Finally a Fresh 70 Wizard? Looking to progress fast and get the seasonal free set? LOOK NO FURTHER. In our Fresh Level 70 Wizard guide, you will learn exactly that: What to do once you hit 70, obtaining all Haedrig’s gifts, and leading to the end-game!

Season 16’s Wizard free set is Vyr’s Amazing Arcana.

NO Free Set? Go to PAGE 2!

It is also the SEASON OF GRANDEUR – meaning all characters have the effects of
Ring of Royal Grandeur applied!

In GeneralBiggest winners?

It doesn’t affect your leveling process or “early process” of being level 70. The free RoRG effect only really takes place once you have 3/5/6+ of a set – with heavy implications on full end-game builds.

This guide is not about that, but I can give you a heads up about this season’s effects.

There are two possible outcomes of a free RoRG in any build.

  1. You have space for a filler item. Builds that DO NOT USE OR NEED RoRG simply gain a space for ONE MORE LEGENDARY EFFECT. This is the “minimum” effect of this season, but should not be underestimated. Any build can benefit from, for example, Aquila Cuirass or Nemesis Bracer.
  2. You gain an accessory slot. Builds that NATURALLY NEED RoRG will open up a space for another accessory. Usually resulting in the addition of CoE and/or Zodiac in your build which is ALWAYS ABSURDLY POWERFUL.

Ideally, something absolutely broken happens. I can’t account for every possibility because the community always surprises me – but one thing’s for sure… the effects of season of grandeur can be condensed into one of those two scenarios.

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Wizard Leveling Guide | D3 Guide Directory

Fresh 70 Wizard: Getting the Free Set!

AT ANY TIME YOU CAN BEAT TORMENT I+ Malthael:
You can CRAFT AND USE REAPER’S WRAPS for a huge boost!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

First of all, MAKE SURE YOUR BASIC ITEMS ARE LEVEL 70. The gap between a lesser item and an L70 one is pretty significant! Pick em up or craft ’em I don’t care.

Wizard Fresh 70 – Items needed (Yellows are fine)

Vyr’s and Archon isn’t friendly leading up to the 6 set – but FAR from impossible. What’s gonna carry you? “FIXED YELLOWS”. No, you don’t need legendary items to complete the journey. Just check out below on how fixed yellow gears you’ve looted or crafted.

2H MACE: This is the very first in our agenda once you set foot as a Fresh 70 Wizard! Make sure this weapon has INT, VIT, and a regenerative stat (Life per Hit or Socket with Amethyst). Wizards are pretty bad at self-healing and that regenerative stat will CARRY YOU FOR A LONG TIME.


ARMOR ROLLS are super important for Wizard. Being an INT class, INT gives RESISTS but NO ARMOR. Taking Armor on as many slots as we can improves our defenses a TON. Get it on Chest > Legs > Belt > Boots > Shoulders.


Bracer and Amulet with ANY Elemental% – Archon inherits the highest elemental damage rolled into your gear. Ideally, has the same element. If you can do this, half of your worries melt away. As long as they carry the same Element, great!

Amulet and Rings with Socket. Nothing fancy here. Just the INT and socket will do, for now. CDR ain’t so bad, either.

Belt is a HUGE defensive boost. Look for INT > VIT > Armor > Life%. This single slot can boost your toughness by millions.

CDR in random yellows will help greatly. In a set that relies on a skill that’s on a 100 second cooldown, having to spend LESS TIME AS A CHUMP works WONDERS.

Gems: Here’s all you need to know about regular gems –

  • Helm: Always DIAMOND for CDR. Vyr scales amazingly well with CDR.
  • Chest, Legs: RUBY or EMERALD = Armor, our best defensive stat for now.
  • You can also use Topaz for more INT for a large damage, and small def boost.

Bring out Templar! He’s gonna help you loads in healing and resource regen!

  • Generally speaking: Reroll bad stats like:
    • Life Regen (Pathetic in the grand scheme of things)
    • Resource Reduction (Borderline useless)
    • All Resists (INT gives us so much)
    • Attack Speed (more of a lategame thing)
  • To good stats like:
    • INT, VIT – the basic building blocks.
    • Armor – our premiere defense.
    • CDR for lesser Archon Cooldowns.
    • Crit-related stats which are great always.

Vyr’s SUCKS early on, and will especially be a challenge in GR20.
Take a little care with your gear now and keep an eye out –
a small effort will yield VAST results

when the TIME COMES.

Help! I can't use those skills! (Turn On Elective Mode)

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction.

