Diablo 4 All Governing Stones and Tuning Stones (Season 3)

Quite simply, a list of all Diablo 4 Governing and Tuning Stones, introduced in Season 3.
Created Jan-23-24': Created the page for Season 3. I have not yet added the rarity and "tage" for each.

Decrease the cooldown of the supported Skill

Supported Skill gains a Critical Strike Damage bonus

A portion of he supported Skill's damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct

A portion of the supported skill's damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving

Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy

Firefly | Governing

Deploy a small construct that lands on the target and explodes 3 times, dealing damage

Focus Fire | Governing

The Seneschal Construct channels a ray of fire onto targets dealing damage to each over time

Tempest | Governing

Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy

The supported Projectile Skill will auto-seek enemies for a limited duration

Administers a quick flash of adrenaline into the player, granting bonus damage for a duration

Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds

A portion of the supported Skill's damage dealt is applied as Cold damage over time and applies Chill

A portion of the supported skill's damage dealt is applied as Lightning damage over time and has a chance to Stun enemies

Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage

Gyrate | Governing

The Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies

Impale | Governing

Perform a line attack to all enemies in front of the Seneschal Construct dealing damage

The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds

Swift Support | Tuning

The supported Skill gains an Attack Speed bonus

When used, the supported Skill grants Damage Reduction to you

Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount

Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses

Autodefense | Governing

The Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles

Lightning Bolt | Governing

Launch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage

Slash | Governing

Pummel enemies in front of the Seneschal Construct dealing damage

A portion of the supported skill's damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy

Protect | Governing

The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life

Bushwhack | Governing

Quickly ambush dealing damage to each target. May strike the same target multiple times

Reconstruct | Governing

The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time

When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit

Dusk Support | Tuning

A portion of the supported Skill's damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses

The supported skill's effect size is increased

Supported Skills have their durations increased

When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted

Player gains an amount of Primary Resource when the supporting Skill first deals damage

The supported Projectile Skill will pierce multiple enemies