Here we are again! If you’re a Fresh L70 Monk and wondering where to go – look no further. Seriously. Here, we teach you what to do step by step until you reach your free seasonal 6 piece set.

The Monk free set for season 21 is Monkey King’s Garb (Sunwuko).

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

S21 Trials of Tempests and YOU

This season, all characters will periodically (90s) spawn a damaging elemental effect – taking it word for word from the patch notes itself:

  • Meteors rain from the skies around you.
  • Breathe lightning.
  • A wall of flame engulfs everything.
  • Release twisters of pure energy.
  • Crush your foes under the weight of rolling snowballs.

It’s very similar to S19’s Pandemonium, without being tied to the Massacre count.

Crafting Reaper’s Wraps is a HUGE QOL increase for WoL builds early on. The plans drop from any Torment Malthael! Little effort -> large gains.

 Captain Crimson’s set and Aughild’s set – are other options that are essentially non-RNG power ups that you may find useful as you go along. Keep these in mind!

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

Ok, fixing up our gear (even yellows), crafted or otherwise, will make things MUCH EASIER along the way. People tend to forget you can reroll yellows (or early game legendaries).

DEX & VIT (and hopefully, ALLRES) in all of your gear is a good start! Visit the Mystic to reroll any useless stats and stick in those 2 main stats as much as you can!

— Get ALL RESIST over Armor! —

Monks are Dexterity characters, which means they gain Armor as you gain Dexterity. Since you get so much of it for free (base armor from body pieces), extra Armor rolls are practically wasted. Avoid this by instead rolling ALL RESISTS in most body pieces.

2H Mace: You’ll be using this for a while. Try to get Life on Hit or Life per Spirit Spent. Self-healing is a critical necessity for progressing quickly. Socket isn’t such a bad idea, either. You can even take your pick as to what gems to put in it: Amethyst for Life per Hit, Emerald for Crit Hit Damage increase, Ruby for more damage.

Bracers and Amulet: rolls Fire%. Try to get it on at least bracer. Whether you’re going for a temporary LTK build or the usual WoL – both will be using Fire. And for a single reroll, 15 to 20% damage is not a joke.

Boots: The Sunwuko set doesn’t come with boots so try to find a good one since you’ll be using it for a long time. Other than Dex, Wave of Light% is an absolute must for this one.

Skill% (WoL%)? Found on Boots and Helm. While you definitely want this on Boots, skill percent on Helm is quite punishing early on (you take a large loss on VIT, or Crit)

Elemental% (Fire%)? Found on Bracers and Amulets. Get this on both if you can!

Belt: This is where you’re going to stack up all defensive stats. DEX, VIT, RES, LIFE is the ultimate stat combo for this. Get as many of those as you can.

Rings and Necklace: Sockets are great here, but especially on rings, are a great early place to find “stats you need”. While typically rolled offensively, feel free to put whatever for now. The sockets will eventually house your Legendary Gems.

Chest, Leg, Shoulder, Helm, Gloves: You don’t really have to tryhard on these as you’ll get them for free soon enough. But be careful not to use garbage. Just try to get “OK” stats, primarily by rerolling off TRASH stats like Armor or Life per Second. ALLRES is godlike so if you can get ’em on your fillers, good.

If you have an open socket, it’s VERY LIKELY Diamonds will have the highest impact on your gameplay and quality of life. ALLRES is no joke this early on.

Get your Templar and a pet out! They can really help you this early in the game. Templar for the free healing and resource gain; pet for collecting coins to level up crafters.

Reroll off useless stats:

  • Armor – you get so much of it for free
  • Reduced resource cost – pretty much irrelevant aside from early game
  • Life Regen – GARBAGE
  • Excessive CDR – don’t need too much with many builds.
  • ASPD, Flat DMG – late game tuning stats, not for early game.

