Fresh 70 Demon Hunter? If you’re wondering how to proceed and how to get your free set ASAP – look no further. Here’s a detailed guide on how to knife your way into the endgame.

In Season 22, the Demon Hunter free set is: Gears of Dreadlands.

Upgrading a rare dagger with 25 Death’s Breath will yield either:
Karlei’s Point or Lord Greenstone’s Fan.

Having either of these will trivialize the seasonal journey up to the free 6pc.
This guide will still consider you NOT having those DB’s, and will remain useful on how to maximize your free set thereafter.

Season 22 and YOU. How does it affect?

Well, let’s not beat around the bush. The fourth Kanai’s Cube slot is the ultimate buff here. Sure, the Pylons spawning a certain kind of “shadow clone” is cool and exciting in its own way… But when it comes to pure POWER, a fourth Kanai’s slot is probably the strongest ever buff we’ve had!

It doesn’t really help early on, but as you gather more and more legendary effects it will help you out quite a bit. In the end-game, this is, at the very least, a 20/30% power spike to your character.

Without further ado, let’s get into it.

Fresh 70: The First Step – Setting Up!

The very first step of your journey! Here, I discuss items, rerolls, and basic advice to keep in mind during your ascent.

Yellow items - stats - rerolls - gems

Nicely rerolled yellows will carry you for a LONG TIME.

Craft a Reaper’s Wraps ASAP. For this build, more than most, resource generation will be an issue. Plans drop from any Torment Malthael, and you should get the bounty mats soon enough.

WEAPON: Craft or find a “2H” Crossbow (Not a hand crossbow). The stats you want are DEX VIT LpH  or Socket (Purple gem for LpH, Red for DMG+, Green for CHD+). Avoid any other stat for now. You also want a good Quiver, which can roll a variety of stats to help cover your bases.

DH is an DEX Class – meaning you get free ARMOR from all the DEX on your gear. This results in a huge lack of ALL RESISTS. So, in your reroll strategy REMOVE ALL ARMOR ROLLS as they’re pretty much USELESS – and replace them with ALL RESISTS. ALLRES is your best defensive stat by a LARGE MARGIN. Socketing Diamonds also gives you ALLRES.

SELF HEALING: Life per Hit is integral for your early game survival. Having a roll or two is always nice. Note that I often recommend using Leech passive which grants a decent amount of LpH, having it on your gear early on helps, too.

Elemental% can be found on Bracers and Amulets. You ideally want it on both. Cold% is what you’re going for here as it’s the element you want later on. The seasonal journey for Dreadlands isn’t that difficult so you don’t need to rely on an elemental power up for your temporary skills.

Skill% can be found on Legs and Belt (in this case, either Evasive Fire or Hungering Arrow %). While you’ll be using Hunger Arrow later on, for the majority of the journey leading up to 6pc free set, you’ll be using Evasive Fire as a temporary skill. If you have temporary gear to spare roll EF on it, and roll HA on your better pieces down the line.

Chest / Legs: DEX  VIT ALLRES Sockets (3/2). Life% isn’t bad either. Since you typically get these pieces last, you’ll want decent fillers until you get your 6pc set.

Belt: Is a huge source of defense. DEX  > VIT > RES > Life%. You’ll be surprised how a single item can give you a whole load of toughness. Note that primary skill percent rolls here, too. Sad.

Rings and Amulet: You NEED sockets on these to prep for legendary gems. Get any stat on these that you feel you’re missing. Feeling soft? Get defenses. Need DPS? Crit and mainstat. Feel free to roll “random helpful stats” on these for now, instead of the usual endgame CHC/CHD/MAINSTAT.

GEMS: For body pieces you’ll want Diamonds for ALLRES. Helm may vary (Amethyst for Life%, Topaz for resource cost reduction, Diamond for Cooldown Reduction) depending on your needs. For early game Dreadlands, Amethyst on helm is a good idea.

