You have your Monk to Fresh level 70 already? Let’s go complete the season journey requirements and get our free set for this season! We will set up our Monk with the most efficient builds to finish quickly the requirements and get the free set asap!

The Monk free set for season 19 is Raiment of a Thousand Storms.

A little note on Raiment… It’s not that great for general purpose builds in S19 – it’s obviously due for some kind of “overhaul”. In this guide, we will work towards the usual ‘mobile anti elite Raiment’. While you “CAN” make a meme-y speed bounty build with it… IDK if that’s even worth mentioning…

NO Free Set? Go to PAGE 2!

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Monk Leveling Guide | D3 Directory Guide

Season 19 Theme and YOU - Eternal Conflict & Pandemonium

S19’s theme is pretty good, to say the least. It’s a straight up increase in efficiency for just doing what you’re doing… killing things.

It’s a two-part buff/effect. First off, killing enemies grants a stacking buff that caps out at 1000(?) which gives 100% damage and 50% damage reduction. Not bad.

Kill Streaks are also rewarded heavily by granting special effects. I won’t go into detail here (but you can check it out at our S19 start guide), but these effects range from “Frost Nova” after certain kills, “Treasure Chests fall from the sky”. Mostly, these effects increase DPS.

Fresh 70 Monk: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

Keep and eye out for workable yellow gear and fixing them up! If you haven’t looted any decent legendary items – yellows are enough! It would be nice to have DEX+VIT in all armor pieces. People often forget rerolling yellows is absurdly cheap and yields mega results.

2H Mace – its higher base damage is why we are using this baby as we climb up the torment levels. Preferably have one with Life on Hit stat. Socket is great too, as you can socket LpH or more damage on.

Self-healing is godlike early on, Life per Hit is an amazing ultra stat that will carry you in the very early game.


Monks get 1 point of Armor for every 1 point of Dexterity. Since DEX appears on most of your gear, Armor becomes diluted with vast amounts of it found on every piece of gear. Instead you want to maximize your defensive stack by rerolling excess Armor for ALLRES, or basically putting as much ALLRES in your gear as you can.

Bracers and Amulets: get Fire% on ’em. Two rerolls for up to 40% damage is no joke.

Accessories are a great place to roll filler stats. Lacking defense? VIT + RES! Need offense? Crit stats! Rare rings/necks are a great place to plug holes in your current setup. Sockets are also amazing on jewerly for flexibility, and legendary gems.

CRIPPLING WAVE%. We should see this in your belt and legs. Two rerolls for up to 30% increase in damage is value without doubt. So your Belt should ideally look like DEX VIT ALLRES CRIPPLING%. Meanwhile, your legs something like DEX VIT CRIPPLING%.

You don’t really need that much help to get past the GR20 hurdle, especially with seasonal buffs going on. Gathering the above is already pretty huge.

Gems: The ultimate value gem you can socket right now is some Diamonds for All Res in body slots. Also, Amethyst for Health in Helm.

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive Armor – Useless compared to Allres.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • DEX+VIT on most gear is okay.
  • ALLRES in place of Armor for massive defensive gains.
  • Crit related stats for DPS.
  • Life per Hit can be okay early on.
Customize Skill Bindings

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mouse wheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Keywarden Act I at T4
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Maghda at L70 on Master Keywarden Act II at T4
Jeweler to L10 Find Kanai’s Cube Kill Belial at L70 on Master Keywarden Act III at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act IV at T4
Kill Rakanoth Kill Cydaea at L60 on Hard Act II bounty cache Kill Queen Araneae on T2
Kill Izual Kill Siegebreaker at L60 on Hard Act III bounty cache Kill Skeleton King on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Seasonal Journey Chapter 2: Getting the 2 piece
 Monk Fresh 70 No Set Build
Skill Rune
Crippling Wave Mangle
Wave of Light Explosive Light / Pillar of the Ancients
Mystic Ally Air Ally
Dashing Strike Way of the Falling Star / Blinding Speed
Sweeping Wind Inner Storm
Mantra of Healing (Open) Circular Breathing (Any)
Mythic Rhythm Chant of Resonance
Exalted Soul Seize the Initiative

Changing WoL rune to Pillar of the Ancients, its better for bosses. The toughest part about these transitional phases is finding out a good build. Luckily, you just have to look right above.

