Thinking of using Haedrig’s Gift this season? With our Fresh 70 Monk Guide, we will discuss how you can set up your Monk as you progress the seasonal journey chapters. You will have all your “Allies” out in no time with our recommended builds!

Season 14’s free set is Inna’s Mantra.

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Here’s our Monk Leveling Guide for reference.

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

One of the easiest and fastest way to gain power is by fixing the gear you currently have. This simple solution will help you as you level up even without possessing any of the free set. Removing and rerolling unneeded stats to something more useful will definitely make your leveling life easier.

DEX & VIT are the 2 main stats of Monk. Have them in all, if not most, of your gear even if they are just yellow items. Reroll off any useless stats and stick those 2 in!

2H Mace: is a Fresh 70 Monk’s weapon of choice. Life on Hit or Life per Spirit Spent will also give you a good amount of healing. Aside from Health Regen, DEX, and Vit, Socket will give you the flexibility to increase any one stat you need: Ruby for damage, Amethyst for Life per Hit, and Emerald for Crit Hit.

Helm: Dex and Vit are, of course, a must. If there’s a crappy stat in here, change it to Socket. You can opt to put in Purple for Life, Diamond for CDR, or even Topaz for cheaper Spirit cost.

Shoulders: Since Inna’s set doesn’t come with shoulders, you should be on the lookout for a really good piece. Crafted or picked up, make sure it had Dex, Vit and Res on it.

Body and Legs: Yes, you’ll be getting this as part of Haedrig’s gift but not until you complete Chapter 4, which means it can be a struggle to complete GR20 with some garbage chest and legs. Dex, Vit, and maximum Sockets you can roll in here will surely help you overcome this crutch. Stick in the highest Green gems you have for that added Dex, Diamonds for All Res.

Belt: This “tiny” gear packs the most punch when it comes to defense. Dex, Vit, Res, and Life are what you need.

Rings and Necklace: Once you start doing GRs, you will be getting those Legendary Gems that will greatly change your game play. Prepare for this by getting sockets into your accessories ASAP. But before you get those legendary gems, you can stick in some normal gems to it: Green for Dex, Diamonds for All Res.

SAVE YOUR BEST 1-HANDER. You may get a great 1h weapon, but nothing to use it with. Preemptively reduce this risk by crafting or keeping the best 1 hander you find.

Get your Templar and a pet out! They can really help you this early in the game. Templar for the free healing and resource gain; pet for collecting coins to level up crafters.

Customize Skill Bindings

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mouse wheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J (PC) in game to check.

*Will update this table once D3 releases the boss kill list.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Azmodan on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Belial at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Maghda at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Rakanoth Kill Araneae at L60 Act II bounty cache Keywarden Act IV at T4
Kill Zoltun Kulle Kill Ghom at L60 Act III bounty cache Kill Adria on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of Haedrig’s Gift 2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Belt
3rd set: Chest + Pants + Weapon

Season Journey Chapter 2: Getting the 2 piece

*This build was taken from our Monk Leveling Guide.
This also assumes that no legendary items were equipped.
If you have any on you, adjust the build accordingly. 

 Monk Fresh 70 No Set Build
Skill Rune
Crippling Wave Mangle
Wave of Light Explosive Light / Pillar of the Ancients
Mystic Ally Air Ally
Dashing Strike Way of the Falling Star / Blinding Speed
Sweeping Wind Inner Storm
Mantra of Healing (Open) Circular Breathing (Any)
Passives
Mythic Rhythm Chant of Resonance
Exalted Soul Seize the Initiative

HARD MODE to complete chapters 1 & 2. Only increase difficulty to Expert when a journey entry requires you to, in this case, complete a rift on Expert mode. Just revert back to Hard when you’re done with the rift.

Be on the lookout for gear with the stats recommended above. Keep those workable ones for rerolling until you find something better.

Season Journey Chapter 3: Getting the 4 piece

No changes: you simply get all mantras active. You can replace Mantra in your skill bar altogether, if you like. You can also use any other high impact Mantra Rune. All 4 Mantras will be active whether or not it’s in your bar.

S14 Monk Fresh 70 Inna’s 2pc Build
Skill Rune
Crippling Wave Mangle
Wave of Light Explosive Light Pillar of the Ancients
Mystic Ally Air Ally
Dashing Strike Way of the Falling Star / Blinding Speed
Sweeping Wind Inner Storm
Mantra of Healing (Open) Circular Breathing (Any)
Passives
Mythic Rhythm Chant of Resonance
Exalted Soul Seize the Initiative

While the first entry in Chapter 3 opens with completing a Rift on Master, and killing bosses on this difficulty, you are, however, free to lower difficulty when doing your bounty runs (Hard). No need to make it difficult on yourself while getting those valuable caches.