You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mouse wheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Skeleton King on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Zoltun Kulle at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Rakanoth at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Ghom Kill Urzael at L60 Act II bounty cache Keywarden Act IV at T4
Kill Belial Kill Araneae at L60 Act III bounty cache Kill Cydaea on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache
Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power
5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of Haedrig’s Gift 2nd set of Haedrig’s Gift
3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulder
3rd set: Chest + Pants

Here is the Conqueror Season Journey entries you need to accomplish to unlock a stash tab (if you haven’t unlocked all).

Conqueror
Complete a TXIII Neph Rift in under 5 mins
GR 60 Solo
Kill Azmodan in TXIII under 30 sec
Kill Greed on TXIII
Reforge a Legendary or Set item
Augment an Ancient item with a L50 Legendary Gems
Level 3 Legendary Gems to 55
Complete 2 Conquests
Seasonal Journey Chapter 2: Getting the 2 piece
Wizard Fresh 70 No Set Build
Skill Rune
Disintegrate Chaos Nexus (Entropy)
Hydra Lightning Hydra
Teleport Wormhole
Familiar Arcanot
Magic Weapon (Open) Force Weapon (Any)
Energy Armor Prismatic Armor
Passives
Blur Audacity
Unwavering Will Glass Cannon (G.Ward)

 ***Pressing Shift+J (Default) opens up your Seasonal Journey tracker!***

Basic as it gets. Self-explanatory build which focuses on INFINITE DISINTEGRATE and using Hydra
to augment damage vs. clumps, elites and bosses.

Difficulty: Hard – You want to go through the seasonal entries and get your free set asap, I assume? Well, keep things easier for you by completing the entries on Hard. You only have to up difficulty when you have to do a rift on Expert but that’s it!

Try to be as efficient as you can in completing the season journey chapters.

Pet: Bring out a pet! They automatically pick up all the gold you can get to level up those NPC crafters!

Be an the lookout for workable yellows. A little love goes a long way.

Seasonal Journey Chapter 3: Getting the 4 piece
S16 Vyr’s Amazing Arcana 2-piece Set Build
Skill Rune
Disintegrate Chaos Nexus
Archon Pure Power / All
Teleport Wormhole
Familiar Arcanot
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Evocation Audacity
Unwavering Will Blur / Glass

Archon ReminderJust some minor changes – Evocation and Archon come in! We need to utilize the core of Vyr’s power – Archon, and some form of Cooldown Reduction.

On Archon > 2 (Slow Time) > Hold L/R + Spam 1 > 3 to Teleport away.

***Pressing Shift+J (Default) opens up your Seasonal Journey tracker!***

There are only two “meaningful” entries here. Completing all bounties, and one neph on Expert. If you haven’t done both… Get the bounties done first.

Complete all bounties in all 5 acts: Complete this in HARD. While the other achievements in this tier require Master, this doesn’t. You can make space for the passive Illusionist for a slightly faster clear.

Increase difficulty to Master and complete these:

  • Nephalem Rift – if you’re struggling, adjust your build accordingly
  • Kill Rakanoth – Act IV, Gardens of Hope 1st Tier
  • Kill Zoltun Kulle – Act II, Archives of Zoltun Kulle (easier to access through Desolate Sands)

Finish up the other requirements in your seasonal journey, and let’s get going!

Seasonal Journey Chapter 4: Getting the 6 piece
S16 Vyr’s Amazing Arcana 4-piece Free Set Build
Skill Rune
Disintegrate Chaos Nexus
Archon Pure Power / All
Teleport Wormhole
Familiar (Open) Arcanot (Open)
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Evocation Audacity
Unwavering Will Blur / Glass

Archon ReminderNo real changes. Familiar is still here just to help you in “non-Archon“. It’s honestly a crutch-tier skill that you can replace if you’re confident.

On Archon > 2 (Slow Time) > Hold L/R + Spam 1 > 3 to Teleport away.

***Pressing Shift+J (Default) opens up your Seasonal Journey tracker!***

While we all know getting and beating GR20 is the main event here, there’s still quite a bit we have to do to get there.

Upgrade a Rare to Legendary w/ Kanai’s Cube: This sounds weird, but if I were to upgrade ONE item at this point, it would be RING. A lot of singular rings will make you stronger, but not many singular weapons will. Hopefully you get a Zodiac.

Still missing some recipes? Tired of bountying? You can buy a couple of recipes from Squirt the Peddler in Act II town. The Hellfire amulet is a welcome item since it give you free passive skill!