Reroll into good stats:

  • DEX/VIT – your core stats
  • ALLRES > Life% – your best defensive stats
  • Crit related stats – your best offensive stats
Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J (PC) in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Ghom on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Araneae at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Siegebreaker at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Urzael Kill Maghda at L60 Act II bounty cache Keywarden Act IV at T4
Kill Belial Kill Zoltun Kulle at L60 Act III bounty cache Kill Malthael on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of Haedrig’s Gift 2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Neck + Shoulders
3rd set: Chest + Pants

Season Journey Chapter 2: Getting the 2 piece

*This build was taken from our Monk Leveling Guide.
This also assumes that no legendary items were equipped.
If you have any on you, adjust the build accordingly. 

 Monk Fresh 70 No Set Build
Skill Rune
Crippling Wave Mangle
Wave of Light Explosive Light / Pillar of the Ancients
Mystic Ally Air Ally
Dashing Strike Way of the Falling Star / Blinding Speed
Sweeping Wind Inner Storm
Mantra of Healing (Open) Circular Breathing (Any)
Mythic Rhythm Chant of Resonance
Exalted Soul Seize the Initiative

Chapter 1 & 2 on HARD MODE – Only one entry in Chapter 2 needs to be on Expert mode, but the rest are under Hard Mode. Just tick off as many entries as you can getting up to Level 70 (or shortly thereafter).

Be on the lookout for gear with the stats recommended above. Keep those workable ones for rerolling until you find something better.

Season Journey Chapter 3: Getting the 4 piece
 S21 Sunwuko 2-pc Set Build
Crippling Wave Mangle
Wave of Light Explosive Light / Pillar of the Ancients
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed / Way of the Falling Star
Mystic Ally Air Ally
Mantra of Healing Circular Breathing
Chant of Resonance Exalted Soul
Seize the Initiative Beacon of Ytar (Mythic Rhythm)

Essentially no large changes to the build.

You can still do most of the entries in Hard mode. There are a few you must complete in Master. Personally, I don’t shoot above the required difficulty (if it’s going to hamper your speed). If you got a great legendary, by all means go forth, but there really isn’t much point “shooting up” in the grand scheme of things.

Complete on Master difficulty:

  • Nephalem Rift
  • Araneae – Act I, Caverns of Araneae
  • Siegebreaker – Act III, Rakkis Crossing

The rest of the entries are just interacting with the NPCs in town. You should be able to finish this chapter in no time. Press the next clicky for the final Haedrig’s gift!

Season Journey Chapter 4: Getting the 6 piece
S21 Sunwuko 4-pc Free Set (Anti-Boss) Build
Skill Rune
Crippling Wave (open) Tsunami
Wave of Light Pillar of the Ancients (Explosive Light if high Fire%)
Sweeping Wind Inner Storm
Dashing Strike Way of the Falling Star
Mystic Ally Enduring Ally
Mantra of Healing Time of Need
Mythic Rhythm Chant of Resonance
Sixth Sense Transcendence

The above build is optional. It’s a defensive anti-boss build that you may need to progress!

Another Anti-boss solution is to complete a couple of GRs, even low level ones, just so you can get those legendary gems. Bane of the Powerful drops first! That alone will greatly boost your power.

You can also start farming at Torment 1, which is part of the season journey entries. Increase the torment if you can easily blow up enemies.

Recipes: These drops from bounty caches but if you’re still missing a few recipes, you can go buy a couple from Squirt the Peddle in Act II, Hidden Camp. Hellfire amulet recipe is value as you can get a free passive skill.

Upgrade a Rare to Legendary w/ Kanai’s Cube: upgrade a Daibo and pray you get Incense Torch of the Grand Temple.

Set Difficulty to Torment IIKill Ghom, Act III, The Keep Depths Level 3

TORMENT IV is no joke. The fatness increase from TII to TIV is incredible. Make sure to make as many build adjustments as you can to cover for your needs (In the worst case, use the anti boss build above for a long but sure grind to success).

Set Difficulty to Torment IV: Ignore randoms! Dash towards Bosses!

