Fresh 70 Demon Hunter? If you’re wondering how to proceed, and how to get your free set ASAP – Look no further. Here’s a detailed guide on how to knife your way into the endgame.

The free set for season 14 is Embodiment of the Marauder.

NO Free Set? Go to PAGE 2!

Fresh 70 Demon Hunter: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | To the End-game
Looking for a detailed DH Leveling Guide?

Fresh 70 Demon Hunter: Getting the Free Set!

Marauder has ZERO problems with KILLING THINGS. 
It DOES have problems GETTING KILLED, though. 
So take a semi defensive spin on your filler gear.

That being said, given how powerful Marauder is, this will be a joke.

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

Fresh 70 Demon Hunter Items neededDEX+VIT are the 2 major stats you want in most, if not all, of your gear. Reroll off any unneeded stats and stick those in. Also, get some defensive stats in since your free Marauder set will take care of the offense you need.

Craft a 2H Crossbow. The slow attack speed and high weapon damage on these means we will squeeze out every ounce for value per point of hatred we spend. DEX VIT SOCKET LPH are good stats right now.

Accessories with socket: You should start looking for good ones as early as now, as you’ll be very quickly on your way to getting your legendary gems. While we usually get crit related stats on there, feel free to roll “any stat you need” for now, as long as you have a socket (get defenses here if needed).

Bracer & Necklace: If you can get Fire% on these, great. It modifies our main damage source(s). 2 Rerolls for up to 40% damage bonus is phenomenal.

Belt: is a monstrous source of defensive stats! DEX VIT RES LIFE is the money.

Skill% of all the other M6 related skills are found in boots. Try to roll your boots in such a way that the skill% is the flex roll.

Sentry%? Is a little greedy but it’s a welcome boost. Found on Shoulders and Chest. I’d hesitate to stick it on chest due to defensive stat loss. Not recommended.

Gems: I recommend Diamonds on your gear for +ALL RES. For your head, many options are ok, but Topaz for Resource cost reduction (in the early game) and Diamond for CDR in the endgame are great. Lots of people forget about the change to Topaz.

Resource Cost Reduction (RCR): IS AMAZING with early M6. While usually a “dump stat” to be rerolled for most build, it’s acceptable for us RIGHT NOW.

Body + Legs (and other set slots): Meh… don’t need to bother with these since you’ll get your 6 piece soon.

Just make good yellows in general: Avoid trash stats like Armor, Life per Second, Attack Speed and such. Just generally keeping an eye out for better yellows and FIXING them make a massive difference in the early game. The cost is so tiny, so do it!

Hire Templar! Get all the skills on the left side for that “free” Hatred and heals.

Get a pet out, too. Let it collect gold for you. You’re gonna need all these to level crafters

Fixing your gear and getting those stats mentioned above will “Vault” you farther and faster than just blindly waiting for legendary upgrades!

Customize Skill Bindings

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mousewheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season.
Or press Shift+J (PC) in game to check.

*Will update this table once D3 releases the boss kill list.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Azmodan on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Belial at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Maghda at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Rakanoth Kill Araneae at L60 Act II bounty cache Keywarden Act IV at T4
Kill Zoltun Kulle Kill Ghom at L60 Act III bounty cache Kill Adria on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Season Journey Chapter 2: Getting the 2 piece
Demon Hunter Fresh 70 No Set Build
Skill Rune
Evasive Fire Focus
Multishot Arsenal
Companion Bat
Vault Tumble
Sentry Spitfire Turret
Preparation Punishment
Passives
Cull the Weak Thrill of the Hunt
Ballistics


The good ‘ol  “I wanna grow up to be UE” Fresh 70 DH build. The build explains itself. The hardest part about this step is knowing the right build! Luckily it’s right here, ey?

Shift+J (PC) to check your Seasonal Journey

Difficulty: Chapters 1 & 2 can be done under Hard. Entries here are quite easy and mostly NPC interactions only. Hope your pet is out to help you pick up those gold coins! However, you need to increase the difficulty once to get a rift done in Expert mode.

Keep the setting up tab in mind – you might just scrap what, otherwise, might be the yellow that pushes you to new heights of power.

