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D4 Earthen Might (Skill Tree Node)

Earthen Might (on the Skill Tree), is a Druid skill tree node from the Key passive skill tree cluster.

This page is strictly about Earthen Might as a skill tree node. Discussion on the actual Earthen Might Druid Key Passive is there!

Effects

Earthen Might (simplified description): Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: Restore all of your Spirit and cause your attacks to be guaranteed Critical Strikes for 5s. This chance is increased by 10% for Critical Strikes, 10% against Stunned, Immobilized, or Knocked Back enemies.

This is an "key passive" skill tree node, which grants the above passive effects to your character.

Unlocking and Prerequisites

Like all Key Passive skill tree nodes, it requires 33 points in previous clusters to activate. It has no prerequisite node, and is unlocked by simply having access to the key passive cluster.

Investing into this node is exclusive with Perfect Storm Natures Fury Lupine Ferocity Bestial Rampage Ursine Strength . You can only activate one or the other.

Earthen Might, like all Key Passives, are completely exclusive. A character may only activate one Key Passive node at a time! You can only select one, and all others will be blocked.

Node Location and Relations

Next Node(s): None

Previous Node(s): None, it's directly connected to the Key Passive cluster.


Related Links & Other information

These skill tree node pages are mainly for internal use. Think of it like a database of sorts! So I just thought why not just make it open to the public. It also serves as a way to funnel people who are looking for certain info (like not needing to discuss enhancement nodes in isolation - but linking them to the parent skill instead)

In any case, here's some hopfully helpful Related Links: