List of All Aspects (Search, Filter, Sort)
As implied, a straight up list of all Diablo 4 Aspects, that you can filter / search.
Updated S4 Release: Added new and reworked Aspects from Season 4.
TODO: Text search.
Crackling Energy has a [30 - 40%] chance to chain to an additional enemy.
Critical Strikes with Core Skills increase your Attack Speed by [15 - 25%] for 5 seconds.
Lucky Hit: Up to a [20 - 35%] chance to inflict Vampiric Curse on enemies. Enemies with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal [20 - 50%] increased damage.
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.When cast at or above 50% Maximum Resource, Basic Skills deal [40 - 80%] increased damage.
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x [90 - 115%] additional damage and can spread Rabies.
Charge calls forth 4 Ancients who also Charge, dealing [20 - 30%] of normal damage.
Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind has up to a [50 - 60%] chance to summon an Ancient to perform the same Skill.
(Codex AVAILABLE from Dungeon)
Hammer of the Ancients quakes outward and its damage is increased by [5 - 15%].
(Codex AVAILABLE from Dungeon)
While both bonuses from Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40 - 50%] .
Lucky Hit: Direct damage against Bleeding enemies has up to a [20 - 30%] chance to Stun them for 2 seconds.
(Codex AVAILABLE from Dungeon)
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow Damage and have a [5 - 20%] chance to Stun enemies for 1.5 seconds.
A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [X] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
(Codex AVAILABLE from Dungeon)
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2 - 0.3] total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage.
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge, you gain [5 - 10] of your Primary Resource.
When there are at least 5 Close enemies, Stun them for [2 - 4] seconds. This can only occur once every 20 seconds.
(Codex AVAILABLE from Dungeon)
Increases your Maximum Spirit by [60 - 80] and Spirit Generation by 20% while Grizzly Rage is active.
When you have Fortify your Earth Skills gain +2 Ranks.
(Codex AVAILABLE from Dungeon)
Lucky Hit: When your Conjuration Skills hit you have up to a [30 - 40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
Gain Berserking for [2.0 - 3.5] seconds after swapping weapons 10 times.
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
You gain [3 - 6] Fury per second while Berserking.
Whenever you deal direct damage while Berserking, inflict [20 - 30%] of the Base damage dealt as additional Bleeding damage over 5 seconds.
(Codex AVAILABLE from Dungeon)
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0 - 3.0] seconds.
When you Freeze an enemy there is a [30 - 40%] chance they become Vulnerable for 3 seconds.
(Codex AVAILABLE from Dungeon)
Twisting Blades orbit for a short time after they return to you, dealing [20 - 30%] of Twisting Blade's return damage per hit.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 - 50%] chance to make them Vulnerable for 3 seconds.
(Codex AVAILABLE from Dungeon)
You deal [50 - 120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
(Codex AVAILABLE from Dungeon)
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [X] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
Your maximum number of Skeletal Warriors is increased by 2.
Blood Lance deals [15 - 25%] increased damage to its primary target per lanced enemy.
(Codex AVAILABLE from Dungeon)
Blood Surge's nova echoes again after a short delay, dealing [60 - 50%] less damage.
(Codex AVAILABLE from Dungeon)
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
While dashing, Shred seeks out Nearby Poisoned enemies and deals x[20-40%] increased damage to them.
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
Gain [25 - 30%] Movement Speed for 3 seconds after Teleporting.
(Codex AVAILABLE from Dungeon)
Barrage's arrows have a [15 - 25%] chance to split into 2 arrows whenever they ricochet.
(Codex AVAILABLE from Dungeon)
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies.
(Codex AVAILABLE from Dungeon)
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [15 - 25%] increased Damage Reduction.
(Codex AVAILABLE from Dungeon)
While Berserking, you deal [X] Fire damage every second tosurrounding enemies.
When a segment of Bone Prison is destroyed or expires, it deals [X] damage in an area around itself.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool, Poison Imbuement has no Cooldown and no Charge limit.
Consuming a Corpse increases the damage of your next Core Skill by [5 - 10%] , up to [25 - 50%] .
Lucky Hit: Wind Shear has up to a [7 - 12%] chance to fully restore your Spirit.
(Codex AVAILABLE from Dungeon)
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 - 150%] of the Poisoning damage and consume the Poisoning.
(Codex AVAILABLE from Dungeon)
Collecting Crackling Energy increases your Movement Speed by + [10 - 15%] for 8 seconds.
