Fresh 70 Demon Hunter? If you’re wondering how to proceed, and how to get your free set ASAP – Look no further. Here’s a detailed guide on how to knife your way into the endgame.
The free set for season 14 is Embodiment of the Marauder.
Marauder has ZERO problems with KILLING THINGS.
It DOES have problems GETTING KILLED, though.
So take a semi defensive spin on your filler gear.
That being said, given how powerful Marauder is, this will be a joke.
Click below to reveal the instructions you need for each step:
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|S14DH Fresh 70 Marauder 6pc Set Build|
|Multishot (Any M6 Spender)||Arsenal|
|Companion||ALL in effect|
Leech (Semi Open)
FROM HERE, OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.
So, what now?
A quick review before proceeding…
Fixing your gear will vastly improve your game. Re-roll those stats that won’t help you in any way. Don’t let sucky gear stats hold you back from progressing.
The only thing left to do is get legendary gems and supporting items to make Marauder shine even more.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Marauder “Big 3” gems and “others”.
Get these three to L25 ASAP:
Bane of the Powerful: Value of the heavens. For 25 gem levels you have a “maxed out” gem, which does some heavy DPS lifting. The defensive component is welcome since we’re in the wet tissue tier of toughness.
Bane of the Trapped: A great DPS gem that almost every build uses. Invest as many points as you can here.
A defensive gem of choice: EARLY ON, Moratorium (L25 is enough) is great and will give you the largest power boost of any other gem, and you can use it for augments when you switch to Esoteric Alteration. Or just go Esoteric straight up.
It’s actually Leech (passive) that will carry your self-healing, but self-healing is meaningless without mitigation. On that note, default M6 MITIGATION is crap.
Any other gems worth it?
Bane of the Stricken: Is mandatory for high level GRifting. You’re gonna want to dump any excess points into this.
Esoteric Alteration: Is our late game defensive gem of choice.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins! From here on, obliterating elites is still the gameplan. You’ll still face problems with mobs, and you might need to put a little mind on defense, too.
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing The Embodiment of the Marauder to help you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
But Marauder does come with some problems. Mainly “Muh Sentries aren’t shooting the same guys I am!“. Know this – Never let your 3 Sentries be on cooldown. So the moment your third Sentry is available – use it. Why?
Sentries increase YOUR damage. Your speed of killing things means you’ll inevitably ditch your Sentries. But that’s OK as long as YOU are buffed. If you try too hard to gain value from Sentries shooting enemies – you’ll end up losing value.
Here’s a priority:
- Always have 3 (or max) Sentries out to buff YOU. No excuses.
- Add Sentries in the mix when fighting huge packs or elites.
- Spacing out Sentry casts means you’ll never have to dump Hatred all at once. Spaced casts mean a more fluid playstyle. Casting 3 at once means you’ll have to cast 3 at once some time down the line…
There it is. That’s how you play M6. Of course there’s cheese like placing Sentries across ravines, ledges and other skullduggery that you’ll learn along the way.
Sentry-Polar Station is the late-game choice due to CC. This comes with another mini skill-set in Sentry placement to protect yourself and CC mobs most efficiently. (Chokepoints, cast on self as a “slow shield” etc).
Companion has many effects when you press it. Wolf and Bat are the main effects you’re after. Luckily, pressing it when you’re about to kill elites is some pretty good value. Last I heard, Hatred+ and DMG+ for one button is value.
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Need HATRED? Craft REAPER’S WRAPS.
Okay so, Marauder 6, especially in this stage of the game… You’ve noticed that you have no problem killing. Were “practically maxed” on offense…
As a reminder, Custom Engineering should NEVER BE REMOVED as it single handedly obliterates any offensive passive choice.
This segment is a little thin… again, there’s not much to be said regarding offense.
The only other resource build adjustment I’d consider is Night Stalker.
Defense is usually categorized in Self-healing or Damage Reduction.
Leech is a godlike passive in any point of the game to get sick healing. This passive is not a joke – if healing is your problem, this right there is the SOLUTION.
Sentry-Polar Station is deceptively powerful. The slow field decreases your damage taken by allowing easier kiting! In 99% of cases, during solo play, it is better than Guardian Turret. It also triggers Bane of the Trapped. Thrill of the Hunt is similar. The permanent Slow is a large indirect boost to survivability.
Numbing Traps is a legit choice if you’re in desperate need of survivability.
Other options seem subpar – Demon Hunters aren’t known for built-in defenses, and Marauder is the only DH set with zero defensive set bonuses.
Mobility and Speed is always great to have, but not always the easiest to fit in your build as a fresh level 70 character. While DH is pretty mobile, Marauder is the least mobile of the DH sets. TLDR; Tactical Advantage is the best bang for your buck here.
Items to look for
Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up and how to get them (aside from drops).
Crafting an early Reaper’s Wraps (recipe from Malthael) can be a great early boost.
BELT. START WITH BELTS FOR THE LOVE OF GOD.
Belts: You got 2 mega jackpots here. Zoey’s Secret is the first. This is ONE OF THE HIGHEST DEFENSIVE BONUS FOR A SINGLE ITEM AVAILABLE IN THE ENTIRE GAME. Slap it on and don’t think twice. The other mega value bomb here is Hellcat Waistguard. Once you get this, you can switch up your main spender to Cluster Arrow-Cluster Bombs.
Quivers: Speaking of quivers, one stands above all else for the Marauder set: Bombardier’s Rucksack. However, the chance to bag a specific quiver is quite low. There are quite a few fillers out there.
Upgrade 2H Crossbows for Manticore yeah, Manticore does it ALL. ALL! While the legendary power is great enough (half the cost on CA!). If you don’t get it ASAP, no problem. Thankfully, if RNG hates you, there are many 2H Crossbows that help you in a big way. Yang’s Recurve comes to mind.
Upgrade 1H Crossbows for Dawn, which allows for permanent uptime on Vengeance with a bit of CDR. It’s obviously very powerful. We can choose either Seethe or Dark Heart to help us out with various weak points in our build.
Upgrade Quivers for Bombardier’s Rucksack. +2 Sentries is +2400% damage. Sick. While this sounds amazing to go for first, I think Manticore is more important to go for first, Dawn and this are roughly equal. Like 2H Crossbow, there are a ton of great quivers that help you out in the meantime.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Demon Hunter Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Demon Hunter Best Speedfarming Build
Other Demon Hunter Guides:
- Demon Hunter Leveling Guide
- Embodiment of the Marauder | Marauder Set Dungeon
- Natalya’s Vengeance | Natalya’s Set Dungeon
- The Shadow’s Mantle | Shadow’s Mantle Set Dungeon
- Unhallowed Essence (MS ONLY – GRENADE TBA) | UE Set Dungeon
- Demon Hunter Support Builds
Check out our D3 Guide Directory for more.
Well, good luck with your Fresh 70 Demon Hunter …….
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