Complete a Torment I Rift: TI should be a piece of cake.

Set Difficulty to Torment II: Defeat Skeleton King in Act I, The Royal Crypts

Set Difficulty to Torment IV: Race towards the bosses! DO NOT KILL TRASH!!!

There’s a HUGE difference in enemy power from here on out. Luckily, ARCHON SPECIALIZES IN TRASHING ELITES so hopefully,
you only need 1 Archon for each!

  • Kill Cydaea – Act III, Tower of the Cursed Level 1
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

GR20: Well this is it…. Tackling higher level nephs will up the GR you’re allowed to do. A Torment III neph should do the trick! You can also do a couple GR’s until you reach 20.

Fresh 70 Wiz Vyr 4 piece GR 20
Ordeal: or·deal (ôrˈdēl/) –
a painful or horrific experience. especially a protracted one. (Syn: unpleasant experience, painful experience, trial, tribulation, nightmare, trauma, hell (on earth), misery, trouble, difficulty, torture, torment, agony)
In true Vyr’s fashion – you must not only RELY, but MAXIMIZE –
The immeasurable MIGHT of Archon.
Clearing this requires a SIMPLE CHANGE OF PLAYSTYLE.
If you can manage this with average yellow gear, then you have gained precious insight on how the average high-end GR should be played (with certain anti-elite builds). Vyr and Archon make a great platform for learning this playstyle.
S16 Vyr’s Amazing Arcana GR20 4-piece Set Build
Skill Rune
Disintegrate Chaos Nexus
Archon Pure Power / All
Teleport Wormhole
Familiar Arcanot
Magic Weapon Deflection
Energy Armor Prismatic Armor
Passives
Evocation Audacity
Galvanizing Ward Blur

Go on, laugh at it. Done? Now read.

>>> VYR 4 GR20 VIDEO HERE <<<

(I purposefully wasted a few Archons on whites, to simulate wasted Archon uses – DO NOT DO THIS. Find Elites and slaughter ’em with the pile you find along the way.)

FIX PARAGONS: INT | Crit | All Res | LpH (I used only 5 each -20 total)

Those “good yellows” will go a long way here. “reference” stats in testing:

  • Offense (sheet): 255k
  • Toughness (sheet): 10M
  • Recovery (sheet): 800k
  • NO ‘special’ legendaries aside from the 4PC Vyr’s.
  • NO Pylons taken.
  • NO Legendary Gems.
  • NO Cubed powers used.
  • Remaining Time: 2 minutes 30 Seconds.

I HAD NOTHING… I TOOK NO PYLONS… RIFT GUARDIAN WITH NO ADDS… – So before you make excuses, keep that in mind, friend.

Summary of strategy: This is basically how high end GR is played, and we’re gonna port it down to GR20. You have NO DEFENSIVE SET BONUS without Archon… you have NO OFFENSIVE SET BONUS without Archon – so I guess the path becomes clear, right? It’s ARCHON OR BUST.

MAXIMIZE ARCHON BY PILING UP ENEMIES AND ELITES: Find the biggest fights you can in preparation for when you turn on Archon. DO NOT WASTE TIME FIGHTING ELITES non-Archon – YOU WILL DIE, and it will take the entire 100 seconds OR MORE to kill 1 anyway!

Spend your time RUNNING, GATHERING and playing SAFE in human form. Only clear small packs of non-threatening whites when your Archon comes off cooldown. As the cooldown is coming to an end, MAKE SURE YOU’VE found a pile + Elite to fight!

Rift Guardians take a WHILE to kill. You will need 2, and in some cases 3 Archons. That’s a max of roughly 4 minutes. If you get one with adds, you lucked out – Archon when they spawn to get the damage boost!

I can guarantee, if you simply change HOW you would normally clear a GR, you will 100% succeed. If you DO NOT maximize YOUR ONLY SET BONUS and WASTE IT on small clumps – YOU WILL LOSE 100%.

Sheet numbers DO NOT take into consideration most Legendary Powers and Gems. But since I did it RAW – these will serve as a great estimation.

This isn’t a walk in the park. If that’s what you’re looking for
then SPEND SOME TIME FARMING.

If you really felt helpless in this clear, go ahead and farm 3 Greater Rift keys and do any low level Greater Rifts – use any of the three Legendary Gems you got to make it a little easier.