(Codex AVAILABLE from Dungeon)
You take [15.0 - 25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
(Codex AVAILABLE from Dungeon)
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Deal [15 - 25%] increased damage while you have a Barrier active.
Your Mana Regeneration is increased by x [40 - 50%] if you have not taken damage in the last 2 seconds.
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal x [5 - 20%] increased damage to Dazed enemies.
While channeling lncinerate, your Burning damage is increased by x [20 - 40%] .
(Codex AVAILABLE from Dungeon)
You deal x [25 - 35%] more damage to Immobilized, Stunned, or Frozen enemies.
(Codex AVAILABLE from Dungeon)
Your Imbuement Skill effects have [20 - 40%] increased potency against Vulnerable enemies.
(Codex AVAILABLE from Dungeon)
Earth Skills deal [30 - 40%] more Critical Strike Damage to Crowd Controlled enemies.
(Codex AVAILABLE from Dungeon)
You gain [20 - 40%] increased Movement Speed when moving away from Slowed or Chilled enemies.
(Codex AVAILABLE from Dungeon)
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second.
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
(Codex AVAILABLE from Dungeon)
You deal [40 - 50%] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.
(Codex AVAILABLE from Dungeon)
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 - 4] seconds.
Gain [X] Thorns while Berserking.
(Codex AVAILABLE from Dungeon)
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x [25 - 45%] , stacking up to 5 times.
While you have a Barrier active, there is a [7 - 13%] chance to ignore incoming direct damage from Distant enemies.
(Codex AVAILABLE from Dungeon)
After generating 100 Fury, your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target.
Whirlwind's Critical Strike Chance is increased by [3 - 8%] for each second it is channeled, up to [9 - 24%] .
(Codex AVAILABLE from Dungeon)
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15 - 25%] Movement Speed instead of Damage Reduction and [30 - 50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
You gain [0.6 - 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 - 66%] .
(Codex AVAILABLE from Dungeon)
Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies.
Gain [15 - 25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquake, you deal x [15 - 25%] increased damage.
After swapping weapons 8 times, your next Skill will Overpower and deal [30 - 50%] increased Overpower damage.
(Codex AVAILABLE from Dungeon)
Your Shout Skills generate [6.0 - 10.0] Fury per second while active.
(Codex AVAILABLE from Dungeon)
Skills deal up to [10 - 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
(Codex AVAILABLE from Dungeon)
Casting a Basic or Mastery Skill reduces the Mana cost of your next Core Skill by [15 - 25%].
(Codex AVAILABLE from Dungeon)
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance.
(Codex AVAILABLE from Dungeon)
Gain + [20 - 30%] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:• Fire, Lightning, and Physical.• Cold, Poison, and Shadow.
Becoming lnjured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40 - 20] second Cooldown.
(Codex AVAILABLE from Dungeon)
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by + [3 - 7%] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Consuming a Corpse has a [20 - 30%] chance to spawn a Blood Orb.
Damaging enemies with Sever has a [10 - 20%] chance to spawn a pool of Blight under the target that deals x [40 - 80%] bonus damage. This effect can only happen once every 3 seconds.
(Codex AVAILABLE from Dungeon)
While Deep Freeze is active, you restore [20 - 30%] of your Maximum Life and Mana per second.
Flurry damages enemies in a circle around you and deals [8 - 15%] increased damage.
(Codex AVAILABLE from Dungeon)
After spending 100 Fury, your next Weapon Mastery Skills within 5 seconds deals [40 - 60%] increased damage.
Damaging an Elite enemy with a Basic Skill generates [5 - 9] Energy.
(Codex AVAILABLE from Dungeon)
You deal [10 - 30%] bonus Burning damage to enemies who are below 50% of their total Life. While enemies are affected by more Damage Over Time than their total Life, you deal [80 - 100%] increased Burning damage to them.
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0 - 4.0%] increased Damage Reduction.
(Codex AVAILABLE from Dungeon)
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.
You take [20 - 25%] less damage from Crowd Controlled or Vulnerable enemies.
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast within 5 seconds by [5 - 10%], up to 30%.
(Codex AVAILABLE from Dungeon)
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 - 40%] increased damage to them.
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 - 0.5] seconds.
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 18%] increased Movement speed for 3 seconds.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Up to a 10% chance to generate [30 - 50] Essence when hitting a Vulnerable enemy.
Blood Orbs reduce your Ultimate Cooldown by [1 - 1.5] seconds.
(Codex AVAILABLE from Dungeon)
When you hit at least 1 enemy with Maul, increase its Attack Speed by [1 - 2.5%] and you gain [1 - 3%] Damage reduction for 5 seconds, stacking up to 5 times.
