Leveled your Wizard to 70 already? It is time to go and get your free set for this season! Here are Wizard builds and tips to help you get your Haedrig’s gifts ASAP and lead your endgame as a Fresh 70 Wizard.

In Season 22, the Wizard free set is: Typhon’s Veil

Season 22 and YOU. How does it affect?

Well, let’s not beat around the bush. The fourth Kanai’s Cube slot is the ultimate buff here. Sure, the Pylons spawning a certain kind of “shadow clone” is cool and exciting in its own way… But when it comes to pure POWER, a fourth Kanai’s slot is probably the strongest ever buff we’ve had!

It doesn’t really help early on, but as you gather more and more legendary effects it will help you out quite a bit. In the end-game, this is, at the very least, a 20/30% power spike to your character.

Without further ado, let’s get into it.

Fresh 70: The First Step – Setting Up!

The very first step of your journey! Here, I discuss items, rerolls, and basic advice to keep in mind during your ascent.

Yellow items - stats - rerolls - gems

REROLLING YELLOW ITEMS IS SUPER LEGIT, CHEAP, AND UNDERRATED.
Nicely rerolled yellows will carry you for a LONG TIME.

WEAPON: Craft or find a 2H Mace. The stats you want are INT VIT LpH or Socket (Purple gem for LpH, Red for DMG+, Green for CHD+). Avoid any other stat for now.

Wizard is an INT Class – meaning you get free ALL RESISTS  from all the INT on your gear. This results in a huge lack of ARMOR. So, in your reroll strategy REMOVE ALLRES ROLLS as they’re pretty much USELESS – and replace them with ARMOR. ARMOR is your best defensive stat by a LARGE MARGIN. Socketing Emeralds or Rubies on your gear also gives you Armor.

SELF HEALING: While life per hit is great for most builds early on… It isn’t that great for Wizard as your build matures. Get it on early temporary gear (your yellow weapon is a good start), but somehow it isn’t as effective with the Typhon set…

Crafting an early Reaper’s Wraps can help you a little bit. While it’s not exactly important for Wizards early game, every bit can help. Arcane Power isn’t usually an issue, so maybe you can try proceeding without it first, then judging for yourself if you need it. Plans drop from any Torment Malthael.

Elemental% can be found on Bracers and Amulets. Cold% is where we will end up, but the journey to get the 6pc set… Cold isn’t really useful. Temporary elemental gear to help you clear the later entries may not be needed, but I’ll discuss them down the line when it’s relevant.

Skill% (Hydra%) can be found on Chest and Shoulders. This is the skill we want at the end – and thankfully, we use it early on as well. Good to have on both pieces. Keep in mind there’s no way around losing one defensive stat when rolling this on the chest.

Chest / Legs: INT VIT Armor Sockets (3/2). Life% isn’t bad, either. Since you typically get these pieces last, you’ll want decent fillers until you get your 6pc set. Hydra% rolls on chest, also.

Belt: Is a huge source of defense. INT > VIT > Armor > Life%. You’ll be surprised how a single item can give you a whole load of toughness.

Rings and Amulet: You NEED sockets on these to prep for legendary gems. Get any stat on these that you feel you’re missing. Feeling soft? Get defenses. Need DPS? Crit and mainstat. Feel free to roll “random helpful stats” on these for now, instead of the usual endgame CHC/CHD/MAINSTAT.

GEMS: For body pieces you’ll want Emeralds or Rubies for ARMOR. Helm may vary (Amethyst for Life%, Topaz for resource cost reduction, Diamond for Cooldown Reduction) depending on your needs. On the topic of helmet gems – Topaz is a good idea if you have any sort of resource issues in the early game.

OTHER SLOTS will be taken over by your free set pieces. No matter how bad they are stat wise, the 4pc bonus will heavily outperform any temporary yellow you can make.

Getting the “correct” stats beats getting the “perfect” stats for now. REMOVE USELESS STATS and get any USEFUL STAT for massive gains in power.

Remove useless stats:

  • Life Regeneration – garbage.
  • Attack Speed – it usually an endgame tune-up stat.
  • Excessive Resource Cost Reduction – Is a crutch, and only niche builds need it.
  • Excessive Cooldown Reduction – Only useful for an endgame “need”.
  • ALLRES – Useless for us, take Armor instead.
  • Unused skill% – literally has NO EFFECT.

