So you’ve reached max level Demon Hunter. What now? Well, it’s farming time! Our Fresh Level 70 Demon Hunter guide helps you out with an easy to use skill build and objectives to bridge your character from “Fresh 70” to “End-game”. The current page details the process if you DO NOT have your free set available…
Basic skill setup for bounties, nephalem rifts and low-level greater rifts to get you going!
|Demon Hunter Fresh 70 Build|
|Cull the Weak||Thrill of the Hunt|
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Multishot-Arsenal: Seriously – WAIT FOR THE MISSILES TO HIT. That will define your Fresh 70 Demon Hunter. You can’t spam it yet, and waiting for the missiles to hit will give MAXIMUM VALUE per shot.
Sentry-Spitfire Turret is the deadliest skill you have per Hatred spent. ALWAYS use them. See a “fat” enemy type? Use it! Elites? Use two! 20 Hatred is a slim price to pay.
Everyone is a little different: playstyle, experience or items you get. Look at the tabs below to adjust your build depending on what you need at the time!
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Spitfire Turret – AGAINST BOSSES, use this! When doing bounties, don’t just walk into it. Taking a few seconds to change up any skill to this will save you massive TIME. The skill is recommended in the build above, this is just another reminder of how good it is.
Switching Blood Vengeance to another rune is only wise if you have resource management down. I’d only consider it for higher GR’s…
Defense is usually categorized in either Toughness or Self-healing capability.
Shadow Power-Gloom: Is the godlike skill combo for pure survivability. If you find a good item that boosts your offense – use this and see yourself one or two torments higher.
Leech is an extremely powerful self-healing tool in the early game. Don’t hesitate to use it if you find yourself waiting around on potions.
This early in the game, Mobility and Speed is a LUXURY that we cannot invest much in, yet. However, Mobility is tied in to defense somehow to help in dodging and re-positioning.
Level 70 Gear, with DEX on everything! Craft yellows! Pick them up! Re-roll! I don’t care! DEX ON EVERY PIECE! You’ll be surprised how many of them DO NOT have primary stat! Try to get VIT on every piece, too.
Fire Element %: On bracer and/or Amulet will affect your output by a HUGE AMOUNT for a mere minutes spent re-rolling.
Followers: They exist! Templar might suck without STR gear, but gives a lot of Healing, CC and Hatred Regen. Do not solo without him!
Other re-rolls: Basic stuff like CRIT CHANCE on Helm, Gloves, Rings, Amulet. Try to get a socket in those too. Don’t bother too much with Crit Damage just yet.
I cannot state how important this is. Just picking up and using whatever yellow you have with bad stats SUCKS. Taking a small amount of time to fix what you can goes a long way in terms of power. On the other hand, don’t be too anal about making the perfect yellow.
From here you want to do a mix of Bounties, Nephs and GR’s.
Unlocking Kanai’s Cube
Unlocking and using Kanai’s Cube gets us 3 extra legendary powers. This is a reminder, and should be the first place you look to increase power at little effort.
Getting your legendary gems
Have ’em? Good. Dont? Get ’em! It’s the surest way to power up without relying on RNG. We recommend using any of the following for your Fresh 70 Demon Hunter.
Bane of the Powerful: Is a great early to mid-game gem that beats most gems until they’re 40+. Just level it to 25, it’s has great returns on investment up until that point.
Wreath of Lightning: is technically a filler gem. Whether you level it or not is up to you, but having a L25 WoL is something every aspiring speedfarmer should have anyway. It gives solid DPS in the early game, and upgrading it isn’t a waste of time since it has other uses.
Filler gems? Efficacious Toxin, Pain Enhancer, Mirinae, Wreath – any gem that does damage (but probably not leveled up if its not part of DH usual gems) can be a solid filler early. Don’t hesitate to slot and switch fillers frequently depending on what drops first.
Items to look for
Use your resources wisely! Some legendaries are more value than others for your Fresh 70 Demon Hunter.
Using Blood Shards:
Any “body piece” is great since you have a chance to get set items – even a 2 piece is a large spike in power. Of course, slowly building up a 4 or 6 set is part of this.
Quivers: A bunch of quivers, ALONE, will rocket your DPS! Look out for…
- Bombardier’s Rucksack: Up to 100% Sentry damage.
- Dead Man’s Legacy: Up to 100% Multishot damage.
- Meticulous Bolts: You may be surprised to see how STRONG this is early on.
Belt: Of course, Goldwrap. Aside from this…
- Crashing Rain: is AMAZING early on. RoV will one-shot most elites with this.
- Witching Hour: is the good ‘ol go-to DPS belt.
- A lot of decent belts (Hunter’s Wrath, Zoey’s Secret)
Bracer: Wraps of Clarity is the only value here. Defensive, but key to MANY builds.
Using Death’s Breath – Rare to legendary:
You may or may not know which set you’re chasing for, but there are some extremely notable DH weapons that, unsurprisingly, are good for a Fresh 70 Demon Hunter or in the end-game:
- Yang’s Recurve (2-hand Bow) Massive Resource Cost Reduction
- Manticore (2-hand Crossbow) Up to 80% Cluster Arrow damage
- Dawn (1-hand Crossbow) Dawn is VERY GOOD for any build
- Kridershot: Great filler bow. Literally SPAM a spender?
Manticore and Yang’s Recurve are EXTREMELY POWERFUL in this stage of the game or any. So given that information, using your DB’s to find one of them is great. Note that Yang’s Recurve is used for the best speedfarming build for Demon Hunters.
Dawn is extremely powerful, but quite poor if you wear it. It cannot “carry” your build by itself! Kanai’s Cube, however… and here you have one of the staples.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: Makes your journey one piece shorter. Always good to have. These drop from ACT I bounties. It’s even part of many end-game setups!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
D3 end-game basically consists of 2 main objectives: Clearing high-level Greater Rifts and Speedfarming. I recommended building up your speed-farming set first. Let’s be realistic though, speed-farming is more about tweaking what you have RIGHT NOW!
- Demon Hunter Speed-farming Builds & Primer
- D3: Speedfarming with any class!
- Fastest Demon Hunter Speed-farming Build
Learn more about the DH sets! To help you decide what to aim for.
- Demon Hunter Leveling Guide
- Demon Hunter Support Builds
- Embodiment of the Marauder (Sentry copies skills) | Marauder Set Dungeon
- Natalya’s Vengeance (Rain of Vengeance, difficult to setup & master) | Natalya’s SD
- The Shadow’s Mantle (Impale “melee” build) | Shadow’s Mantle Set Dungeon
- Unhallowed Essence (Multishot, Vengeance) | UE Set Dungeon
For other DH and D3 Guide, please see our Directory Guide.
So, your Fresh 70 Demon Hunter is as good as it’s going to get right now! Good luck! Remember, “speed-farming before GR progression”!
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