Season Journey Chapter 3: Getting the 4 piece
S14 Fresh 70 Marauder 2pc Build
Skill Rune
Evasive Fire Focus
Multishot Arsenal
Companion ALL in effect
Vault Tumble
Sentry Spitfire Turret
Preparation Punishment
Passives
Cull the Weak
Ballistics

The major seasonal journey entries for this chapter should be done on Master mode. However, if you still haven’t completed the bounty cache entries, do this on Hard. Besides, you’ll be getting the same amount of materials on either difficulty.No real changes in the build.

Beat the following on Master difficulty. 

  • Nephalem Rift
  • Kill Belial – Act II, City of Caldeum
  • Kill Maghda – Act II, Road to Alcarnus

Get the other entries done, collect your 2nd set of Haedrig’s gift, reroll if need be, and vault over to the next clicky.

Season Journey Chapter 4: Getting the 6 piece

Minor changes: we don’t need Spitfire Turret anymore, so we use defensive options. Also adjusted some passives for defense because your offense is pretty good now. However, your defense is pretty bad – we have to cover up for that. Torment 4 will maul you.

S14 Fresh 70 Marauder 4pc Set Build
Skill Rune
Evasive Fire Focus
Multishot Arsenal
Companion ALL in effect
Vault Tumble
Sentry Polar / Guardian
Preparation Punishment
Passives
Custom Engineering
Ballistics Leech

Upgrade a Rare to Legendary w/ Kanai’s Cube: There’s only one choice here – upgrade 2H Crossbows. There are many godlike 2H crossbows that make you godlike.Before we get on to the main show for this chapter, let’s tick off the easier entries first.

Jewelcrafting Recipes: you’ll get most of these from bounty caches, but if you find yourself lacking a couple of recipes, just tele to Act II, and buy from Squirt the Peddler. Hellfire amulet plan is value as this will give you an extra passive ability!

Complete a Torment I Rift: Get used to the build during this neph. But, alas, their faces melt away into the wind…

Set Difficulty to Torment II: Defeat Azmodan – Act III, The Core of Arreat

Set Difficulty to Torment IV: Just go through the list of bosses below. Forget the trash and go for the kill.

  • Kill Adria – Act V, Ruins of Corvus
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

Once you’re done with all these entries, you can now focus on beating GR20 Solo. Check the next clicky if its unlocked for you? If not just do a few GR runs until you can enter the zone. Good thing with doing this is you get to own your first few legendary gems!!!

Demon Hunter GR 20: The Shadow's Mantle 4 piece

 THE ONLY WAY YOU’RE GONNA FAIL IS DYING OVER AND OVER. PLAY SAFELY.

S14 Fresh 70 Marauder 4pc GR20 Set Build
Skill Rune
Evasive Fire Focus
Multishot Arsenal
Companion ALL in effect
Vault Tumble
Sentry Polar / Guardian
Preparation Punishment
Passives
Custom Engineering
Ballistics Leech

FIX PARAGONS: DEX | CRIT | ALL RES RCR

Remember the setup tab above? Those “good yellows” will go a long way here. Seriously. For reference, here were my stats and what I tested with:

  • NO ‘special’ legendaries but Embodiment of the Marauder 4 piece free set.
  • NO Pylons taken.
  • NO Legendary Gems.
  • NO Cubed powers used.

It’s very very VERY difficult to FAIL. ALMOST IMPOSSIBLE TO FAIL THIS. Manage Hatred (you have Companion and Preparation) and stay alive (you can remove all offensive passives if you like, and stack defense). You’ll win if you have at least 3 brain cells.

Offense numbers DO NOT take into consideration most Legendary Powers and Gems. But since I did it RAW – these will serve as a great estimation. GGEZ.

 

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Fresh 70 Demon Hunter: 6pc Free Set Build

Note: Marauder has no problem with offense. You will struggle with toughness and usability issues (Hatred, Sentries). Topaz on Helmet isn’t a bad idea for now.

