Well, you’ve finally reached Fresh Level 70 Witch Doctor. If this is your first character this season, you will be getting the Spirit of Arachyr as a free set from Haedrig for completing the seasonal journey! We will be discussing the build progression and protips in our Fresh 70 WD Guide EVERY STEP OF THE WAY to help you get the free set in no time! Let’s go!
Witch Doctor free set for season 16 is Spirit of Arachyr.
It is also the SEASON OF GRANDEUR – meaning all characters have the effects of
Ring of Royal Grandeur applied!
How does Season of Grandeur affect me?
It doesn’t affect your leveling process or “early process” of being level 70. The free RoRG effect only really takes place once you have 3/5/6+ of a set – with heavy implications on full end-game builds.
This guide is not about that, but I can give you a heads up about this season’s effects.
There are two possible outcomes of a free RoRG in any build.
- You have space for a filler item. Builds that DO NOT USE OR NEED RoRG simply gain a space for ONE MORE LEGENDARY EFFECT. This is the “minimum” effect of this season, but should not be underestimated. Any build can benefit from, for example, Aquila Cuirass or Nemesis Bracer.
- You gain an accessory slot. Builds that NATURALLY NEED RoRG will open up a space for another accessory. Usually resulting in the addition of CoE and/or Zodiac in your build which is ALWAYS ABSURDLY POWERFUL.
Ideally, something absolutely broken happens. I can’t account for every possibility because the community always surprises me – but one thing’s for sure… the effects of season of grandeur can be condensed into one of those two scenarios.
AT ANY TIME YOU CAN BEAT TORMENT I+ Malthael:
You can CRAFT AND USE REAPER’S WRAPS for a huge boost!
Click below to reveal the instructions you need for each step:
|S16 WD’s Spirit of Arachyr Free Set Build|
|Locust Swarm (Corpse Spiders)||Cloud of Insects (Blazing Spiders)|
|Firebats (Main DMG)||(Try all the Fire runes, use what you like!)|
|Spirit Walk||Severance (Jaunt for tryhard)|
|Soul Harvest||Languish (Soul to Waste for speed)|
|Hex (Required for 4pc)||Jinx|
|Zombie Dogs (Semi Open)||Leeching Beasts|
|Spiritual Attunement (Mana!)||Blood Ritual (Mana!)|
|Swampland Attunement||Grave Injustice / Rush of Essence|
Looks like junk doesn’t it? Arachyr is a rather “open” set but is seriously restricting if you wanna make the EARLY BUILD feel “smooth” and “fast”. I guarantee that every part of the above build contributes to a HIGHLY SYNERGISTIC whole! A “how to play” is discussed below but first a summary…
The above build uses “2.5” MANA REGEN passives. You can help yourself out by beating any Torment Malthael and crafting REAPERS WRAPS!
So, now what!?
Torment V+ should be your new “minimum” to farm – don’t worry, it’ll jump after the next step – getting your legendary gems!
A quick review before proceeding…
As you’re proceeding with the next steps, keep these important things in mind!
We now need to gain as much power as we can.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Spirit of Arachyr’s “Big 3” gems, and “others”.
There are four great gems for this specific Arachyr build early on…
Taeguk: I hate recommending Taeguk on something as clunky as Firebats BUT IT IS WHAT IT IS. It scales EXTREMELY WELL and is your MOST POWERFUL GEM hands down. Breaking Taeguk to dodge or heal sucks, though. So to counter that – we stack defense (as we’re pretty soft right now)
Invigorating Gemstone Ok ok… Hold up. I know. Leveling this to 25 makes you CC IMMUNE – allowing you to FIREBATS WITHOUT HASSLE! It’s a very off the beaten path gem that I personally used to great effect! This effect is a hybrid of both “offense and defense”… you’ll be surprised! Use it for augments when you’re done with it!
Esoteric Alteration is your lategame THICC DEFENSE gem of choice. HOWEVER, since our early game suffers from a lack of defense, stacking this up early is great! This plus your incredible self-healing make you near invincible.
PERSONALLY I USED Taeguk > Invigorating > Esoteric until midgame, swapping out one of the defensive gems for Powerful or Trapped later on.
Powerful: If you’re in the market for more DPS and a little defense, this just plain helpful – the best part is that you don’t have to spend more than 25 on it! The defensive boost against elites is welcome, to say the least.
Any other gems worth it?
Bane of the Stricken: The damage range of this build is so unbelievably high that Stricken would only be needed on staggeringly high GR levels. Keep it in mind, though… for 99% of your time in-game, Powerful will take it’s place.
Aside from the gems listed above, any other gem is considerably worse. Also, GR 34 is enough to get these gems to level 25. Just go for efficient farming and cheap empowering.
With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins!
Playing the Build & Adjustments
Here’s some really basic tips for playing Spirit of Arachyr to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Like I said earlier, this is the basic rotation:
- Spirit Walk in – get in the thick of things.
- Soul Harvest – stack up your armor with Languish.
- Hex – Get the rest of your defense and regen via the 4pc.
- Locust Swarm – Reduce their damage (Cloud of Insects) + anti-chump DoT.
- Firebats ’em dead.
- Move, rinse repeat – Grave Injustice allows a seamless cycle.
Be a little more careful with HEX – judge when you NEED to reapply it in the tail-end of an encounter since it’s quite an important spell to have when you OPEN a new fight!
It may feel a little weird but give it a few minutes and you’ll be rolling them in no time.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
We “need” 1-2 Mana Regen passives to help us out EARLY ON. Build evolutions will allow us to drop these in the near future –
- Spiritual Attunement – Basic, always on.
- Blood Ritual – Always on. (Slightly worse than Spiritual mid-game).