Complete on Master difficulty:

  • Nephalem Rift
  • Belial – Act II, City of Caldeum
  • Maghda – Act II, Road to Alcarnus

The rest of the entries are just interacting with the NPCs in town. You should be able to finish this chapter in no time. Press the next clicky for the final set of Haedrig’s gift!

Season Journey Chapter 4: Getting the 6 piece
S14 F70 Inna’s 4pc “Anti-Keywarden Special”
Skill Rune
Crippling Wave Mangle
Wave of Light Pillar of the Ancients
Mystic Ally Water (Enduring)
Dashing Strike Blinding Speed
Sweeping Wind Inner Storm
Mantra of Healing (Open) Time of Need
Passives
Mythic Rhythm Chant of Resonance
Sixth Sense Seize the Initiative

The above build is a slightly edited version of the previous ones, specifically designed to beat the Torment IV entries of this tier. Feel free to use the previous builds before that. Water Ally is a potent anti-elite tool. We dropped a lot of our “passive” spirit regen to allow better combat stats.

Upgrade a Rare to Legendary w/ Kanai’s Cube: upgrade a Daibo and pray you get Incense Torch of the Grand Temple. It’s the ultimate WoL weapon.

Recipes: These drops from bounty caches but if you’re still missing a few recipes, you can go buy a couple from Squirt the Peddle in Act II, Hidden Camp. Hellfire amulet recipe is value as you can get a free passive skill from this accessory.

Set Difficulty to Torment II: Kill Azmodan – Act III, The Core of Arreat

Set Difficulty to Torment IV: Ignore randoms! Dash towards Bosses!

  • Kill Adria – Act V, Ruins of Corvus
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

You need to unlock GR20 before you can complete this entry. Which means you have to do a couple of greater rifts to unlock this. The upside to this: LEGENDARY GEMS! You can start sticking them in your accessories to help you kill those elites and, of course, ticking off GR20 solo!

Monk GR 20: 4 piece Inna's Mantra
S14 Monk Fresh 70 Inna GR20 4pc Set Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Wall of Wind
Exploding Palm Shocking Grasp
Mystic Ally Enduring Ally (Open)
Sweeping Wind Inner Storm
Mantra of Salvation (Open) Agility (Any)
Passives
Mythic Rhythm Chant of Resonance
Unity Seize the Initiative

Feel free to adjust the Mantra and Mystic Ally to offensive options if you feel you have enough defense. Chant of Resonance is “padding” and can be removed by more experienced players.

FIX PARAGONS: Dex | Crit | All Res | LpH 

For your stat reference:

  • Offense: 265k
  • Toughness: 18M
  • Recovery: 1.9M
  • Main Stat: 6K
  • NO ‘special’ legendaries aside from Inna’s Mantra 4-pc Free Set.
  • NO Pylons taken.
  • NO Cubed powers used.
  • NO Gems – Legendary or otherwise.
  • NO Paragons!
  • Remaining Time: 1-3 minutes.
  • Cleared this a number of times with different rare items equipped.

THIS IS NOT EASY. I WILL NOT FAULT YOU IF YOU END UP FARMING 3 NEPHS, DO 3 LOW LEVEL GREATER RIFTS and EQUIP ANY 3 LEGENDARY GEMS. This may end be being the best way for MOST PEOPLE.

If you are experienced with adjusting your build, or with Monk in general – you may succeed in your first shot.

Gather small packs and destroy them with EPCyclone. This is your main strategy, and while it may sound simple, it comes with many caveats. Like you dying miserably in larger pulls. Don’t get too greedy – a steady stream of small clumps will get you there.

Elite’s are almost always NOT WORTH IT unless they come along with packs of small whites. This will, inadvertently, train you how to do high level GR’s, haha. Illusionists are an exception, and are a great victim for Inna EPAlways try to drag elites towards other whites.

Keep Sweeping Wind up by pressing it before it falls off, losing Inner Storm and having to reset is BAD. Only let it drop if you’re certain you won’t see mobs for a long stretch.

Abuse Mythic Rhythm – Whether it be to buff a Cyclone Strike to help you pop Palms, or applying a Stronger EP, DO IT! Against an RG without adds – a Mythic Rhythm buffed EP is the only thing that can make this possible.

THERE IS NO TRUE “GGEZ” BUILD FOR INNA 4 GR20.
I AM EXTREMELY CONSCIOUS OF THE LIMITATIONS AND BUILD ADJUSTMENTS.
I’ve done GR20 with the 4pc of EVERY SET IN THE GAME.
Inna’s is by FAR the most difficult.

Dash to Patreon and support TeamBRG!

