List of All D4 Unique Items
As implied, a straight up list of all Diablo 4 Uniques.
Created Jun-21-23': I was a little rushed when I uploaded changes, so I couldn't implement the search or filter yet.
TODO: Button Filters & Text search.
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Your Minions have a [3 - 7%] chance to curse enemies. Enemies affected by at least 1 of your curses take x70% increased Overpower damage from you.
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Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing [0.25 - 0.35] Cold damage. Triple this chance if the enemy is Frozen.
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Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
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You deal [20 - 40%] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
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After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [80 - 120%] increased damage.
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When you take damage from a Non-Physical damage type, you gain + [6 - 10%] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
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When you gain Berserking while already Berserk, you have a [40 - 60%] chance to become more enraged granting x15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
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While you have unlimited Energy from Inner Sight, your Core Skills have a [60 - 80%] chance to spawn Caltrops, Poison Trap, or Death Trap.
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When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal [30 - 60%] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
Attacks Reduce Evade's Cooldown by 0.8 Seconds.
- All Stats
- Movement Speed
- Ultimate Skill Damage
- Damage Reduction from Close Enemies
Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.
Overpower Damage
- Damage while Shapeshifted
- Damage to Poisoned Enemies
- Damage while Healthy
- Ranks of Defensive Skills
Debilitating Roar and Blood Howl deal [X] damage to Nearby Poisoned enemies, increased by x10% for each 100 Willpower you have.
Lucky Hit Chance
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Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
Damage to Crowd Controlled Enemies
- Critical Strike Chance
- Attack Speed
- Damage
- Lucky Hit: Up to a [X]% Chance to Stun
Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Critical Strike Damage
- Attack Speed
- Core Skill Damage
- Non-Physical Damage
- Damage to Crowd Controlled Enemies
Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [X] Cold damage to them.
Damage to Distant Enemies
- Critical Strike Chance
- Physical Damage
- Vulnerable Damage
- Damage to Elites
Penetrating Shot has a [30 - 80%] chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
- Physical Damage
- Overpower Damage
- Damage Reduction While Fortified
- Total Armor while in Werebear Form
Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
Critical Strike Damage
- Damage
- Maximum Life
- All Stats
- Ignores Durability Loss
Increases your Critical Strike Damage by [60 - 100%]. The other properties of this weapon can roll higher than normal.
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Fireball now bounces as it travels, exploding each time it hits the ground, but it's explosion deals [35 - 25%] less damage.
Your Potion Also Briefly Grants Movement Speed
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Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
- Ultimate Skill Damage
- Rain of Arrows Cooldown Reduction
- Movement Speed
- Ranks of All Imbuement Skills
Your Rain of Arrows is always Imbued with all Imbuements at once.
Lightning Resistance
- Lucky Hit Chance
- Critical Strike Chance
- Critical Strike Damage
- Core Skill Damage
Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by [8 - 12%] up to a maximum of 40%.
Max Evade Charges
- Dexterity
- Damage with Skills that Swap to New Weapons
- Movement Speed
- Ranks of Ground Stomp
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.
Damage to Healthy Enemies
- Damage to Close Enemies
- Vulnerable Damage
- Damage while Berserking
- Ranks of Steel Grasp
Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x [30 - 50%] bonus damage from you for 3 seconds.
- All Stats
- Attack Speed
- Life Steal
- Poison Resistance
Lucky Hit: Up to a [15 - 20%] chance to trigger a poison nova that applies [X] Poisoning damage over 5 seconds to enemies in the area.
Damage to Close Enemies
- Basic Skill Damage
- Damage to Crowd Controlled Enemies
- Movement Speed for 4 Seconds After Killing an Elite
- Lucky Hit Chance
Hits with this weapon increase your Attack Speed by [4 - 6%] for 4 seconds, up to [20 - 30%].
Resistance to All Elements
- Cooldown Reduction
- Damage Reduction from Close Enemies
- Maximum Fury
- Ranks of Frenzy
Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [35 - 45%] increased Attack Speed.
Life On Kill
- Intelligence
- Ranks of All Corpse Skills
- Ranks of the Hewed Flesh Passive
- Ranks of the Fueled by Death Passive
Corpse Explosion consumes up to 4 additonal Corpses around the initial Corpse, dealing [X%] increased damage and with a [X%] larger radius per additional Corpse.
- Damage for 4 Seconds After Picking Up a Blood Orb
- Blood Orb Healing
- Maximum Life
- Ranks of Bone Spirit
When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Life On Kill
- Darkness Skill Damage
- Damage to Chilled Enemies
- Intelligence
- Cold Resistance
Your Darkness Skills Chill enemies for up to 100%.Lucky Hit: Your Darkness Skills deal x [20 - 50%] bonus damage to Frozen enemies and have up to a 100% chance to generate [7 - 10] additional Essence against Frozen targets.