S14DH  Fresh 70 Marauder 6pc Set Build
Skill Rune
Evasive Fire Focus
Multishot (Any M6 Spender) Arsenal
Companion ALL in effect
Vault Tumble
Sentry Polar Station
Preparation Punishment
Passives
Custom Engineering
Ballistics (Open)
Leech (Semi Open)

Choose whatever spender you like! The best ones EARLY ON are Multishot-ArsenalChakram – Rune of choice, and Elemental Arrow – Frost Arrow.

FROM HERE, OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

So, what now?

A quick review before proceeding…

Non-set pieces: Review

Craft a 2H Crossbow (if you haven’t already). The slow attack speed and high weapon damage on these means we will squeeze out every ounce for value per point of hatred we spend. SKIP THIS IF YOU FOUND A STRONG LEGENDARY.

Gems: I recommend Diamonds on your gear for +ALLRES. For your head, many options are ok, but mainly Topaz for Resource cost reduction (early game) and Diamond for CDR in the endgame. Lots of people forget about the change to Topaz.

Accessories with socket: THIS IS THE TIME to get sockets. Roll crit related stats, or filler defensive stats. Legendary gems are comin up real fast.

Belt is a gives a ton of defensive stats! DEX VIT RES LIFE is the stack you’re after.

Bracer & Necklace: Fire% on these, great 2 Rerolls for up to 40% damage is huge.

Skill% on bootsIf you can, get a boot with a “rerollable skill%” so it can evolve as you do. You will end up using Cluster Arrow, if you’re curious.

Resource Cost Reduction (RCR): IS AMAZING with early M6. While usually a “dump stat” to be rerolled for most build, it’s acceptable for us RIGHT NOW.

Sentry%? Is a greedy roll, especially now. It doesn’t do as much damage as you would presume. However, gains are gains and this is an option but I DO NOT RECOMMEND ROLLING FOR THIS RIGHT NOW.

General gear fixing: Avoid trash stats like Armor, Life per Second, Attack Speed and such. Fixing up your free set shouldn’t be that expensive, and you get huge gains by merely “removing trash stats”.

Hire Templar if you haven’t. His lower left-most skill gives you some Hatred gains.

Fix up your free Marauder Pieces! Follow this stat priority:

  • Helm: DEX > VIT > SOCKET > LpH > ALLRES > CDR > Any
  • Shoulder: DEX > VIT > RES > Life%
  • Boots: DEX > VIT > RES > Skill% > MS > Any
  • Gloves: DEV > VIT > CHC > CHD > LpH
  • Chest: DEX > VIT > SOCKETS > RES > Life% > Any
  • Legs: DEX > VIT > SOCKETS > RES > Regen? > Any

Fixing your gear will vastly improve your game. Re-roll those stats that won’t help you in any way. Don’t let sucky gear stats hold you back from progressing.

Gaining Power!

The only thing left to do is get legendary gems and supporting items to make Marauder shine even more.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Marauder “Big 3” gems and “others”.

F70 Marauder: Big 3 GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful: Value of the heavens. For 25 gem levels you have a “maxed out” gem, which does some heavy DPS lifting. The defensive component is welcome since we’re in the wet tissue tier of toughness.

Bane of the Trapped: A great DPS gem that almost every build uses. Invest as many points as you can here.

A defensive gem of choice: EARLY ON, Moratorium (L25 is enough) is great and will give you the largest power boost of any other gem, and you can use it for augments when you switch to Esoteric Alteration. Or just go Esoteric straight up.

It’s actually Leech (passive) that will carry your self-healing, but self-healing is meaningless without mitigation. On that note, default M6 MITIGATION is crap.

Any other gems worth it?

Zei’s Stone of Vengeance: is an option for when going ultra glass cannon. Some people use this over Trapped when they have a choice, I tend to agree… Depends man…

Bane of the Stricken: Is mandatory for high level GRifting. You’re gonna want to dump any excess points into this.

Esoteric Alteration: Is our late game defensive gem of choice.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming General, Demon Hunter Speedfarming Primer, Best DH Speedfarming)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins! From here on, obliterating elites is still the gameplan. You’ll still face problems with mobs, and you might need to put a little mind on defense, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing The Embodiment of the Marauder to help you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Playing Marauder 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

There’s no lack of power in this build. Seriously. Sentries make you stronger. Sentries copy your skills. You have every Companion up. If you’re AFK, you can kill stuff.