(Codex AVAILABLE from Dungeon)
Your Shout Skills create 3 Dust Devils that deal damage to enemies along their path.Your Dust Devils are [5% - 20%] bigger and deal 1% increased damage for each 1% their size is increased.
(Codex AVAILABLE from Dungeon)
Incinerate splits into 3 beams, each dealing [70 - 85%] of normal damage.
(Codex AVAILABLE from Dungeon)
Coming in contact with your Firewall grants you + [15 - 25%] Movement Speed for 6 seconds.
(Codex AVAILABLE from Dungeon)
After Decompose spawns a Corpse, gain [20 - 40] Essence.
(Codex AVAILABLE from Dungeon)
Your Lucky Hit Chance is increased by [10 - 20%] while you have a Barrier active.
Each time one of your Summoning Minions damages an enemy, they gain [10 - 14%] Attack Speed for 3 seconds, up to [30 - 42%] .
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10 - 25%] increased Critical Strike Damage against Frozen enemies.
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40 - 30%] .
While below [45 - 60%] Life, Evade Freezes Close enemies for [X] Cold Damage and applies Vulnerable to them for 3 seconds.
(Codex AVAILABLE from Dungeon)
The Avalanche Key Passive now applies to 1 additional cast.
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 - 40%] of its damage.
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold Damage. Your Ice Spikes have [50%] increased explosion radius.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for 15%.
While Unstoppable and for 4 seconds after, you gain [10 - 25%] increased Movement Speed and can move freely through enemies.
(Codex AVAILABLE from Dungeon)
Reduces the Cooldown of Leap by [3 - 5] seconds per enemy hit, up to a maximum of 9 seconds.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal 15% increased damage to Frozen enemies.
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50%] of normal damage and prioritizes targeting un-lanced enemies.
Gain [10 - 20%] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20 - 40%] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
(Codex AVAILABLE from Dungeon)
Whirlwind periodically Pulls enemies to you.
Ball Lightning orbits around you and deals x [15 - 25%] increased damage.
Your Minions gain [15 - 20%] increased Damage Reduction.
After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1 - 2] seconds.
Barrage arrows now pierce through 1 enemy. Barrage has [10 - 20%] increased Attack Speed.
(Codex AVAILABLE from Dungeon)
Your Golem has a [4 - 10%] chance to reduce its active Cooldown by 2 seconds and a [2.0 - 5.0%] chance to spawn a Corpse each time it damages an enemy with its normal attack.
(Codex AVAILABLE from Dungeon)
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 - 48%] of normal damage.
Lucky Hit: Shadow Imbued Skill have up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by x100%.
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8 - 16%] increased damage for 9 seconds.
Lucky Hit: Damage from your Pyromancy skills has up to a [12 - 17%] chance to restore 10 Mana.
(Codex AVAILABLE from Dungeon)
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poision Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed.
Deal [5.0 - 10.0%] increased damage for each second you stand still, up to 30%.
(Codex AVAILABLE from Dungeon)
Gain [2.0 - 4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10 - 20%] maximum.
(Codex AVAILABLE from Dungeon)
Iron Skin grants Unstoppable, and [18 - 28%] Damage Reduction.
(Codex AVAILABLE from Dungeon)
Gain [0.75 - 1.25] Armor, but your Evade has 100% increased Cooldown.
Evading through an enemy infected by your Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 - 5%] Maximum Life on Kill for 6 seconds.
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage.
Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds [1 - 2%] increased damage, up to [15 - 30%] .
Lucky Hit: Your Shadow Damage Over Time effects have a [10 - 30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Gain [12 - 20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
The Vyr's Mastery Key Passive also grants x [6.0 - 9.0%] Damage Reduction for each Close enemy, up to x [18 - 27%].
When you are struck as a Werebear you have a [30 - 40%] chance to gain 3 Spirit.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 - 45%] chance to Daze them for 2 seconds.
The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.
(Codex AVAILABLE from Dungeon)
Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 - 120%] of normal damage.
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [X] Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10 - 5] seconds.
Basic Skills grant 20% Damage Reduction for [2.0 - 6.0] seconds.
(Codex AVAILABLE from Dungeon)
The Earthen Might Key Passive also applies to your Storm Skills.
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 80%] Basic Skill damage and 15% Movement Speed for 10 seconds.
Casting a Storm Skill grants your Earth Skills [30.0 - 45.0%] Critical Strike Damage for 4 seconds.Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0%] for 4 seconds.