OTHER SLOTS will be taken over by your free set pieces. No matter how bad they are stat wise, the 4pc bonus will heavily outperform any temporary yellow you can make.

Getting the “correct” stats beats getting the “perfect” stats for now. REMOVE USELESS STATS and get any USEFUL STAT for massive gains in power.

Remove useless stats

  • Life Regeneration – garbage.
  • Attack Speed – it usually an endgame tune-up stat.
  • Excessive Resource Cost Reduction – Is a crutch, and only niche builds need it.
  • Excessive Cooldown Reduction – Only useful for an endgame “need”.
  • Armor – Useless for us, take ALLRES instead.

Take better stats

  • DEX VIT – can’t go wrong with these. Your core stats!
  • ALLRES Life% – Great defensive stats.
  • Life per Hit – Great early game sustainability.
  • CRIT Stats (CHC / CHD) – More for endgame, but I’d take this over garbage stats.

You’ll get “bonus” healing and resource generation from Templar, so make sure you drag him along. Get a pet out, too, to collect those coins to upgrade the NPCs in town.

0pc Dreadlands Free Set – Getting the 2pc

Getting 1st Haedrig's Gift

For clarity, this box contains info and builds if you currently have 0 pcs of the Dreadlands free set, going for 2 (you don’t have any Haedrig’s gift bag, going for the first).

S22 Fresh 70 Demon Hunter 
Skill Rune
Evasive Fire Focus
Multishot (Open) Arsenal
Vault Tumble
Sentry Spitfire Turret
Companion Bat (Boar)
Preparation Punishment
Leech (Ambush) Custom Engineering
Blood Vengeance (Open)

A basic, easy to edit build (if you get powerful legendary effects). It relies on the power of Missiles + Ballistics. Not the most powerful build out there, but it’s good enough to be versatile and get you by. Triple Spitfire absolutely carries.

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

The entries in these early chapters are dead easy. The build above gives you a good balance of offense, defense, and speed built in to help you breeze through this as mindlessly as possible.

Hard Mode on for Chapters 1 & 2. Clear through all the entries on Hard. Just up the difficulty to complete one Neph on Expert.

Don’t forget to level up all the NPCs in town. Completing your weekly Challenge Rift will help you get resources to do this easily, if you haven’t already.

When you’re done here, get your first free set from your mail, and proceed onward.

2pc Dreadlands Free Set – Getting the 4pc

Getting 2nd Haedrig's Gift

For clarity, this box contains builds and info if you currently have 2 pcs of the Dreadlands free set, going for 4 (you have the first Haedrig’s gift bag, going for the second).

S22 Fresh 70 Demon Hunter 2pc Dreadlands
Skill Rune
Evasive Fire Focus
Multishot (Open) Arsenal
Vault Tumble
Sentry Spitfire Turret
Companion Bat (Boar)
Preparation Punishment
Leech (Ambush)
Custom Engineering
Blood Vengeance (Open)

The 2pc bonus essentially makes our Evasive Fire (or Primary Skill of choice) about as strong as our average Hatred spender. It’s a welcome upgrade, but doesn’t really change our build. Triple Spitfire still “carries” us here.

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

Difficulty: Although there are entries here that need to be finished on Master, you can still complete the bounty cache, if you haven’t already, on Hard. For the bounty, try to do the whole five acts as you’ll need to do this down the line, anyway.

These entries are still on the easy side, so we can be a little lax with our build making as little sacrifices as possible to retain good DPS, Speed, and some thought to defense. When you’re done with this chapter, collect your 2nd set of Dreadlands’ and let’s finish the next chapter for the remaining free gear!

4pc Dreadlands free set – getting the 6pc

For clarity, the next boxes contains builds and info if you currently have 4pcs of the Dreadlands free set, going for 6 (you have the first+second Haedrig’s gift bag, going for the third). This segment is further divided into three parts – Torment II, Torment IV, and GR20.