Take better stats:

  • INT VIT – can’t go wrong with these. Your core stats!
  • Armor Life% – Great defensive stats.
  • Life per Hit – Great early game sustainability.
  • CRIT Stats (CHC / CHD) – More for endgame, but I’d take this over garbage stats.

0pc Typhon Free Set – Getting the 2pc

Getting 1st Haedrig's Gift

For clarity this box contains info and builds if you currently have 0 pcs of the Typhon free set, going for 2 (you don’t have any Haedrig’s gift bag, going for the first).

Wizard Fresh 70 No Set Build
Skill Rune
Disintegrate
Chaos Nexus (Entropy)
Hydra
Mammoth Hydra (Any)
Teleport
Wormhole (Safe Passage)
Familiar Arcanot
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Galvanizing Ward Audacity
Astral Presence (Open)
Blur (Glass Cannon)

A basic little build that spams Disintegrate while having Hydra help us out with DPS. Arcane Power is generated purely passively. Built to make your early game a little faster and without much thought. Remember you can remove / add Arcane Power crutches if your Topaz on helm or Reaper’s Wraps is enough (allowing you to inject more DPS or defense)

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

The entries in these early chapters are dead easy. The build above gives you a good balance of offense, defense and speed built in to help you breeze through this as mindlessly as possible.

Hard Mode on for Chapters 1 & 2. Clear through all the entries on Hard. Just up the difficulty to complete one Neph on Expert.

Don’t forget to level up all the NPCs in town. Completing your weekly Challenge Rift will help you get resources to do this easily, if you haven’t already.

When you’re done here, get your first free set from your mail, and proceed onward.

2pc Typhon Free Set – Getting the 4pc

Getting 2nd Haedrigs Gift

For clarity this box contains builds and info if you currently have 2 pcs of the Typhon free set, going for 4 (you have the first Haedrigs gift bag, going for the second).

S22 Fresh 70 Wiz 2pc Typhon
Skill Rune
Disintegrate
Chaos Nexus (Entropy)
Hydra Frost Hydra (Lightningany)
Teleport
Wormhole (Safe Passage)
Familiar Arcanot
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Galvanizing Ward Audacity
Astral Presence (Open)
Blur (Glass Cannon)

Our build isn’t really affected since we use Hydra anyway (simply using Frost Hydra instead of Mammoth). More heads means more Hydra shots! While Frost is my preference due to it being our late-game choice, Lightning or Arcane works out too.

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

Difficulty: Although there are entries here that need to be finished on Master, you can still complete the bounty cache, if you haven’t already, on Hard. For the bounty, try to do the whole five acts as you’ll need to do this down the line, anyway.

These entries are still on the easy side, so we can be a little lax with our build making as little sacrifices as possible to retain good DPS, Speed, and some thought to defense. When you’re done with this chapter, collect your 2nd set of free set and let’s finish the next chapter for the remaining free gear!

4pc Typhon Free Set – Getting the 6pc

For clarity, the next boxes contains builds and info if you currently have 4pcs of the Typhon free set, going for 6 (you have the first+second Haedrig’s gift bag, going for the third). This segment is further divided into three parts – Torment II, Torment IV, and GR20.

Torment II seasonal journey entries

Torment I-II and General Stuff
S22 Fresh 70 Wiz 4pc Typhon
Skill Rune
Disintegrate
Chaos Nexus (Entropy)
Hydra Frost Hydra
Teleport
Wormhole (Safe Passage)
Archon Pure Power
Familiar (Magic Weapon)
Arcanot (Force Weapon)
Energy Armor Prismatic Armor
Passives
Galvanizing Ward Audacity
Evocation Blur

Honestly, this 4pc needs A LOT OF HELP from items and stats. It feels really bad this early on. It’s balanced around having a Serpent Sparker which obviously most people won’t have right now. While it feels fair and cool in the full build, it’s utterly terrible with only one Hydra and crappy shields (which describes, sadly, you and me right now). Quite a few changes here.

The time for ARCHON is at hand!