But Marauder does come with some problems. Mainly “Muh Sentries aren’t shooting the same guys I am!“. Know this – Never let your 3 Sentries be on cooldown. So the moment your third Sentry is available – use it. Why?

Sentries increase YOUR damage. Your speed of killing things means you’ll inevitably ditch your Sentries. But that’s OK as long as YOU are buffed. If you try too hard to gain value from Sentries shooting enemies – you’ll end up losing value.

Here’s a priority:

  • Always have 3 (or max) Sentries out to buff YOU. No excuses.
  • Add Sentries in the mix when fighting huge packs or elites.
  • Spacing out Sentry casts means you’ll never have to dump Hatred all at once. Spaced casts mean a more fluid playstyle. Casting 3 at once means you’ll have to cast 3 at once some time down the line…

There it is. That’s how you play M6. Of course there’s cheese like placing Sentries across ravines, ledges and other skullduggery that you’ll learn along the way.

WHAT SPENDER? Multishot-Arsenal and Chakram-Razor Disk are the best as a fresh DH. You’re free to experiment, but those two are my personal preferences.

Wait for the rockets to hit! This right here will save you tons of Hatred. Leaving low-hp stragglers to your follower, Sentry and Companions is more efficient that shooting them, too.

Sentry-Polar Station is the late-game choice due to CC. This comes with another mini skill-set in Sentry placement to protect yourself and CC mobs most efficiently. (Chokepoints, cast on self as a “slow shield” etc).

Companion has many effects when you press it. Wolf and Bat are the main effects you’re after. Luckily, pressing it when you’re about to kill elites is some pretty good value. Last I heard, Hatred+ and DMG+ for one button is value.

More offense or Hatred /Discipline needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Need HATRED? Craft REAPER’S WRAPS.

Okay so, Marauder 6, especially in this stage of the game… You’ve noticed that you have no problem killing. Were “practically maxed” on offense…

Vengeance and Marked for Death are the only other practical offensive skills you can add to the build. Of the two mentioned, we will be using Vengeance once we get Dawn.

There’s a lot you can do regarding offensive passives, but I guess the best to mention are: Ambush Cull the Weak (+Thrill of the Hunt, if needed) > Steady Aim > Archery.

As a reminder, Custom Engineering should NEVER BE REMOVED as it single handedly obliterates any offensive passive choice.

This segment is a little thin… again, there’s not much to be said regarding offense.

How about Hatred generation? We use Companion (which automatically gets Bat), and Preparation-PunishmentBlood Vengeance is also an option. ALL OF WHICH are suggested in the base build.

The only other resource build adjustment I’d consider is Night Stalker.

More defense needed?

Defense is usually categorized in Self-healing or Damage Reduction.

Leech is a godlike passive in any point of the game to get sick healing. This passive is not a joke – if healing is your problem, this right there is the SOLUTION.

Sentry-Polar Station is deceptively powerful. The slow field decreases your damage taken by allowing easier kiting! In 99% of cases, during solo play, it is better than Guardian Turret. It also triggers Bane of the TrappedThrill of the Hunt is similar. The permanent Slow is a large indirect boost to survivability.

Smoke Screen – has its ups and downs vs Vault. “Vault vs. Smoke Screen” is a mini debate that gets discussed every so often – try out which one is best for you.

Numbing Traps is a legit choice if you’re in desperate need of survivability.

Other options seem subpar – Demon Hunters aren’t known for built-in defenses, and Marauder is the only DH set with zero defensive set bonuses.

More mobility needed?

Mobility and Speed is always great to have, but not always the easiest to fit in your build as a fresh level 70 character. While DH is pretty mobile, Marauder is the least mobile of the DH sets. TLDR; Tactical Advantage is the best bang for your buck here.

Tactical Advantage ties in greatly with Vault. It’s the single most speedy change for the low cost of one passive. Fit it in whenever you can to farm faster!