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Thorns damage dealt has a [20 - 40%] chance to deal damage to all enemies around you.
(Codex AVAILABLE from Dungeon)
Blood Howl increases Critical Strike Chance by [5.0 - 10.0%]. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
(Codex AVAILABLE from Dungeon)
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14 - 29%] additional Poison damage to Frozen enemies.
Each point of Fury generated while at Maximum Fury grants [X] Fortify.
(Codex AVAILABLE from Dungeon)
Your maximum number of Skeletal Mages is increased by 2.
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] Physical damage and Stun enemies for 0.50 seconds.
(Codex AVAILABLE from Dungeon)
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5 - 10] seconds.
Lucky Hit: Up to a [10 - 20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.
(Codex AVAILABLE from Dungeon)
Currents has a [10 - 20%] chance to cast an additional Shock Skill.
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
(Codex AVAILABLE from Dungeon)
Every third cast of Puncture is Poison Imbued with [100 - 150%] of normal potency.
Ice Shards pierce [3 - 4] times, dealing [25 - 20%] less damage per subsequent enemy hit.
(Codex AVAILABLE from Dungeon)
Charged Bolts pierce, but deal [60 - 40%] less damage to targets hit after the first.
(Codex AVAILABLE from Dungeon)
Bone Prison spawns a pool of Blight that deals [75 - 125%] bonus damage over 6 seconds.
(Codex AVAILABLE from Dungeon)
While Healthy, Blood Orbs grant [10 - 20] Essence.
(Codex AVAILABLE from Dungeon)
Using a Cooldown restores [15 - 25] Mana.
(Codex AVAILABLE from Dungeon)
When hit while not Healthy, a magical bubble is summoned around you for [3 - 5] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds.
(Codex AVAILABLE from Dungeon)
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 - 0.6] seconds for each enemy hit, up to [2.0 - 3.0] seconds.
Damage from Earth Skills Slow enemies hit by [25 - 50%] for 5 seconds.
(Codex AVAILABLE from Dungeon)
The duration of Grizzly Rage is increased by [1 - 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration, up to a maximum of 200%.
(Codex AVAILABLE from Dungeon)
Basic Skills gain [15 - 30%] Attack Speed.
(Codex AVAILABLE from Dungeon)
Whenever your Blood Skills Overpower you gain [20 - 50%] Attack Speed for 4 seconds.
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 - 6%] for 2 seconds, up to [5 - 30%] .
Killing a Vulnerable enemy grants you [50 - 70%] increased Energy Regeneration for 4 seconds.
(Codex AVAILABLE from Dungeon)
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x [30 - 50%] more damage and Stun enemies for 2 seconds.
Your Minions gain increased damage while alive, up to [30 - 40%] after 10 seconds.
(Codex AVAILABLE from Dungeon)
Each time Chain Lightning bounces, gain [1.5 - 3.0] Mana.
(Codex AVAILABLE from Dungeon)
Gain [20 - 36%] increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike.
(Codex AVAILABLE from Dungeon)
Rapid Fire has a [30 - 45%] chance to ricochet to another target.
You gain [3.0 - 5.0] Maximum Essence per active Minion.
(Codex AVAILABLE from Dungeon)
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by [6 - 10] seconds.
Your Core Skills deal up to [20 - 30%] increased damage based on your amount of Fortify.
(Codex AVAILABLE from Dungeon)
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 - 20%] increased damage to Stunned enemies.
(Codex AVAILABLE from Dungeon)
Decompose can chain up to 2 addtional targets. When Decompose spawns a Corpse, it has a [50 - 100%] chance to spawn a Corpse under all afflicted targets.
Critical Strikes with Storm Skills that you cast charge the air around you for [1.0 - 2.0] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [X] Lightning damage. This duration can be extended by additional Critical Strikes.
Your Sacrifice bonuses are increased by [15 - 25%] .
(Codex AVAILABLE from Dungeon)
After spending [200 - 100] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Earth Spike launches in a line and has a [2 - 1] second Cooldown.
You may have 1 additional Hydra active, and Hydra's duration is increased by [14 - 24%] .
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, up to [30 - 40%] .
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80 - 100%] of the Base damage.
(Codex AVAILABLE from Dungeon)
After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 - 35%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 - 50%] chance for that Crowd Control effect to spread to another unaffected enemy.
(Codex AVAILABLE from Dungeon)
Explosions from the Shatter Key Passive deal [30 - 40%] increased damage if enemies die while Frozen.
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200-400%] increased damage and generating 6 Essence per enemy hit.
