this bonus against Healthy enemies. (AVAILABLE in Codex of Power)
Blood Wave fires two additional waves, each dealing [50 - 40%] less damage then the previous.
Critical Strikes with Bone Skills increase your Essence Regeneration by x [90 - 170%] for 4 seconds. (AVAILABLE in Codex of Power)
Enemies afflicted by your Iron Maiden have a [15 - 25%] chance to be Stunned for 1 second when they deal direct damage. (AVAILABLE in Codex of Power)
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies.
Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25%] of Penetrating Shot's Base damage and do not split. (AVAILABLE in Codex of Power)
Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds. (AVAILABLE in Codex of Power)
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow Damage over 2 seconds.Blood Wave desecrates the ground it travels over, dealing [X] Shadow damage over 4 seconds.
Restore [1 - 4] of your Primary Resource when you Crowd Control an enemy. (AVAILABLE in Codex of Power)
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 - 60%] chance to grant a free Dark Shroud shadow.
Chain Lightning has a [30 - 40%] chance to chain 4 additional times.
Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 - 45%] Control Impaired Duration Reduction for 4 seconds. (AVAILABLE in Codex of Power)
Killing an enemy or hitting a Boss with a Core Skill refunds [20 - 30%] of its base Fury cost. Can only happen once per Skill cast. (AVAILABLE in Codex of Power)
After killing an enemy with Shred, your next Werewolf Skill generates [20 - 30%] more Spirit and deals [20 - 30%] increased damage. (AVAILABLE in Codex of Power)
When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type. (AVAILABLE in Codex of Power)
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0 - 60.0%] bonus.
Taking direct damage has a [2 - 6%] chance to reset the Cooldown of one of your Defensive Skills. (AVAILABLE in Codex of Power)
While Army of the Dead is active, your Minions gain [70 - 100%] Attack Speed and take 90% reduced damage. (AVAILABLE in Codex of Power)
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. (AVAILABLE in Codex of Power)
Lucky Hit: Making an enemy Vulnerable has up to a [40 - 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. (AVAILABLE in Codex of Power)
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15 - 20%] increased damage, up to [225 - 300%] . (AVAILABLE in Codex of Power)
Gain [10.0 - 15.0%] Damage Reduction while Shapeshifted into a Werewolf. (AVAILABLE in Codex of Power)
Your maximum number of Skeletal Mages is increased by 2.
Blight's defiled area, when spawned, Pulls in enemies around the affected area.
When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage. (AVAILABLE in Codex of Power)
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 - 55%] chance to Stun them for 2 seconds.
Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Critical Strikes grant [8.0 - 16.0%] Movement Speed for 1 second, up to 6 seconds. (AVAILABLE in Codex of Power)
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target.
The following segment is the "old" raw version... I should probably delete this now? Maybe change it to be more readable... Let's see
List of General Aspects
- Aspect of Elements | Offensive
- Aspect of Slaughter | Mobility
- Aspect of Audacity | Utility
- Craven Aspect | Mobility
- Accelerating Aspect | Offensive
- Assimilation Aspect | Resource
- Conceited Aspect | Offensive
- Aspect of the Crowded Sage | Defensive
- Aspect of the Deflecting Barrier | Defensive
- Aspect of Disobedience | Defensive
- Edgemaster's Aspect | Offensive
- Eluding Aspect | Utility
- Aspect of the Expectant | Offensive
- Exploiter's Aspect | Utility
- Ghostwalker Aspect | Mobility
- Aspect of Inner Calm | Offensive
- Aspect of Might | Defensive