Torment II seasonal journey entries

Torment I-II and General Stuff
S22 Fresh 70 Demon Hunter 4pc Dreadlands
Skill Rune
Evasive Fire Focus
Strafe Rocket Storm
Smoke Screen
Displacement (Any)
Sentry Spitfire Turret
Companion Boar
Marked for Death (Fan of Knives)
Contagion (Bladed Armor)
Custom Engineering
Ambush (Perfectionist)

Massively improves our build. We CAN remove almost all resource crutches. We get a ton of Defense and free shots off of Strafe. No complaints. Build changes quite a bit!

This build will be the baseline for all entries in this tier (Torment II, IV, and GR20). While this build may seem overkill for the Torment II entries, you may as well prep up for the harder parts of this tier.

Upgrade a Rare to Legendary w/ Kanai’s Cube: If you really want power NOW, upgrade a Dagger (if you haven’t done it during your leveling phase), and get either Karlei’s Point or Lord Greenstone’s Fan – thereby turning the rest of the journey to 6pc a joke. Otherwise, upgrade a 1H Crossbow for, hopefully, Dawn.

Complete a Torment I Rift: This will be the minimum level you should be farming at should you need to do it. Increase if you can easily obliterate a rift. There’s also a “Kill a Torment II Boss” entry here which should be easy.

Complete any other odds and ends that you can, before proceeding to Torment IV.

Torment IV seasonal journey entries

Torment IV Stuff

Build template in the Torment II tab.

In Torment IV things get real. For many of the free sets, this place is the breakpoint wether your build needs help or not. And for S22 and Dreadlands – it ain’t too bad.
If you have the DB’s, upgrade a dagger, heh.

  • Kill Odeg – Keywarden in ACT I, Fields of Misery.
  • Kill Sokahr – Keywarden in ACT II, Dahlgur Oasis.
  • Kill Xah’Rith – Keywarden in ACT III, Stonefort.
  • Kill Nekarat – Keywarden in ACT IV, Gardens of Hope 2nd Tier.
  • Kill Specific Boss Check your journal to see who it is this season.
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

For the boss and all Keywardens – STRAIGHT UP RUSH TO THEM!
Ignore ALL TRASH and just beeline! Get it done ASAP!

You’ll really notice if you’ve neglected your temporary yellow gear and rerolls. Hopefully, you have powerful legendary to carry you (and even if you do), you will notice if you’ve neglected your gear. Refer to the very top setting up tab if you need help.

Either way, this is a good time to take a closer look at your items and get as many powerups and rerolls stated in the setting up tab above.

4pc Dreadlands Free Set GR20

GR20 Stuff

Adjust the build accordingly if you need DPS or Toughness (Passives / Skills).

  • Fan of Knives / Perfectionist for Toughness.
  • Marked for Death / Ambush for DPS.

By now, you can tell if your build needs help or not. Sometimes just getting that Cold% and Evasive Fire% is enough. Another tip is getting Sentry% on Shoulder and Chest. Honestly, it didn’t feel so bad. The build performs very “consistently” since Sentries + missiles deal a massive chunk of your damage (which is brainless).

This semi janky build didn’t seem like it should work – but it did. I cleared many times in my experiments. Overall, your DPS is a problem compared to defense. You can survive for days, but if you don’t have the deeps you won’t consistently clear this.

Ultimately, I did clear this without taking any pylon and having all yellow gear only. My notion is you need the important rerolls, otherwise you could be at risk.

You should have an idea of how strong you are given the drops (or lack thereof) you’ve gotten. Be practical and don’t be afraid to shore up your build a little. If you feel a little weak – Do 4 quick Nephs, then do 4 GR10+.

Having a hard time? *cough* Upgrade a dagger *cough*

The “ultimate” challenge gating you to getting your full six piece free set! The difficulty varies wildly on your class and seasonal set. As someone who has cleared with EVERY SINGLE SET AND CLASS WITHOUT ANY OTHER LEGENDARY – let me tell you, they’re not all created equal.