Vault-Tumble is already recommended in the build. More Tumbles – more distance traveled. This popular rune is a mainstay for both movement and defense.

Any other changes for speed at this point is too greedy, and I can’t recommend it.(See: Speedfarming GeneralDemon Hunter SpeedfarmingDH Fastest Speedfarming)

Items to look for

Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up and how to get them (aside from drops).

Crafting an early Reaper’s Wraps (recipe from Malthael) can be a great early boost.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

BELT. START WITH BELTS FOR THE LOVE OF GOD.

Belts: You got 2 mega jackpots here. Zoey’s Secret is the first. This is ONE OF THE HIGHEST DEFENSIVE BONUS FOR A SINGLE ITEM AVAILABLE IN THE ENTIRE GAME. Slap it on and don’t think twice. The other mega value bomb here is Hellcat Waistguard. Once you get this, you can switch up your main spender to Cluster Arrow-Cluster Bombs.

Quivers: Speaking of quivers, one stands above all else for the Marauder set: Bombardier’s Rucksack. However, the chance to bag a specific quiver is quite low. There are quite a few fillers out there.

BracersNemesis Bracers and Wraps of Clarity are pure value.

ChestCloak of the Garwulf is amazing paired up with Zoey’s Secret, and makes for a fine filler. Cindercoat is a great filler as long as you use a fire rune.

Head: has some niche fillers like Visage of Gunes and Leoric’s Crown

I might as well remind you here to do bounties for:
Ring of Royal Grandeur: Act I bounties, to fit all our greed.
Avarice: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

Upgrade 2H Crossbows for Manticore yeah, Manticore does it ALL. ALL! While the legendary power is great enough (half the cost on CA!). If you don’t get it ASAP, no problem. Thankfully, if RNG hates you, there are many 2H Crossbows that help you in a big way. Yang’s Recurve comes to mind.

Upgrade 1H Crossbows for Dawn, which allows for permanent uptime on Vengeance with a bit of CDR. It’s obviously very powerful. We can choose either Seethe or Dark Heart to help us out with various weak points in our build.

Upgrade Quivers for Bombardier’s Rucksack. +2 Sentries is +2400% damage. Sick. While this sounds amazing to go for first, I think Manticore is more important to go for firstDawn and this are roughly equal. Like 2H Crossbow, there are a ton of great quivers that help you out in the meantime.

TL;DR – Each of these categories come with many great fillers to don’t feel so bad if you don’t get what you want right away. (Yang’s Recurve… Fortress Ballista… Augustine’s Panacea).

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Obsidian Ring of the Zodiac: Infinite Resource with Preparation-PunishmentVengeance… a great “filler” ring that can allow you to “cheat” past proper gear rolls on CDR.

Reaper’s Wraps: Not so relevant on DH but can free up a passive slot (Blood Vengeance). Kill Malthael for the plans – and craft it! A legit early boost with no RNG reliance.

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Demon Hunter Guides:

Check out our D3 Guide Directory for more.

Fresh 70 Demon Hunter: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Well, good luck with your Fresh 70 Demon Hunter …….

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21 COMMENTS

  1. Meticulous Bolts is no longer in game, it has been replaced by Augustine’s Panacea. Other than that great site and great guides, I am feeling a sudden urge to remake sevral of my toons when ever I see the guides here.

  2. Hi, I’m getting piece 3 and 4 from “The Shadow Mantle” set. I’m using 1H sword in weapon slot 1 and slot 2 (off-hand), I can’t use anything (because all 1H). Since we need Karlei’s Point and Dawn later on. We should able to use dagger or sword/crossbow (both 1H) together. Why I can’t do it now. Did I overlook something ?

  3. Holy wow. I stalled at Expert level because I didn’t understand the 2 set bonus. I went from weakling to god in a few steps by reading this. I owe you one.

  4. I was lucky to find “Thunderfury…” leg sword early in season, so when I extracted its Kanai power, it became a nice step to making Impale more anti-group oriented than before 🙂 that lightning damage

  5. Is there something missing(/wrong) in “Items to look for” (” [/su_tabs] “)? Usually there’s Blood Shards, Death’s Breath and classic section. Cheers for the guides anyway!

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