- Needleflare Aspect | Offensive
- Protecting Aspect | Defensive
- Aspect of the Protector | Defensive
- Rapid Aspect | Offensive
- Aspect of Retribution | Offensive
- Aspect of Shared Misery | Utility
- Smiting Aspect | Offensive
- Starlight Aspect | Resource
- Aspect of the Umbral | Resource
- Wind Striker Aspect | Mobility
List of Barbarian Aspects
- Wanton Rupture Aspect | Offensive
- Aspect of Ancestral Charge | Offensive
- Aspect of Ancestral Echoes | Offensive
- Aspect of Ancestral Force | Offensive
- Aspect of Anemia | Utility
- Battle-Mad Aspect | Offensive
- Bear Clan Berserker's Aspect | Resource
- Aspect of Berserk Fury | Resource
- Aspect of Berserk Ripping | Offensive
- Bold Chieftain's Aspect | Resource
- Brawler's Aspect | Offensive
- Aspect of Bul-Kathos | Defensive
- Aspect of Burning Rage | Offensive
- Death Wish Aspect | Offensive
- Devilish Aspect | Offensive
- Aspect of the Dire Whirlwind | Offensive
- Dust Devil's Aspect | Offensive
- Earthquake Aspect | Offensive
- Earthstriker's Aspect | Offensive
- Aspect of Echoing Fury | Resource
- Aspect of Encroaching Wrath | Offensive
- Aspect of Giant Strides | Resource
- Aspect of Grasping Whirlwind | Utility
- Iron Blood Aspect | Defensive
- Aspect of the Iron Warrior | Defensive
- Aspect of Limitless Rage | Offensive
- Luckbringer Aspect | Utility
- Aspect of Numbing Wrath | Defensive
- Aspect of Perpetual Stomping | Mobility
- Aspect of the Relentless Armsmaster | Resource
- Relentless Berserker's Aspect | Utility
- Skullbreaker's Aspect | Offensive
- Slaking Aspect | Resource
- Steadfast Berserker's Aspect | Defensive
- Aspect of Tempering Blows | Defensive
- Aspect of Unrelenting Fury | Resource
- Veteran Brawler's Aspect | Offensive
- Weapon Master's Aspect | Utility
- Windlasher Aspect | Offensive
List of Druid Aspects
- Raw Might Aspect | Offensive
- Subterranean Aspect | Offensive
- Aspect of the Alpha | Offensive
- Balanced Aspect | Resource
- Ballistic Aspect | Utility
- Aspect of the Blurred Beast | Offensive
- Aspect of the Calm Breeze | Resource
- Aspect of the Changeling's Debt | Offensive
- Crashstone Aspect | Offensive
- Aspect of Cyclonic Force | Defensive
- Aspect of the Dark Howl | Utility
- Dire Wolf's Aspect | Offensive
- Earthguard Aspect | Defensive
- Lightning Dancer's Aspect | Offensive
- Mangled Aspect | Resource
- Aspect of Mending Stone | Defensive
- Aspect of Metamorphic Stone | Offensive
- Mighty Storm's Aspect | Offensive
- Aspect of Natural Balance | Offensive
- Aspect of Nature's Savagery | Offensive
- Nighthowler's Aspect | Offensive
- Overcharged Aspect | Offensive
- Aspect of Quicksand | Utility
- Aspect of the Rampaging Werebeast | Offensive
- Aspect of Retaliation | Offensive
- Runeworker's Conduit Aspect | Offensive
- Seismic-shift Aspect | Offensive
- Shepherd's Aspect | Offensive
- Shockwave Aspect | Offensive
- Skinwalker's Aspect | Defensive
- Aspect of the Stampede | Offensive
- Stormchaser's Aspect | Offensive
- Stormclaw's Aspect | Offensive
- Stormshifter's Aspect | Utility
- Symbiotic Aspect | Utility
- Aspect of the Tempest | Offensive
- Aspect of The Aftershock | Offensive
- Aspect of the Trampled Earth | Offensive
- Aspect of the Unsatiated | Resource
- Aspect of the Ursine Horror | Offensive
- Vigorous Aspect | Defensive
- Aspect of the Wildrage | Offensive
List of Necromancer Aspects
- Aspect of the Long Shadow | Offensive
- Gore Quills Aspect | Offensive
- Sacrificial Aspect | Offensive
- Blighted Aspect | Offensive
- Blood Getter's Aspect | Utility
- Blood Seeker's Aspect | Offensive
- Blood-bathed Aspect | Offensive
- Blood-soaked Aspect | Offensive
- Aspect of Bursting Bones | Offensive
- Cadaverous Aspect | Offensive
- Coldbringer's Aspect | Utility
- Aspect of the Damned | Offensive
- Aspect of Decay | Offensive
