I initially thought of separating these pages, but I may as well lump them in together, ey? This guide is all about Affinity & Critical Eye in Monster Hunter: World. How does affinity/critical hit work? How “good” is the stat? Read on, hunters. Here’s what you’re going to expect…
- How does Affinity and critical hits work?
- In-game description
- FAQ / Actual Mechanics
- How good is Affinity? How bad is negative affinity?
- How good is Critical Eye? Compared to other skills?
- How does Critical Boost improve all of this?
- Summary & Discussion
Affinity & Critical Hits: How does it work?
Affinity is simple, and can be compared to many similar mechanics across many different games. “Affinity is a chance to add a percentile bonus to your attack“. In the case of MHW – it’s 25% (modified by such things like Critical Boost).
Negative Affinity as found on some weapons gives you a chance to do a, what I call, “shitical hit” for (presumably) -25%. I also hear it’s -20%. Anyone got numbers on this?
With that out of the way, we can discuss how pure affinity affects our DPS. And when talking about pure affinity bonuses, the most basic example is the Critical Eye armor skill.
Critical Eye armor skill: In-game Description
Come to think of it, we all have that one friend that’s obsessed with crit right? Heh. Anyway, to understand how good Critical Eye is – we must first understand how good Affinity is.
Affinity & Critical Eye – FAQ & Mechanics
How good is Affinity? How bad is negative Affinity? First, a very basic info dump.
The above table simply means “REGARDLESS of raw attack – Affinity gives a rough 0.25% DPS Boost with default critical severity”. This is simple enough to calculate without the fancy table above. It’s simple “1% of your 25% critical hit” which is, lo and behold – 0.25%.
So is it worth stacking over other stats? Well… while the percentile increase remains the same for all builds, the NUMERIC INCREASE will vary wildly. I’ll talk about it in the next section after negative affinity.
How bad is negative affinity?
Assuming a “shitical hit” is -25% (or -20%) the formula is simply reversed. Each point in negative affinity penalizes your average DPS by 0.25% (or 0.2%).
Given that most people love these weapons due to high base damage, the pentalty is “negligible” (-2.5%, -5%, and -7.5% respectively for -10%, -20%, and -30% affinity).
How good is Critical Eye? Compared to other skills?
Well not that we’ve determined the percentile value of affinity for ANY BUILD, we can get an (admittedly incomplete) idea of how good Critical Eye is (if we ignore for a second the varying numeric increases depending on setup).
|Avg DPS% Gain||–||–||1.071|
Since the gains are uneven, the value of each node of Critical will also vary.
- Critical Eye “Tier 1” (points 1 & 2) give 3% affinity, or 0.75% DPS.
- Critical Eye “Tier 2” (point 3 only) gives 4% affinity, or 1% DPS.
- Critical Eye “Tier 3” (points 4 to 7) give 5% affinity, or 1.25% DPS.
- Investing all 7 points gives an average of 1.071%.
Now that we have these values, we can compare it to the percentile increase of one of the skills it’s commonly matched up against – Attack Boost. Here’s a quick sample.
Let’s put up Critical Eye versus the humble Attack Boost point 5 (flat attack only, which should be rather easy to beat.
HPW and LPW represent some “theoretical, but based on real numbers” High Power Weapon and Low Power Weapon. As their attack power grows, stacking more flat attack gets WORSE. Affinity however, never gets worse.
At low to medium levels of attack, Critical Eye sucks compared to even the lowly Attack Boost 5th point, which is a bit disheartening.
At extreme levels of attack, Critical Eye “comes close, or beats” Attack Boost 5th point, which is expected.
But these comparisons are using the best case scenario for Critical Eye.
Which is “All seven points invested for a higher average return“.
Where in heavens are you going to fit 7 points while taking everything else you want!? Even up against a rather “easy to beat” armor skill, it’s looking grim for Critical Eye (in many cases).
How does Critical Boost improve all of this?
As discussed in the link above, “CB improves for each point of affinity you have”. Not surprisingly the cross-scaling works both ways. “Affinity improves by 0.05% DPS increase per point of Critical Boost“.
|Avg DPS% Gain||–||–||1.071||1.125||1.167||1.200|
That’s actually quite good. 1.2% DPS increase per point of Critical Eye (all 7) with Critical Boost 3 is quite good…
BUT WHERE ARE YOU GOING TO FIND 10 SOCKETS WORTH OF SKILLS?
Affinity & Critical Eye – Summary & Discussion
“Affinity is great, but Critical Eye is so-so”
Affinity isn’t a bad stat. There exists a special breakpoint wherein it beats flat damage (heresy, I know). Reaching that breakpoint, however… really depends on your build. But it’s ALWAYS A WELCOME BOOST.
As for Critical Eye – it’s hard to justify taking it for most builds. Affinity gains from OTHER SOURCES are simply better (Weakness Exploit). Attack Boost 4 and Agitator are welcome. And well, incidentally, are simply better skill investments than Critical Eye a vast majority of the time.
ONLY USE IT IF YOU, FOR SOME REASON, WANT A SKY HIGH CRITICAL HIT RATE.
Furthermore, there are other “less stable” affinity skills that are just BETTER. Weakness Exploit (over 3.25%[?] expected increase per point), Maximum Might (2.5%) just straight up dumpster Critical Eye.
Certain scenarios exist wherein Critical Eye beat other skills, but it’s very hard to discuss them… One such example is if you have an absolutely astronomic base damage rating, CE would be okay. However, in the same vein, if CE becomes decent, all the other affinity skills would just outshine it, right?
Well that’s about it. I hope you learned a bit about Affinity in Monster Hunter: World, and in extension, Critical Eye and it’s relative power to other skills. In the end, there’s really much more to “killing monsters” than “math and spreadsheets”. However, math CAN save us from traps and bad decisions here and there.
Interested in other MHW Guides?