Diablo 4 List of All Unique Items
As implied, a straight up list of all Diablo 4 Uniques. Click on one for more info.
Updated S4 Release: New and Reworked Unique items from Season 4 added.
Max Evade Charges
- Dexterity
- Damage with Skills that Swap to New Weapons
- Movement Speed
- Ranks of Ground Stomp
After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.
Damage to Crowd Controlled Enemies
- Critical Strike Chance
- Attack Speed
- Damage
- Lucky Hit: Up to a [X]% Chance to Stun
Gain a random Shrine effect for [10 - 20] seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Resistance to All Elements
- Willpower
- Damage to Close Enemies
- Lucky Hit Chance
- Ultimate Skill Cooldown Reduction
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [X] Physical damage to them. This damage is increased by x1% per 1 point of Willpower you have.
Damage to Healthy Enemies
- Damage to Close Enemies
- Vulnerable Damage
- Damage while Berserking
- Ranks of Steel Grasp
Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x [30 - 50%] bonus damage from you for 5 seconds.
- All Stats
- Attack Speed
- Life Steal
- Poison Resistance
Lucky Hit: Up to a [15 - 20%] chance to trigger a poison nova that applies [X] Poisoning damage over 5 seconds to enemies in the area.
- Maximum Life
- Ultimate Cooldown Reduction
- Strength
- Damage Reduction
Ancients you summon are empowered.Korlic creates an Earthquake that deals [X] Physical damage over 4 seconds when he leaps.Talic leaves behind Dust Devils that deal [X] damage while he whirlwinds.Mawdac ignites the ground Burning enemies for an additional [X] damage over 4 seconds when he upheaves the ground.
Damage to Close Enemies
- Basic Skill Damage
- Damage to Crowd Controlled Enemies
- Movement Speed for 4 Seconds After Killing an Elite
- Lucky Hit Chance
Hits with this weapon increase your Attack Speed by [4 - 6%] for 4 seconds, up to [20 - 30%].
Critical Strike Damage
- Attack Speed
- Non-Physical Damage
- Core Damage
- Damage to Crowd Controlled Enemies
Lucky Hit: Your Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [X] Cold damage to them.
- Critical Strike Chance
- Overpower Damage
- Resource Generation
- Ranks of All Core Skills
After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60%] increased damage.
Resistance to All Elements
- Cooldown Reduction
- Damage Reduction from Close Enemies
- Maximum Fury
- Ranks of Frenzy
Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [35 - 45%] increased Attack Speed.
Maximum Evade Charges
- Maximum Energy
- Damage Reduction
- Cooldown Reduction
- Movement Speed
When you cast an Ultimate Skill, your next Core Skill consumes all of your energy and deals [0.25 - 0.75%] increased damage per Energy consumed. Using a Cooldown restores 15 Energy.
Life On Kill
- Intelligence
- Ranks of All Corpse Skills
- Ranks of the Hewed Flesh Passive
- Ranks of the Fueled by Death Passive
Corpse Explosion consumes up to 4 additonal Corpses around the initial Corpse, dealing [X%] increased damage and with a [X%] larger radius per additional Corpse.
- Damage for 4 Seconds After Picking Up a Blood Orb
- Blood Orb Healing
- Maximum Life
- Ranks of Bone Spirit
When you pick up [10 - 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
- Maximum Life
- Ranks of All Curse Skills
- Ranks of the Amplify Damage Passive
- Damage Reduction from Enemies Affected by Curse Skills
Your Minions have a [3 - 7%] chance to curse enemies. Enemies affected by at least 1 of your curses take x70% increased Overpower damage from you.
Life On Kill
- Darkness Skill Damage
- Damage to Chilled Enemies
- Intelligence
- Cold Resistance
Your Darkness Skills Chill enemies for up to 100%.Lucky Hit: Your Darkness Skills deal x [20 - 50%] bonus damage to Frozen enemies and have up to a 100% chance to generate [15 - 20] additional Essence against Frozen targets.
- Critical Strike Damage
- Ice Spike Damage
- Lucky Hit Chance
- Mana Cost Reduction
Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing [0.25 - 0.35] Cold damage. Triple this chance if the enemy is Frozen.
