New season is here and it’s time to get Haedrig’s gift! In our Fresh 70 Barb Guide, you’ll learn exactly what to do for each step: From hitting fresh level 70, to gathering your free set pieces, and transitioning to the end-game!
Season 20 Fresh 70 free set is: Immortal King’s Call.
It is also the SEASON OF THE FORBIDDEN ARCHIVES
You can freely cube any three items (IE:3 weapons, 2 armors and a ring).
Instead of being forced to use one weapon, armor, and jewelry.
How does Season of the Forbidden Archives affect me?
AT ANY TIME YOU CAN BEAT TORMENT I+ Malthael:
You can CRAFT AND USE REAPER’S WRAPS for a huge boost!
Click below to reveal the instructions you need for each step:
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IK is a very open build. For the purposes of this guide, we focus on progressing to a Whirlwind-centric speedfarming build – but I will also advise you on drops for HotA based GRifting builds. Thankfully IK can use pretty much ANYTHING you want.
|S20 Immortal King’s Call Free Set Build|
|Battle Rage||Ferocity (Swords to Plowshares)|
|Whirlwind||Dust Devils (Wind Shear)|
|Furious Charge (OPEN)||Merciless Assault|
|War Cry||Veteran’s Warning|
|Wrath of the Berserker||Insanity / Striding|
|Call of the Ancients||Ancient’s Fury / Together as One|
Call of the Ancients Rune – Ancient’s Fury is GODLIKE for early game fury generation. You can drop it anytime for more defenses with the Together as One rune change. Wrath of the Berserker is an easy swift to DPS/Defense with Insanity and Striding Giant runes. (And again with Battle Rage, Ferocity or Swords to Ploughshares) These three rune changes are your main “changes” to shore up damage or defense.
Important Reminder on CRAFTED GEAR:
Torment VI: Is your new MINIMUM farming level. Try goin’ higher. Immortal King’s Call is STRICT with the required skills and most passives, but the FEW OPEN SLOTS give surprising flexibility, and even simple rune changes have large swings in your stats.
A quick review before proceeding…
We’re going to need all the power we can get! Here are some of the things you need to look out for (gears and stats) and the legendary gems to help us maximize the IK set.
Keep these important things in mind as you progress!
Now we have to gain as much power, as quickly as possible.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Immortal King’s “Big 3” gems and “others”.
Get these three to L25 ASAP: (Read it before you call me crazy)
Pain Enhancer: LEVEL IT UP to 25 TOPS. This gem synergizes well with Immortal King’s +DMG modifiers. I’ll be hard pressed to find a better gem to keep at 25 and CARRY you for a long time. This does SO MUCH for 25 levels, it’s CRAZY! It falls off once you get into ‘Stricken’ range, or when your item synergies improve. A single Pain Enhancer proc is worth MULTIPLE RENDS (unmodified).
Wreath of Lightning: Okay, before you give me the crazy looks… calculate it for yourself. Again, this gets owed to the fact that A) You only need 25 levels and B) The vast power spike you get from these 2 will make farming a breeze.
Pain Enhancer and Wreath of Lightning at 25 will outperform
ANY COMBINATION of “usual” gems given Immortal King’s non-skill modifying kit! TRUST ME! A few gem levels for such a RIDICULOUS amount of power (while being unreliant on drops) facilitates a much needed “Speedfarming” early game – you can even use them for Augments when you’re done!
“Help, I need a defensive gem!” I feel that there are many build changes you can make to gain an extreme amount of toughness (WotB rune to Striding Giant is the main one), but if you really want one look no further than Esoteric Alteration. You are NEVER SAD to own a highly leveled Esoteric!
Any other gems worth it?
Bane of the Stricken: A useful gem for anyone who wants to go high up in the Grifts. You’ll know when you need it – when Guardians take years to kill. Invest as much as you can!
Esoteric Alteration: The defensive gem of choice. Having this in your back pocket is a must for any serious player out there for many reasons.
Bane of the Trapped: Makes the cut in many end-game Barb builds. Never sad to own one.
Try to get the Top 3 gems to level 25 as soon as possible. Just do some efficient point farming. GR34 is enough to level a gem to 25! Once they’re at the appropriate level, get your Barb to higher torments!
Playing the Build & Adjustments
Here’s some really basic tips for playing Immortal King’s Call to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Here we discuss Playstyle Notes and build Build Adjustments.