Meteorites fall around Meteor, dealing [20 - 30%] of the casted Meteor's damage. Your Meteorites additionally Burn enemies they hit for [X] damage over 6 seconds.
Core Skills deal an additional [6 - 10%] damage for each active Companion.
(Codex AVAILABLE from Dungeon)
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 - 5%] of your Base Life for 10 seconds.
Pulverize creates a shockwave that travels forward, dealing [60 - 100%] of its damage to targets in the path.
Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x [15 - 25%] Vulnerable Damage.
After lmmobilize wears off, enemies are Slowed by [40 - 60%] for 4 seconds.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 - 20%] chance to drop a Healing Potion.
(Codex AVAILABLE from Dungeon)
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify.
(Codex AVAILABLE from Dungeon)
Stunning a Bleeding enemy deals [22 - 40%] of their total Bleeding amount to them as Physical damage.
Lucky Hit: You have up to a [40 - 60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
(Codex AVAILABLE from Dungeon)
You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.
You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration.
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs [X] damage for 5 seconds, absorbing up to a maximum of [X] damage.
While within your own Blizzard and for 3 seconds after leaving it, you take [20 - 25%] less damage.
(Codex AVAILABLE from Dungeon)
Casting Ice Armor makes you Unstoppable and grants 30% bonus Armor for [3.0 - 5.0] seconds.
(Codex AVAILABLE from Dungeon)
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5 - 2.5] seconds. Bone Shards from Bone Spear deal [30 - 60%] bonus damage to Vulnerable enemies and pierce them.
(Codex AVAILABLE from Dungeon)
Lightning Spear has a [41 - 50%] chance to spawn an additional Lightning Spear when you cast it.
(Codex AVAILABLE from Dungeon)
While Unstable Currents is not active, your Shock Skills have a [7 - 12%] chance to trigger a free cast from it.
Gain 1 additional Companion. In addition, your Companion Skills deal [16 - 26%] bonus damage.
Gain [20 - 40] of your Primary Resource for every 25% of your Life that you Heal.
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking.
Each stack of Momentum Key Passive Heals you for [X] Life per second and grants you 5% Damage Reduction.
You deal x [21 - 30%] increased damage to Vulnerable enemies while you have a Barrier.
(Codex AVAILABLE from Dungeon)
Tornado will seek up to [1 - 3] targets.
Critical Strikes with Shred deal [20 - 30%] of the damage dealt as Lightning damage to the target and surrounding enemies.
(Codex AVAILABLE from Dungeon)
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
(Codex AVAILABLE from Dungeon)
Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 - 20%] increased damage to Poisoned enemies.
Every 25 seconds, Upheaval is guaranteed to Overpower and deals [10 - 20%] increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
(Codex AVAILABLE from Dungeon)
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds.
Bone Spirit's Critical Strike Chance is increased by + [15 - 25%] . Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
(Codex AVAILABLE from Dungeon)
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [3 - 5] seconds.
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20% . Using a Subterfuge Skill increases the damage of your next Agility Skill by [30 - 50%] .
After swapping weapons 6 times, gain [X] Fortify.
(Codex AVAILABLE from Dungeon)
Hurricane damage is increased by [10 - 18%] each second while active.
(Codex AVAILABLE from Dungeon)
Deal [25 - 40%] increased damage while you have no Defensive Skills on your Action Bar.
(Codex AVAILABLE from Dungeon)
Landslide's earth pillars each strike a second time and deal an additional [6 - 12%] bonus damage per hit.
Increases the Critical Strike Damage of Meteor and Fireball by x [20% - 40%]. Double this bonus against Healthy enemies.
(Codex AVAILABLE from Dungeon)
Blood Wave fires two additional waves, each dealing [50 - 40%] less damage then the previous.
Critical Strikes with Bone Skills increase your Essence Regeneration by x [90 - 170%] for 4 seconds.
(Codex AVAILABLE from Dungeon)
Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 - 25]% chance to be Stunned for 1 second when they deal direct damage.
(Codex AVAILABLE from Dungeon)
Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. If the enemy was already Poisoned, increase this damage by X100%.
Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 80%] normal damage. Trample is now also a Nature Magic and Earth Skill.
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25%] of Penetrating Shot's Base damage and do not split.
(Codex AVAILABLE from Dungeon)
Caltrops also throw a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 0.5 seconds.
(Codex AVAILABLE from Dungeon)
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] Shadow Damage over 2 seconds.Blood Wave creates Desecrated Ground as it travels, dealing [X] Shadow damage over 4 seconds.
