Diablo 4 All Governing Stones and Tuning Stones (Season 3)
Quite simply, a list of all Diablo 4 Governing and Tuning Stones, introduced in Season 3.
Created Jan-23-24': Created the page for Season 3. I have not yet added the rarity and "tage" for each.
Decrease the cooldown of the supported Skill
Supported Skill gains a Critical Strike Damage bonus
A portion of he supported Skill's damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct
A portion of the supported skill's damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving
Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy
Deploy a small construct that lands on the target and explodes 3 times, dealing damage
The Seneschal Construct channels a ray of fire onto targets dealing damage to each over time
Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy
The supported Projectile Skill will auto-seek enemies for a limited duration
Administers a quick flash of adrenaline into the player, granting bonus damage for a duration
Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds
A portion of the supported Skill's damage dealt is applied as Cold damage over time and applies Chill
A portion of the supported skill's damage dealt is applied as Lightning damage over time and has a chance to Stun enemies
Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage
The Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies
Perform a line attack to all enemies in front of the Seneschal Construct dealing damage
The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds
The supported Skill gains an Attack Speed bonus
When used, the supported Skill grants Damage Reduction to you
Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount
Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses
The Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles
Launch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage
Pummel enemies in front of the Seneschal Construct dealing damage
A portion of the supported skill's damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy
The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life
Quickly ambush dealing damage to each target. May strike the same target multiple times
The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time
When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit
A portion of the supported Skill's damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses
The supported skill's effect size is increased
Supported Skills have their durations increased
When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted
Player gains an amount of Primary Resource when the supporting Skill first deals damage
The supported Projectile Skill will pierce multiple enemies