Fresh 70 Monk: 6pc Free Set Build

Inna is an open set that increases our base power – meaning “any” setup will “work”. However, due to the POWER of Wave of Light these days, and how great it is to speedfarm with (or transition into Sunwuko), I will be suggesting for
an “Inna WoL” progression path which is AMAZING in the early/mid game.

Season 14 Fresh 70 Monk Inna 6 Set Build
Skill Rune
Crippling Wave Rising Tide (Tsunami)
Wave of Light Exploding Light
Cyclone Strike (Open) Implosion (Wall of Wind)
Dashing Strike Falling Star / Blinding Speed
Mantra of Salvation Agility
Mystic Ally Fire Ally (All in effect)
Passives
Chant of Resonance (Open) Exalted Soul (Open)
Seize the Initiative Sixth Sense (Harmony)

Before proceeding there is something you must understand: Inna’s is known as one of the toughest sets (defensively). So why do you feel like paper? Inna’s Set improves your stats greatly in a PERCENT BASED manner. So early on it’s gonna feel bad but scale up quickly. To give you a great metaphor – “You can’t polish a turd”.**Like all Monk builds, the passives are very flexible as you progress.

So, now what!?

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems and being mindful of the good items you need to find.

A quick review before proceeding…

Some important reminders about your new Inna’s Mantra free set.

Non-set pieces: Review

Skill% (Wave of Light%) is found on boots. EZ 15% boost.

Fire% is found on Bracers and Amulets. We will be using Fire for 99.9% of our farming and tryharding so this one’s a “2 reroll 40% boost”.

Belts have a huge defensive potential – Fix your Inna’s Favor to get as close to DEX VIT RES LIFE% as you can.

A little bit of Self-healing would be nice. Life per Spirit Spent and Life per Hit are the only reliable sources of this. I would consider trying to roll one (or two!?) of these on your WEAPON for now.

Rings and Necklace with sockets! Since we’re rushing to get our legendary gems next, these become imperative. CRIT stats are a welcome bonus.

RUSH TO FLAWLESS ROYAL GEMS – this early on you may want Diamond on body slots for +ALLRES. Diamond on helm for CDR, and Emerald on Weapon for CHD. In time you may consider Emerald on body for more DEX -> more damage.

Harmony! Be on the look out for items with Res as secondary stats. Let’s maximize this passive. You will be using this as you go up to torment ladder.
See our guide on Harmony.

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now.

Gaining Power!

The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.

Legendary Gems

Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.

Click on the tabs to see Inna’s “Big 3” gems, and “others”.

Inna's 6 Fresh 70: GemsOther gems?

Bane of the Powerful is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. Keep it at 25 if you like, and replace it whenever you wanna experiment.

Moratorium or an early Esoteric Alteration will shore up your poor defenses at this stage. I think Moratorium has a bigger impact early on, so I would go with that – then just use it for augments at L50~.

Bane of the Trapped: Is a lot better when you get Pinto’s Pride, but I suppose you can start on it even without Pinto. You can even go double defensive gems early on.

Any other gems worth it? 

Bane of the Stricken: Becomes mandatory in the late game. If you have nothing else to put points on, dump them into Stricken.

Esoteric Alteration: “The” lategame defensive gem.

Boon of the Hoarder: Will make “farming” easier.
(See: Speedfarming GeneralMonk SpeedfarmingMonk Fastest Speedfarming)

The legendary gems mentioned above are what I think will work well with your free set. Get all these gems to level 25 as soon as you can. GR Level 34 is enough to get them to 25!

Playing the Build & Adjustments

Here is a short discussion on how to play Inna’s Mantra set. All possible Skills, Runes, Passives and Legendary Items are considered and explained they affect one another and, of course, the bonuses you get.

Here we discuss Playstyle Notes and Build Adjustments. Like I mentioned earlier there are a metric ton of usable Monk passives, so be aware of the evolutions.

Note: YOU CAN REMOVE MYSTIC ALLY FROM YOUR SKILL BAR to experiment with other skills. The only downside is you cannot activate it (usually to gain Spirit).

Inna's 6 BasicsOffense & ResourceDefense & HealingSpeed & Mobility

In terms of Inna-WoL, there really isn’t any advice I can give you – it’s a super basic bare bones setup! The basic build essentially stacks as much passive spirit regen as we safely can, and spending it with WoL. Just keep this in mind, “Spirit = Farm speed”.

I recommended Crippling Wave-Breaking Wave simply because it returns the most spirit. The same with the passives. Save your Mystic Ally activation to regain spirit.

Get used to using Dashing Strike as a mobility tool.

There’s really not much to say, but there is a super satisfying simplicity to this build that just “works well”. You’ll see what I mean.

More offense or Spirit needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Our base build packs a lot of passive Spirit regen – scale it back depending on how “wasteful” you are, and when you get items to help you manage Spirit. 

