Finally a Fresh 70 Wizard? Looking to progress fast and get the seasonal free set? LOOK NO FURTHER. In our Fresh Level 70 Wizard guide, you will learn exactly: What to do once you hit 70, obtaining all Haedrig’s gifts, and leading to the end-game!
Season 20’s Wizard free set is Vyr’s Amazing Arcana.
It is also the SEASON OF THE FORBIDDEN ARCHIVES
You can freely cube any three items (IE:3 weapons, 2 armors and a ring).
Instead of being forced to use one weapon, armor, and jewelry.
How does Season of the Forbidden Archives affect me?
Click below to reveal the instructions you need for each step:
|S20 Vyr’s Amazing Arcana Full Free Set Build|
|Disintegrate (Arcane Torrent)||Chaos Nexus (Static Discharge)|
|Archon||Pure Power / All|
|Magic Weapon||Force Weapon / Deflection|
|Energy Armor (Ice Armor)||Prismatic Armor (Crystallize)|
|Evocation||Blur > Audacity|
|Unwavering Will||Galvanizing Ward|
There are many build paths a Wizard can take from here. But for now, we will focus on making Vyr as friendly as possible for speedfarming…
Right now, maximizing defense and survivability AS A HUMAN is super important so you won’t have many feelsbadman moments.
A quick review before proceeding…
Keep these important things in mind as you progress!
Now we have to gain as much power, as quickly as possible.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Vyr’s “Big 3” gems, and “others”.
Get these three to L25 ASAP:
Gogok of Swiftness does A LOT for you. And I MEAN IT. CDR, DODGE and ASPD (which scales well with Archon!) It’s a STACKING MECHANIC – activate Archon only if you’ve hit the max Gogok stacks. It also helps you survive in your chump form via dodge, and CDR for Teleports. Keep at 25 for the early game.
Seriously, you need defense / sustain / utility right now. Not more damage.
Molten Wildebeest’s Gizzard. While in Archon, you’ll be obliterating everything anyway, right? SO YOU HAVE TO COVER YOUR WEAKNESSES NOW which is terrible defenses outside Archon. Hell, you can even level this up high until your build matures – and just use it to augment later on! I’m quite serious when I recommend this – it will VASTLY IMPROVE the early farming days.
Bane of the Powerful is also one of the better early game gems as you only need 25 points to max it out. It helps our defenses a little bit too.
Any other gems worth it?
Bane of the Stricken: You’re gonna have to use it at some point.
With 3 of your best gems at L25 – try much higher Torment levels (VII+ at least). Make some defensive changes in your build as you proceed!!! Now the real farming begins!
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to show you how to manipulate your build depending on what aspect of your current setup is weak. Simple skill, rune, and passive changes listed below.
I’ve said it all and more in the GR20 tab: MAXIMIZE ARCHON. Vyr’s 6 is terrible for “speedfarming” nephs and you’re better off with GR type content. Once you get more items, this can be alleviated. For now? You’re stuck.
With the gems, you’ll be able to clear nephs a little less painfully but it’s far from optimal. What do… what do… Stack CDR, if you can, to try and make a Vyr’s speedfarm build.
Advice as a non-Archon human? Well… Survive.
The first level of ownage begins when you roughly have 20 second Archon cooldown WITHOUT ZODIAC as to perfectly align with The Swami‘s buff extension. Otherwise, survival (and even killing) as a human is impossible.
More offense or Arcane Power needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
COOLDOWN REDUCTION is where it’s at. We take Evocation for this purpose. It is THE single most “consistent” DPS stat for Archon based builds. Of course, this statement is nuanced, but in this fresh stage CDR is extremely noticeable and powerful.
Increasing damage with Vyr’s is difficult early on. There are no other “practical” ways aside from passives such as Audacity > Unwavering Will > Glass Cannon. 2/3’rd of which are mentioned in the main build.
No skills are very practical either: Magic Weapon-Force Weapon being the best one.
Amping up your damage isn’t really that important right now. Defense and consistency are your critical weaknesses.
