Just got your WD to Fresh Level 70 Witch Doctor? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.
In Season 19, the Witch Doctor free set is: Helltooth Harness.
Click below to reveal the instructions you need for each step:
|S19 Helltooth Harness 6 piece Set Build|
|Wall of Death||Comm. w/ Spirits|
|Soul Harvest||Soul to Waste / Languish|
|Spirit Walk||Severance / Jaunt|
|Zombie Dogs||Leeching Beasts|
|Fetish Sychophants||Gruesome Feast|
|Pierce the Veil||Midnight Feast|
Piranhas can be anything but you may as well get used to it now. Group ’em for cleaves.
Soul Harvest and Spirit Walk both have tryhard and speed rune options.
Passives: Fetish Sycophants is pure defensive filler. Change later on.
So, now what!?
Torment VI++: It’s time to push your Helltooth set to its max power. This will now be your minimum speedfarming level. Increase torment as you see fit.
A quick review before proceeding…
Here we run down through the various means to gain power. LGems, build adjustments, and items primarily come to mind!
One way to gain power is using Legendary gems! 3 of these legendary gems will grant you access to higher torments.
Powerful: Should be left at 25~ in the early game, and should be leveled sparingly. Level this up to 25 first if you can, since its L25 bonus is huge, and doesn’t scale well past that.
Enforcer: This does it all. Makes your pets nigh invulnerable (yes, they actually die later on), and increases your damage by a HUGE amount. No-brainer for any pet build.
Defensive gem? If defenses are a problem: Use Esoteric Alteration.
Any other gems worth it?
Bane of the Stricken: You might be forced to use this sooner or later. Higher level Rift Guardians can take a while, and this is the answer right here.
Esoteric Alteration: Is a hard carrying defensive gem which serves you well at any point.
Boon of the Hoarder: NEEDED for efficient speedfarming. Luckily, Helltooth is an amazing set for just that… Stops at L50 so that’s great.
(See: Speedfarming General | Witch Doctor Speedfarming | Best WD Speedfarming Build)
Aside from the gems listed above, any other gem is considerably worse.
With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins!
Playing the Build & Adjustments
Here I’m gonna list 2 main things. Some tips on how to play better with the build, and various build adjustments you might need as you progress and pick up more items.
Helltooth isn’t THAT strict on build so you can be creative with fillers…
Here we discuss Playstyle Notes and build Build Adjustments.
Summon your boys and go ham. That’s it! There are many intricacies to the build but you’ll only ever remotely need them if you go waaaay up. Here’s a few small tips.
Wall of Death – don’t let it fall off. You don’t need ANY CDR to keep the Helltooth 6 buff on 100% of the time. It’s only the little thing called “laziness” that makes it fall off.
Frozen sucks – Yes they can be frozen and it’s bad news for you. Try to “port” your boys to safety before they get iced, it’s a massive loss of DPS!
Teleporting your friends or “porting” occurs after you travel a short distance from their location. I’m sure you know of this by now… It’s worth mentioning anyway.
More offense or Mana needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
The build is fully packed on “practical” sources of damage. If you want to increase your DPS further you can try the following, but I can’t really recommend what to remove…
- Pierce the Veil is the basic choice, but passives are hard to come by…
- Confidence Ritual comes with the keyword “Confidence” in it.
- None of the skill changes are practical!? Hex is probably best…
I honestly cannot recommend any other minimal skill or rune changes to accommodate more damage this early on.
More defense needed?
Defense is usually categorized in either Toughness or Self-healing capability.
Leeching Beasts is also extremely good in keeping yourself healthy, and also currently recommended in the build above. It single handedly carries these types of WD builds for such a minimal cost.
As you’ll soon find out damage gets insane really quickly. Swampland Attunement (already listed above) helps out with this – increasing the range actually does a lot.