  • Kill Malthael – Act V, Pandemonium Fortress Level 2
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

Done with all these? Then let’s head on to the next clicky for all GR20 related info! But before that, check the obelisk and see the highest GR you can do. If GR20 is still unlocked you can either do a higher tier neph, or crawl up the GR’s 1 by 1. Doesn’t really matter.

Monk GR 20: 4 piece Monkey King's Garb
S21 Sunwuko 4-pc GR20 Build
Skill Rune
Crippling Wave Mangle
Wave of Light Explosive Light
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed
Mystic Ally Water Ally / Air Ally
Mantra of Healing (Salvation) Time of Need (Agility)
Beacon of Ytar (Sixth Sense) Chant of Resonance
Exalted Soul Mythic Rhythm

FIX PARAGONS: Dex | Crit | All Res | LpH 

For your stat reference:

  • Offense: 370k
  • Toughness: 6.3M
  • Recovery: 81K
  • Main Stat: 8K
  • NO ‘special’ legendaries aside from Sunwuko 4-pc Free Set.
  • NO Pylons taken.
  • NO Cubed powers used.
  • NO Gems – Legendary or otherwise.
  • NO Paragons!
  • Remaining Time: 3-9 minutes.
  • Cleared this a number of times with different rare items equipped.

You need self-healing: Life per Hit or Life per Spirit Spent will make this much MUCH easier. Templar healing skills are a welcome addition to this.

Abuse Mythic Rhythm: Get into the groove of 3x basics -> Wave of Light. It squeezes every last ounce of value for each point of Spirit spent.

The 4pc Sunwuko bonus does damage: It’s actually a very large percent of the damage you do right now. As long as you fight clumps, you’ll feel the difference this makes.

Find elites while turning back only to kill value clumps: While you’re relatively poor at killing elites, killing loose clumps of whites is even worse! Mystic Ally-Water Ally is no joke, it’s not a typo. Water Ally is so damn good at killing elites it’s not funny.

Completing GR20 using Sunwuko 4pc was pretty easy considering how gimped I made myself. Just want to reiterate these: Fix your gear and remove any unnecessary stats and always keep your Sweeping Wind up!

The numbers above DO NOT take into consideration any Legendary powers and gems. It will just serve as a baseline for the minimum numbers you need to finish this chapter.

Fresh 70 Monk: Sunwuko 6pc Free Set Build

S21 Fresh 70 Sunwuko Set Build
Skill Rune
Crippling Wave Concussion / Rising Tide
Wave of Light Explosive Light
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed / Falling Star
Mystic Ally Air Ally
Mantra of Salvation (Healing) Agility (Circular Breathing)
Beacon of Ytar (Sixth Sense) Resolve (Chant of Resonance)
Seize the Initiative Mythic Rhythm (Chant of Resonance)

It’s funny how our build somehow remains the same… haha. This version, however, tries to stack as much defense as we can

I will mainly focus on progressing towards a Wave of Lightcentric build.
Why? IMO it’s superior in terms of early speed farming, which is our next milestone.

Other Sunwuko builds, items?

Here’s a small rundown of what you need for other Sunwuko Skills. But, again, Wave of Light is far superior in terms of our subsequent goal which is speedfarming.

Sunwuko Skill Item Item Item Item
ALL TYPES Kyoshiro’s Soul
Wave of Light Incense Torch Kyoshiro’s Blade Pinto’s Pride Tzo Krin’s Gaze
Lashing Tail Kick Gyana Na Kashu Scarbringer Rivera Dancers
Tempest Rush lel Balance Mantle of Channeling Hexing Pants Cesar’s Memento


Regardless of what path you go to eventually, crafting a Reaper’s Wraps NOW (Recipe from any Torment Malthael) is a MEGA boost to your power, allowing you to spam WoL much more. Same goes for Captain Crimsons set or Aughilds set, which can help you out as fillers as you progress.

