Leveled your Wizard to Fresh 70 already? It is time to go and get your free set for this season! Here you’ll find advice on builds and items to go for, and how to get Haedrig’s gift ASAP! Race to the endgame with your Fresh 70 Wizard!

Tal Rasha’s Elements is Season 15’s free set.

NO Free Set? Go to PAGE 2!

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Wizard Leveling Guide | D3 Guide Directory

Fresh 70 Wizard: Getting the Free Set!

PLEASE READ THE TAL RASHA DISCLAIMER in the first tab.

Click below to reveal the instructions you need for each step:

TAL RASHA DISCLAIMER

Making a GENERAL guide for TAL RASHA sounds like a bad joke.
I’m sorry if this will be unnecessarily complex and long for some –
and unbelievably confusing for others…

If I sound like a broken record sometimes, it’s because I want
anyone who checks this guide at any point of their progression
not to feel lost. Forgive me in advance.

Tal Rasha’s BUILDS are extremely fluid and can change wildly depending on what you get, or how you wish to cover your bases. I CANNOT POSSIBLY tell you the best setup FOR YOU at every STEP. Long time Wizards, theorycrafters, and those familiar with TRE’s mechanics will have an easier time adjusting with every drop.

But I can promise you one thing – I can give you a setup for each step which assumes you HAVE NOT PICKED UP A SINGLE USEFUL LEGENDARY, and can easily be molded to your needs by changing your main channeling spell.

I will be pushing you toward a direction of a “easy and hassle free” speedfarming setup which is Tal Rasha Frozen Orb.

IMPORTANT: Setting up!

Tal Rasha needs some help in the later chapters!

So DURING your journey leading up to obtaining your 6 piece, you need to keep an eye out for some things. If you’re carefree and leave it up to luck, there’s a very very high chance that getting your 6 piece will be more challenging that it has to be.

A few small items here and there will GREATLY help you when the time comes, and even when you’re well past your 6 piece and farming it up!

Wizard Fresh 70 – Items needed (Yellows are fine)

2H Mace with INT VIT and Life per Hit (or Socket). This will make your journey a whole bunch easier. Unless you find an amazing legendary, this will be your default weapon.

ARMOR is amazing for Wizard toughness since they’re INT characters, and INT characters gain free ALL RES from INT. But, they lack ARMOR which makes armor a superior defensive stat rolled on items.

Shoulder: SINCE YOU DO NOT GET FREE SHOULDERS (Tal Rasha is a 7 piece set WITHOUT SHOULDERS), you might as well tryhard for a good yellow one. INT VIT ARMOR CDR shouldn’t be too hard to get. This single piece will help you A LOT. 

SOCKETS will be very important for our strategy, getting 3/2 sockets in your Chest/Legs will have a huge impact when it’s crunch time. (INT+VIT+SOCKETS, other stats luxury).

Bracer: will be used for a looooong time even after you get your 6 piece so it’s okay to invest heavily into one. VIT INT, and hopefully Crit% or Armor.

Boots: TAL RASHA DOESN’T HAVE BOOTS, EITHER! Get a temporary boots with EITHER Meteor% or Disintegrate%! You’re looking for INT VIT ARMOR > Any.

Elemental%? It’s really a mix earlier on… Fire% is key without the free set, but we will ultimately transition to Cold% later on.

Skill%? Getting to the free set we use Meteor and/or Disintegrate – then we use Arcane Orb% once we complete our set.

REROLL YELLOWS. Some people forget this is a thing! THEY’RE DIRT CHEAP TO REROLL, and even if you just do the lowest level of “fixing” (IE, removing useless stats like life regen, excess RCR and CDR, UnusedSkill% etc…) goes a LONG WAY. Notably, area damage is useless on yellows, and this early on at that.

Templar. Don’t forget to bring him with you!

Customize Skill Bindings

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction.