Fresh 70 Wizard: 6 piece Free Set Build

S16 Vyr’s Amazing Arcana Full Free Set Build
Skill Rune
Disintegrate (Open) Chaos Nexus
Archon Pure Power / All
Teleport Wormhole
Familiar (Open) Arcanot
Magic Weapon Force Weapon
Energy Armor Prismatic Armor
Passives
Evocation Audacity / Blur
Unwavering Will Galvanizing Ward

There are many build paths a Wizard can take from here. But for now, we will focus on making Vyr as friendly as possible for speedfarming…

A quick review before proceeding…

Keep these important things in mind as you progress!

Review, Fixing up and Reminders

Quick build notes:

Amulets and Rings with socket – now that you’re slowly getting your legendary gems, you should prepare these accessories and put in the Big 3 gems for Vyr’s (as discussed below).

Elemental% on Bracer, and maybe on Amulet, too. – Archon takes in the highest elemental rolls found on gear (due to Vyr’s all rune active).

Armor! Now that you have the free full set, fix it up and roll Armor where you can. The top 3 stats you want on your Chest, Shoulders, Legs, Boots, and Belt are INT VIT ARMOR. It’s an important part of any INT character’s defensive stack, and allows us to use Ice Armor.

CDR this is where Vyr’s gets dicey… You want CDR on as many places as you can get “practically”. There’s no way to explain that in-depth right now, but basically CDR = MORE ARCHON, and for the most part that’s a good thing.

Archon% DOESN’T EXIST! So it’s one less roll you gotta worry about.

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now
.

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Vyr’s “Big 3” gems, and “others”.

Vyr's Fresh 70 Important GemsOther gems?

Get these three to L25 ASAP:

Gogok of Swiftness does A LOT for you. And I MEAN IT. CDR, DODGE and ASPD (which scales well with Archon!) It’s a STACKING MECHANIC – activate Archon only if you’ve hit the max Gogok stacks. It also helps you survive in your chump form via dodge, and CDR for Teleports. Keep at 25 for the early game.

Bane of the Trapped basic DPS gem which is brainlessly triggered from Archon’s Slow Time. Feel free to dump as many points as you can into this.

Molten Wildebeest’s Gizzard While in Archon, you’ll be obliterating everything anyway, right? SO YOU HAVE TO COVER YOUR WEAKNESSES NOW – which is terrible defenses outside Archon. Hell, you can even level this up high until your build matures – and just use it to augment later on! I’m quite serious when I recommend this – it will VASTLY IMPROVE the early farming days.

Bane of the Powerful replaces Wildebeest when you need more punch in the early game. It’s not a bad gem, and having a decently leveled one is never bad. Switch this one in and out as needed.

Any other gems worth it?

Bane of the Stricken:  You’re gonna have to use it at some point.

Esoteric Alteration: Is your late game defensive gem of choice, if you need one. This will out scale Gizzard once enemies start packing a punch.

Boon of the Hoarder: You need this for speedfarming – get it up to 50 ASAP!
(See: Speedfarming GeneralWizard Speedfarming, Wiz Fastest Speedfarming)

With 3 of your best gems at L25 – try much higher Torment levels (VI+ at least). Make some defensive changes in your build as you proceed!!! Now the real farming begins!

Build Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to show you how to manipulate your build depending on what aspect of your current setup is weak. Simple skill, rune, and passive changes listed below.

Playing Vyr 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

I’ve said it all and more in the GR20 tab: MAXIMIZE ARCHON. Vyr’s 6 is terrible for “speedfarming” nephs and you’re better off with GR type content. Once you get a little more items, this can be alleviated. For now? You’re stuck.

Again I’ll paste this here… Archon Reminder:
On it – 2 (Slow Time) – Hold Left Click + Spam 1 – 3 to Teleport away.
RC is ‘ranged’.

With the gems, you’ll be able to clear nephs a little less painfully but it’s far from optimal. What do… what do… Stack CDR, if you can, to try and make a Vyr’s speedfarm build.

Advice as a non-Archon human? Well… Survive.

The first level of ownage begins when you roughly have 20 second Archon cooldown WITHOUT ZODIAC as to perfectly align with The Swami‘s buff extension. Otherwise, survival (and even killing) as a human is impossible. 

More offense or Arcane Power needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

More Damage?

COOLDOWN REDUCTION is where it’s at. We take Evocation for this purpose. It is THE single most “consistent” DPS stat for Archon based builds. Of course, this statement is nuanced, but in this fresh stage CDR is extremely noticeable and powerful.

Increasing damage with Vyr’s is difficult early on. There are no other “practical” ways aside from passives such as Audacity > Unwavering Will > Glass Cannon. 2/3’rd of which are mentioned in the main build.

