Here we are again! If you’re a Fresh L70 Monk and wondering where to go – look no further. Seriously. Here, we teach you what to do step by step until you reach your free seasonal 6 piece set.
I DIDN’T PLAY MONK LAST SEASON SO I DIDN’T REALLY PAY ATTENTION TO THE SWK CHANGES! UPDATED TO REFLECT VENGEFUL WIND and NO STACK USAGE.
The Monk free set for season 13 is Monkey King’s Garb (Sunwuko).
Click below to reveal the instructions you need for each step:
|S13 Fresh 70 Sunwuko Set Build|
|Wave of Lightning||Explosive Light|
|Sweeping Wind||Inner Storm|
|Dashing Strike||Blinding Speed / Falling Star|
|Mystic Ally||Air Ally|
|Mantra of Salvation (Healing)||Agility (Circular Breathing)|
|Beacon of Ytar (Sixth Sense)||Resolve|
|Seize the Initiative||Mythic Rhythm (Chant of Resonance)|
Monk has some very efficient skills and passives to adjust offense and defense. This will be discussed in length in the build adjustment tab below.
I will mainly focus on progressing towards a Wave of Light-centric build.
Why? IMO it’s superior in terms of early speed farming, which is our next milestone.
If you’re curious, here’s a summary of items for each of Sunwuko’s modified skills:
|ALL TYPES||Kyoshiro’s Soul||–||–||–|
|Wave of Light||Incense Torch||Kyoshiro’s Blade||Pinto’s Pride||Tzo Krin’s Gaze|
|Lashing Tail Kick||Gyana Na Kashu||Scarbringer||Rivera Dancers|
|Tempest Rush lel||Balance||Mantle of Channeling||Hexing Pants||Cesar’s Memento|
So, now what!?
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
A quick review before proceeding…
Some things to keep in mind about your Sunwuko Set. Read on.
The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.
Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.
Click on the tabs to see Sunwuko’s “Big 3” gems, and “others”.
Bane of the Powerful: is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. It has a place in your set for a very long time, and potentially forever.
Bane of the Trapped: seems very difficult to trigger right now, but will be brainless once you loot your Pinto’s Pride. Nevertheless the L25 bonus allows you to trigger the gem when you’re in their face.
“I NEED A DEFENSIVE GEM!” If I were to level up a temporary defensive gem, it would most likely be Molten Wildebeest’s Gizzard. If you have great self-healing, Moratorium makes a case. Either way I wouldn’t mind leveling one of these up to 50, then use it for augments after.
Zei’s Stone of Vengeance is a great gem for the set but only until we get Tzo Krin’s Gaze. It is the single most powerful gem in terms of damage boosting (if range is maxed). And even provides us with a stun to help out in defense. It’s a great gem.
Any other gems worth it?
Bane of the Stricken: Sunwuko is piss poor at killing rift guardians. This will alleviate that. You won’t feel this until GR70+, at least. This WILL be in your 3 gems when you reach the upper reaches of progression. But that’s a distant land from where you stand now.
Esoteric Alteration:– Is a viable late-game gem, allowing you to survive
The legendary gems mentioned above are what I think will work well with your free set.
The legendary gems listed above will get you to power up asap! Aside from these, I don’t think there are other gems that will work well with Monkey King’s.
Get all these gems to level 25 as soon as you can. Besides level 34 is enough to get them to 25!
Playing the Build & Adjustments
We will be tackling here the basic gameplay for Monkey King’s Garb set. We will also note the skills/runes/passives that can work with the set together with the necessary legendary items needed to get your set to higher GR levels!
Here we discuss Playstyle Notes and Build Adjustments.
There’s honestly not much change.
Sunwuko plays exactly like our leveling and no-set 70 build.
The playstyle is obvious. Gain a bunch of spirit, dump it all with Wave of Light.
Sweeping Wind is the core of your build. It provides you with defense, a random taunt (of questionable effectivity), spirit regen and empowers Wave of Light. Needless to say, having it up at all times is IMPORTANT.
Scoring a Crit has a chance to increase the stack, hitting an enemy retains its duration. The rest of the build isn’t very complicated. Use Dashing Strike liberally, and press Air Ally when you’re low.
With Kyoshiro’s Soul, this becomes a lot simpler.
Offense is usually categorized as Damage or, indirectly, Resource Gain.
Sunwuko requires a massive influx of spirit! The build revolves around generating a ton of spirit and reducing our spirit costs! ALWAYS BE AWARE certain combination of rerolls and items will make you feel like you’ve “gone overboard” with spirit, and you can cut back a bit in place of more damage and defense.
