Fresh 70 Demon Hunter? If you’re wondering how to proceed and how to get your free set ASAP – look no further. Here’s a detailed guide on how to knife your way into the endgame.
In Season 22, the Demon Hunter free set is: Gears of Dreadlands.
Upgrading a rare dagger with 25 Death’s Breath will yield either:
Karlei’s Point or Lord Greenstone’s Fan.
Having either of these will trivialize the seasonal journey up to the free 6pc.
This guide will still consider you NOT having those DB’s, and will remain useful on how to maximize your free set thereafter.
Without further ado, let’s get into it.
Fresh 70: The First Step – Setting Up!
The very first step of your journey! Here, I discuss items, rerolls, and basic advice to keep in mind during your ascent.
0pc Dreadlands Free Set – Getting the 2pc
2pc Dreadlands Free Set – Getting the 4pc
4pc Dreadlands free set – getting the 6pc
For clarity, the next boxes contains builds and info if you currently have 4pcs of the Dreadlands free set, going for 6 (you have the first+second Haedrig’s gift bag, going for the third). This segment is further divided into three parts – Torment II, Torment IV, and GR20.
Torment II seasonal journey entries
Torment IV seasonal journey entries
4pc Dreadlands Free Set GR20
Fresh 70 6pc Dreadlands
|S22 Fresh 70 Demon Hunter 6pc Dreadlands|
|Fan of Knives||Bladed Armor|
|(Open) Vengeance||Dark Heart|
Now is the time to finally graduate from Evasive Fire, IMO, and move into Hungering Arrow. If you’re not used to this playstyle, I simply suggest practicing the rhythm of “Gather 20 Stacks > Strafe > 18 or 17 Stacks? > Shift (force standstill) + Hungering Arrow > Repeat”.
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
Keep in mind the important rerolls I mentioned at the start of this guide. Also, before you proceed, here’s a preview / reminder/ of items you need to look for.
Powering Up: Legendary Gems
Your next step after getting your 6pc is Legendary Gems. Why? LGems are a huge power spike relying on very little RNG. Simply spam Neph -> GR until you get the three gems you need and power them up to 25.
Simplicity’s Strength is the ULTIMATE gem for Dreadlands. It provides damage and self-healing. Yes, the healing portion of the gem works even if your Hungering Arrows come out while Strafing.
Taeguk is another beefy one. Gives you both damage and armor. Just be careful not to drop the stacks!
SS and Taeguk are undoubtedly going to be ever-present in your builds. For the early game, though, you might need some defensive gem first than greeding for a third DPS gem!
While Moratorium is usually great for early game defenses, I think Dreadlands’ can afford to straight up rush Esoteric Alteration. Defense isn’t a huge issue right now but I think its much more needed than a potential third DPS gem. If you really want one, I’d go for an L25 Powerful.
Note that any of these early game fillers can be leveled to 50 then turned into augments!
Bane of the Stricken – is the go to LATE GAME DPS Gem of choice. Its main use is shortening your Rift Guardian time (and helping out vs yellow elites).
Esoteric Alteration – is probably the best defensive gem in the game, and is worth having a strong one around.
Boon of the Hoarder – is used in many speedfarming builds alongside Avarice Band.
Again, Legendary Gems are a massive priority given their NON-RNG powerspike. Just having three useful gems at 25 will allow you to farm a few torment levels higher.
Powering Up: Important Items & How to Get Them
Of course, any build will need a couple (or more than a couple) of items to round out. Here, I list down what items you’re looking for, and how best to get them using various currencies and means.
Here’s advice on how to spend your blood shards with Kadala, roughly in order of importance.
Belt – Hunter’s Wrath. Gives up to 200% more damage with primary skills and increasing attack speed by 30%. It’s a massive upgrade from a single item.
Bracers – Wraps of Clarity. A large chunk of defense which doesn’t affect your playstyle at all! Aside from this, Nemesis Bracers are always welcome to improve your rift clear speed.
Quiver – Ninth Cirri Satchel. You can try to fish for these with both DB’s and BS. Seemingly, the chance is low…
Legs – Depth Diggers. Not amazing, but still doubles your primary skill damage. These are pretty common, so I’d expect you won’t need shards for ‘em.
The above are what I consider core items. Aside from these, you got some low level fillers here and there like Aquila Cuirass (should almost always be active), Mantle of Channeling for a boost to offense and defense, or Hexing Pants.
Here’s advice on how to get your weapons from Death’s Breath rare item upgrades, roughly in order of importance.
1H Crossbows for Dawn, Fortress Ballista. These two are the “obviously powerful duo”. Dawn is by far the most important one, and will be present in EVERY iteration of this build. Fortress Ballista is the only choice for a “defensive” weapon. If you get Dawn, proceed to find your quiver before looking for a Fortress Ballista
Quivers for Ninth Cirri Satchel. Gives an “astronomic” increase to HA’s DPS. There’s not much else to say. This is the reason we take the cold rune, as the pierce makes the projectile even stronger.