No skills are very practical either: Magic Weapon-Force Weapon being the best one.

Amping up your damage isn’t really that important right now. Defense and consistency are your critical weaknesses.

More Resource Gain?

Arcane Power is a near irrelevant stat for later on. We use Familiar-Arcanot to help us out while in human form but that’s far from optimal. Arcane Power on Critical (found in Wizard hats and off-hands) is a much better way to keep shooting.

More defense needed?

Defense is seen as self-healing and damage reduction.

Life on Hit is a great stat to have for now. Try to get 1 roll SOMEWHERE.

Ice Armor-Crystallize is the right armor once you get the proper rolls. This is mentioned more than once prior to this. Energy Armor-Prismatic Armorotherwise.

Unwavering Will helps in both ends – Galvanizing Ward > Blur > Dominance are all fine choices. Sadly, shields scale off YOUR TOUGHNESS as they’re basically VIT. So if your base body is soft, so will the shields. (cue in Bane quote breaking Batman’s back).

More mobility needed?

Wizard mobility is locked behind ITEMS, more so in the case of Vyr’s. I cannot recommend anything else past Teleport-Wormhole as they are very impractical speed increases. The Illusionist passive is probably your best bet after that.

ARCHON (Teleport) is already quite mobile.

Since CDR reduces both Archon and Teleport cooldowns, it’s great for speed as well.

(See: Speedfarming General | Wizard Speedfarming | Wizard Best Speedfarm)

Items to look for

Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Obsidian Ring of the Zodiac IS A HUGE BOOST TO SPEED AND CONSISTENCY. Sadly, whether from shards or DB’s, specific rings are hard to bait out.

Blood ShardsDeaths BreathClassics

Using Blood Shards:

There are very little Archon specific items and even fillers are few and far between given the hyper specialized set that Vyr is. In any case…

Wizard Hat: The Swami is what you’re after first. This thing is power. You retaining Archon stacks means you are MORE POWERFUL and MUCH TOUGHER even in human form, albeit only for 20 seconds – it’s better than nothing.

Belt: Fazula’s Improbable Chain gives us a ton of stacks as we enter Archon. Great for obvious reasons and further compiles the usefulness of The Swami in our human form. Goldwrap can be found in this pile too, as well as String of Ears – KEY DEFENSIVE FILLERS.

Bracers: Ashnagarr’s Blood Bracer is a KEY DEFENSIVE “filler”. Nemesis is our speedfarmy bracer. Ashnagarr’s Blood Bracer is SICKENINGLY GOOD and will single-handedly carry your defensive needs for many a torment level. Lots of value from the bracer pile.

(Note on shields – Gizzard is unaffected)

Off-hand use shards to find Chantodo’s Force – it’s one half of the set that will push you over the edge into godlike power levels.

From here I would suck it up and spend 50 shards a pop to fish for Obsidian Ring of the Zodiac – which is a GOD TIER efficiency boost for our build.

All other shard use categories fall deep into the “filler of the filler” or “baiting ancients out”. You have stuff like CindercoatAquila… etc… nothing AMAZING.

I may as well remind you of the 2 bounty “must haves”:
Ring of Royal Grandeur: Act I is from ACT I bounties. Lol Season of Grandeur.
Avarice from Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

This one’s a bit strange…. It’s a toss-up between 1H Swords and Wands.

1h-Swords for In-geom vastly improves your speed-farming capabilities. Personally, this is what I would go for first.

Upgrading WANDS for Chantodo! Yes, getting half a set sucks, but you have to find it sometime. Aether Walker is another amazing find here. Luckily, there’s a lot of other filler wands you can get like Starfire.

DO NOT USE WANDS + SOURCE unless you have amazing ones – a strong 2H mace beats it out 9 times out of 10, base stats wise.

Upgrading a single 2H Mace for “temporary use” is a good idea, and I mentioned it way up there in the seasonal journey tab. Furnace is just icing.

Upgrading Off-hands for Chantodo! USE SHARDS AND DB’s TO FIND IT IF IT’S THE LAST PIECE MISSING – once you complete the Chantodo set, you can now ascend. Fillers exist here, most notably Orb of Infinite Depth.

Upgrading Rings for Obsidian Ring of the Zodiac and Halo of Arlyse (among other great possible rings) should come at the very last parts of progression.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! Lol season of Grandeur…

Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.

Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%~ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Wizard Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Wizard:Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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23 COMMENTS

  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    http://www.d3planner.com/947058520

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

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