Damage to Close Enemies
- Basic Skill Attack Speed
- Critical Strike Damage
- Damage with Dual-Wielded Weapons
- Core Skill Damage
Your Core Skills deal [20 - 40%] increased damage when spending 3 Combo Points. Your Skills using this weapon have a 30% chance to generate 3 Combo Points.
- Damage Reduction from Close Enemies
- Cooldown Reduction
- Crowd Control Duration
- Ranks of Imbuement Skills
You gain [15 - 25%] increased Lucky Hit Chance against Crowd Controlled enemies.
- Overpower Damage
- Core Damage
- Lucky Hit: Up to a 5% Chance to Heal Life
- Ranks to Blood Surge
Blood Surge consumes Corpses to cause mini novas, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.
- Damage Reduction
- Physical Damage
- Critical Strike Damage with Bone Skills
- Maximum Essence
Bone Spear leaves behind echoes as it travels that explode dealing [X] damage, increased by x5% for every 30% of your Critical Strike Damage Bonus.
Resistance to All Elements
- Blood Skill Damage
- Summoning Skill Damage
- Essence Cost Reduction
- Ranks of the Coalesced Blood Passive
Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
- Maximum Life
- Resource Generation
- Nature Magic Skill Cooldown Reduction
- Ranks of All Wrath Skills
Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
Critical Strike Damage
- Core Skill Damage
- Damage
- Lucky Hit: Up to a 5% Chance to Heal [X] Life
- Maximum Life
Lucky Hit: Up to a [15 - 25%] chance to deal [X] Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Damage to Distant Enemies
- Critical Strike Chance
- Physical Damage
- Vulnerable Damage
- Damage to Elites
Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x [50% - 70%] bonus damage.
Resistance to All Elements
- Spirit Cost Reduction
- Willpower
- Attack Speed
- Lucky Hit: Chance to Slow for 2 Seconds
Landslide causes the ground to erupt in tectonic spikes which continue to deal [X] damage over 2 seconds.Casting Landslide in this area has a [20 - 30]% chance to cause additional Landslide pillars to spawn within.
Resistance to All Elements
- Shadow Damage Over Time
- Damage Reduction from Shadow Damage Over Time-Affected Enemies
- Essence Cost Reduction
- Movement Speed
Blight also shoots 4 smaller projectiles that pierce enemies and deal [X] Shadow damage over 3 seconds.
Resistance to All Elements
- Cooldown Reduction
- Crackling Energy Damage
- Ranks of the Shocking Impact Passive
- Movement Speed
Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [X] Lightning Damage, increased by x50% for every 100 Intelligence you have.
Dodge Chance While Evading
- Movement Speed
- Movement Speed for 4 Seconds After Killing an Elite
- Mana Cost Reduction
- Critical Strike Damage
Your Critical Strike Chance is increased by [20 - 30%] of your Movement Speed bonus.
Your Potion Also Briefly Grants Movement Speed
- Damage Reduction
- Shadow Damage
- Maximum Life
- Damage to Enemies Affected by Trap Skills
Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap's is increased by [50 - 70%] , however the Cooldown is increased by [20 - 15%].
Critical Strike Damage
- Damage with Two-Handed Slashing Weapons
- Damage Over Time
- Critical Strike Damage
- Rupture Cooldown Reduction
While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. Enemies standing in the pool take 30% increased damage.
- Lucky Hit: Up to a 10% Chance to Gain [X]% Damage for 4 Seconds
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
- Lucky Hit: Up to a [X]% Chance to Immobilize
- Lucky Hit: Up to a [X]% Chance to Daze
Your attacks randomly deal 1% to [200 - 300%] of their normal damage.
Lucky Hit Chance
- Mana Cost Reduction
- Damage to Burning Enemies
- Lucky Hit Chance with Fire Damage
- Ranks of Incinerate
While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [X] Fire damage.
- Attack Speed
- Damage to Burning Enemies
- Ranks to Fire Bolt
- Ranks to Devouring Blaze
Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing [30 - 70%] more damage.
Overpower Damage
- Damage while Shapeshifted
- Damage to Poisoned Enemies
- Core Skill Damage
- Ranks of All Defensive Skills
Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by x15% for every 100 Willpower you have.
Attacks Reduce Evade's Cooldown by 0.8 Seconds.