Fresh 70 6pc Dreadlands

S22 Fresh 70 Demon Hunter 6pc Dreadlands
Skill Rune
Hungering Arrow
Devouring Arrow
Strafe Drifting Shadow
Smoke Screen
Displacement (Any)
Fan of Knives Bladed Armor
Companion Boar
(Open) Vengeance Dark Heart
Leech Ambush
Awareness (Open)

Now is the time to finally graduate from Evasive Fire, IMO, and move into Hungering Arrow. If you’re not used to this playstyle, I simply suggest practicing the rhythm of “Gather 20 Stacks > Strafe > 18 or 17 Stacks? > Shift (force standstill) + Hungering Arrow > Repeat”.

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

Keep in mind the important rerolls I mentioned at the start of this guide. Also, before you proceed, here’s a preview / reminder/ of items you need to look for.

Core items preview - look out for these!
Item Slot Item Name Priority?
Quiver Ninth Cirri Satchel Core
1H Crossbow Dawn Core
Belt Hunter’s Wrath Core
Bracer Wraps of Clarity High
1H Crossbow Fortress Ballista High
Legs Depth Diggers High
Ring Elusive Ring High

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Powering Up: Legendary Gems

Your next step after getting your 6pc is Legendary Gems. Why? LGems are a huge power spike relying on very little RNG. Simply spam Neph -> GR until you get the three gems you need and power them up to 25.

Dreadlands' Main useful gemsOther useful gems

Simplicity’s Strength is the ULTIMATE gem for Dreadlands. It provides damage and self-healing. Yes, the healing portion of the gem works even if your Hungering Arrows come out while Strafing.

Taeguk is another beefy one. Gives you both damage and armor. Just be careful not to drop the stacks!

SS and Taeguk are undoubtedly going to be ever-present in your builds. For the early game, though, you might need some defensive gem first than greeding for a third DPS gem!

While Moratorium is usually great for early game defenses, I think Dreadlands’ can afford to straight up rush Esoteric Alteration. Defense isn’t a huge issue right now but I think its much more needed than a potential third DPS gem. If you really want one, I’d go for an L25 Powerful.

Note that any of these early game fillers can be leveled to 50 then turned into augments!

Bane of the Stricken – is the go to LATE GAME DPS Gem of choice. Its main use is shortening your Rift Guardian time (and helping out vs yellow elites).

Esoteric Alteration – is probably the best defensive gem in the game, and is worth having a strong one around.

Boon of the Hoarder – is used in many speedfarming builds alongside Avarice Band.

Again, Legendary Gems are a massive priority given their NON-RNG powerspike. Just having three useful gems at 25 will allow you to farm a few torment levels higher.

Powering Up: Important Items & How to Get Them

Of course, any build will need a couple (or more than a couple) of items to round out. Here, I list down what items you’re looking for, and how best to get them using various currencies and means.

Core items preview - look out for these!
Item Slot Item Name Priority?
Quiver Ninth Cirri Satchel Core
1H Crossbow Dawn Core
Belt Hunter’s Wrath Core
Bracer Wraps of Clarity High
1H Crossbow Fortress Ballista High
Legs Depth Diggers High
Ring Elusive Ring High

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Blood ShardsDeath's BreathRings and AmuletsThe Classics

Here’s advice on how to spend your blood shards with Kadala, roughly in order of importance.

Belt – Hunter’s Wrath. Gives up to 200% more damage with primary skills and increasing attack speed by 30%. It’s a massive upgrade from a single item.

Bracers – Wraps of Clarity. A large chunk of defense which doesn’t affect your playstyle at all! Aside from this, Nemesis Bracers are always welcome to improve your rift clear speed.

Quiver – Ninth Cirri Satchel. You can try to fish for these with both DB’s and BS. Seemingly, the chance is low…

Legs – Depth Diggers. Not amazing, but still doubles your primary skill damage. These are pretty common, so I’d expect you won’t need shards for ‘em.