Chapter 1 & 2 on Hard Mode – These are the easiest part of the journey and I see no reason why you’d wanna make it difficult to progress swiftly. Only increase difficulty when required. Bring a follower with you if you haven’t still. Have Templar with you and get all his left skills for healing and Spirit regen bonuses.

Don’t blindly scrap items – be always on the look out for those workable rares. Keep items worth rerolling. Just don’t forget the reco stats form our Setting up Tab.

Seasonal Journey Chapter 3: Getting the 4 piece

No changes: you simply get all mantras active. You can replace Mantra in your skill bar altogether, if you like. You can also use any other high impact Mantra Rune. All 4 Mantras will be active whether or not it’s in your bar.

Raiment 2 piece Set Build
Crippling Wave Mangle
Cyclone Strike Implosion
Exploding Palm Shocking Grasp
Dashing Strike Radiance / Blinding / Way
Mystic Ally Water Ally / Fire Ally
Mantra of Retribution Transgression
Alacrity Determination
Seize the Initiative Beacon of Ytar

Although there are entries that should be done on Master difficulty, the rest can still be accomplished in Hard mode. Again, no point in making things more difficult for you at this stage.

Complete on Master difficulty:

  • Maghda – Act II, Road to Alcarnus
  • Belial – Act II, City of Caldeum
  • Nephalem Rift – this might take long especially if you didn’t take the time to fix your gear.

Complete the rest of the chapter’s requirements and let’s get the last few pieces of the free set already!

Seasonal Journey Chapter 4: Getting the 6 piece
Raiment 4 piece Set Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Wall of Wind
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed
Mystic Ally Enduring Ally
Mantra of Salvation Agility
Alacrity Seize the Initiative
Sixth Sense Determination

Recipes: you’ll get most of these from bounty caches. Squirt the Peddler (Act II, Hidden Camp) sells a couple of jewelcrarfting recipes, too.

Upgrade a Rare to Legendary w/ Kanai’s Cube: upgrade a Daibo. Flying Dragon is what we’re after.

Now is the time to increase our Torment. Complete a Neph on TI. This is also going to be the minimum level when farming.

Set Difficulty to Torment II: Kill Queen Araneae, in Act I, Caverns of Araneae

Set Difficulty to Torment IV: Dash on straight to the Bosses! Ignore chumps!

  • Kill Skeleton King – Act I, The Royal Crypts
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

Done with all the other entries? Now let’s go obliterate GR20! Click the next clicky for more on Raiment GR20!

You might not be able to go to GR20 straight up. You can increase the GR level you’re permitted to do by either tackling higher Nephs (Torment III should be enough), or slowly climbing up the GR’s till you reach 20.

Monk GR 20: 4 piece Raiment

See our video: Raiment 4 GR20 clear

S19 Raiment GR20 4 piece Set Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Wall of Wind
Sweeping Wind Inner Storm
Dashing Strike Blinding Speed
Mystic Ally Enduring Ally
Mantra of Salvation Agility
Alacrity Seize the Initiative
Sixth Sense Determination

FIX PARAGONS: Dex | Crit | All Res | LpH

We are given a free set and it’s a shame if we don’t make use of them. The build above maximizes Raiment’s Power. How to play Raiment 4 set GR20? Read on….

For your reference, below was my stat when i ran Raiment GR20.

  • Offense: 400-450K
  • Toughness: 11-16.5M
  • Recovery: 620-650K
  • NO ‘special’ legendaries aside from Raiment’s 4 piece set.
  • NO Pylons taken.
  • NO Cubed powers used.
  • NO Gems – Legendary or otherwise.
  • NO Paragons!
  • Remaining Time: 1-3 minutes.
  • Cleared this a number of times with different rare items equipped.

We need to STACK DEFENSE. Stick in Amethyst on helm, Diamonds on body, get Life on Hit on weapon.

Offense numbers DO NOT take into consideration most Legendary Powers and Gems.
But since I did it RAW – these will serve as a great estimation. 