- Aspect of the Embalmer | Defensive
- Aspect of Empowering Reaper | Offensive
- Aspect of Explosive Mist | Utility
- Aspect of Exposed Flesh | Resource
- Fastblood Aspect | Resource
- Flesh-Rending Aspect | Resource
- Aspect of Frenzied Dead | Offensive
- Aspect of Grasping Veins | Offensive
- Aspect of Hardened Bones | Defensive
- Hulking Aspect | Utility
- Aspect of Hungry Blood | Offensive
- Osseous Gale Aspect | Offensive
- Aspect of Plunging Darkness | Offensive
- Aspect of Potent Blood | Resource
- Aspect of Rathma's Chosen | Offensive
- Aspect of Reanimation | Offensive
- Requiem Aspect | Resource
- Rotting Aspect | Offensive
- Aspect of Serration | Offensive
- Aspect of Shielding Storm | Defensive
- Splintering Aspect | Offensive
- Aspect of Swelling Curse | Offensive
- Tidal Aspect | Offensive
- Aspect of Torment | Resource
- Torturous Aspect | Utility
- Aspect of Ultimate Shadow | Offensive
- Aspect of Untimely Death | Offensive
- Unyielding Commander's Aspect | Offensive
- Viscous Aspect | Utility
- Aspect of the Void | Utility
List of Rogue Aspects
- Aspect of Artful Initiative | Offensive
- Aspect of Pestilent Points | Offensive
- Aspect of Arrow Storms | Offensive
- Bladedancer's Aspect | Offensive
- Blast-Trapper's Aspect | Offensive
- Aspect of Branching Volleys | Offensive
- Aspect of Bursting Venoms | Offensive
- Cheat's Aspect | Defensive
- Aspect of Corruption | Offensive
- Aspect of Cruel Sustenance | Defensive
- Aspect of Elusive Menace | Defensive
- Aspect of Encircling Blades | Offensive
- Energizing Aspect | Resource
- Enshrouding Aspect | Defensive
- Escape Artist's Aspect | Defensive
- Aspect of Explosive Verve | Utility
- Frostbitten Aspect | Utility
- Icy Alchemist's Aspect | Offensive
- Aspect of Imitated Imbuement | Offensive
- Infiltrator's Aspect | Offensive
- Aspect of Lethal Dusk | Defensive
- Mangler's Aspect | Utility
- Aspect of Noxious Ice | Utility
- Opportunist's Aspect | Offensive
- Aspect of Quickening Fog | Utility
- Ravager's Aspect | Mobility
- Ravenous Aspect | Resource
- Aspect of Repeating | Offensive
- Shadowslicer Aspect | Offensive
- Aspect of Siphoned Victuals | Defensive
- Snap Frozen Aspect | Defensive
- Aspect of Stolen Vigor | Defensive
- Aspect of Surprise | Offensive
- Aspect of Synergy | Offensive
- Toxic Alchemist's Aspect | Offensive
- Trickshot Aspect | Offensive
- Trickster's Aspect | Offensive
- Umbrous Aspect | Defensive
- Aspect of Uncanny Treachery | Defensive
- Aspect of Unstable Imbuements | Offensive
- Vengeful Aspect | Offensive
- Aspect of Volatile Shadows | Offensive
List of Sorcerer Aspects
- Battle Caster's | Offensive
- Abundant Energy | Offensive
- Ancient Flame | Offensive
- Armageddon | Offensive
- Binding Embers | Utility
- Biting Cold | Offensive
- Bounding Conduit | Mobility
- Charged | Mobility
- Concentration | Resource
- Conflagration | Offensive
- Control | Offensive
- Efficiency | Resource
- Elementalist's | Offensive
- Encased | Defensive
- Engulfing Flames | Offensive
- Everliving | Defensive
- Flamewalker's | Mobility
- Fortune | Utility
- Frostblitz | Defensive
- Frozen Memories | Offensive
- Frozen Orbit | Offensive
- Frozen Tundra | Offensive
- Frozen Wake | Offensive
- Glacial | Offensive
- Gravitational | Offensive
- Incendiary | Resource
- Mage-Lord's | Defensive
- Overwhelming Currents | Offensive
- Piercing Cold | Offensive
- Piercing Static | Offensive
- Prodigy's | Resource
- Recharging | Resource
- Searing Wards | Defensive
- Serpentine | Offensive
- Shattered | Offensive
- Shattered Stars | Offensive
- Singed Extremities | Utility
- Snowguard's | Defensive
- Snowveiled | Defensive
- Splintering Energy | Offensive
- Stable | Offensive
- Storm Swell | Offensive
- Three Curses | Offensive
- Unbroken Tether | Offensive
- Unwavering | Defensive