Thinking of using Haedrig’s Gift this season? With our Fresh 70 Monk Guide, we will discuss how you can set up your Monk as you progress the seasonal journey chapters. You will have all your “Allies” out in no time with our recommended builds!
Season 14’s free set is Inna’s Mantra.
Click below to reveal the instructions you need for each step:
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Inna is an open set that increases our base power – meaning “any” setup will “work”. However, due to the POWER of Wave of Light these days, and how great it is to speedfarm with (or transition into Sunwuko), I will be suggesting for
an “Inna WoL” progression path which is AMAZING in the early/mid game.
|Season 14 Fresh 70 Monk Inna 6 Set Build|
|Crippling Wave||Rising Tide (Tsunami)|
|Wave of Light||Exploding Light|
|Cyclone Strike (Open)||Implosion (Wall of Wind)|
|Dashing Strike||Falling Star / Blinding Speed|
|Mantra of Salvation||Agility|
|Mystic Ally||Fire Ally (All in effect)|
|Chant of Resonance (Open)||Exalted Soul (Open)|
|Seize the Initiative||Sixth Sense (Harmony)|
Before proceeding there is something you must understand: Inna’s is known as one of the toughest sets (defensively). So why do you feel like paper? Inna’s Set improves your stats greatly in a PERCENT BASED manner. So early on it’s gonna feel bad but scale up quickly. To give you a great metaphor – “You can’t polish a turd”.**Like all Monk builds, the passives are very flexible as you progress.
So, now what!?
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems and being mindful of the good items you need to find.
A quick review before proceeding…
Some important reminders about your new Inna’s Mantra free set.
The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.
Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.
Click on the tabs to see Inna’s “Big 3” gems, and “others”.
Bane of the Powerful is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. Keep it at 25 if you like, and replace it whenever you wanna experiment.
Moratorium or an early Esoteric Alteration will shore up your poor defenses at this stage. I think Moratorium has a bigger impact early on, so I would go with that – then just use it for augments at L50~.
Any other gems worth it?
Esoteric Alteration: “The” lategame defensive gem.
The legendary gems mentioned above are what I think will work well with your free set. Get all these gems to level 25 as soon as you can. GR Level 34 is enough to get them to 25!
Playing the Build & Adjustments
Here is a short discussion on how to play Inna’s Mantra set. All possible Skills, Runes, Passives and Legendary Items are considered and explained they affect one another and, of course, the bonuses you get.
Here we discuss Playstyle Notes and Build Adjustments. Like I mentioned earlier there are a metric ton of usable Monk passives, so be aware of the evolutions.
Note: YOU CAN REMOVE MYSTIC ALLY FROM YOUR SKILL BAR to experiment with other skills. The only downside is you cannot activate it (usually to gain Spirit).
In terms of Inna-WoL, there really isn’t any advice I can give you – it’s a super basic bare bones setup! The basic build essentially stacks as much passive spirit regen as we safely can, and spending it with WoL. Just keep this in mind, “Spirit = Farm speed”.
Get used to using Dashing Strike as a mobility tool.
There’s really not much to say, but there is a super satisfying simplicity to this build that just “works well”. You’ll see what I mean.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Our base build packs a lot of passive Spirit regen – scale it back depending on how “wasteful” you are, and when you get items to help you manage Spirit.
Since mantras are very flexible, Mantra of Conviction (various runes) helps out with offense and even has defensive rune selections.
Unity IS is a brainless +20% given it affects our mystic allies. This is by far the easiest “slot in and forget” dps increase.
Momentum a notable option for speedier content.
Mythic Rhythm is an option VERY EARLY ON… It becomes impractical to proc as your build progresses. It’s worth keeping in mind as the boost is rather huge.
Defense comes in the form of self-healing and damage reduction / mitigation.
Like I’ve said earlier, Inna’s Mantra is an extremely tough set BUT it relies PURELY on your base stats. So if your base stats are crap, well… you’re crap.
Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.
Epiphany-Desert Shroud will fit nicely into our build “some day”. It gives spirit as well, and usually replaces spirit generating skills altogether.
Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entire game. Use Sixth Sense early if you need defense NOW. But make sure you eventually abuse and maximize Harmony when you can.
“DEEZ MANTRAS” Each mantra has its strengths and weaknesses, and each can shine at certain points of your progression and build maturity. But if I were to give you a one size fits all mantra – Mantra of Salvation-Agility.
Oddly, Mantra of Conviction is a great hybrid aura. It has great defensive options.
Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by many levels.
Dashing Strike-Way of the Falling Star it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.
Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!
Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (Epiphany, Mystic Ally).
There are a FEW other miiiiildly viable options for speed, but, I cannot in good faith recommend any more speedy passives this early on. Click the links below to learn more.(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)
Items to look for
Like I mentioned, I will be focusing on an Inna WoL variant since it best facilitates “day 1 speedfarming”. While I love Inna EP and Pet builds, it just ain’t happenin these days.
REAPER’S WRAPS! If you want Spirit, you’ll want this! Get the plans from T1 Malthael.
LEGENDARY ITEMS LIST
Since you already have the 6 piece, your goal is to find supporting legendaries.
The Crudest Boots – the FIRST thing you should spend your shards on! Having all 10 girls out makes life extremely easy. It literally doubles the already doubled bonuses you have from ALL runed Mystic Allies… Regeneration, Damage, Spirit, Life%… you get the point.
YOU CAN CHEESE THIS PROCESS: Level up a lowbie Monk to Level 8 ONLY. Spending Blood Shards on boots with a Level 8 Monk can only yield 2 legendaries: Crudest Boots and Riviera Dancers. It’s a crappy low level legendary – but that doesn’t matter if you cube it.
After spending on boots, bracer is the next best thing. Pinto’s Pride is what we’re after, but there are also some things here like Nemesis. Also a good filler defensive in Spirit Guards. I guess Bindings of the Lesser Gods?
Helm for Tzo Krin’s Gaze is a godlike improvement but will definitely strain your set bonus. Remember it SHOULD NOT BE CUBED, as you want the “hidden blue stat” of WoL%.
Shoulders for Lefebvre’s Soliloquy – 50% damage reduction for a single item is amazing value. Since Inna has no shoulder slot – why not?
Chest for Cindercoat is always a welcome boost to ease up on spirit usage. While it may not always be in your final build depending on rolls – it’s a great cube option.
Upgrading Daibo for Incense Torch of the Grand Temple is the jackpot here. Meanwhile, there are many many useful Daibos to use as a filler. Incense is such a huge power spike that you should try to get this ASAP.
Upgrading Fists for Kyoshiro’s Blade (yes, it’s a fist) to yet again beef up WoL. Along the way you may get Vengeful Wind which is useful for Sunwuko. There are other fillers here such as Crystal Fist.
Reaper’s Wraps: This will definitely help you with your resource generation. Get the plan from Malthael (beat him in at least T1).
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Obsidian Ring of the Zodiac: increases Cooldown Reduction of one of your skills!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
Other Monk Guides:
- Monk Leveling
- Harmony (Passive)
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.
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