This build will be the baseline for all entries in this tier (Torment II, IV, and GR20) While this build may seem overkill for the Torment II entries, you may as well prep up for the harder parts of this tier.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Wand for Serpent Sparker and/or Fragment of Destiny. Both are Hydra related.

Complete a Torment I Rift: This will be the minimum level you should be farming at should you need to do it. Increase if you can easily obliterate a rift. There’s also a “Kill a Torment II Boss” entry here which should be easy.

Complete any other odds and ends that you can, before proceeding to Torment IV.

Torment IV Seasonal Journey Entries

Torment IV Stuff

Abuse Archon. Archon will kill any elite pack during its duration, and can kill any Rift Guardian tier boss in 2 max.

While you might die here and there, you can eventually knock out these entries using Archon. Putting it simply, your build (raw, w/o other legendary powers) is simply too weak to do much here. Rely on Archon and get used to how to control it.

Cast Archon / then hold Left or Right click (depends on distance) > Spam 1 key
This is the “Archon Rotation”.

COOLDOWN REDUCTION IS YOUR STRONGEST STAT during this Torment IV era.
Use Diamond on helm and Evocation passive.

In Torment IV things get real. For many of the free sets, this place is the breakpoint whether your build needs help or not. And for S22 and Typhon may struggle a bit.

  • Kill Odeg – Keywarden in ACT I, Fields of Misery.
  • Kill Sokahr – Keywarden in ACT II, Dahlgur Oasis.
  • Kill Xah’Rith – Keywarden in ACT III, Stonefort.
  • Kill Nekarat – Keywarden in ACT IV, Gardens of Hope 2nd Tier.
  • Kill Specific Boss Check your journal to see who it is this season.
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

For the boss and all Keywardens – STRAIGHT UP RUSH TO THEM!
Ignore ALL TRASH and just beeline! Get it done ASAP!

You’ll really notice the if you’ve neglected your temporary yellow gear and rerolls. Hopefully , you have powerful legendary to carry you (and even if you do), you will notice if you’ve neglected your gear. Refer to the very top setting up tab if you need help.

Either way, this is a good time to take a closer look at your items and get as many powerups and rerolls stated in the setting up tab above.

4pc Typhon Free Set GR20

GR20 Stuff

If you’re not used to the Archon style yet, read on.

Again, this is purely the Archon show. The rest of your gear may as well be decorative. A wizard can clear GR20 with no set bonuses and just Archon. Seriously. BUT IT’S NOT EASY IF YOU’RE NOT USED TO THE PLAYSTYLE.

You should have an idea of how strong you are given the drops (or lack thereof) you’ve gotten. Be practical and don’t be afraid to shore up your build a little. If you feel a little weak – Do 4 quick Nephs, then do 4 GR10+.

For most people, or newer Wizard players, this whole Archon Elite killing playstyle might be weird. Don’t be afraid to practice on rifts and getting some Legendary Gems.

COOLDOWN REDUCTION IS YOUR STRONGEST STAT during this Torment IV era.
Use Diamond on helm, and Evocation passive.

The “ultimate” challenge gating you to getting your full six piece free set! The difficulty varies wildly on your class and seasonal set. As someone who has cleared with EVERY SINGLE SET AND CLASS WITHOUT ANY OTHER LEGENDARY – let me tell you, they’re not all created equal.

Fresh 70 Wizard 6pc Typhon

S22 Fresh 70 Wiz 6pc Typhon
Skill Rune
Spectral Blade Barrier Blade
Hydra Frost Hydra
Teleport
Wormhole (Safe Passage)
Familiar (Blizzard)
Ancient Guardian (Snowbound)
Magic Weapon Deflection
Energy Armor Prismatic Armor
Passives
Galvanizing Ward Unwavering Will
Dominance (Unstable Anomaly) Blur

Ah feels nice to get “a head”! The build basically removes any non-hydra DPS options and stacks as much defense and utility as possible. Defense and supporting the 4pc bonus is your first roadblock IMO, and I will be steering you towards fixing that up first when I advise you on items down the line.

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

Keep in mind the important rerolls I mentioned at the start of this guide. Also, before you proceed, here’s a preview / reminder/ of items you need to look for.

