Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Look no further. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.

In Season 22, the Witch Doctor free set is: Mundunugu’s Regalia.

Season 22 and YOU. How does it affect?

Well, let’s not beat around the bush. The fourth Kanai’s Cube slot is the ultimate buff here. Sure, the Pylons spawning a certain kind of “shadow clone” is cool and exciting in its own way… But when it comes to pure POWER, a fourth Kanai’s slot is probably the strongest ever buff we’ve had!

It doesn’t really help early on, but as you gather more and more legendary effects it will help you out quite a bit. In the end-game, this is, at the very least, a 20/30% power spike to your character.

Without further ado, let’s get into it.

Fresh 70: The First Step – Setting Up!

The very first step of your journey! Here, I discuss items, rerolls, and basic advice to keep in mind during your ascent.

Yellow items - stats - rerolls - gems

REROLLING YELLOW ITEMS IS SUPER LEGIT, CHEAP, AND UNDERRATED.
Nicely rerolled yellows will carry you for a LONG TIME.

WEAPON: Craft or find a 2H Mace. The stats you want are INT VIT LpH or Socket (Purple gem for LpH, Red for DMG+, Green for CHD+). Avoid any other stat for now.

Witch Doctor is an INT Class – meaning you get free ALL RESISTS  from all the INT on your gear. This results in a huge lack of ARMOR. So, in your reroll strategy REMOVE ALLRES ROLLS as they’re pretty much USELESS – and replace them with ARMOR. ARMOR is your best defensive stat by a LARGE MARGIN. Socketing Emeralds or Rubies on your gear also gives you Armor.

SELF HEALING: Life per Hit is INTEGRAL to your early game, and can scale GREATLY into far further. WD abuses LpH via the Zombie Dogs – Leeching Beasts skill and rune. It’s absurd how much self-healing you get, all while affecting your own attacks, too! LpH is amazing on WD.

Crafting an early Reaper’s Wraps, while useful for other classes, is probably unnecessary for WD. If you feel like you ever need it, go for it. I doubt it, though.

Elemental% can be found on Bracers and Amulets. Cold% is where we will end up so you might as well focus on that one. I don’t think you’ll need a temporary elemental % for the seasonal journey as WD is super powerful early game.

Skill% (Spirit Barrage%) can be found on Boots and Helm. While this has “no cost” to roll on boots, it’s quite painful to roll on helm as you’ll lose either VIT, INT, or Crit. Either way, it’s a good idea to eventually have ’em on both, but you can do Boots only early on.

Chest / Legs: INT VIT Armor Sockets (3/2). Life% isn’t bad, either. Since you typically get these pieces last, you’ll want decent fillers until you get your 6pc set. Hydra% rolls on chest also.

Belt: Is a huge source of defense. INT > VIT > Armor > Life%. You’ll be surprised how a single item can give you a whole load of toughness.

Rings and Amulet: You NEED socket on these to prep for legendary gems. Get any stat on these that you feel you’re missing. Feeling soft? Get defenses. Need DPS? Crit and mainstat. Feel free to roll “random helpful stats” on these for now, instead of the usual endgame CHC/CHD/MAINSTAT.

GEMS: For body pieces you’ll want Emeralds or Rubies for ARMOR. Helm may vary (Amethyst for Life%, Topaz for resource cost reduction, Diamond for Cooldown Reduction) depending on your needs. On the topic of helmet gems – Topaz is a good idea until you get the 4pc, then switch to Amethyst or Diamond.

OTHER SLOTS will be taken over by your free set pieces. No matter how bad they are stat wise, the 4pc bonus will heavily outperform any temporary yellow you can make.

Getting the “correct” stats beats getting the “perfect” stats for now. REMOVE USELESS STATS and get any USEFUL STAT for massive gains in power.

Remove useless stats

  • Life Regeneration – garbage.
  • Attack Speed – it usually an endgame tune-up stat.
  • Excessive Resource Cost Reduction – Is a crutch, and only niche builds need it.
  • Excessive Cooldown Reduction – Only useful for an endgame “need”.
  • ALLRES – Useless for us, take Armor instead.
  • Unused skill% – literally has NO EFFECT.

Take better stats

  • INT VIT – can’t go wrong with these. Your core stats!
  • Armor Life% – Great defensive stats.
  • Life per Hit – Great early game sustainability.
  • CRIT Stats (CHC / CHD) – More for endgame, but I’d take this over garbage stats.

0pc Mundunugu Free Set – Getting the 2pc

Getting 1st Haedrig's Gift

For clarity, this box contains info and builds if you currently have 0 pcs of the Mundunugu free set, going for 2 (you don’t have any Haedrig’s gift bag, going for the first).

Fresh 70 WD No Set Build
Skills Rune
Haunt
Resentful Spirits (Any)
Locust Swarm (Open)
Cloud of Insects (Searing Locusts)
Soul Harvest
Languish (Soul to Waste)
Spirit Walk
Severance (Jaunt)
Summon Zombie Dogs
Leeching Beasts
Gargantuan Humongoid
Passives
Fetish Sycophants
Rush of Essence
Pierce the Veil (Swampland Attunement) Midnight Feast

A general “goodstuff” build. As long as you have LpH (preferably on weapon) Leeching Beasts will CARRY YOU. DoT’s and Pets will absolutely slaughter your enemies while you AFK. Unbelievably powerful build that can, with good rolled yellows, enter higher Torment RIGHT NOW (but don’t, finish the journey on minimum difficulty lol).