You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mouse wheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Keywarden Act I at T4
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Skeleton King at L70 on Master Keywarden Act II at T4
Jeweler to L10 Find Kanai’s Cube Kill Ghom at L70 on Master Keywarden Act III at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act IV at T4
Kill Butcher Kill Cydaea at L60 on Hard Act II bounty cache Kill Urzael on T2
Kill Siegebreaker Assault Beast Kill Belial at L60 on Hard Act III bounty cache Kill Rakanoth on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Belt + Amulet
3rd set: Chest + Pants

Seasonal Journey Chapter 2: Getting the 2 piece
Wizard Fresh 70 No Set Build
Skill Rune
Disintegrate Chaos Nexus (Entropy)
Hydra Lightning Hydra
Teleport Wormhole
Familiar Arcanot
Magic Weapon (Open) Force Weapon (Any)
Energy Armor Prismatic Armor
Passives
Blur Audacity
Unwavering Will Glass Cannon (G.Ward)


C
hapters 1 & 2: Complete this in Hard mode. No need to make things difficult for yourself. Only time you need to up difficulty is when you have to finish a (Master) Neph Ch. 2.

Ch 1 + 2 is brainless and the only challenge here is “finding the right build”, well, luckily it’s right there.

Don’t just scrap yellows blindly! Keep in mind the advice from the “Setting up” tab above. Review the items – they can make the difference between whole torment levels.

Seasonal Journey Chapter 3: Getting the 4 piece
Tal Rasha 2 piece “Lazy AF” Set Build
Skill Rune
Disintegrate Chaos Nexus
Magic Weapon Ignite
Teleport Wormhole / Safe Passage
Hydra Frost Hydra
Familiar Arcanot
Storm Armor Power of the Storm
Passives
Audacity Unwavering Will
Blur Galvanizing Ward

This strange looking build is built for one purpose in mind – get as many free Meteors with the least amount of buttons pressed. Had more fun than I intended to, honestly…

There are only two “meaningful” entries here. Completing all bounties, and one neph on Expert. If you haven’t done both… Get the bounties done first.

Complete all bounties in all 5 acts: Complete this in HARD. While the other achievements in this tier require Master, this doesn’t. You can make space for the passive  Evocation for a slightly faster clear.

Beat the bosses on Master Difficulty: Shouldn’t pose a threat, I can’t imagine your gear being so bad as you’ll need any special help with this.

  • Skeleton King (Act I, The Royal Crypts)
  • Ghom (Act III, The Keep Depths Level 3)
  • Beat a Nephalem Rift: Chaos Nexus + Ignite carry hard for brainless DPSing, you should be fine!

Finish up the other requirements in your seasonal journey, and let’s get going!

Seasonal Journey Chapter 4: Getting the 6 piece
Tal Rasha’s 4 piece Set Build: “Variant II”
Skill Rune
Disintegrate Convergence
Magic Weapon Electrify
Teleport Calamity
Hydra Frost Hydra
Familiar Arcanot
Energy Armor Prismatic Armor
Passives
Audacity Unwavering Will
Blur Galvanizing Ward

(This build is a slight variation on the “lazy af 2 pc”. You can use either build, it doesn’t matter. The point of this build is to get you used to Teleport–Calamity).

Tal Rasha 4 Mechanics: So here’s the defensive part of TRE, and it scales extremely well with AllResists (and INT, since it gives AllRes). It’s quite a potent buff but it’s hardly passive. If you get lazy and it drops off – the difference is very noticeable. This version still has 4 elemental meteors, and has 3 active skills for a max of +75% resists.

While we all know getting and beating GR20 is the main event here, there’s still quite a bit we have to do to get there.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Hmm… Okay I’m gonna go out on a limb and try to upgrade a Wand. There’s a FAIRLY good chance you’ll get something game breaking and will trivialize content for you for the near future. Even something as simple as Aether Walker will help you greatly (actually, Walker is amazing for Tal Rasha).

Complete a Torment I Rift: TI should be a piece of cake.

Set Difficulty to Torment II: Defeat Urzael, in Act V, Westmarch Heights

Set Difficulty to Torment IV: Race towards the bosses! DO NOT KILL TRASH!!!

  • Kill Rakanoth – Act IV, Gardens of Hope 1st Tier
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

GR20: Well this is it…. Tackling higher level nephs will up the GR you’re allowed to do. A Torment III neph should do the trick! You can also do a couple GR’s until you reach 20.

Wizard GR 20: Tal Rasha 4 piece

Read this whole tab. Think back on how you did leading up to this point. Be honest with yourself. You think you’re gonna get trashed, clear 3 random GR’s and equip any 3 random Legendary Gems that you pick up. If you fail after that… I suppose farm a bit.