Core items preview - look out for these!
Item Slot Item Name Priority?
1H Wand Serpent Sparker Core
1H Wand The Magistrate Core
Wizard Hat Fragment of Destiny Core
Bracer Ashnagarr’s Blood Bracer High
Halo of Karini Ring High
Belt Shame of Delsere Optional

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Powering Up: Legendary Gems

Your next step after getting your 6pc is Legendary Gems. Why? LGems are a huge power spike relying on very little RNG. Simply spam Neph -> GR until you get the three gems you need and power them up to 25.

Typhon Main Useful GemsOther Useful Gems

TLDR: Early gems Enforcer – Moratorium – Gizzard > Esoteric > Powerful

Enforcer is your best gem in most scenarios. Make no mistake, this is a pet build. Typically, it’s going to be your highest level gem (barring late-game Stricken). But before you go ham investing on this, you’re gonna need some defenses…

Honestly, I would pick up DOUBLE DEFENSIVE GEMS right now. That’s a toss-up between Moratorium, Molten Wildebeest’s Gizzard, and Esoteric Alteration. So how would I do it?

Moratorium and Molten Wildebeest’s Gizzard really synergize well with keeping your 4pc bonus active. While these gems fall off rather quickly, it’s fine as you can use them for augments, anyway. Don’t level them past 50~ I guess? If you’d rather a gem you can “keep”, replace one of these with Esoteric (but I wouldn’t bother as you’ll need augments, right?)

If you really want a DPS gem, I suppose Bane of the Powerful would be a great early low investment choice. Only L25 needed! Bane of the Trapped is the better than Powerful once it has a some serious levels on it.

Bane of the Stricken – is the go to LATE GAME DPS Gem of choice. Its main use is shortening your Rift Guardian time (and helping out vs yellow elites).

Esoteric Alteration – is probably the best defensive gem in the game, and is worth having a strong one around.

Boon of the Hoarder – is used in many speedfarming builds alongside Avarice Band.

Again, Legendary Gems are massive priority given their NON-RNG powerspike. Just having three useful gems at 25 will allow you farm a few torment levels higher.

Powering Up: Important Items & how to get them

Of course, any build will need a couple (or more than a couple) of items to round out. Here, I list down what items you’re looking for and how best to get them using various currencies and means.

Core items preview - look out for these!
Item Slot Item Name Priority?
1H Wand Serpent Sparker Core
1H Wand The Magistrate Core
Wizard Hat Fragment of Destiny Core
Bracer Ashnagarr’s Blood Bracer High
Halo of Karini Ring High
Belt Shame of Delsere Optional

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Blood ShardsDeath's BreathRings and AmuletsThe Classics

Here’s advice on how to spend your blood shards with Kadala, roughly in order of importance.

Bracer for Ashnagarr’s Blood Bracer. As amazing as the other Legendaries are for Typhon builds, this is where you need to start. Having the double shield (primarily for Galvanizing Ward) is too important early on to keep the heads intact. You get Nemesis from this pile too – you can’t complain with those.

Helm for The Magistrate (Wizard Hat) – Makes our Hydras stronger and gives them a pseudo permanent soft CC.

Gloves for Tasker and Theo increases your TOTAL DPS by roughly 2x. But you’ll need RoRG to fit this in with the Magistrate around. These are notoriously a little rarer than most gloves…

Source for Winter Flurry. You can fish for these using both BS and DB’s. This is why Blizzard is in these builds.

Belt – Shame of Delsere is an “optional” core item, which helps you stack your Fragment of Destiny down the line. It’s not super important, and you can use some defensive fillers here like String of Ears, Goldwrap (and for DPS, Witching Hour).

The above are the core items. Honestly, I can’t even think of pretty much ANYTHING ELSE that can remotely be considered a filler even…

Here’s advice on how to get your weapons from Death’s Breath rare item upgrades, roughly in order of importance.

Upgrade 1h Wands for both Serpent Sparker and Fragment of Destiny. Both of these wands are great for our build, but one is more important than the other! Serpent Sparker doubles the amount of Hydra Heads on the battlefield, empowering our 4pc defenses. It also boosts our DPS by roughly 6x. Fragment of Destiny is no slouch, either. Whether you choose the defensive Barrier Blades or another Primary skill is up to you.

Source for Winter Flurry. Source is one of those items you can use both currencies to gamble for, thankfully. Needs a minor build alteration to accommodate Blizzard.