LET RAIMENT DO ITS JOB: Raiment 2 with attack speed up the butt a la Seize and Alacrity can and WILL carry you easily. Fire% and Crippling Wave% are the only gear stats you really need. Again, I had nothing.. I took no PYLONS. 20 Paragons.

Since the 4pc is not so relevant – you can roll a yellow pants with DEX VIT CRIPPLING WAVE + SOCKETS.

There’s not much to say here. If you can stand your ground and smack them up, you should be fine. DITCH TROUBLESOME ELITES. You can use Inner Sanctuary-Temple of Protection if you feel you know what you’re doing and you don’t need Enduring Ally.

See our video: Raiment 4 GR20 clear

Good luck with GR20 – here’s my clear from S6 – I didn’t have Mythic Rhythm in this build but still slimly cleared!

Fresh 70 Monk: 6pc Free Set Build

S19 Raiment of 1000 Storms 6 piece Set Build
Skill Rune
Crippling Wave Mangle
Cyclone Strike Wall of Wind / Implosion
Dashing Strike Way of the Falling Star / Blinding Speed
Mantra of Salvation (Open) Agility
Inner Sanctuary Temple of Protection
Epiphany (Open) Desert Shroud
Alacrity Seize the Initiative
Sixth SenseG. Path (Double wielding) Determination (Harmony)


  • Dashing Strike Rune, you got one each for defense (Blinding Speed), offense (Radiance) and speed (Falling Star).
  • Mantra – change it up to suit your needs.

So, now what!?

Passively gather the needed pieces for your speedfarming build!
Raiment excels at “killing elites and moving on”, only stopping for large trash packs.

Torment VI: Is your new MINIMUM farming level. Try goin’ higher. Raiment is mainly stopped by defense, since we’re about to power up very quickly offense-wise.

A quick review before proceeding…

Keep these important things in mind as you progress!

Non-set pieces: Review

Now that we have the full Raiment 6, do some rerolls, if you have to, to get the correct stats per item.

Weapons: Getting Life on Hit / Socket (Amethyst) would do wonders early on! You can now consider getting 2x 1-handers for the Guardian’s Path dodge passive as well.


As I mentioned at the onset of this guide, Monks get 1 Armor for free for each point of DEX. While this is a welcome boost it’s just far too diluted since we get so much for free. Instead, focus on stacking ALLRES for maximum defensive gains.

Sockets on rings and amulet. Now that you’re doing GRs, you’re slowly getting those much needed legendary gems to push us to endgame. Crit stats are the best offensive stats to have on jewelry, but don’t hesitate to roll filler stats here to help tighten up your build.

Crippling Wave% on legs and belt. You’re gonna want DEX > VIT > CRIPPLING WAVE% > ALLRES > Life% stat priority on both pieces.

Fire% on Bracers and Amulet is a must! Crafts some yellows and reroll. Just have Fire% on them!

Harmony! Be on the look out for items with Res as secondary stats. It’s a bit of an endgame choice but it’s worth noting.

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now.

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive Armor – Useless compared to Allres.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • DEX+VIT on most gear is okay.
  • ALLRES in place of Armor for massive defensive gains.
  • Crit related stats for DPS.
  • Life per Hit can be okay early on.

Gaining Power!

Now we have to gain as much power as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because getting them has little to no RNG. Get the required legendary gems to level 25 as soon as you have them.

Click on the tabs to see Raiment’s “Big 3” gems, and “others”.

Raiment 6 Fresh 70 Big 3 GemsOther gems?

Simplicity’s Strength: is an ABSURDLY powerful upgrade and I mean it. It gives insane damage and self-healing! No other gem even compares to the POWER you get from this.

Bane of the Powerful: A low cost, mega value gem that helps us withstand elite affixes! Crazy value for a low investment of 25 points. This should drop on your first GR.

Bane of the Trapped: is a no-brainer. We don’t even need a slow in our build since we’re… you know… RIGHT NEXT TO THEM.

In need of a Defensive Gem?

Esoteric Alteration: Is hands down the best defensive gem for this build and it never hurts to own a high level Esoteric especially for facetanking builds.