See our video: Tal Rasha 4 GR20 clear

Tal Rasha GR20 4pc “Paranoid” Set Build
Skill Rune
Disintegrate Chaos Nexus
Magic Weapon Ignite
Teleport Wormhole
Hydra Frost Hydra
Archon Pure Power
Energy Armor Prismatic Armor
Passives
Audacity Astral Presence
Unwavering Will Galvanizing Ward / Evocation
  • I’ve cleared using the “2pc lazy AF” build!
  • I’ve also cleared using the “4pc Variant II” build!
  • I’ve cleared with an unknown number of JANK BUILDS.

FIX PARAGONS: INT | CRIT | ALL RES | LoH

Listen up – I’ve cleared with at least a dozen builds. I FOUND THE SAFEST VARIANTS TO BE ONES INCLUDING ARCHON-PURE POWER. I chose Teleport-Wormhole to scout out elites as Archon was coming off cooldown.

To have an idea of how powerful you need to be, here’s my stats of my tests:

Wizard GR20 stat findings WITH BUFFS ON:.

  • Offense (sheet): 330,000 (min. 300k?)
  • Toughness w/ Tal Rasha 4 (sheet): 11,600,000 (min. 9m…)
  • Recovery (sheet): 350,000 (varies…)
  • INT: 6900 (My crappiest setup cleared at 6500)
  • NO ‘special’ legendaries aside from the 4PC Tal Rasha.
  • NO Pylons taken.
  • NO Legendary Gems.
  • NO Cube powers used.
  • Remaining Time: 2 MINUTES (305k offense with 1:30 left)

In the video: I recorded this during DDOS on Blizzard so it was LAGGY AF. It caused me to die FIVE TIMES and I still made it.

Offense numbers DO NOT take into consideration most Legendary Powers and Gems. But since I did it RAW – these will serve as a great estimation. Just be safe!

You will not likely fail due to lack of offense. Delsere’s from last season proved that Wiz can do it without a single offensive set buff. The problem is defense…

I initially made a lengthy write-up about the possibilities of builds and that how Tal Rasha builds are so easy to edit and win with, but there’s simply too many factors. If you’re an old-timer Wizard, you’ll know what’s up and can even succeed with a 4 active skill build… here’s an example of the jankiest build I came up with and still cleared:

 Tal Rasha GR20 4 piece “Sample Jank” Build
Skill Rune
Disintegrate Entropy
Blizzard Snowbound
Black Hole Supermassive
Hydra Mammoth Hydra
Familiar Arcanot
Energy Armor Prismatic Armor
Passives
Audacity Unwavering Will
Galvanizing Ward Blur

I DID NOT EVEN USE ARCHON IN THIS BUILD!

IT ALL BOILS DOWN TO DEFENSE.
As long as your offense numbers at around 300k++
You should be okay…

Socketing Rubies or Emeralds in your gear for +Armor might be good if your defense is way too low. They’re probably better than Diamonds in there…

Tal Rasha 4pc: The more active skills you have, the better your defenses will be, but the more strange your build may look. This “strangeness” is very very foreign to those who may not have played Tal Rasha before.

IF YOU KNOW WHAT YOU’RE DOING – bending Tal Rasha set to your needs is easy, and you’ll clear GR20 without any problems as long as you have stats close to the above. You never needed my help if this is the case.

IF YOU’RE A BIT WORRIED – then simply use the “Paranoid” variant above, and try to get offense no lower than 350k. I simply cannot take into consideration the many variations of and levels of strength each player may have, so this build is both “Easy” and “Effective”

SeeTal Rasha 4 GR20 clear.

Fresh 70 Wizard: 6 piece Free Set Build

Tal Rasha’s 6 piece Set Build
Skill Rune
Electrocute Surge of Power
Arcane Orb Frozen Orb
Teleport Calamity
Hydra Mammoth Hydra
Familiar Arcanot
Energy Armor (Ice Armor) Prismatic Armor (Crystallize)
Passives
Galvanizing Ward Blur
Astral Presence Evocation

Teleport in > Hydra > Electrocute > Disintegrate. Or for me, “2-3, L-R”. CDR makes the build much more fluid. Evocation, Diamond on Helmet (reduces CD on Tele and Explosive Blast). I use defensive and utility passives since damage isn’t really a problem right now – all of the passives are relatively open.

What direction are we headed?

Our initial goal will be a “midgame speedfarming setup” that involves Arcane Orb. The endgame build likely be Meteors. You should FOCUS on setting up your speedfarming build first, while picking up and stashing Meteor build items. Either way go ahead and CRAFT A REAPER’S WRAPS (plans from any Torment Malthael). It will help you out with Arcane Power.