So, now what!?

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

A quick review before proceeding…

Some things to keep in mind about your Sunwuko Set. Read on.

Non-set pieces: Review


Monks are Dex / Armor characters so STACK as much ALL RESISTS as you can. Remove any Armor rolls as you don’t need any more of it. Defense is super important right now, so getting Diamonds in your sockets (+ALLRES) are also a huge upgrade.


Self-healing is gonna be a massive problem starting right now. Life per Spirit Spent and Life per Hit are the only reliable sources of this, as HP/S is pretty bad higher up. The most reliable slot to roll these on is your weapon.

WoL% on boots (and helm, but you’d rather get DEX VIT CRIT SOCKET here). If you’ve paid attention, Sunwuko boots don’t exist. So there’s no excuse to roll this on a yellow.

Fire% appears on Bracers and Amulet. While your Sunwuko Amulet might have rolled badly, try to get Fire% on a yellow bracer. Socket is a priority on amulet!

Rings and Necklace with sockets! Since we’re rushing to get our legendary gems next, these become imperative. CRIT stats are a welcome bonus.

Topaz on helmet isn’t a bad filler for now. While late game you’d want diamond – the topaz right now gives a welcome amount of Resource cost reduction.

Belt has a ton of defensive stats. One of the first legendaries you’re shooting for is a belt, so it doesn’t hurt to know what stats you want: DEX VIT RES LIFE.


Harmony! Be on the look out for items with Res as secondary stats. Let’s maximize this passive. You will be using this as you go up the torment ladder.
See our guide on Harmony.

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now.

Reroll off useless stats:

  • Armor – you get so much of it for free
  • Reduced resource cost – pretty much irrelevant aside from early game.
  • Life Regen – GARBAGE
  • Excessive CDR – don’t need too much with many builds.

Reroll into good stats:

  • DEX/VIT – your core stats
  • ALLRES > Life% – your best defensive stats
  • Crit related stats – your best offensive stats

Gaining Power!

The next sections are intertwined. I’ll be talking about Legendary Gems and Key items.

Legendary Gems

Pop these babies up on your jewelry and see your damage skyrocket! This is easily a non-RNG based way to increase your power RIGHT NOW. Personally, I do Neph>GR>Neph>GR until I get my main ones to 25.

Click on the tabs to see Sunwuko’s “Big 3” gems, and “others”.

Sunwuko Fresh 70 Big 3 GemsOther gems?

Bane of the Powerful: is an amazing gem. 25 points basically “maxes out” its power. It’s no slouch either, since it takes other gems quite a few upgrades before they catch up to Powerful. It has a place in your set for a very long time and potentially forever.

If I were to level up a temporary defensive gem, it would most likely be Molten Wildebeest’s Gizzard. If you have great self-healing, Moratorium makes a case. Personally, I would level up both to 25 to boost up my defense for now, then use them for augments later.

Bane of the Trapped: seems very difficult to trigger right now, but will be brainless once you loot your Pinto’s Pride. Nevertheless, the L25 bonus allows you to trigger the gem when you’re in their face.

You will often be shuffling a combination of these three, Stricken and Hoarder. Check the next tab for info on those.

Any other gems worth it? 

Bane of the Stricken:  Sunwuko is relatively poor at killing rift guardians. Stricken alleviates this. This is obviously more useful a little later on in the game.

Esoteric Alteration: Is the defensive late-game gem of choice.

Boon of the Hoarder: Will make farming easier.
(See: Speedfarming GeneralMonk SpeedfarmingMonk Fastest Speedfarming)

The above gems are generally what you’ll be using 99% of the time. There’s really nothing else Sunwuko would want unless you’re going for something very specific. Get all these gems to level 25 as soon as you can!

Playing the Build & Adjustments

We will be tackling here the basic gameplay for Monkey King’s Garb set. We will also note the skills/runes/passives that can work with the set together with the necessary legendary items needed to get your set to higher GR levels!