- All Stats
- Movement Speed
- Ultimate Skill Damage
- Damage Reduction from Close Enemies
Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.
Resistance to All Elements
- Cooldown Reduction
- Non-Physical Damage
- Ranks to Conjuration Mastery
- Vulnerable Damage
Casting Frozen Orb has a [35 - 50%] chance to spawn a random Conjuration when it explodes.Lucky Hit: Your Conjurations have up to a [50 - 70%] chance to launch a Frozen Orb at Nearby enemies.
- Critical Strike Chance
- Attack Speed
- Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Lucky Hit: Up to a [15 - 25%] chance to Freeze enemies for 2 seconds.
- Critical Strike Chance
- Fireball Attack Speed
- Lucky Hit: Up to a 55% Chance to Restore [X]% Primary Resource
- Ranks of Fireball
Fireball now bounces as it travels, exploding each time it hits the ground, but it's explosion deals [35 - 25%] less damage.
- Cooldown Reduction
- Crowd Control Duration
- Maximum Life
- Damage
When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal [30 - 60%] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
- Critical Strike Chance Against Close Enemies
- Lucky Hit Chance
- Damage
- Ranks of Whirlwind
Whirlwind explodes every 2 seconds and after it ends, dealing [25 - 35%] of the total Base damage dealt to surrounding enemies as Fire damage.
- Attack Speed
- Dexterity
- Shadow Clone Damage
- Ranks of All Core Skills
Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [24 - 34%] chance to summon a Shadow Clone that mimics your attack.
Damage to Crowd Controlled Enemies
- Damage to Close Enemies
- Damage to Crowd Controlled Enemies
- Non-Physical Damage
- Ranks of Claw
Claw is now a Storm Skill and also casts Storm Strike at [120 - 150%] normal damage.
Max Evade Charges
- Movement Speed
- Essence Cost Reduction
- Lucky Hit Chance with Shadow Damage
- Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [X] Shadow damage over 2 seconds.
- Maximum Life
- Cooldown Reduction
- Resource Generation
- All Stats
Gain [10.0 - 20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills.
Overpower Damage
- Damage with Two-Handed Bludgeoning Weapons
- Damage to Burning Enemies
- Damage Reduction from Enemies That Are Burning
- Ranks of Upheaval
Upheaval ignites the ground Burning enemies for an additonal [X] damage over 3 seconds.
- Lucky Hit Chance
- Corpse Skill Attack Speed
- Lucky Hit: Up to a [X]% Chance to Stun
- Lucky Hit: Up to a [X]% Chance to Fear
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40%].
Lightning Resistance
- Damage while Shapeshifted
- Critical Strike Chance
- Ranks of the Heightened Senses Passive
- Ranks of the Quickshift Passive
Gain a bonus when you kill with Shapeshifting Skill:Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.
Your Potion Also Restores X% Resource
- Maximum Life
- Damage to Frozen Enemies
- Damage Reduction
- Freeze Duration
Enemies that die while Frozen, have a [21 - 30%] chance to unleash a Frost Nova.
- Physical Damage
- Overpower Damage
- Damage Reduction While Fortified
- Total Armor while in Werebear Form
Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
Block Chance
- Attack Speed
- Maximum Life
- Maximum Essence
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [15 - 30%] chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by 1.
- Maximum Life
- Poison Damage
- Damage Reduction from Enemies That Are Poisoned
- Movement Speed
Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
Resistance to All Elements
- All Stats
- Movement Speed
- Damage While Healthy
- Resource Regeneration
Gain 60 maximum Resource. When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.
Fire Resistance
- All Stats
- Lucky Hit Chance
- Critical Strike Damage
- Maximum Life
If a Core Skill hits 4 or more enemies, [30 - 50%] of the Resource is refunded.
- Willpower
- Total Armor
- Healing Received
- Maximum Life
You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for [1 - 2%] of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals x [10 - 20%] increased damage.
Overpower Damage
- Physical Damage
- Overpower Damage
- Damage to Injured Enemies
- Ranks of Death Blow
Death Blow creates a shockwave, dealing [24 - 38%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.
- Basic Skill Damage
- Attack Speed
- All Stats
- Critical Strike Chance
Damaging enemies with a cast Non-Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200%] increased damage.