A quick review before proceeding…

Keep these important things in mind as you progress!

Oh, Tal Rasha, let me count the ways

===== TINY TAL RASHA PLAY GUIDE =====

The rotation: Wizards have 4 elements, you need to press a button for each element. Teleport–Calamity (is usually for the free Arcane spell), so “teleport in, press your 2 random jank other element skill, then spam your MAIN SKILL which covers the final element”. You kinda get it, right?

Tal Rasha 4 – Resists: This actually falls off every 8 seconds, unlike the 6 piece. Kind of annoying to suddenly get ripped to shreds… what do.

Tal Rasha 6 – Damage: Ahhh this is where things get a bit weird. It will never work on passive damage, “you must press a button to get the buff“. YOU DO NOT HAVE TO DAMAGE AN ENEMY! Simply pressing it is enough. YOU CAN KEEP THE 4 STACK INFINITELY WITH ONLY 2 SKILLS after the opening “rotation”.

Meteors: occur when you damage an enemy with any of the 4 elemental types. It doesn’t matter if it’s passive or active. Familiar with Ice rune, when it pewpews, you get an Ice Meteor. Arcane Orbit with cold rune does the same.

=============================

There are nearly infinite variations of a decent Tal Rasha build. And for each item you get, more and more possibilities open up. This is both good and bad.

Tal Rasha Flexibility is good because we can use every item we pick up. We simply try to modify either our character’s base strength (which is amplified further by Tal Rasha), or we get a skill-boosting legendary then we simply use that skill as the final one in our “rotation”.

Tal Rasha Flexibility is ‘bad’ because I simply cannot advise for any of it. I will try my best to give you KNOWLEDGE ON HOW to proceed, versus actual hard GUIDELINES. It just annoys me that I can’t give the “best” advice possible.

Non-set pieces

SOCKETING RUBIES AND / OR EMERALDS IN YOUR GEAR for +ARMOR is a MEGA VALUE DEFENSIVE BOOST. I guarantee your damage won’t be a problem right now.

SOCKETS on your accessories (Rings, Amulet), you should have had them 5 minutes ago, son!!! We’re gonna getting our legendary gems ASAP next!

Shoulder is NOT PART of Tal Rasha so if you didn’t listen to me earlier, listen now. INT VIT ARMOR CDR is what you’re after.

Boots have Arcane Orb% in them. You may want something like INT VIT ARMOR Skill%. While this is also found in Helms, I don’t suggest rolling it on there yet.

Element%? For the purposes of midgame speedfarming Cold% is what you want. Elemental percent is found in amulets and bracers.

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Tal Rasha’s “Big 3” gems, and “others”.

TRE Fresh 70 Important GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful: Since the build is so open, we go with the most generic gems as possible. Powerful is great, even without dumping so many points into it.

I heavily recommend a DOUBLE DEFENSIVE GEM setup for now.

Molten Wildebeest’s Gizzard combined with Moratorium is a godlike defensive pair that will keep you afloat with your ragtag items for quite some time. Don’t worry about wasting upgrades on these – I would keep them at 50 and use them for augments later.

Esoteric Alteration can also be used in place of Gizzard or Moratorium. Don’t ever be sad upgrading an Esoteric as high as you can.

Want more DPS gems?

Zei’s Stone of Vengeance is great STRICTLY for the Frozen Orb build.

Any other gems worth it?

Bane of the Stricken: Is one of those gems that are always great to have. While this is only useful in ultra high GR’s, you may want to work on it ASAP.

Taeguk: Is GODLY for when you eventually build up a meteor setup.

Bane of the Trapped: Triggering this isn’t hard since most Wizard builds end up in melee. Either way, there’s many ways to trigger this aside from being in their face. A decent gem to level and invest heavily in to.

Esoteric Alteration as mentioned above is “the” lategame defensive gem.

Boon of the Hoarder: You need this for speedfarming. Tal Rasha is the best speedfarming build for Wizard so thankfully we have that goin’ for us.
(See: Speedfarming GeneralWizard Speedfarming, Wiz Fastest Speedfarming)

Do nephs and GRs until you get your gems and leveled them up to 25. Be efficient in leveling them up. GR38 is enough to get a gem to 25.

With 3 of your best gems at L25 – try much higher Torment levels. Now, we enter into the real “farming” phase, and this is where your knowledge with Tal Rasha, and how to best edit your build and setup will yield the best results.