The above are what I consider core items. Aside from these, you got some low level fillers here and there like Aquila Cuirass (should almost always be active), Mantle of Channeling for a boost to offense and defense, or Hexing Pants.

Here’s advice on how to get your weapons from Death’s Breath rare item upgrades, roughly in order of importance.

1H Crossbows for Dawn, Fortress Ballista. These two are the “obviously powerful duo”. Dawn is by far the most important one, and will be present in EVERY iteration of this build. Fortress Ballista is the only choice for a “defensive” weapon. If you get Dawn, proceed to find your quiver before looking for a Fortress Ballista

Quivers for Ninth Cirri Satchel. Gives an “astronomic” increase to HA’s DPS. There’s not much else to say. This is the reason we take the cold rune, as the pierce makes the projectile even stronger.

There are a TON of filler weapons here and there (and end-game sweaty weapons) like Calamity, Vallas Bequest, Buriza do Kyanon

Look, there are a TON of viable weapons for GoD. However, each “combination” of worn and cubed options have their ups and downs, and certain thresholds. I don’t think this is the place to discuss that, but I will recommend the setup which is “generally good”.

Dawn + Ninth Cirri Satchel HAVE to be active. Dawn cubed is usually the case early game because imperfect Dawn’s require too much CDR. Fortress Ballista is usually equipped since you’re happy with any shielding it gives you.

Rings and Amulets are tough to get from either BS or DB’s (due to the large amount of possible outcomes), but if you’re done getting your core items from them – and you haven’t got your core accessories, it’s a viable way to spend them.

Elusive Ring is usually the cubed option for defense. The amount of toughness it gives is titanic and it should be high up on your priority list.

Focus + Restraint is the go-to pair with this build. I can’t really complain I suppose.

CoE is your cubed offensive option, if you so need it.

Unity is the only other choice here, but it’s vastly inferior to Elusive in terms of defense (but Unity is brainless while Elusive requires a tiny bit of mental maintenance). You can use both defensive options, if desperate.

Squirt’s Necklace is for the brave, or speedfarmy. There are certain GR maps where you simply cannot use this. This is also a two-part combo as you NEED Fortress Ballista for this to work consistently. Keep a good one, but don’t expect to use it in all content types.

Hellfire Amulet (or any amulet with great stats). Honestly, just taking “any old amulet” with great stats (even a YELLOW ONE WITH NICE REROLLS!) is good enough for a LONG TIME. Amulets are notoriously difficult to be happy with, so I expect you’ll be looking for one a long time.

Oddly, there’s really no reason I would want Obsidian in this build, even if it seems like a shoe-in. I guess it can replace Dawn for a weird build variant… meh.

Typically, you’ll just find these as you grind, as they can be difficult to obtain with currency…

This is just a list of your “all-around” items that may or may not be mentioned previously. While I do not take set-specifics in this tab, it serves as a seasonal reminder (and helpful general list for newbies) on what’s “generally good”.

Reaper’s Wraps: A Crafted legendary whose plans drop from any Torment Malthael (and is oft mentioned in our Fresh 70 guides), any NON-RNG boost to power (in this case, resource generation) is welcome. MOST builds can benefit from an early reapers.

Nemesis Bracers: An absolute monster for increasing rift clear speed (and a little extra death’s breaths!), newer players might not value this as highly – try it out and you’ll be surprised.

Unity: Used alongside another Unity on your follower (Plus their unique “Cannot Die” relic) essentially halving all damage you take for one ring slot, that’s usable for any character. Not bad.

Obisidian Ring of the Zodiac: Core on many builds, but usable for any build that spends resource. It’s a unique source of “in-combat” CDR that would give you 100% uptime on skills you couldn’t otherwise achieve. It’s pretty crazy.

Focus+Restraint: If you can trigger both halves of the set bonus, and don’t mind losing defenses from rings – this is will “more than double” your DPS.

