Here we are again! If you’re a Fresh L70 Monk and wondering where to go – look no further. Seriously. Here, we teach you what to do step by step until you reach your free seasonal 6 piece set.
The Monk free set for season 21 is Monkey King’s Garb (Sunwuko).
Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Crafting Reaper’s Wraps is a HUGE QOL increase for WoL builds early on. The plans drop from any Torment Malthael! Little effort -> large gains.
Captain Crimson’s set and Aughild’s set – are other options that are essentially non-RNG power ups that you may find useful as you go along. Keep these in mind!
Fresh 70 Monk: Getting the Free Set!
Click below to reveal the instructions you need for each step:
Fresh 70 Monk: Sunwuko 6pc Free Set Build
|S21 Fresh 70 Sunwuko Set Build|
|Crippling Wave||Concussion / Rising Tide|
|Wave of Light||Explosive Light|
|Sweeping Wind||Inner Storm|
|Dashing Strike||Blinding Speed / Falling Star|
|Mystic Ally||Air Ally|
|Mantra of Salvation (Healing)||Agility (Circular Breathing)|
|Beacon of Ytar (Sixth Sense)||Resolve (Chant of Resonance)|
|Seize the Initiative||Mythic Rhythm (Chant of Resonance)|
It’s funny how our build somehow remains the same… haha. This version, however, tries to stack as much defense as we can
I will mainly focus on progressing towards a Wave of Light–centric build.
Why? IMO it’s superior in terms of early speed farming, which is our next milestone.
Regardless of what path you go to eventually, crafting a Reaper’s Wraps NOW (Recipe from any Torment Malthael) is a MEGA boost to your power, allowing you to spam WoL much more. Same goes for Captain Crimsons set or Aughilds set, which can help you out as fillers as you progress.
So, now what!?
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
A quick review before proceeding…
Some things to keep in mind about your Sunwuko Set. Read on.
The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.
Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.
Click on the tabs to see Sunwuko’s “Big 3” gems, and “others”.
Bane of the Powerful: is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. It has a place in your set for a very long time and potentially forever.
If I were to level up a temporary defensive gem, it would most likely be Molten Wildebeest’s Gizzard. If you have great self-healing, Moratorium makes a case. Personally, I would level up both to 25 to boost up my defense for now, then use them for augments later.
Bane of the Trapped: seems very difficult to trigger right now, but will be brainless once you loot your Pinto’s Pride. Nevertheless, the L25 bonus allows you to trigger the gem when you’re in their face.
You will often be shuffling a combination of these three, Stricken and Hoarder. Check the next tab for info on those.
Any other gems worth it?
Bane of the Stricken: Sunwuko is relatively poor at killing rift guardians. Stricken alleviates this. This is obviously more useful a little later on in the game.
Esoteric Alteration: Is the defensive late-game gem of choice.
Boon of the Hoarder: Will make farming easier.
(See: Speedfarming General, Monk Speedfarming, Monk Fastest Speedfarming)
The above gems are generally what you’ll be using 99% of the time. There’s really nothing else Sunwuko would want unless you’re going for something very specific. Get all these gems to level 25 as soon as you can!
Playing the Build & Adjustments
We will be tackling here the basic gameplay for Monkey King’s Garb set. We will also note the skills/runes/passives that can work with the set together with the necessary legendary items needed to get your set to higher GR levels!
Here we discuss Playstyle Notes and Build Adjustments.
There’s honestly not much change.
Sunwuko plays exactly like our leveling and no-set 70 build.
The playstyle is obvious. Gain a bunch of spirit, dump it all with Wave of Light.
Sweeping Wind is the core of your build. It provides you with defense, a random taunt (of questionable effectivity), spirit regen and empowers Wave of Light. Needless to say, having it up at all times is IMPORTANT.
Scoring a Crit has a chance to increase the stack, hitting an enemy retains its duration. The rest of the build isn’t very complicated. Use Dashing Strike liberally, and press Air Ally when you’re low.
With Kyoshiro’s Soul, this becomes a lot simpler.
More offense or Spirit needed?
Offense is usually categorized as Damage or, indirectly, Resource Gain.