- Rush of Essence – Conditional, terrible NOW. But this becomes BEST later on when we change the build to fit in Ring of Emptiness + Haunt.
You can try to mix and match ’em to your needs. Alot of items you can pick up may also help you on this front but remember our ultimate goal is to MINIMIZE the mana regen items/passives we need – making sure we have “just enough”.
There is no practical way to increase our damage right now. However, you need to keep some passives in mind for when you find key item pieces –
Pierce the Veil – seems terrible considering our mana problem but certain items will allow you to eventually use this with ease. The best brainless DPS passive for WD. Confidence Ritual is the next best thing, I’d wager.
Defense is usually categorized in either Toughness or Self-healing capability.
LIFE PER HIT can carry you for quite a while, via Leeching Beasts. While the dogs won’t survive the final iteration of the build (or can they…), you will squeeze ’em for all they’re worth for now. Weapon and Bracer are some non-intrusive places to get this on, but anywhere is fine earlier on.
Armor… this makes it the third time I mention this? Haha. An important part of any INT characters defensive stack. Notice how you have many runes which increase Armor by %. Just as all % increases go, the higher the base – the better the final result!
The above aren’t build adjustments, but simply reminders on how powerful these two are for your Witch Doctor right now.
Passives? Swampland Attunement is a godlike passive which inflates your toughness to near impenetrable levels early on, and is key for survival in the late game. It’s worth getting “increase pickup radius” on as many of your pieces as you can – since it empowers Grave Injustice as well.
Locust Swarm – Cloud of Insects is part of the base build since you’re not relying on swarm for damage. It’s simply a bonus DoT to “help out” for now. the damage reduction is far more valuable than any of the DPS runes.
Soul Harvest-Languish is already recommended in the base build. This rune has the highest impact out of any of them, barring the movement one for speedfarming content.
Horrify – Frightening Aspect is a crazy boost to armor but a HEAVY INVESTMENT as it uses up a skill slot for. The fear and Immobilize is worth a ton of virtual defenses too.
There are a bunch of other Defensive boosts you can try, but the above are the highest impact ones. Jungle Fortitude Passive, maybe? Zombie Handler Passive for more life and an additional dog?
Fierce Loyalty (passive) as long as you’re using dogs this passive is amazing for getting a little bit of speed. If you’re doing bounties STICK THIS IN YOUR BUILD. A huge mobility boost for such little effort…
Grave Injustice – already recommended. Carries hard. This passive seems odd at first but when you suddenly play without it you’ll see how sorely you’ll miss it. Spirit Walk 100% uptime between packs is a good thing!
WD’s have no problem getting faster – but any other niche changes are too greedy for now.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
To ease up on mana costs and possibly freeing up a passive – Reapers Wraps plans drop from any Torment Malthael. It bears repeating since it’s such a non-RNG way to power up!
RING OF EMPTINESS deserves special mention! It will drastically change your build – more on this later. Sadly, there is no easy way to bait these out with either shards or DB’s, but if you really cant find it its time to dump blood shards and DB’s for it.
Belt: Bakuli Jungle Wraps speaks for itself. 200% boost that fits right into our build. Sadly, killing faster is the LEAST of our problems… THANKFULLY, GOLDWRAP ALSO COMES FROM THIS PILE and you can wear/cube ’em both.
Bracer: Coils of the First Spider (and, of course, Nemesis for speeds) is best for 99.99+% of content you’re gonna tackle. For the other .01% it’s Lakumba’s Ornament. You’ll be happy to pick up any one of ’em. Oh, Krelm’s IS SURPRISINGLY GREAT to prevent firebat interruption!
Shoulder: Mantle of Channeling – a basic item any channeling user should consider.
Chest: Cindercoat is a pretty good early game filler item. Reduces our mana requirements by quite a chunk.
Any other defensive filler will help you greatly right now.
Just reminding you of the Bounty Rings:
There are A LOT of weapons that can help you as WD (IE Sacred Harvester), but if we want to empower our build ASAP…
Strictly speaking, those two are all you need for any content I’d consider for fresh 70 (pre GR70+). Keep an eye out for a good Sacred Harvester, as always.
There’s no other weapon classification that comes close aside from the weapons mentioned above. Getting any of those two staves is immense value.
RINGS are another story. It’s 100% worth dumping DB’s into rings until you get Emptiness. You also get great things from this like Compass Rose and fillers like CoE. Unlike other classes or builds, a single ring can actually have a huge impact.
I picked up Wormwood! Remove Locust Swarm from your bar unless you badly need the DR from Cloud of Insects. You can also ditch a mana passive since manually casting this is a pain. It saves time and breaking the “Rhythm” of your rotation. Great QoL item.
I picked up Ring of Emptiness! It can be pulled off without Wormwood – but that’s for the tryhardiest of tryhard builds. YOU MUST SQUEEZE HAUNT IN – and Creeping Death. Once you put Haunt, the best mana passive now becomes Rush of Essence.
Having access to these 3 items gives you many many choices – and this isn’t the place to discuss that. Long story short, for speedfarmy content you’d want:
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! Lol free this season.
Obsidian Ring of the Zodiac is basically a godlike source of pseudo CDR that would assist most builds.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Witch Doctor Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Witch Doctor Best Speedfarming Build
Other Witch Doctor Guides:
- Witch Doctor Leveling
- Raiment of the Jade Harvester | Jade Harvester Set Dungeon
- Helltooth Harness | Helltooth Set Dungeon
- Spirit of Arachyr | Arachyr Set Dungeon
- Zunimassa’s Haunt | Zunimassa’s Set Dungeon
Check out our D3 Guide Directory for other resources.