Here we discuss Playstyle Notes and Build Adjustments.

Sunwuko 6 BasicsOffense & ResourceDefense & HealingSpeed & Mobility

There’s honestly not much change.
Sunwuko plays exactly like our leveling and no-set 70 build.

The playstyle is obvious. Gain a bunch of spirit, dump it all with Wave of Light.

Sweeping Wind is the core of your build. It provides you with defense, a random taunt (of questionable effectivity), spirit regen and empowers Wave of Light. Needless to say, having it up at all times is IMPORTANT.

Scoring a Crit has a chance to increase the stack, hitting an enemy retains its duration. The rest of the build isn’t very complicated. Use Dashing Strike liberally, and press Air Ally when you’re low.

With Kyoshiro’s Soul, this becomes a lot simpler.

More offense or Spirit needed?

Offense is usually categorized as Damage or, indirectly, Resource Gain.

Sunwuko requires a massive influx of Spirit! The build revolves around generating a ton of Spirit and reducing our Spirit costs! ALWAYS BE AWARE certain combination of rerolls and items will make you feel like you’ve “gone overboard” with Spirit, and you can cut back a bit in place of more damage and defense.

Epiphany – Insight (Desert Shroud): The baseline skill of Epiphany gives us a large Spirit influx. This REPLACES OUR BASIC ATTACK once we get a few key items which will help us manage our Spirit better. Once the build comes together, you’ll see that Spirit generators are simply not needed any more! (Once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea).

Mystic Ally-Air AllyExalted Soul, and Chant of Resonance are 3/4 of the Monk’s passive Spirit regen skills and passives. The only other one is Mantra of Healing-Circular Breathing. We don’t use that any more since the loss of a “better” mantra is too big.

Guardian’s Path with a 2-handed weapon gives a Spirit generation bonus – THIS IS A TRAP. It’s a terrible passive for generation! The dual wield version, however, is amazing.


Mantra of Conviction-Overawe is the go-to offensive mantra. It’s simple, brainless, passive, and we can even abuse the active half with Chant of Resonance.

Unity is a basic DPS increase. Right now it gives us 15% (5 from yourself, 5 from your follower, 5 from your Mystic Ally! No joke!). With Crudest Boots, this passive maxes out to 20%. (Yeah, so much for “Unity” eh? It can be maxed alone, lol).

Seize the Initiative is actually a great DPS increase. IT COMES AT A HUGE COST, LITERALLY. Spending 30% more Spirit, since we attack that much faster! It’s unlikely you’ll be using this until later on in the game when you’re more progressed.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Self-healing for Monk is hard to come by. Life per Spirit Spent and Life per Hit are the best sources for the early game.  Life per Spirit Spent comes in weapons and Spirit Stones. Life per Hit is best on weapons (but it appears in many other places, too). Don’t get too greedy with damage this early, I would even be happy using a 2H with LPFS and LPH on it.

Dashing Strike-Blinding Speed is THE rune for when tackling more difficult content.

Epiphany-Desert Shroud fits nicely into our build REPLACING OUR BASIC ATTACK ONCE WE HAVE BETTER SPIRIT MANAGEMENT ITEMS. It gives a large passive Spirit regen, and a much needed defensive boost. (once you fit Epiphany in your build, making space for Beacon of Ytar is a good idea)

On Mantras and Men: Of all the defensive mantra choices, only three really shine:

Sixth Sense (Harmony) these two passives “almost” do the same thing. While Harmony sucks in the early game (where your gear doesn’t support it well), it quickly becomes the strongest defensive passive in the entirety of the game. Use Sixth Sense early if you need defense NOW.

Resolve is a great passive when you’re hurting for defense. It’s underrated but it provides a huge boost of survivability. This is amazing in multiplayer, which “artificially” lowers the GR difficulty by 6 levels.

More mobility needed?