Damage to Close Enemies
- Basic Skill Attack Speed
- Critical Strike Damage
- Damage with Dual-Wielded Weapons
- Core Skill Damage
Your Core Skills deal [20 - 40%] increased damage when spending 3 Combo Points. Your Skills using this weapon have a 30% chance to generate 3 Combo Points.
- Damage Reduction from Close Enemies
- Cooldown Reduction
- Crowd Control Duration
- Ranks of Imbuement Skills
You gain [15 - 25%] increased Lucky Hit Chance against Crowd Controlled enemies.
- Damage Reduction
- Physical Damage
- Critical Strike Damage with Bone Skills
- Maximum Essence
Bone Spear leaves behind echoes as it travels that explode dealing [X] damage, increased by x5% for every +30% of your Critical Strike Bonus Damage stat.
Resistance to All Elements
- Blood Skill Damage
- Summoning Skill Damage
- Essence Cost Reduction
- Ranks of the Coalesced Blood Passive
Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Critical Strike Damage
- Core Skill Damage
- Damage
- Lucky Hit: Up to a 5% Chance to Heal [X] Life
- Maximum Life
Lucky Hit: Up to a [15 - 25%] chance to deal [X] Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Resistance to All Elements
- Cooldown Reduction
- Crackling Energy Damage
- Ranks of the Shocking Impact Passive
- Movement Speed
Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [X] Lightning Damage, increased by x50% for every 100 Intelligence you have.
Dodge Chance While Evading
- Movement Speed
- Movement Speed for 4 Seconds After Killing an Elite
- Shrine Buff Duration
- Critical Strike Damage
Your Critical Strike Chance is increased by [20 - 30%] of your Movement Speed bonus.
Your Potion Also Briefly Grants Movement Speed
- Damage Reduction
- Shadow Damage
- Maximum Life
- Damage to Enemies Affected by Trap Skills
Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap's is increased by [30 - 50%] , however the Cooldown is increased by [20 - 15%].
Critical Strike Damage
- Damage with Two-Handed Slashing Weapons
- Damage Over Time
- Critical Strike Damage
- Rupture Cooldown Reduction
While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. Enemies standing in the pool take 20% increased Bleed damage.
- Lucky Hit: Up to a 10% Chance to Gain [X]% Damage for 4 Seconds
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
- Lucky Hit: Up to a [X]% Chance to Immobilize
- Lucky Hit: Up to a [X]% Chance to Daze
Your attacks randomly deal 1% to [200 - 300%] of their normal damage.
Lucky Hit Chance
- Mana Cost Reduction
- Damage to Burning Enemies
- Lucky Hit Chance with Fire Damage
- Ranks of Incinerate
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [X] Fire damage.
- Critical Strike Chance
- Attack Speed
- Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Lucky Hit: Up to a [15 - 25%] chance to Freeze enemies for 2 seconds.
- Critical Strike Chance Against Close Enemies
- Lucky Hit Chance
- Damage
- Ranks of Whirlwind
Whirlwind explodes every 2 seconds and after it ends, dealing [16 - 26%] of the total Base damage dealt to surrounding enemies as Fire damage.
- Attack Speed
- Dexterity
- Shadow Clone Damage
- Ranks of All Core Skills
Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [24 - 34%] chance to summon a Shadow Clone that mimics your attack.
Damage to Crowd Controlled Enemies
- Damage to Close Enemies
- Damage to Crowd Controlled Enemies
- Non-Physical Damage
- Ranks of Claw
Claw is now a Storm Skill and also casts Storm Strike at [120 - 150%] normal damage.
Max Evade Charges
- Movement Speed
- Essence Cost Reduction
- Lucky Hit Chance with Shadow Damage
- Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [X] Shadow damage over 2 seconds.
- Maximum Life
- Cooldown Reduction
- Resource Generation
- All Stats
Gain [10.0 - 20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills.
Overpower Damage
- Damage with Two-Handed Bludgeoning Weapons
- Damage to Burning Enemies
- Damage Reduction from Enemies That Are Burning
- Ranks of Upheaval
Upheaval ignites the ground Burning enemies for an additonal [X] damage over 3 seconds.
- Lucky Hit Chance
- Corpse Skill Attack Speed
- Lucky Hit: Up to a [X]% Chance to Stun
- Lucky Hit: Up to a [X]% Chance to Fear
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40%].