Seize the Initiative helps with BOTH offense and spirit (which is why I recommend it in the base build). Faster ASPD on generators and faster WoLing. Seize is one of the best Monk passives out there!

Since mantras are very flexible, Mantra of Conviction (various runes) helps out with offense and even has defensive rune selections.

Unity IS is a brainless +20% given it affects our mystic allies. This is by far the easiest “slot in and forget” dps increase.

Momentum a notable option for speedier content.

Mythic Rhythm is an option VERY EARLY ON… It becomes impractical to proc as your build progresses. It’s worth keeping in mind as the boost is rather huge.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Like I’ve said earlier, Inna’s Mantra is an extremely tough set BUT it relies PURELY on your base stats. So if your base stats are crap, well… you’re crap.

Changing up Crippling Wave rune to Tsunami really helps out tougher GR clears.

Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.

Epiphany-Desert Shroud will fit nicely into our build “some day”. It gives spirit as well, and usually replaces spirit generating skills altogether.

Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entire game. Use Sixth Sense early if you need defense NOW. But make sure you eventually abuse and maximize Harmony when you can.

“DEEZ MANTRAS” Each mantra has its strengths and weaknesses, and each can shine at certain points of your progression and build maturity. But if I were to give you a one size fits all mantra – Mantra of Salvation-Agility.

Oddly, Mantra of Conviction is a great hybrid aura. It has great defensive options.

Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by many levels.

More mobility needed?

Dashing Strike-Way of the Falling Star it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.

Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!

Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (EpiphanyMystic Ally).

There are a FEW other miiiiildly viable options for speed, but, I cannot in good faith recommend any more speedy passives this early on. Click the links below to learn more.(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

Like I mentioned, I will be focusing on an Inna WoL variant since it best facilitates “day 1 speedfarming”. While I love Inna EP and Pet builds, it just ain’t happenin these days.

REAPER’S WRAPS! If you want Spirit, you’ll want this! Get the plans from T1 Malthael.

LEGENDARY ITEMS LIST

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you already have the 6 piece, your goal is to find supporting legendaries.

The Crudest Boots – the FIRST thing you should spend your shards on! Having all 10 girls out makes life extremely easy. It literally doubles the already doubled bonuses you have from ALL runed Mystic Allies… Regeneration, Damage, Spirit, Life%… you get the point.

YOU CAN CHEESE THIS PROCESS: Level up a lowbie Monk to Level 8 ONLY. Spending Blood Shards on boots with a Level 8 Monk can only yield 2 legendaries: Crudest Boots and Riviera Dancers. It’s a crappy low level legendary – but that doesn’t matter if you cube it.

After spending on boots, bracer is the next best thing. Pinto’s Pride is what we’re after, but there are also some things here like Nemesis. Also a good filler defensive in Spirit Guards. I guess Bindings of the Lesser Gods?

Helm for Tzo Krin’s Gaze is a godlike improvement but will definitely strain your set bonus. Remember it SHOULD NOT BE CUBED, as you want the “hidden blue stat” of WoL%.

Shoulders for Lefebvre’s Soliloquy – 50% damage reduction for a single item is amazing value. Since Inna has no shoulder slot – why not?

Chest for Cindercoat is always a welcome boost to ease up on spirit usage. While it may not always be in your final build depending on rolls – it’s a great cube option.

Ring of Royal Grandeur is going to be a must soon enough. Speaking of RoRG

A Friendly reminder regarding bounty rings:
Ring of Royal Grandeur: Act I bounties.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

Upgrading Daibo for Incense Torch of the Grand Temple is the jackpot here. Meanwhile, there are many many useful Daibos to use as a filler. Incense is such a huge power spike that you should try to get this ASAP.

Upgrading Fists for Kyoshiro’s Blade (yes, it’s a fist) to yet again beef up WoL. Along the way you may get Vengeful Wind which is useful for Sunwuko. There are other fillers here such as Crystal Fist.

In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for. Paired with Dashing Strike, this weapon makes for a great cube item for SPEED.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Reaper’s WrapsThis will definitely help you with your resource generation. Get the plan from Malthael (beat him in at least T1).

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Obsidian Ring of the Zodiac: increases Cooldown Reduction of one of your skills!

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Like us on Facebook for more gaming updates!
Watch our vids on Youtube!

Help TeamBRG out! Go to Patreon to know more!

23 COMMENTS

  1. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?

  2. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  3. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it: http://imgur.com/a/op0bY

  6. Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.

    Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.

    Thanks!

    • Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:

      MS > DEX > Spirit optional > VIT
      CDR > CHC > CHD > AS
      ALLRES > Life > Armor > Regen
      AD > LPF > RCR > GF

LEAVE A REPLY

Please enter your comment!
Please enter your name here