There are a TON of filler weapons here and there (and end-game sweaty weapons) like Calamity, Vallas Bequest, Buriza do Kyanon…
Look, there are a TON of viable weapons for GoD. However, each “combination” of worn and cubed options have their ups and downs, and certain thresholds. I don’t think this is the place to discuss that, but I will recommend the setup which is “generally good”.
Dawn + Ninth Cirri Satchel HAVE to be active. Dawn cubed is usually the case early game because imperfect Dawn’s require too much CDR. Fortress Ballista is usually equipped since you’re happy with any shielding it gives you.
Rings and Amulets are tough to get from either BS or DB’s (due to the large amount of possible outcomes), but if you’re done getting your core items from them – and you haven’t got your core accessories, it’s a viable way to spend them.
Elusive Ring is usually the cubed option for defense. The amount of toughness it gives is titanic and it should be high up on your priority list.
Focus + Restraint is the go-to pair with this build. I can’t really complain I suppose.
CoE is your cubed offensive option, if you so need it.
Unity is the only other choice here, but it’s vastly inferior to Elusive in terms of defense (but Unity is brainless while Elusive requires a tiny bit of mental maintenance). You can use both defensive options, if desperate.
Squirt’s Necklace is for the brave, or speedfarmy. There are certain GR maps where you simply cannot use this. This is also a two-part combo as you NEED Fortress Ballista for this to work consistently. Keep a good one, but don’t expect to use it in all content types.
Hellfire Amulet (or any amulet with great stats). Honestly, just taking “any old amulet” with great stats (even a YELLOW ONE WITH NICE REROLLS!) is good enough for a LONG TIME. Amulets are notoriously difficult to be happy with, so I expect you’ll be looking for one a long time.
Oddly, there’s really no reason I would want Obsidian in this build, even if it seems like a shoe-in. I guess it can replace Dawn for a weird build variant… meh.
Typically, you’ll just find these as you grind, as they can be difficult to obtain with currency…
This is just a list of your “all-around” items that may or may not be mentioned previously. While I do not take set-specifics in this tab, it serves as a seasonal reminder (and helpful general list for newbies) on what’s “generally good”.
Reaper’s Wraps: A Crafted legendary whose plans drop from any Torment Malthael (and is oft mentioned in our Fresh 70 guides), any NON-RNG boost to power (in this case, resource generation) is welcome. MOST builds can benefit from an early reapers.
Nemesis Bracers: An absolute monster for increasing rift clear speed (and a little extra death’s breaths!), newer players might not value this as highly – try it out and you’ll be surprised.
Unity: Used alongside another Unity on your follower (Plus their unique “Cannot Die” relic) essentially halving all damage you take for one ring slot, that’s usable for any character. Not bad.
Obisidian Ring of the Zodiac: Core on many builds, but usable for any build that spends resource. It’s a unique source of “in-combat” CDR that would give you 100% uptime on skills you couldn’t otherwise achieve. It’s pretty crazy.
Focus+Restraint: If you can trigger both halves of the set bonus, and don’t mind losing defenses from rings – this is will “more than double” your DPS.
Traveller’s Pledge + Compass Rose: Another accessory set, this one is more suited for “elite killer” builds that like to travel in between packs, and face-tanking builds that tend to stay still while DPSing. It’s not very universal, but it can reasonably benefit any character.
Convention of Elements: Literally, any character can use this ring. It’s a titanic boost in DPS (especially for builds that have tons of short-duration buffs… LINE THEM UP!).
Ring of Royal Grandeur: -1 set item requirements to help you fit random core or filler legendaries to help your build out. While absolutely necessary on some builds, most builds can benefit from this using “generic” legendaries for a temporary power boost (IE Aquila Cuirass).
Avarice Band + Boon of the Hoarder (+Goldwrap): the gold farming speedy holy trinity. While you don’t really need all three all the time, this combo allows you to speed through and survive ANY difficulty (careful, this doesn’t improve DPS!).
Dreadlands Full Build Template Preview
The above is the baseline template for a fully functional 6pc Dreadlands . It’s not heavily optimized for pushing GR, but more of a speedy farming slant. It’s a great place to be in, as you adjust the build to your needs!
Season 22: Dreadlands Fourth cube slot?
Fourth cube slot can be any of the following…
Buriza Do-Kyanon, Fortress Ballista. You can have BOTH of these utility bows active for some serious performance upgrades.
Elusive Ring, Unity, CoE. Well, you can now choose up to two of these even if you equip Focus and Restraint.
Mantle of Channeling is the only other low level filler I’d consider.
Bridging to the End-game
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Demon Hunter Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Demon Hunter Best Speedfarming Build
Other Demon Hunter Guides:
- Demon Hunter Leveling Guide
- Embodiment of the Marauder | Marauder Set Dungeon
- Natalya’s Vengeance | Natalya’s Set Dungeon
- The Shadow’s Mantle | Shadow’s Mantle Set Dungeon
- Unhallowed Essence (MS ONLY – GRENADE TBA) | UE Set Dungeon
- Demon Hunter Support Builds
Check out our D3 Guide Directory for more.
Well, good luck with your Fresh 70 Demon Hunter! We hope we helped you out with a smooth transition into this S22’s free set, Gears of the Dreadlands. It ain’t called GoD for nothing.