Steel is a melee tank/initiator with lots of CC skills and a big health pool. Steel is great at timing ganks and all of his skills have either a stun or slowing effect, which allows your team to close the gap between enemies easily. Steel shines when initiating team fights, his ultimate is a gap closer which stuns and knocks enemies up into the air. While Steel is good in team fights, he sometimes has a hard time dealing with 1-1 situations or laning against ranged heroes because of his low mana pool and range.