Restore [1 - 4] of your Primary Resource when you Crowd Control an enemy.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 - 60%] chance to grant a free Dark Shroud shadow.
Chain Lightning has a [30 - 40%] chance to chain 4 additional times.
Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 - 45%] Control Impaired Duration Reduction for 4 seconds.
(Codex AVAILABLE from Dungeon)
When you cast a Skill, you heal for [0.5 - 2.0]% Life. Double this bonus while below 50% Life.
Killing an enemy or hitting a Boss with a Core Skill refunds [20 - 30%] of its base Fury cost. Can only happen once per Skill cast.
(Codex AVAILABLE from Dungeon)
After killing an enemy with Shred, your next Werewolf Skill generates [30 - 40%] more Spirit and deals [20 - 30%] increased damage.
(Codex AVAILABLE from Dungeon)
When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type.
(Codex AVAILABLE from Dungeon)
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a [20.0 - 60.0%] bonus.
Taking direct damage has a [2 - 6%] chance to reset the Cooldown of one of your Defensive Skills.
(Codex AVAILABLE from Dungeon)
While Army of the Dead is active, your Minions gain [70 - 100%] Attack Speed and take 90% reduced damage.
(Codex AVAILABLE from Dungeon)
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.
(Codex AVAILABLE from Dungeon)
Lucky Hit: Making an enemy Vulnerable has up to a [40 - 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
(Codex AVAILABLE from Dungeon)
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [6 - 8%] increased damage, up to [30 - 40%] .
(Codex AVAILABLE from Dungeon)
Gain [10.0 - 15.0%] Damage Reduction while Shapeshifted into a Werewolf.
(Codex AVAILABLE from Dungeon)
When Rabies infects an enemy, reduce its cooldown by [0.3 - 0.6] seconds. This cooldown reduction is tripled when infecting Elites.
Your Shout Skills generate [5 - 10] Primary Resource per second while active.
(Codex AVAILABLE from Dungeon)
Blight's defiled area, when spawned, pulls in enemies around the affected area.
When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage.
(Codex AVAILABLE from Dungeon)
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 - 40] seconds.
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 - 55%] chance to Stun them for 2 seconds.
Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Critical Strikes grant [8.0 - 16.0%] Movement Speed for 1 second, up to 6 seconds.
(Codex AVAILABLE from Dungeon)
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target.
The following segment is the "old" raw version... I should probably delete this now? Maybe change it to be more readable... Let's see
List of General Aspects
- Accelerating Aspect | Offensive
- Aspect of Accursed Touch | Offensive
- Aspect of Adaptability | Utility
- Assimilation Aspect | Resource
- Aspect of Audacity | Utility
- Blood Boiling Aspect | Offensive
- Conceited Aspect | Offensive
- Aspect of Concussive Strikes | Utility
- Craven Aspect | Mobility
- Aspect of the Crowded Sage | Defensive
- Aspect of the Deflecting Barrier | Defensive
- Aspect of Disobedience | Defensive
- Edgemaster's Aspect | Offensive
- Aspect of Elements | Offensive
- Eluding Aspect | Utility
- Aspect of the Expectant | Offensive
- Exploiter's Aspect | Utility
- Aspect of Frosty Strides | Utility
- Ghostwalker Aspect | Mobility
- Hectic Aspect | Utility
- Aspect of Inner Calm | Offensive
- Juggernaut's Aspect | Defensive
- Aspect of Metamorphosis | Mobility
- Aspect of Might | Defensive
- Aspect of the Moonrise | Offensive
- Needleflare Aspect | Offensive
- Protecting Aspect | Defensive
- Aspect of the Protector | Defensive
- Rapid Aspect | Offensive
- Aspect of Retribution | Offensive
- Shard of Dawn Aspect | Offensive
- Aspect of Shared Misery | Utility
- Aspect of Slaughter | Mobility
- Smiting Aspect | Offensive
- Starlight Aspect | Resource
- Aspect of the Umbral | Resource