Sunwuko requires a massive influx of Spirit! The build revolves around generating a ton of Spirit and reducing our Spirit costs! ALWAYS BE AWARE certain combination of rerolls and items will make you feel like you’ve “gone overboard” with Spirit, and you can cut back a bit in place of more damage and defense.
Epiphany – Insight (Desert Shroud): The baseline skill of Epiphany gives us a large Spirit influx. This REPLACES OUR BASIC ATTACK once we get a few key items which will help us manage our Spirit better. Once the build comes together, you’ll see that Spirit generators are simply not needed any more! (Once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea).
Mystic Ally-Air Ally, Exalted Soul, and Chant of Resonance are 3/4 of the Monk’s passive Spirit regen skills and passives. The only other one is Mantra of Healing-Circular Breathing. We don’t use that any more since the loss of a “better” mantra is too big.
Guardian’s Path with a 2-handed weapon gives a Spirit generation bonus – THIS IS A TRAP. It’s a terrible passive for generation! The dual wield version, however, is amazing.
— OFFENSE —
Mantra of Conviction-Overawe is the go-to offensive mantra. It’s simple, brainless, passive, and we can even abuse the active half with Chant of Resonance.
Unity is a basic DPS increase. Right now it gives us 15% (5 from yourself, 5 from your follower, 5 from your Mystic Ally! No joke!). With Crudest Boots, this passive maxes out to 20%. (Yeah, so much for “Unity” eh? It can be maxed alone, lol).
Seize the Initiative is actually a great DPS increase. IT COMES AT A HUGE COST, LITERALLY. Spending 30% more Spirit, since we attack that much faster! It’s unlikely you’ll be using this until later on in the game when you’re more progressed.
More defense needed?
Defense comes in the form of self-healing and damage reduction / mitigation.
Self-healing for Monk is hard to come by. Life per Spirit Spent and Life per Hit are the best sources for the early game. Life per Spirit Spent comes in weapons and Spirit Stones. Life per Hit is best on weapons (but it appears in many other places, too). Don’t get too greedy with damage this early, I would even be happy using a 2H with LPFS and LPH on it.
Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.
Epiphany-Desert Shroud fits nicely into our build REPLACING OUR BASIC ATTACK ONCE WE HAVE BETTER SPIRIT MANAGEMENT ITEMS. It gives a large passive Spirit regen, and a much needed defensive boost. (once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea)
On Mantras and Men: Of all the defensive mantra choices, only three really shine:
- Mantra of Healing – Time of Need: It’s hard to explain but this one is best very early on, and again once you’re very high up.
- Mantra of Salvation-Agility: Is a great general purpose defensive mantra.
- Mantra of Salvation-Perseverance: Gives the most STABLE increase, but only when your resists reach absurd levels via Harmony.
Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entirety of the game. Use Sixth Sense early if you need defense NOW.
Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by 6 levels.
More mobility needed?
Dashing Strike-Way of the Falling Star – it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.
Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!
Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (Epiphany, Mystic Ally).
There are a FEW other miiiiildly viable options for speed, but since Sunwuko doesn’t do well without supporting items, I cannot, in good faith, recommend any more speedy passives this early on. Click the links below to learn more.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)
Items to look for
This is the reason why we need to speedfarm! Be on the look out for the items listed below with the best possible stats!
Again, gonna remind you of good crafted fillers such as Reapers Wraps for resource, Captain Crimsons and Aughilds sets for general purpose power ups which are non-RNG.
Using Blood Shards:
Sunwuko revolves around FOUR KEY ITEMS, which are all MASSIVE.
It’s difficult to tell you which is more important than which – So here’s the
“Four Heavenly Kings” in rough importance ranking:
Kyoshiro’s Soul > Tzo Krin’s Gaze > Cindercoat > Pinto’s Pride
Belt: snagging Kyoshiro’s Soul gives us a HUGE quality of life increase. It keeps Sweeping Wind up “forever”. This belt is arguably the most important since it just MAKES LIFE EASIER. No more worrying about Sweeping Wind! If you got this far, you know how important this is.