Dodge Chance While Evading
- Movement Speed
- Crowd Control Duration
- Slow Duration Reduction
- Cold Resistance
You leave behind a trail of frost that Chills enemies. You deal [12 - 15%] more damage to Chilled enemies.
- Physical Damage
- Critical Strike Chance with Physical Damage Against Elites
- Damage Reduction from Enemies That Are Bleeding
- Thorns
Lucky Hit: Inflicting Bleeding on an enemy has up to a [20 - 40%] chance to reduce the Cooldowns of your Skills by 1 second.
- Intelligence
- Damage to Close Enemies
- Damage to Stunned Enemies
- Ranks of the Glass Cannon Passive
After using Teleport, Close enemies are Pulled to you and Stunned for [2 - 3] seconds, but Teleport's cooldown is increased by 20%.
Critical Strike Damage
- Damage with Dual-Wielded Weapons
- Damage to Close Enemies
- Maximum Fury
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Skills using this weapon deal [0.2 - 0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second.
- Thorns
- Thorns
- Thorns
- Thorns
Thorns has a 10% chance to deal [100 - 150%] increased damage.
Cold Resistance
- Lucky Hit Chance
- Minion Attack Speed
- Maximum Minion Life
- Thorns
Every 6th attack from each Minion is empowered, exploding for [X] Physical damage.
Resistance to All Elements
- Strength
- Attack Speed
- Maximum Fury
- Resource Generation
After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals [10 - 30%] bonus Critical Strike Damage.
Lightning Resistance
- Lucky Hit Chance
- Critical Strike Chance
- Critical Strike Damage
- Core Skill Damage
Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Resistance to All Elements
- Critical Strike Chance
- Vulnerable Damage
- Ranks of All Brawling Skills
- Damage to Bleeding Enemies
Rend's duration is increased by [2.0 - 4.0] seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.
Resistance to All Elements
- Lucky Hit Chance
- Maximum Life
- Maximum Essence
- Ranks of All Corpse Skills
You automatically activate the following equipped Skills on Corpses around you:Raise Skeleton every [2 - 1] seconds.Corpse Explosion every [2 - 1] seconds.Corpse Tendrils every [16 - 8] seconds.
Resistance to All Elements
- Damage to Crowd Controlled Enemies
- Critical Strike Chance
- Maximum Life
- Critical Strike Damage
Casting Flurry has a [15 - 30%] chance to release Stun Grenades that deal [X] Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
Resistance to All Elements
- Critical Strike Chance
- Ranks to Rapid Fire
- Imbuement Cooldown Reduction
- Attack Speed for 4 Seconds After Dodging an Attack
Rapid Fire now lobs exploding arrows that deal [15% - 25%] increased damage.
- Trap Skill Damage
- Damage to Enemies Affected by Trap Skills
- Damage Reduction from Enemies Affected by Trap Skills
- Dodge Chance
While you have unlimited Energy from Inner Sight, your Core Skills have a [60 - 80%] chance to spawn Caltrops, Poison Trap, or Death Trap.
Damage to Distant Enemies
- Dexterity
- Marksman Skill Damage
- Critical Strike Damage
- Ranks of the Exploit Passive
The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 - 40%] increased Critical Strike Damage and you gain [20 - 40] Energy.
- Lucky Hit Chance while You Have a Barrier
- Barrier Generation
- Maximum Life
- Damage Reduction from Close Enemies
Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20%] Damage Reduction.
Damage to Crowd Controlled Enemies
- Core Skill Damage
- Damage to Close Enemies
- Fire Damage
- Ranks of Inner Flames Passive
Every 3rd cast of Fireball launches 2 additional projectiles dealing [40 - 60%] bonus damage.
Damage to Crowd Controlled Enemies
- Lightning Damage
- Ranks of Charged Bolts
- Damage to Close Enemies
- Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource
Your cast of Charged Bolts have a [40 - 60%] chance to be attracted to enemies and last 300% longer.