- Undying Aspect | Defensive
- Wind Striker Aspect | Mobility
List of Barbarian Aspects
- Aspect of Ancestral Charge | Offensive
- Aspect of Ancestral Echoes | Offensive
- Aspect of Ancestral Force | Offensive
- Aspect of Anemia | Utility
- Battle-Mad Aspect | Offensive
- Bear Clan Berserker's Aspect | Resource
- Aspect of Berserk Fury | Resource
- Aspect of Berserk Ripping | Offensive
- Bold Chieftain's Aspect | Resource
- Brawler's Aspect | Offensive
- Aspect of Bul-Kathos | Defensive
- Aspect of Burning Rage | Offensive
- Death Wish Aspect | Offensive
- Devilish Aspect | Offensive
- Aspect of the Dire Whirlwind | Offensive
- Dust Devil's Aspect | Offensive
- Earthquake Aspect | Offensive
- Earthstriker's Aspect | Offensive
- Aspect of Echoing Fury | Resource
- Aspect of Encroaching Wrath | Offensive
- Aspect of Fierce Winds | Offensive
- Aspect of Giant Strides | Resource
- Aspect of Grasping Whirlwind | Utility
- Iron Blood Aspect | Defensive
- Aspect of the Iron Warrior | Defensive
- Aspect of Limitless Rage | Offensive
- Luckbringer Aspect | Utility
- Aspect of Numbing Wrath | Defensive
- Aspect of Perpetual Stomping | Mobility
- Aspect of the Relentless Armsmaster | Resource
- Relentless Berserker's Aspect | Utility
- Skullbreaker's Aspect | Offensive
- Slaking Aspect | Resource
- Steadfast Berserker's Aspect | Defensive
- Aspect of Sundered Ground | Offensive
- Aspect of Tempering Blows | Defensive
- Aspect of Unrelenting Fury | Resource
- Veteran Brawler's Aspect | Offensive
- Aspect of Vocalized Empowerment | Resource
- Wanton Rupture Aspect | Offensive
- Weapon Master's Aspect | Utility
- Windlasher Aspect | Offensive
List of Druid Aspects
- Aspect of the Alpha | Offensive
- Balanced Aspect | Resource
- Ballistic Aspect | Utility
- Aspect of the Blurred Beast | Offensive
- Aspect of the Calm Breeze | Resource
- Aspect of the Changeling's Debt | Offensive
- Crashstone Aspect | Offensive
- Aspect of Cyclonic Force | Defensive
- Aspect of the Dark Howl | Utility
- Dire Wolf's Aspect | Offensive
- Earthguard Aspect | Defensive
- Aspect of Fevered Mauling | Defensive
- Lightning Dancer's Aspect | Offensive
- Mangled Aspect | Resource
- Aspect of Mending Stone | Defensive
- Aspect of Metamorphic Stone | Offensive
- Mighty Storm's Aspect | Offensive
- Aspect of Natural Balance | Offensive
- Aspect of Nature's Savagery | Offensive
- Nighthowler's Aspect | Offensive
- Overcharged Aspect | Offensive
- Aspect of Quicksand | Utility
- Aspect of the Rampaging Werebeast | Offensive
- Raw Might Aspect | Offensive
- Aspect of Retaliation | Offensive
- Runeworker's Conduit Aspect | Offensive
- Seismic-shift Aspect | Offensive
- Shepherd's Aspect | Offensive
- Shockwave Aspect | Offensive
- Skinwalker's Aspect | Defensive
- Aspect of the Stampede | Offensive
- Stormchaser's Aspect | Offensive
- Stormclaw's Aspect | Offensive
- Stormshifter's Aspect | Utility
- Subterranean Aspect | Offensive
- Symbiotic Aspect | Utility
- Aspect of the Tempest | Offensive
- Aspect of The Aftershock | Offensive
- Aspect of the Trampled Earth | Offensive
- Aspect of the Unsatiated | Resource
- Aspect of the Ursine Horror | Offensive
- Vigorous Aspect | Defensive
- Virulent Aspect | Utility
- Aspect of the Wildrage | Offensive
List of Necromancer Aspects
- Aphotic Aspect | Utility
- Blighted Aspect | Offensive
- Blood Getter's Aspect | Utility
- Blood Seeker's Aspect | Offensive
- Blood-bathed Aspect | Offensive
- Blood-soaked Aspect | Offensive
- Aspect of Bursting Bones | Offensive
- Cadaverous Aspect | Offensive
- Coldbringer's Aspect | Utility
- Aspect of the Damned | Offensive
- Aspect of Decay | Offensive
- Aspect of the Embalmer | Defensive
- Aspect of Empowering Reaper | Offensive
- Aspect of Explosive Mist | Utility
- Aspect of Exposed Flesh | Resource
- Fastblood Aspect | Resource
- Flesh-Rending Aspect | Resource
- Aspect of Frenzied Dead | Offensive