Head: gives the spirit stone Tzo Krin’s Gaze. This notoriously difficult to reroll/perfect item gives you an extreme jump in raw power. The fact that it makes your WoL ranged gives you an added layer of safety! Don’t be fooled by its orange only text – Tzo Krin’s Gaze rolls with a blue stat of +150% WoL power! Do not cube this (requires RoRG).
Chest: Cindercoat gives 30% Resource cost reduction on fire skills. This is technically not needed in very specific iterations of the final build, you can get rid of this with enough RCR and Spirit Regen… But 9 times out of 10 you’re gonna be using this EARLY ON. There’s a trick to obtaining a “cube worthy” Cindercoat – spend shards on a newly made L34 Monk!
Bracers: yield Pinto’s Pride. It’s arguably the worst of the four kings on the surface. The slow it procs is worth millions upon millions of toughness from saved damage. It also triggers Bane of the Trapped.
After this, there’s only one other important legendary…
Boots: Crudest Boots: Doubles Mystic Ally, which doubles our spirit regen from Air Ally (and even doubles the spirit gained from pressing it). It’s a nice addition to our total build.
A Friendly reminder regarding bounty rings: Ring of Royal Grandeur: Act I bounties. Avarice Band: Act III bounties, for speedfarming.
Using Death’s Breath – Rare to legendary:
This one’s a no brainer. Incense Torch of the Grand Temple from Daibo is the first legendary you’re gonna be after. Reduces WoL cost by HALF! It also rolls with a blue stat of +30% WoL damage!
Next are Fist Weapons. Kyoshiro’s Blade and Vengeful Wind are the the pair you’re looking for. As you noticed – BOTH buff our build quite nicely.
The “final” setup is Incense Cubed, while double wielding
Kyoshiro’s Blade and Vengeful Wind.
In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for.
The Classics: Good for any type of newer character and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Accessory Sets: Focus–Restraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.
Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.
Bridging to the End-game
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
It’s highly likely you’ll transition into a PURE speedfarming build. If so, check out:
Monk Best Speedfarming Builds
Other Monk Guides:
- Monk Leveling
- Harmony (Passive)
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.
Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game
i cant find anymore the section where we clicked to know what best items to gamble with blood shards
also missing “the part where you say best build 2 piece uliana, 4pc uliana” i know u suggest LoD but when we dont have it yet?
No getting of Ulliana – skipping it completely for LoD centric build!
A bug caused it to be hidden! FIXED!
hello, this is my first season and this helped greatly. It took me the three day weekend, but I made like paragon 50 and have the full set. I see the paragon recommendation in the comments. thanks again.
So how do you get all mantras active from the raiment of thunder 2 piece bonus? What am i missing here.
All Mantras active is part of the Inna 4pc set bonus – what line in the guide gave the confusion wherein it comes from Raiment 2?
You say lvl 31 monk for Cindercoat shard-gambling for D3Planner says it’s lvl 34, which one of you is right? 🙂
its 34 now :)will edit this
Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.
Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.
Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:
MS > DEX > Spirit optional > VIT
CDR > CHC > CHD > AS
ALLRES > Life > Armor > Regen
AD > LPF > RCR > GF
This guide has been a huge help for me as a new player. Got my free set and the increase in power is real.
Glad it helped!!!!
Great guide as usual, but missing reroll priorities for items.
Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
Here you have the setup I used for it: http://imgur.com/a/op0bY
Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead
The rune effects sometimes trump epiphany desert shroud in the early game (i value consistency) however you are right that it IS a valid evolution for the “open slot”
Active effects. When you activate your Mantra with Inna’s, ALL mantra actives go off.
In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.
Hi Dave! what particular guide did you see it in? as per our Monk fresh 70, it says set difficulty to T2: beat Ghom. 🙂
you missed out the skills table for after GR20. fresh 70 6pcs build
Haha, damn. Posting this now.
Is there a good R6 grooup grift build? Was running with a Wiz & WD and they do a lot more damage than I seem able to do.
Kanai Cube bonuses breakdown?
Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.
I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
No doubts about Diggers and RoRG, bis.
When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.
Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.
I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!
For your Inna’s 4 set clear GR20 build I think there is an error.
You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?
Thanks for pointing this out! It used to be Way of Hundred-Assimilation. Both are viable actually but Crippling is more stable. Fixing it!