- Ranks of Meteor
- Cooldown Reduction
- Lucky Hit Chance
- Maximum Life
Meteor now has 2 charges with a [11.0 - 6.0] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target.Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
Your Potion Also Briefly Grants Movement Speed
- Maximum Life
- Damage Reduction
- Companion Movement Speed
- Ranks of Wolves
Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
Resistance to All Elements
- Non-Physical Damage
- Lucky Hit Chance
- Resource Generation
- Cooldown Reduction
For each type of Elemental damage you deal, gain [10 - 15%] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. Capped at four Elements.
While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
- Control Impaired Duration Reduction
- Maximum Life
- All Stats
- Resistance to All Elements
When you take damage from a Non-Physical damage type, you gain + [8 - 12%] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Your Potion Also Briefly Grants Movement Speed
- Maximum Life
- Potion Drop Rate
- Lucky Hit: Up to a 5% Chance to Heal [X] Life
- Healing Received
Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80%] of your Maximum Life that lasts for 8 seconds.
- Damage While Shapeshifted
- Critical Strike Damage
- Maximum Spirit
- Poison Resistance
Lucky Hit: Storm Skills have up to a [15 - 25%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills.
Damage to Healthy Enemies
- Physical Damage
- Damage to Crowd Controlled Enemies
- Critical Strike Damage
- Critical Strike Chance Against Injured Enemies
Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75%] for 4 seconds.
Critical Strike Damage
- Damage
- Maximum Life
- All Stats
- Ignores Durability Loss
Increases your Critical Strike Damage by [60 - 100%]. The other properties of this weapon can roll higher than normal.
Lucky Hit Chance
- Max Evade Charges
- Attacks Reduce Evade's Cooldown by [X] Seconds
- Damage
- Ranks of Teleport
Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
While Injured, Your Potion Also Restores 20% Resource
- Damage Reduction from Close Enemies
- Potion Capacity
- Damage
- Maximum Resource
You deal [10 - 20%] increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
- Maximum Fury
- Attack Speed
- Damage while Berserking
- Ranks of the Aggressive Resistance Passive
When you gain Berserking while already Berserk, you have a [40 - 60%] chance to become more enraged granting x15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
- Attack Speed
- Lucky Hit: Up to a 5% Chance to Restore Primary Resource
- Damage
- Ranks to Double Swing
After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing [10 - 25%] increased damage.
- Resistance to All Elements
- Maximum Resistance to All Elements
- All Stats
- Damage Reduction
While at full Life, your Skills unleash a divine barrage dealing [X] damage.
- Lucky Hit Chance
- Ranks of Lightning Storm
- Critical Strike Chance
- Ranks of the Defiance Passive
Lightning Storm gains 1 additional strike each times it grows.Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 20%] increased damage.
- Damage While Shapeshifted
- Overpower Damage
- Maximum Life
- Lightning Resistance
Your Earth Skills are now also Werebear Skills and Fortify you for [X].
Damage to Healthy Enemies
- Critical Strike Damage
- Damage to Close Enemies
- Damage to Injured Enemies
- Spirit on Kill
Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which gaurantees Critical Strikes for [1.0 - 2.5] seconds.
Attacks Reduce Evade's Cooldown by 0.8 Seconds
- Overpower Damage
- Damage Reduction
- Critical Strike Damage
- Movement Speed
When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1 - 1.5%] increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
Damage to Distant Enemies
- Vulnerable Damage
- Core Skill Damage
- Ranks of the Concussive Passive
- Ranks of the Impetus Passive
Lucky Hit: Hits with this weapon have up to a [30 - 40%] chance to deal double damage and Knock Back the target.
- Ultimate Skill Damage
- Rain of Arrows Cooldown Reduction
- Movement Speed
- Ranks of All Imbuement Skills
Your Rain of Arrows is always Imbued with all Imbuements at once.
Resistance to All Elements
- Critical Strike Chance
- Critical Strike Damage
- Damage to Crowd Controlled Enemies
- Maximum Life
Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [X] Shadow damage. Can occur every 6 seconds.
Resistance to All Elements
- All Stats
- Damage Over Time
- Lucky Hit Chance
- Cooldown Reduction
Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [5.0 - 6.0] damage of the same type to Nearby enemies.
Maximum Evade Charges
- Damage Reduction from Close Enemies
- Movement Speed
- Vulnerable Damage
- Lucky Hit: Up to a 5% Chance to Restore Primary Resource
Casting a Skill has a [40 - 60%] chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 seconds.