There’s really nothing else that’s core to the build. The only other things I would want are In-geom (1h Swords), Aether Walker (1h Wand), and The Furnace (2H Mace) – and I wouldn’t even spend DB’s for these. Simply waiting till they drop is an option.

Rings and Amulets are tough to get from either BS or DB’s (due to the large amount of possible outcomes), but if you’re done getting your core items from them – and you haven’t got your core accessories, it’s a viable way to spend them.

You definitely NEED at least ONE DEFENSIVE RING, and you might want a setup with 2
I’ll show you the options.

Halo of Karini is the best, but might clash with some playstyles (but the defensive buff is HUGE). It lends itself to a very careful and active playstyle.

Halo of Arlyse is… I don’t know… Back in the day this felt amazing with Crystallize rune, and it’s still quite powerful (But Karini’s defense% is titanic). It just feels bad that you actually need to be hit, and the buff can potentially fall off in a long RG fight.

Unity is the brainless option, and it will ALWAYS WORK. Probably best for lazy / speedy content.

Compass Rose + Traveler’s pledge is the only set I would consider, even if you technically can use FnR. Rings are too valuable for this build, though – while Amulets are meh.

You can even opt NOT to use any set at all and use something like CoE which is not bad, or triple defensive rings “for now”.

Typically, you’ll just find these as you grind, as they can be difficult to obtain with currency…

This is just a list of your “all-around” items that may or may not be mentioned previously. While I do not take set-specifics in this tab, it serves as a seasonal reminder (and helpful general list for newbies) on what’s “generally good”.

Reaper’s Wraps: A Crafted legendary whose plans drop from any Torment Malthael (and is oft mentioned in our Fresh 70 guides), any NON-RNG boost to power (in this case, resource generation) is welcome. MOST builds can benefit from an early Reaper’s.

Nemesis Bracers: An absolute monster for increasing rift clear speed (and a little extra death’s breaths!), newer players might not value this as highly – try it out and you’ll be surprised.

Unity: Used alongside another Unity on your follower (plus their unique “Cannot Die” relic) essentially halving all damage you take for one ring slot, that’s usable for any character. Not bad.

Obisidian Ring of the Zodiac: Core on many builds, but usable for any build that spends resource. It’s a unique source of “in-combat” CDR that would give you 100% uptime on skills you couldn’t otherwise achieve. It’s pretty crazy.

Focus+Restraint: If you can trigger both halves of the set bonus, and don’t mind losing defenses from rings – this is will “more than double” your DPS.

Traveler’s Pledge + Compass Rose: Another accessory set, this one is more suited for “elite killer” builds that like to travel in between packs, and face-tanking builds that tend to stay still while DPSing. It’s not very universal, but it can reasonably benefit any character.

Convention of Elements: Literally any character can use this ring. It’s a titanic boost in DPS (especially for builds that have tons of short-duration buffs… LINE THEM UP!).

Ring of Royal Grandeur: -1 set item requirements to help you fit random core or filler legendaries to help your build out. While absolutely necessary on some builds, most builds can benefit from this using “generic” legendaries for a temporary power boost (IE Aquila Cuirass).

Avarice Band + Boon of the Hoarder (+Goldwrap) the gold farming speedy holy trinity. While you don’t really need all three all the time, this combo allows you to speed through and survive ANY difficulty (careful, this doesn’t improve DPS!).

Typhon Full Build Template Preview

to follow…

The above is the baseline template for a fully functional 6pc Typhon . It’s not heavily optimized for pushing GR, but more of a speedy farming slant. It’s a great place to be in, as you adjust the build to your needs!

Season 22: Typhon Fourth cube slot?

Fourth cube slot can be any of the following…

Stacking defensive rings Unity + Karini (while maintaining CoE + Endless Walk) becomes possible? This seems the best bet.

Offensively adding The Furnace for added DPS is it.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first. You can easily “transorm” Typhon into a speedy variant.

It’s highly likely you’ll transition into a PURE speedfarming build. If so, check out:
Wizard Best Speedfarming Build

Other Wizard Guides:

Check out our D3 Guide Directory for other resources.

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25 COMMENTS

  1. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    http://www.d3planner.com/947058520

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

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