Traveller’s Pledge + Compass Rose: Another accessory set, this one is more suited for “elite killer” builds that like to travel in between packs, and face-tanking builds that tend to stay still while DPSing. It’s not very universal, but it can reasonably benefit any character.

Convention of Elements: Literally, any character can use this ring. It’s a titanic boost in DPS (especially for builds that have tons of short-duration buffs… LINE THEM UP!).

Ring of Royal Grandeur: -1 set item requirements to help you fit random core or filler legendaries to help your build out. While absolutely necessary on some builds, most builds can benefit from this using “generic” legendaries for a temporary power boost (IE Aquila Cuirass).

Avarice Band + Boon of the Hoarder (+Goldwrap): the gold farming speedy holy trinity. While you don’t really need all three all the time, this combo allows you to speed through and survive ANY difficulty (careful, this doesn’t improve DPS!).

Dreadlands Full Build Template Preview

The above is the baseline template for a fully functional 6pc Dreadlands . It’s not heavily optimized for pushing GR, but more of a speedy farming slant. It’s a great place to be in, as you adjust the build to your needs!

Season 22: Dreadlands Fourth cube slot?

Fourth cube slot can be any of the following…

Buriza Do-Kyanon, Fortress Ballista. You can have BOTH of these utility bows active for some serious performance upgrades.

Elusive Ring, Unity, CoE. Well, you can now choose up to two of these even if you equip Focus and Restraint.

Mantle of Channeling is the only other low level filler I’d consider.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Demon Hunter Guides:

Check out our D3 Guide Directory for more.

Fresh 70 Demon Hunter: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Well, good luck with your Fresh 70 Demon Hunter! We hope we helped you out with a smooth transition into this S22’s free set, Gears of the Dreadlands. It ain’t called GoD for nothing.

Want to support TeamBRG?
Check out our Patreon!
17 seasons and running!


  1. You keep mentioning to get the dagger, yet you never really provide any info on how to use it. Mentioning it all the time and saying how easy the game is after getting the dagger is extremely annoying, because i got the dagger and i can’t figure out what to do. Guide BTW..

    • Each dagger modifies one skill. Either you got Impale, or Fan of Knives. Simply edit your build to include one of these.

      Impale dagger – change your spender to Impale.

      Fan of Knives – remove any utility skill to include FoK.

      The daggers aren’t multi-item or build specific, they only need a single skill to be added to the build.

      The skill of editing your build is something you’ll gain as you play more, as it’s impossible to account for every kind of item you will get. I will add this to the write0up, though as you’re absolutely correct in the sense others may be confused on how to use these daggers, as straightforward as it may be.

  2. Hi, the 1H mace. I cannot use with the 1H bow. Any suggestions. Thanks and great guide for new players like me.

  3. So i have killed the Keywarden over and over and have killed Urzael over and over im not getting any credit in the season jerny at all im on the right difficulty and everything. wtf?!

  4. Is there something missing(/wrong) in “Items to look for” (” [/su_tabs] “)? Usually there’s Blood Shards, Death’s Breath and classic section. Cheers for the guides anyway!

  5. I was lucky to find “Thunderfury…” leg sword early in season, so when I extracted its Kanai power, it became a nice step to making Impale more anti-group oriented than before 🙂 that lightning damage

  6. Holy wow. I stalled at Expert level because I didn’t understand the 2 set bonus. I went from weakling to god in a few steps by reading this. I owe you one.

  7. Hi, I’m getting piece 3 and 4 from “The Shadow Mantle” set. I’m using 1H sword in weapon slot 1 and slot 2 (off-hand), I can’t use anything (because all 1H). Since we need Karlei’s Point and Dawn later on. We should able to use dagger or sword/crossbow (both 1H) together. Why I can’t do it now. Did I overlook something ?

  8. Meticulous Bolts is no longer in game, it has been replaced by Augustine’s Panacea. Other than that great site and great guides, I am feeling a sudden urge to remake sevral of my toons when ever I see the guides here.


Please enter your comment!
Please enter your name here