Epiphany – Insight (Desert Shroud): The baseline skill of Epiphany gives us a large spirit influx. This REPLACES OUR BASIC ATTACK once we get a few key items which will help us manage our spirit better. Once the build comes together you’ll see that spirit generators are simply not needed any more! (Once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea).
Mystic Ally-Air Ally, Exalted Soul, and Chant of Resonance are 3/4 of the Monk’s passive spirit regen skills and passives. The only other one is Mantra of Healing-Circular Breathing. We don’t use that any more since the loss of a “better” mantra is too big.
Guardian’s Path with a 2-handed weapon gives a spirit generation bonus – THIS IS A TRAP. It’s a terrible passive for generation! The dual wield version, however, is amazing.
— OFFENSE —
Unity is a basic DPS increase. Right now it gives us 15% (5 from yourself, 5 from your follower, 5 from your Mystic Ally! No joke!). With Crudest Boots, this passive maxes out to 20%. (Yeah, so much for “Unity” eh? It can be maxed alone lol).
Seize the Initiative is actually a great DPS increase. IT COMES AT A HUGE COST, LITERALLY. Spending 30% more spirit, since we attack that much faster! It’s unlikely you’ll be using this until later on in the game when you’re more progressed.
Defense comes in the form of self-healing and damage reduction / mitigation.
Self-healing for Monk is hard to come by. Life per Spirit Spent and Life per Hit are the best sources for the early game. Life per Spirit Spent comes in weapons and Spirit Stones. Life per Hit is best on weapons (but it appears in many other places, too). Don’t get too greedy with damage this early, I would even be happy using a 2H with LPFS and LPH on it.
Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.
Epiphany-Desert Shroud fits nicely into our build REPLACING OUR BASIC ATTACK ONCE WE HAVE BETTER SPIRIT MANAGEMENT ITEMS. It gives a large passive spirit regen, and a much needed defensive boost. (once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea)
On Mantras and Men: Of all the defensive mantra choices, only three really shine:
- Mantra of Healing – Time of Need: It’s hard to explain but this one is best very early on, and again once you’re very high up.
- Mantra of Salvation-Agility: Is a great general purpose defensive mantra.
- Mantra of Salvation-Perseverance: Gives the most STABLE increase, but only when your resists reach absurd levels via Harmony.
Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entirety of the game. Use Sixth Sense early if you need defense NOW.
Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by 6 levels.
Dashing Strike-Way of the Falling Star – it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.
Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!
Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (Epiphany, Mystic Ally).
There are a FEW other miiiiildly viable options for speed, but since Sunwuko doesn’t do well without supporting items, I cannot, in good faith, recommend any more speedy passives this early on. Click the links below to learn more.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)
Items to look for
This is the reason why we need to speedfarm! Be on the look out for the items listed below with the best possible stats!
LEGENDARY ITEMS LIST
Sunwuko revolves around FOUR KEY ITEMS, which are all MASSIVE.
It’s difficult to tell you which is more important than which – So here’s the
“Four Heavenly Kings” in rough importance ranking:
Kyoshiro’s Soul > Tzo Krin’s Gaze = Cindercoat = Pinto’s Pride
Belt: snagging Kyoshiro’s Soul gives us a HUGE quality of life increase. It keeps Sweeping Wind up “forever”. This belt is arguably the most important since it just MAKES LIFE EASIER. No more worrying about Sweeping Wind! If you got this far, you know how important this is.
Head: gives the spirit stone Tzo Krin’s Gaze. This notoriously difficult to reroll/perfect item gives you an extreme jump in raw power. The fact that it makes your WoL ranged gives you an added layer of safety! Don’t be fooled by its orange only text – Tzo Krin’s Gaze rolls with a blue stat of +150% WoL power! Do not cube this (requires RoRG).
Chest: Cindercoat gives 30% Resource cost reduction on fire skills. There’s a trick to obtaining a “cube worthy” Cindercoat – spend shards on a newly made L34 Monk! This is technically not needed in very specific iterations of the final build, you can get rid of this with enough RCR and Spirit Regen… But 9 times out of 10 you’re gonna be using this early on.
Bracers: yield Pinto’s Pride. It’s arguably the worst of the four kings on the surface. The slow it procs is worth millions upon millions of toughness from saved damage. It also triggers Bane of the Trapped which puts this guy to roughly a 200+% DPS increase.
After this, there’s only one other important legendary…
A Friendly reminder regarding bounty rings:
In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for.
Once you’re REALLY progressed and defense becomes a real issue,
the setup would be Dual Fists equipped and Incense Torch cubed.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
Other Monk Guides:
- Monk Leveling
- Harmony (Passive)
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.
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