You have your Monk to Fresh level 70 already? Let’s go complete the season journey requirements and get our free set for this season! We will set up our Monk with the most efficient builds to finish quickly the requirements and get the free set asap!
The Monk free set for season 19 is Raiment of a Thousand Storms.
A little note on Raiment… It’s not that great for general purpose builds in S19 – it’s obviously due for some kind of “overhaul”. In this guide, we will work towards the usual ‘mobile anti elite Raiment’. While you “CAN” make a meme-y speed bounty build with it… IDK if that’s even worth mentioning…
Click below to reveal the instructions you need for each step:
Good luck with GR20 – here’s my clear from S6 – I didn’t have Mythic Rhythm in this build but still slimly cleared!
|S19 Raiment of 1000 Storms 6 piece Set Build|
|Cyclone Strike||Wall of Wind / Implosion|
|Dashing Strike||Way of the Falling Star / Blinding Speed|
|Mantra of Salvation (Open)||Agility|
|Inner Sanctuary||Temple of Protection|
|Epiphany (Open)||Desert Shroud|
|Alacrity||Seize the Initiative|
|Sixth Sense, G. Path (Double wielding)||Determination (Harmony)|
- Dashing Strike Rune, you got one each for defense (Blinding Speed), offense (Radiance) and speed (Falling Star).
- Mantra – change it up to suit your needs.
So, now what!?
IMPORTANT NOTE: RAIMENT IS “SO-SO” AT SPEEDFARMING NEPHS.
Passively gather the needed pieces for your speedfarming build!
Raiment excels at “killing elites and moving on”, only stopping for large trash packs.
Torment VI: Is your new MINIMUM farming level. Try goin’ higher. Raiment is mainly stopped by defense, since we’re about to power up very quickly offense-wise.
A quick review before proceeding…
Keep these important things in mind as you progress!
Now we have to gain as much power as quickly as possible.
This is the easiest way to gain power simply because getting them has little to no RNG. Get the required legendary gems to level 25 as soon as you have them.
Click on the tabs to see Raiment’s “Big 3” gems, and “others”.
Simplicity’s Strength: is an ABSURDLY powerful upgrade and I mean it. It gives insane damage and self-healing! No other gem even compares to the POWER you get from this.
Bane of the Powerful: A low cost, mega value gem that helps us withstand elite affixes! Crazy value for a low investment of 25 points. This should drop on your first GR.
Bane of the Trapped: is a no-brainer. We don’t even need a slow in our build since we’re… you know… RIGHT NEXT TO THEM.
In need of a Defensive Gem?
Any other gems worth it?
Bane of the Stricken: You’ll need it EVENTUALLY, once RG’s take a long time to kill. It’s a low priority at this point in the game.
Gogok of Swiftness: A niche offense/defense (and resource gaining, as attack speed helps us with Spirit) hybrid gem that actually does quite a lot for us. It may be useful in some scenarios.
Aside from these 6 gems listed in these tabs, any other gem is niche, or downright unusable.
These gems would increase your bipping power a lot! Level them up asap so you can climb higher torments and get better gear! Just do some efficient GRing. Level 34 GR should be enough to get a gem to 25.
Playing the Build & Adjustments
We’re going to discuss now on How to Play the Build. Compiled here are some tips and observations to get your Raiment to the endgame.
As you slowly climb the difficulty ladder, you may have to tweak your build by changing up some skills, rune and passives. Don’t be afraid to experiment to find the build that works for you.
Here we discuss Playstyle Notes and Build Adjustments.
Dash. Cyclone. Cripple. Dash.
That’s pretty much the rotation. Dashing Strike to keep damage up! Use Mantra – actives to boost defense. Raiment has a pretty simple in-game playstyle – it’s more of a STATS SIMULATOR.
The main thing to learn about Raiment?
Let go of “I must kill that Elite” pride.
It’s all about the feeling. While you will eventually be able to face-tank and out-heal almost everything… there’s a time when you just say “no”.
Certain elites will cremate you – and that’s okay. Sometimes you just get that elite that pricks at your pride… “Damn, you want some ‘eh?” and 5 deaths later, you’re still pissed off that the mighty Raiment was felled by an Arcane Jailer. Well…
Learning when to move on is a core improvement for any build, and much more so for Raiment. Be thankful that you can eviscerate almost any elite – but use wisdom and know when it’s time to give up and move on.
More offense or Spirit needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
The Raiment 6 build has pretty much all the damage we can equip. Its only a matter of rune changes to “further improve” our skills.
- Mantra of Retribution – Transgression: ASPD.
- Mantra of Conviction – various runes: Generic vulnerability aura.
- Dashing Strike – Radiance: ASPD.
- Mystic Ally – Fire Ally: Only for “fresh 70” variants, obsolete when Shenlong comes.
More defense needed?
Defense comes in the form of self-healing and damage reduction / mitigation.
Again, we tried to cram as many of these as possible into our build! Why? Go zone into a TX rift and see how you fare without ’em!
Mantra of Salvation-Agility is the absolute king of defensive changes. +RES and Dodge is hard to beat. It’s the first option you should check out when suffering badly.
Dashing Strike-Blinding Speed is OP since we can dash “at will”, keeping the buff up.
Guardian’s Path: More dodge! DON’T USE IT WHEN YOU HAVE A 2H WEAPON!
Sixth Sense is a crappy replacement for Harmony in the time being. We use it because we must right now, and not because it makes us happy.
Mystic Ally-Enduring Ally acts in the same way. It’s a low-level crappy solution to a desperate problem we have RIGHT NOW. It’s ok, we will get there.
More mobility needed?
Dashing Strike – Way of the Falling Star is the only mobility you ‘need’ with Raiment.
Fleet Footed makes a case for bounty runs… but it’s a little meh.
Items to look for
Speedfarming time! Below is a list of items we can equip with Raiment to fully maximize its potentials.
LEGENDARY ITEMS LIST
Using Blood Shards:
Since you already have the 6 piece, your goal is to find supporting legendaries.
SHARDS BECOME USELESS FOR RAIMENT FAST. Do bounties for:
- Ring of Royal Grandeur: Act I bounties, to fit other pieces if needed.
- Avarice: Act III bounties, for speedfarming.
There’s not even many “fillers” for Raiment! So little is of actual use to our build. Just dump shards to find rings you need, try your luck on weapons, or just fish for ancients!
Using Death’s Breath – Rare to legendary:
LISTEN UP, Daibo goes first. Yes, you heard me right; DAIBO GOES FIRST. Why? Flying Dragon is infinitely more important than Shenlong at this stage in the game. It improves our healing via LpH, and gives us the spirit regen to accommodate Shenlong.
ALSO, What happens if you get 1 Shenlong? Now what? You’re wasting double the shards to get an unruly effect you might not be able to manage!!!
I know a lot of people will hate that advice, but I’m not here to facilitate childish dreams of “attacking fast with 2 weapons” cliche fantasy. Upgrade your damn Daibo first.
Then spam upgrade Fists until you get the pair of Shenlong.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
AGAIN: Raiment is POOR AT SPEEDFARMING ‘generally’ so try and scrounge up a speedfarming build ASAP.
Other Monk Guides:
- Monk Leveling
- Harmony (Passive)
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.