Build Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to show you how to manipulate your build depending on what aspect of your current setup is weak. Simple skill, rune, and passive changes listed below –

I made a “tiny Tal Rasha play guide” up there in case you need a reminder of the mechanics. How does one even write about “generic Tal Rasha build changes!?”

Offense & ResourceDefense & HealingSpeed & Mobility
More offense or Arcane Power needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Arcane Power Regen? I’ll list down some good sources. Mix and match ’em as you need. Remember that you don’t really need INFINITE resource, “practically infinite” is enough.

Looking for more damage? 

Audacity & Unwavering Will are our best DPS passives, they’re recommended by default.

Elemental Exposure is better for GR’s when enemies are likely to get hit by all of your elemental attacks. It’s pretty much made for Tal Rasha.

Glass Cannon speaks for itself. Use at your own risk.

Familiar–Sparkflint and Magic Weapon give you damage no matter how strange your build gets so they’re always welcome as “comfort picks”.

More defense needed?

Defense is seen as self-healing and damage reduction.

Unwavering Will is an excellent passive that covers offense and defense. It’s already recommended in the above build. It really helps in the tougher fights.

Galvanizing Ward is my favorite go-to defensive pick. It’s extremely powerful and scales well. While many end-game builds may not like it – this ain’t the endgame yet. Dominance is also part of this pile (*cough* Ashnagarr’s Blood Bracer).

Ice Armor–Crystallize is the usual tryhard defense aura. You need the proper armor rolls to see the most value out of this, though.

Energy Armor–Prismatic Armor is a generic damage reduction. Plain but effective.

Temporal Flux is a not often used passive. It has some defensive uses but more notably triggers Bane of the Trapped. Use it when the opportunity arises.

More mobility needed?

If you need to speed bounties early on or just clear weak nephs faster.

Wizard mobility is MOSTLY locked behind items (Aether Walker, In-geom). The class isn’t known for its built in mobility aside from Teleport-Wormhole.

Illusionist is a “brainless passive swap” for a little bit more speed, and it’s the only one I can recommend without guilt that doesn’t gimp you too badly. It’s awesome for bounties.

Wizard isn’t known for its mobility SKILLS. Other changes for speed RIGHT NOW is too greedy and I cant recommend it.
(See: Speedfarming General | Wizard Speedfarming | Wizard Best Speedfarm)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops). First of all, though CRAFT A REAPER’S WRAPS (plans drop from any torment Malthael) to help you with arcane power!

This time around, we’re going for a mid-game speedfarming setup that uses Arcane Orb – Frozen OrbAlso, If you find a defensive filler – use it.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Luckily, you don’t need many items to come online…

Bracer: Nemesis Bracer is what you’re after – it greatly improves farming speed! Ashnagarr’s Blood Bracer is your defensive tryhard bracer. Value!

Sources: can be your next bet. Triumvirate is for the Frozen Orb setup, and Etched Sigil is for the Meteor setup. There are a bunch of fillers here, too.

And that’s it for the Frozen Orb setup!

For the Meteor setup:

The only other items I would want are Aquila Cuirass from chest? Goldwrap from belts, perhaps?

A small note on bounty items to chase for…

Using Death’s Breath – Rare to legendary:

There’s so many useful legendaries at this point I’d feel bad leaving some out. However, after some thought, there is ONE legendary that will CARRY YOUR BUTT for a long time.

Aether Walker – Upgrading 1h Wand: This is especially compounded by Tal Rasha’s reliance on Teleport–CalamityAether Walker improves our SPEED and CONSISTENCY. We also get the Unstable Scepter from this pile too which massively boosts Arcane Orb.

In-geom comes from 1h Swords and is a MASSIVE BOOST to our speed farming. You won’t regret this one. A lot of newer players are afraid of In-geom… Don’t be. From 1h Swords also comes Deathwish for the Meteor build!

How very fortunate all the weapons we want are from two piles!

The only other weapons are The Furnace which upgrades from 2H Maces and The Grand Vizier staff.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.

Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%~ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s. This ring fits in amazing thematically with Tal Rasha, ey?

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Wizard Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Like us on Facebook for more gaming updates!
Watch our vids on Youtube!
Follow us on Twitch!

Help TeamBRG out! Go to Patreon to know more!

23 COMMENTS

  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    http://www.d3planner.com/947058520

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

LEAVE A REPLY

Please enter your comment!
Please enter your name here