Dashing Strike-Way of the Falling Star – it’s funny how a single rune change can do so much for our clear speed. If you need more speed – this is the first place to look.

Mantra of Conviction-Annihilation is a double whammy. It increases our clear speed by making enemies more vulnerable AND give us a speed boost after each kill!

Beacon of Ytar is actually good. While it’s hard to fit in now, reducing Dashing Strike cooldown goes unnoticed in terms of how much ground you can cover. Beacon of Ytar does hard work in our build when the time comes (EpiphanyMystic Ally).

There are a FEW other miiiiildly viable options for speed, but since Sunwuko doesn’t do well without supporting items, I cannot, in good faith, recommend any more speedy passives this early on. Click the links below to learn more.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

This is the reason why we need to speedfarm! Be on the look out for the items listed below with the best possible stats!

Again, gonna remind you of good crafted fillers such as Reapers Wraps for resource, Captain Crimsons and Aughilds sets for general purpose power ups which are non-RNG.

Blood ShardsDeath's BreathClassics

Using Blood Shards:

Sunwuko revolves around FOUR KEY ITEMS, which are all MASSIVE.
It’s difficult to tell you which is more important than which – So here’s the 

Four Heavenly Kings” in rough importance ranking:
Kyoshiro’s Soul > Tzo Krin’s GazeCindercoatPinto’s Pride

Belt: snagging Kyoshiro’s Soul gives us a HUGE quality of life increase. It keeps Sweeping Wind up “forever”. This belt is arguably the most important since it just MAKES LIFE EASIER. No more worrying about Sweeping Wind! If you got this far, you know how important this is.

Head: gives the spirit stone Tzo Krin’s Gaze. This notoriously difficult to reroll/perfect item gives you an extreme jump in raw power. The fact that it makes your WoL ranged gives you an added layer of safety! Don’t be fooled by its orange only text – Tzo Krin’s Gaze rolls with a blue stat of +150% WoL power! Do not cube this (requires RoRG).

ChestCindercoat gives 30% Resource cost reduction on fire skills. This is technically not needed in very specific iterations of the final build, you can get rid of this with enough RCR and Spirit Regen… But 9 times out of 10 you’re gonna be using this EARLY ON. There’s a trick to obtaining a “cube worthy” Cindercoat – spend shards on a newly made L34 Monk!

Bracers: yield Pinto’s Pride. It’s arguably the worst of the four kings on the surface. The slow it procs is worth millions upon millions of toughness from saved damage. It also triggers Bane of the Trapped.

After this, there’s only one other important legendary…

Boots: Crudest Boots: Doubles Mystic Ally, which doubles our spirit regen from Air Ally (and even doubles the spirit gained from pressing it). It’s a nice addition to our total build.

A Friendly reminder regarding bounty rings: Ring of Royal Grandeur: Act I bounties. Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

This one’s a no brainer. Incense Torch of the Grand Temple from Daibo is the first legendary you’re gonna be after. Reduces WoL cost by HALF! It also rolls with a blue stat of +30% WoL damage!

Next are Fist WeaponsKyoshiro’s Blade and Vengeful Wind are the the pair you’re looking for. As you noticed – BOTH buff our build quite nicely.

The “final” setup is Incense Cubed, while double wielding
Kyoshiro’s Blade and Vengeful Wind.

In-geom from Swords is another popular Monk weapon you’d probably want, if you have nothing else to search for.

The Classics: Good for any type of newer character and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

It’s highly likely you’ll transition into a PURE speedfarming build. If so, check out:
Monk Best Speedfarming Builds

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. hello, this is my first season and this helped greatly. It took me the three day weekend, but I made like paragon 50 and have the full set. I see the paragon recommendation in the comments. thanks again.

  2. Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.

    Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.


    • Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:

      MS > DEX > Spirit optional > VIT
      CDR > CHC > CHD > AS
      ALLRES > Life > Armor > Regen
      AD > LPF > RCR > GF

  3. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  6. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

  7. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?


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