- Gore Quills Aspect | Offensive
- Aspect of Grasping Veins | Offensive
- Aspect of Hardened Bones | Defensive
- Hulking Aspect | Utility
- Aspect of Hungry Blood | Offensive
- Aspect of the Long Shadow | Resource
- Aspect of Occult Dominion | Utility
- Osseous Gale Aspect | Offensive
- Aspect of Plunging Darkness | Offensive
- Aspect of Potent Blood | Resource
- Aspect of Rathma's Chosen | Offensive
- Aspect of Reanimation | Offensive
- Requiem Aspect | Resource
- Rotting Aspect | Offensive
- Sacrificial Aspect | Offensive
- Aspect of Serration | Offensive
- Shattered Spirit's Aspect | Offensive
- Aspect of Shielding Storm | Defensive
- Splintering Aspect | Offensive
- Aspect of Swelling Curse | Offensive
- Tidal Aspect | Offensive
- Aspect of Torment | Resource
- Torturous Aspect | Utility
- Aspect of Ultimate Shadow | Offensive
- Aspect of Untimely Death | Offensive
- Unyielding Commander's Aspect | Offensive
- Aspect of the Void | Utility
List of Rogue Aspects
- Aspect of Arrow Storms | Offensive
- Aspect of Artful Initiative | Offensive
- Bladedancer's Aspect | Offensive
- Blast-Trapper's Aspect | Offensive
- Aspect of Branching Volleys | Offensive
- Aspect of Bursting Venoms | Offensive
- Cheat's Aspect | Defensive
- Aspect of Corruption | Offensive
- Aspect of Cruel Sustenance | Defensive
- Aspect of Elusive Menace | Defensive
- Aspect of Encircling Blades | Offensive
- Energizing Aspect | Resource
- Enshrouding Aspect | Defensive
- Escape Artist's Aspect | Defensive
- Aspect of Explosive Verve | Utility
- Frostbitten Aspect | Utility
- Aspect of High Velocity | Offensive
- Icy Alchemist's Aspect | Offensive
- Aspect of Imitated Imbuement | Offensive
- Infiltrator's Aspect | Offensive
- Aspect of Lethal Dusk | Defensive
- Mangler's Aspect | Utility
- Aspect of Noxious Ice | Utility
- Opportunist's Aspect | Offensive
- Aspect of Pestilent Points | Offensive
- Aspect of Quickening Fog | Utility
- Ravager's Aspect | Mobility
- Ravenous Aspect | Resource
- Aspect of Repeating | Offensive
- Resistant Assailant's Aspect | Defensive
- Shadowslicer Aspect | Offensive
- Aspect of Siphoned Victuals | Defensive
- Snap Frozen Aspect | Defensive
- Aspect of Stolen Vigor | Defensive
- Aspect of Surprise | Offensive
- Aspect of Synergy | Offensive
- Toxic Alchemist's Aspect | Offensive
- Trickshot Aspect | Offensive
- Trickster's Aspect | Offensive
- Umbrous Aspect | Defensive
- Aspect of Uncanny Treachery | Defensive
- Aspect of Unstable Imbuements | Offensive
- Vengeful Aspect | Offensive
- Aspect of Volatile Shadows | Offensive
List of Sorcerer Aspects
- Abundant Energy | Offensive
- Ancient Flame | Offensive
- Armageddon | Offensive
- Battle Caster's | Offensive
- Binding Embers | Utility
- Biting Cold | Offensive
- Bounding Conduit | Mobility
- Charged | Mobility
- Concentration | Resource
- Conflagration | Offensive
- Control | Offensive
- Efficiency | Resource
- Elementalist's | Offensive
- Encased | Defensive
- Engulfing Flames | Offensive
- Everliving | Defensive
- Flamethrower's | Offensive
- Flamewalker's | Mobility
- Fortune | Utility
- Frostblitz | Defensive
- Frozen Memories | Offensive
- Frozen Orbit | Offensive
- Frozen Tundra | Offensive
- Frozen Wake | Offensive
- Glacial | Offensive
- Gravitational | Offensive
- Incendiary | Resource
- Mage-Lord's | Defensive
- Overwhelming Currents | Offensive
- Piercing Cold | Offensive
- Piercing Static | Offensive
- Prodigy's | Resource
- Recharging | Resource
- Searing Wards | Defensive
- Serpentine | Offensive
- Shattered | Offensive
- Shattered Stars | Offensive
- Shredding Blades | Offensive
- Singed Extremities | Utility
- Snowguard's | Defensive
- Snowveiled | Defensive
- Splintering Energy | Offensive
- Stable | Offensive
- Storm Swell | Offensive
- Tenuous Destruction | Offensive
- Three Curses | Offensive
- Unbroken Tether | Offensive
- Unwavering | Defensive