Lightning Resistance
- Damage while Shapeshifted
- Critical Strike Chance
- Ranks of the Heightened Senses Passive
- Ranks of the Quickshift Passive
Gain a bonus when you kill with Shapeshifting Skill:Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.
Your Potion Also Restores X% Resource
- Maximum Life
- Damage to Frozen Enemies
- Damage Reduction
- Freeze Duration
Enemies that die while Frozen, have a [11 - 20%] chance to unleash a Frost Nova.
Block Chance
- Attack Speed
- Maximum Life
- Maximum Essence
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5 - 25%] chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by 1.
- Maximum Life
- Poison Damage
- Damage Reduction from Enemies That Are Poisoned
- Movement Speed
Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
Resistance to All Elements
- All Stats
- Core Skill Damage
- Damage While Healthy
- Resource Regeneration
Gain +30% Maximum Resource. In addition, when you take damage, drain [3 - 6] Resource for every 1% of Life you would have lost instead.
Fire Resistance
- All Stats
- Lucky Hit Chance
- Critical Strike Damage
- Maximum Life
If a Core Skill hits 4 or more enemies, [20 - 40%] of the Resource is refunded.
Overpower Damage
- Physical Damage
- Overpower Damage
- Damage to Injured Enemies
- Ranks of Death Blow
Death Blow creates a shockwave, dealing [24 - 38%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.
Dodge Chance While Evading
- Movement Speed
- Crowd Control Duration
- Slow Duration Reduction
- Cold Resistance
You leave behind a trail of frost that Chills enemies. You deal [7 - 10%] more damage to Chilled enemies.
- Physical Damage
- Critical Strike Chance with Physical Damage Against Elites
- Damage Reduction from Enemies That Are Bleeding
- Thorns
Lucky Hit: Up to a [20 - 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
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- Damage to Close Enemies
- Damage to Stunned Enemies
- Ranks of the Glass Cannon Passive
After using Teleport, Close enemies are Pulled to you and Stunned for [2 - 3] seconds, but Teleport's cooldown is increased by 20%.
Critical Strike Damage
- Damage with Dual-Wielded Weapons
- Damage to Close Enemies
- Maximum Fury
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Skills using this weapon deal [0.2 - 0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second.
Gain [X] Thorns.
Cold Resistance
- Lucky Hit Chance
- Minion Attack Speed
- Maximum Minion Life
- Thorns
Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for [X] Physical damage.
Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks of the Exploit Passive
The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains [10 - 20%] bonus Critical Strike Damage and you gain [5 - 10] Energy.
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- Critical Strike Chance
- Critical Strike Damage
- Core Skill Damage
Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20%] Damage Reduction.
Damage to Crowd Controlled Enemies
- Core Skill Damage
- Damage to Close Enemies
- Fire Damage
- Ranks of Inner Flames Passive
Every 3rd cast of Fireball launches 2 additional projectiles dealing [20 - 40%] bonus damage.
Damage to Crowd Controlled Enemies
- Lightning Damage
- Damage to Close Enemies
- Critical Strike Damage
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Your cast of Charged Bolts have a [30 - 50%] chance to be attracted to enemies and last 300% longer.
Your Potion Also Briefly Grants Movement Speed
- Maximum Life
- Potion Drop Rate
- Lucky Hit: Up to a 5% Chance to Heal [X] Life
- Healing Received
Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80%] of your Maximum Life that lasts for 8 seconds.
- Damage While Shapeshifted
- Critical Strike Damage
- Maximum Spirit
- Poison Resistance
Lucky Hit: Storm Skills have up to a [15 - 25%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills.
Damage to Healthy Enemies
- Physical Damage
- Damage to Crowd Controlled Enemies
- Critical Strike Damage
- Critical Strike Chance Against Injured Enemies
Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75%] for 4 seconds.
- Damage While Shapeshifted
- Overpower Damage
- Maximum Life
- Lightning Resistance
Your Earth Skills are now also Werebear Skills and Fortify you for [X].
Damage to Healthy Enemies
- Critical Strike Damage
- Damage to Close Enemies
- Damage to Injured Enemies
- Life On Kill
Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which gaurantees Critical Strikes for [1.0 - 2.5] seconds.
Damage to Distant Enemies
- Vulnerable Damage
- Core Skill Damage
- Ranks of the Concussive Passive
- Ranks of the Impetus Passive
Lucky Hit: Hits with this weapon have up to a [20 - 30%] chance to deal double damage and Knock Back the target.
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- Movement Speed
- Ultimate Skill Damage
- Damage Reduction from Close Enemies
Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [5.0 - 6.0] damage of the same type to Nearby enemies.