Since we are going for a Whirlwind build, there’s really not much nuance to the IKWW setup. Simply spin to win. More experienced players can tweak their build on the fly to maximize farming speed in relation to their goals. These WW builds are mostly stat simulators most of the time – its YOUR evolutions that help you along (of which I note in the next segment).
I won’t be discussing HoTA based builds here because as a Fresh 70 Barb you should be racing towards facilitating SPEEDFARMING, not TRYHARDING.
As you slowly go up the torment ladder, you might notice some weaknesses in your build. There’s nothing like a simple skill/rune/passive changes to counter this.
More offense or Fury needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Modifying Fury gains on top of what the base build provides is no good. You’re “practically capped” on Fury for multi-target fights – only suffering against Rift Guardians.
More DAMAGE isn’t easy to come by either…
Battle Rage – Into the Fray (or Marauder’s Rage) can be a decent boost to damage, changing from the recommended rune of Ferocity. Although I doubt losing 15% movespeed is worth it for content you want to speedfarm. Great for GR’s, though.
Most of IK’s power comes from the total build synergy and it’s very difficult to augment it further without “evolving” from a non-skill centric approach.
More defense needed?
Defense is primarily thought of as self-healing and damage reduction.
LIFE PER FURY SPENT ON WEAPON AND BELT will make the MOST noticeable difference without having to touch the build at all!
Wrath of the Berserker-Striding Giant adds a metric ton of survivability at a STEEP cost of damage. If your gear rolls suck defense-wise, don’t be too proud to make the switch.
Battle Rage-Swords to Ploughshares is a great mix of offense and defense. The self heal on Crit is pretty huge and I would look here first if I need more self-healing.
War Cry-Veteran’s Warning is a massive toughness boost – be wary when replacing this.
More mobility needed?
Battle Rage-Ferocity is recommended in the base build since 15% MS is nothing to scoff at. It’s the first place you should look when wanting to go a little faster (IE changing to Ferocity in Nephs, and choosing another rune for GR’s).
Pound of Flesh is notable in the sense that it augments your self-healing by a lot while also increasing your movespeed.
Sprint-Marathon is the ultimate mobility skill, but it’s a bit of a hassle to use. Thankfully, Barbs aren’t really lacking in the speed department – most of the noticeable ones are locked behind items.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up and how to get them (aside from drops).
Using Blood Shards:
Belt: Loads of great belts Lamentation is your jackpot here, but only if you have Ambo’s Pride! If you don’t have it yet, go down the list first: Goldwrap and Pride of Cassius are great fillers. Even things like Chilanik’s Chain are welcome.
Rings: Usually, rings aren’t worth it at 50 shards. But I myself spam this until I get SKULL GRASP as it increases farm speed a ton. Band of Might and a whole trove of great rings also exist so there’s no sadness spending shards here.
Legs: There aren’t really any fillers you get here aside from Hexing Pants.
Using Death’s Breath – Rare to legendary:
2h Mace for Furnace – is never bad to have.
RINGS for Skull Grasp. It’s a very, very important part of your build, while it’s difficult to bait out a specific ring with Death’s Breath upgrades – it’s another avenue to obtaining it.
2H Mighty Weapons contain a whole load of useful stuff, but make no mistake Gavel of Judgment is a great find if you wanna try IK’s tryhard setup, HotA.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur – form Act I bounties. Use it to break your set for a temporary filler item!
Convention of Elements – Maximize this power by familiarizing yourself with its elemental cycle.
Unity – Put it on your undying Follower and yourself for 50% DR. Value.
Reaper’s Wraps: Not relevant for this build, but a classic nonetheless.
Obsidian Ring of the Zodiac: for the huge CDR. WW will trigger this a lot!
Bounty Ring reminders:
Ring of Royal Grandeur: from ACT I bounties and is SUPER IMPORTANT for almost any Barb build, Immortal king-centric ones more so!
Avarice from Act III bounties, for speedfarming – might as well list it down here.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Barbarian Best Speedfarming Build
- Barbarian Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
Other Barbarian Guides:
- Barbarian Leveling
- Might of the Earth | MotE Set Dungeon
- Immortal King’s Call | IK Set Dungeon
- The Legacy of Raekor | Raekor Set Dungeon
- Wrath of the Wastes | Wastes Set Dungeon
Check out our D3 Guide Directory for other resources.