More Resource Gain?
Arcane Power is a near irrelevant stat for later on. We use Familiar-Arcanot to help us out while in human form but that’s far from optimal. Arcane Power on Critical (found in Wizard hats and off-hands) is a much better way to keep shooting.
More defense needed?
Defense is seen as self-healing and damage reduction.
Life on Hit is a great stat to have for now. Try to get 1 roll SOMEWHERE.
Unwavering Will helps in both ends – Galvanizing Ward > Blur > Dominance are all fine choices. Sadly, shields scale off YOUR TOUGHNESS as they’re basically VIT. So if your base body is soft, so will the shields.
More mobility needed?
Wizard mobility is locked behind ITEMS, more so in the case of Vyr’s. I cannot recommend anything else past Teleport-Wormhole as they are very impractical speed increases. The Illusionist passive is probably your best bet after that.
Items to look for
Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
Obsidian Ring of the Zodiac IS A HUGE BOOST TO SPEED AND CONSISTENCY. Sadly, whether from shards or DB’s, specific rings are hard to bait out.
Using Blood Shards:
There are very little Archon specific items and even fillers are few and far between given the hyper specialized set that Vyr is. In any case…
Wizard Hat: The Swami is what you’re after first. This thing is power. You retaining Archon stacks means you are MORE POWERFUL and MUCH TOUGHER even in human form, albeit only for 20 seconds – it’s better than nothing.
Belt: Fazula’s Improbable Chain gives us a ton of stacks as we enter Archon. Great for obvious reasons and further compiles the usefulness of The Swami in our human form. Goldwrap can be found in this pile too, as well as String of Ears – KEY DEFENSIVE FILLERS.
Bracers: Ashnagarr’s Blood Bracer is a KEY DEFENSIVE “filler”. Nemesis is our speedfarmy bracer. Ashnagarr’s Blood Bracer is SICKENINGLY GOOD and will single-handedly carry your defensive needs for many a torment level. Lots of value from the bracer pile. (Note on shields – Gizzard is unaffected)
Off-hand: use shards to find Chantodo’s Force – it’s one half of the set that will push you over the edge into godlike power levels.
From here I would suck it up and spend 50 shards a pop to fish for Obsidian Ring of the Zodiac – which is a GOD TIER efficiency boost for our build.
Using Death’s Breath – Rare to legendary:
2H Axes for Messerschmidt’s Reaver. I’m serious.
This is the “Easiest to bait QoL improvement item” your Fresh 70 Vyr Wizard can get your hands on. I’m dead serious this will help you out GREATLY.
1h-Swords for In-geom vastly improves your speed-farming capabilities. I would be more than happy just cubing this.
=== When to go for Chantodo? ===
Only go for Chantodo when you feel like you can be in Archon quite consistently. Honestly, the damage they output is so absurdly overkill that you oftentimes don’t really need it for “farming”. It’s great, of course, but make sure you don’t gimp your own build using it…
Upgrading WANDS for Chantodo! Yes, getting half a set sucks, but you have to find it sometime. Aether Walker is another amazing find here. Luckily, there’s a lot of other filler wands you can get like Starfire.
DO NOT USE WANDS + SOURCE unless you have amazing ones – a strong 2H mace beats it out 9 times out of 10, base stats wise.
Upgrading a single 2H Mace for “temporary use” is a good idea, and I mentioned it way up there in the seasonal journey tab. Furnace is just icing.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! Lol season of Grandeur…
Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.
Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Wizard Speedfarming: General
- D3 Speedfarming with any Class!
- Wizard Best Speedfarming Build
- Wizard Support Builds
Other Wizard Guides:
- Wizard Leveling
- Wizard Support Build
- Firebird’s Finery | Firebird’s Set Dungeon
- Delsere’s Magnum Opus | Delsere’s Set Dungeon
- Tal Rasha’s Elements | Tal Rasha’s Set Dungeon
- Vyr’s Amazing Arcana | Vyr’s Set Dungeon
Check out our D3 Guide Directory for other resources.