Soul Harvest-Languish is the ultimate survival tool for WD’s. The problem is you actually need to have a decent BASE ARMOR RATING. Meaning having this on Belt, Legs, Boots (and sometimes maaaaaybe, chest). Ancients also have a higher Armor rating, so you’ll notice this more a bit later on. It’s great to keep in mind.
Spirit Vessel – ain’t no shame in this. If constant one-shots are getting ya, then this may be the best choice to facilitate more brainless (less salty) play.
More mobility needed?
Mobility and Speed shouldn’t be focused on THIS EARLY. It’s a luxury for a Fresh 70 Witch Doctor. But when you can fit them in, consider these…
Spirit Walk-Severance is the ultimate go-to WD mobility skill. A simple rune change does so much, at little cost. If you’re not pushing GR, this is the rune to use.
Fierce Loyalty is a godlike speed passive that should find its way into your build for bounties or other when you’re speedfarming.
The above two honestly account for around 90+% of “practically attainable WD speed”.
Any other changes for speed at this point is too greedy and I can’t recommend it.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
Core Reminder: informing you as early as now that Short Man’s Finger is just too powerful – look out for ‘it! This ring is the most impactful item for your DPS, probably beating any other 2 items you can gain.
Using Blood Shards:
Since you got a free Helltooth 6, it’s time to patch up the extra pieces –
Mask of Jeram IS EXTREMELY RARE. It’s the best thing you can pull out of Kadala’s butt, so I’m listing it high up here. The problem? The rarity on this thing will make you pull your hair out. A TRICK I USE is to ask for help PL’ing an L31 WD. Spend blood shards for helmet on this guy for a greater chance of MoJ. It’s gonna be cubed anyway.
Tasker and Theo from Gloves is a super godlike pickup as well this EARLY ON. While the use of this in the ultra end-game is debatable, there’s some serious gains to have here. Using MoJ and T&T in the same build requires RoRG.
Bracers: Lakumba’s Ornament is good for pretty much any WD, and our end-game item. Oh, you can get Nemesis here too, which pretty much what you’ll be using most of the time (speedfarming) until you actually NEED the damage reduction on Ornament. Jeram’s Bracer isn’t as good as it sounds, but serves as a good filler in the same pile.
Belt: Quite a few good belts here and there. Personally, my favorite at this point in the game is String of Ears. Belt of Transcendence is another amazing defensive option, too providing more little guys to tank for us. Goldwrap is never bad to have, either.
Just reminding you of the Bounty Rings:
Using Death’s Breath – Rare to legendary:
Upgrading Ceremonial Knife – for Sacred Harvester is the end-game plan. +5 stacks of Soul Harvest is pretty huge and gets better the higher our base INT is, and synergizes with Lakumba’s Ornament. There’s a couple cute fillers here, nothing actually worth mentioning (which is why I recommend 2H Mace).
Upgrading Mojo – for any number of usable legendaries helps out. Henri’s Perquisition, Thing of the Deep and Uhkapian Serpent are ALL usable. But they’re all gonna suck if you don’t have a 1-hander to use ’em with which is why this step goes last. ALSO because we try to get these with Blood Shards, as well.
Coincidentally, Ceremonial Knife and Mojo also give us Manajuma’s Set, of which we can easily make a temporary bounty build from.
Finally, upgrading rings for Short Man’s Finger is a legit use for your DB’s even if the chances are SLIM.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
Just reminding you of the bounty rings:
- Ring of Royal Grandeur: Act I bounties, to fit all our greed.
- Avarice Band: Act III bounties, for speedfarming.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Witch Doctor Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Witch Doctor Best Speedfarming Build
Other Witch Doctor Guides:
- Witch Doctor Leveling
- Raiment of the Jade Harvester | Jade Harvester Set Dungeon
- Helltooth Harness | Helltooth Set Dungeon
- Spirit of Arachyr | Arachyr Set Dungeon
- Zunimassa’s Haunt | Zunimassa’s Set Dungeon
Check out our D3 Guide Directory for other resources.