Any other gems worth it?

Bane of the Stricken: You’ll need it EVENTUALLY, once RG’s take a long time to kill. It’s a low priority at this point in the game.

Gogok of Swiftness: A niche offense/defense (and resource gaining, as attack speed helps us with Spirit) hybrid gem that actually does quite a lot for us. It may be useful in some scenarios.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming GeneralMonk SpeedfarmingMonk Fastest Speedfarming)

Aside from these 6 gems listed in these tabs, any other gem is niche, or downright unusable.

These gems would increase your bipping power a lot! Level them up asap so you can climb higher torments and get better gear! Just do some efficient GRing. Level 34 GR should be enough to get a gem to 25.

Playing the Build & Adjustments

We’re going to discuss now on How to Play the Build. Compiled here are some tips and observations to get your Raiment to the endgame.

As you slowly climb the difficulty ladder, you may have to tweak your build by changing up some skills, rune and passives. Don’t be afraid to experiment to find the build that works for you.

Here we discuss Playstyle Notes and Build Adjustments.
Raiment 6 basicsOffense & ResourceDefense & HealingSpeed & Mobility

Dash. Cyclone. Cripple. Dash.

That’s pretty much the rotation. Dashing Strike to keep damage up! Use Mantra – actives to boost defense. Raiment has a pretty simple in-game playstyle – it’s more of a STATS SIMULATOR.

The main thing to learn about Raiment?
Let go of “I must kill that Elite” pride.

It’s all about the feeling. While you will eventually be able to face-tank and out-heal almost everything… there’s a time when you just say “no”.

Certain elites will cremate you – and that’s okay. Sometimes you just get that elite that pricks at your pride… “Damn, you want some ‘eh?” and 5 deaths later, you’re still pissed off that the mighty Raiment was felled by an Arcane Jailer. Well…

Learning when to move on is a core improvement for any build, and much more so for Raiment. Be thankful that you can eviscerate almost any elite – but use wisdom and know when it’s time to give up and move on.

More offense or Spirit needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

The Raiment 6 build has pretty much all the damage we can equip. Its only a matter of rune changes to “further improve” our skills.

Unity and Determination are the only 2 “generic” DPS passives I’d consider past the obviously godlike ones such as Seize the Initiative.

More defense needed?

Defense comes in the form of self-healing and damage reduction / mitigation.

Again, we tried to cram as many of these as possible into our build! Why? Go zone into a TX rift and see how you fare without ’em!

Mantra of Salvation-Agility is the absolute king of defensive changes. +RES and Dodge is hard to beat. It’s the first option you should check out when suffering badly.

Dashing Strike-Blinding Speed is OP since we can dash “at will”, keeping the buff up.

Guardian’s Path: More dodge! DON’T USE IT WHEN YOU HAVE A 2H WEAPON!

Sixth Sense is a crappy replacement for Harmony in the time being. We use it because we must right now, and not because it makes us happy.

Mystic Ally-Enduring Ally acts in the same way. It’s a low-level crappy solution to a desperate problem we have RIGHT NOW. It’s ok, we will get there.

More mobility needed?

Dashing Strike – Way of the Falling Star is the only mobility you ‘need’ with Raiment.

Fleet Footed makes a case for bounty runs… but it’s a little meh.

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General | Monk Speedfarming | Best Monk Speedfarming)

Items to look for

Speedfarming time! Below is a list of items we can equip with Raiment to fully maximize its potentials.

Shenlong is the ultimate goal here. But since it might be hard to complete this 2 set, we can opt for Crystal Fist and In-geom for the time being.


Blood ShardsDeath's BreathClassics

Using Blood Shards:

Since you already have the 6 piece, your goal is to find supporting legendaries.

DEPTH DIGGERS. Keep takin’ Kadala’s pants off until she gives you Depth Diggers. Seriously, though, Depth Diggers, quite literally, doubles our damage. Double. “2x”.

Spirit Guards give us a MUCH needed defensive boost. Whew! Nemesis also comes from this pile so it’s a great thing to invest on.

Lefebvre’s Soliloquy for our much needed defenses. Sadly, these items are quite hard to fit in without good ‘ol RoRG… So you should be going for that next…

Belt has good ‘ol Goldwrap, and String of Ears to help you out with defense. Witching Hour is the tryhard belt of choice but I loathe this item. It’s only for the absolute highest end of progression.


There’s not even many “fillers” for Raiment! So little is of actual use to our build. Just dump shards to find rings you need, try your luck on weapons, or just fish for ancients!

Using Death’s Breath – Rare to legendary:

LISTEN UP, Daibo goes first. Yes, you heard me right; DAIBO GOES FIRST. Why? Flying Dragon is infinitely more important than Shenlong at this stage in the game. It improves our healing via LpH, and gives us the spirit regen to accommodate Shenlong.

ALSO, What happens if you get 1 Shenlong? Now what? You’re wasting double the shards to get an unruly effect you might not be able to manage!!!

Flying Dragon can be used alone, without Shenlong for a loooong time before it feels sucky. Now imagine the reverse scenario… stuck with 1 Shenlong? Lel.

I know a lot of people will hate that advice, but I’m not here to facilitate childish dreams of “attacking fast with 2 weapons” cliche fantasy. Upgrade your damn Daibo first.

Then spam upgrade Fists until you get the pair of Shenlong.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

AGAIN: Raiment is POOR AT SPEEDFARMING ‘generally’ so try and scrounge up a speedfarming build ASAP.

Other Monk Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Monk: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. hello, this is my first season and this helped greatly. It took me the three day weekend, but I made like paragon 50 and have the full set. I see the paragon recommendation in the comments. thanks again.

  2. Thanks for the guide, just started supporting you guys on Patreon since I’ve been using your guides for the last few seasons.

    Do you have paragon point recommendations? I only saw the small bit in the section on beating GR20.


    • Oh wow! Thanks so much! Paragon Priorities are as follows for a basic fresh 70 monk using Uliana:

      MS > DEX > Spirit optional > VIT
      CDR > CHC > CHD > AS
      ALLRES > Life > Armor > Regen
      AD > LPF > RCR > GF

  3. Thanks a lot for the guide, I killed T4 Belial without many problems(and without doing the GR20 or good sockets). If anyone needs, the paragons and the skills were the same as the guide suggests, except for one swap, which is Cyclone Strike(with the Soothing Breeze run) for Sweeping Wind.
    Here you have the setup I used for it:

  4. Really awesome content on this website. Was wondering why fill a skill slot with a mantra, while wearing 4 pieces of inna’s? the set bonus already gives every mantra, epiphany desert shroud seems like a solid skill to use instead

  5. In the recent guide for season 9, you list one of the requirements for getting the 6 pc as having to kill Ghom on T1. The achievement requires T2.

    • Blood Shard section gives a good idea. Depth Diggers is best, and everything else is tiny in comparison. Magefist… I’ts difficult to have a useful body slot. Spirit Guards/Nemesis. Ring? RoRG > Rue Chambers… CoE. Weapon is Flying Dragon best > Crystal Fist? In-geom? Raiments strength is so narrow (Basic attacks) that options improving on it aren’t that vast.

      • I’m on GR40 now and cubed Crystal Fist is very good actually, cuz we’re dashing every 6 sec anyway and Raiment (you said it) are low-def set. Some hits couldn’t be covered with LoH even with Flying Dragon proc, so -50% dmg received is great. Just a thought.
        No doubts about Diggers and RoRG, bis.
        When I’m supposed to switch to Shenlongs? Non-ancient 2h legendary mace gives like 676k dps when Shenlongs 580k, but “in the field” I’d say the fists shows more stable results even with weaker emeralds in both.

        • Shenlongs gives an otherworldly DPS increase… youll unerstand once you try it. My only advice is switching once you have the “full build” including the Lefebres rorg diggers.

  6. I’m a total noob in monks but this guide has helped me greatly. Just to let you know guys, this work is appreciated, thank you very much!

  7. For your Inna’s 4 set clear GR20 build I think there is an error.

    You have the build with Crippling Wave: Mangle but then you say to try to stack Assimilation as much as you can. Which is it?


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