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

The entries in these early chapters are dead easy. The build above gives you a good balance of offense, defense and speed built in to help you breeze through this as mindlessly as possible.

Hard Mode on for Chapters 1 & 2. Clear through all the entries on Hard. Just up the difficulty to complete one Neph on Expert.

Don’t forget to level up all the NPCs in town. Completing your weekly Challenge Rift will help you get resources to do this easily, if you haven’t already.

When you’re done here, get your first free set from your mail, and proceed onward.

2pc Mundunugu Free Set – Getting the 4pc

Getting 2nd Haedrig's Gift

For clarity, this box contains builds and info if you currently have 2 pcs of the Mundunugu free set, going for 4 (you have the first Haedrig’s gift bag, going for the second).

S22 Fresh 70 Witch Doctor 2pc Mundunugu’s
Skills Rune
Haunt
Resentful Spirits (Any)
Locust Swarm (Open)
Cloud of Insects (Searing Locusts)
Soul Harvest
Languish (Soul to Waste)
Spirit Walk
Severance (Jaunt)
Summon Zombie Dogs
Leeching Beasts
Gargantuan Humongoid
Passives
Fetish Sycophants
Rush of Essence
Pierce the Veil (Open) Midnight Feast

NO CHANGE! Honestly, you do not need to use the 2pc bonus. If you really want to, your weakest skill is Locust Swarm, replace that.

If you have a powerful legendary – edit the build to accommodate it if needed.

*Pressing Shift+J (PC) opens up your Seasonal Journey tracker!*

Difficulty: Although there are entries here that need to be finished on Master, you can still complete the bounty cache, if you haven’t already, on Hard. For the bounty, try to do the whole five acts as you’ll need to do this down the line anyway.

These entries are still on the easy side, so we can be a little lax with our build making as little sacrifices as possible to retain good DPS, Speed, and some thought to defense. When you’re done with this chapter, collect your 2nd set of free set and let’s finish the next chapter for the remaining free gear!

4pc Mundunugu Free Set – Getting the 6pc

For clarity, the next boxes contains builds and info if you currently have 4pcs of the Mundunugu free set, going for 6 (you have the first+second Haedrig’s gift bag, going for the third). This segment is further divided into three parts – Torment II, Torment IV, and GR20.

Torment II seasonal journey entries

Torment I-II and General Stuff
S22 Fresh 70 Witch Doctor 4pc Mundunugus
Skills Rune
Haunt Resentful Spirits
Locust Swarm Searing Locusts
Soul Harvest Languish
Spirit Walk Jaunt
Summon Zombie Dogs
Leeching Beasts
Gargantuan Humongoid
Passives
Fetish Sycophants
Rush of Essence
Pierce the Veil Midnight Feast

Weirdly, no change in the build. The 4pc triggers on Spirit Walk. Free defenses! The rest of the build is streamlined to do more damage and remove superfluous speedy options. If you need defense swap Pierce the Veil for Swampland Attunement.

This build will be the baseline for all entries in this tier (Torment II, IV, and GR20). While this build may seem overkill for the Torment II entries, you may as well prep up for the harder parts of this tier.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Ceremonial Knife for The Barber or Sacred Harvester.

Complete a Torment I Rift: This will be the minimum level you should be farming at should you need to do it. Increase if you can easily obliterate a rift. There’s also a “Kill a Torment II Boss” entry here which should be easy.

Complete any other odds and ends that you can, before proceeding to Torment IV.

Torment IV seasonal journey entries

Torment IV Stuff

Build template in the Torment II tab.

In Torment IV things get real. For many of the free sets, this place is the breakpoint whether your build needs help or not. And for S22 and Mundunugu’s (and any WD)… It’s GGEZ.

  • Kill Odeg – Keywarden in ACT I, Fields of Misery.
  • Kill Sokahr – Keywarden in ACT II, Dahlgur Oasis.
  • Kill Xah’Rith – Keywarden in ACT III, Stonefort.
  • Kill Nekarat – Keywarden in ACT IV, Gardens of Hope 2nd Tier.
  • Kill Specific Boss Check your journal to see who it is this season.
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

For the boss and all Keywardens – STRAIGHT UP RUSH TO THEM!
Ignore ALL TRASH and just beeline! Get it done ASAP!

You’ll really notice if you’ve neglected your temporary yellow gear and rerolls. Hopefully you have powerful legendary to carry you (and even if you do), you will notice if you’ve neglected your gear. Refer to the very top setting up tab if you need help.

Either way, this is a good time to take a closer look at your items and get as many powerups and rerolls stated in the setting up tab above.

4pc Mundunugu Free Set GR20

GR20 Stuff

Only unbelievable levels of NEGLIGENCE or CARELESS PLAY will get you to fail this. Cold% buffs your Haunt and Humongoid which are your primary damage sources. If your gear is even near decent (IE: anything above Dumpster Fire tier) you WILL CLEAR.

You should have an idea of how strong you are given the drops (or lack thereof) you’ve gotten. Be practical and don’t be afraid to shore up your build a little. If you feel a little weak – Do 4 quick Nephs, then do 4 GR10+. But for WD’s in general… Heh.

The “ultimate” challenge gating you to getting your full six piece free set! The difficulty varies wildly on your class and seasonal set. As someone who has cleared with EVERY SINGLE SET AND CLASS WITHOUT ANY OTHER LEGENDARY – let me tell you, they’re not all created equal.

Fresh 70 Witch Doctor 6pc Mundunugu

S22 Fresh 70 Witch Doctor 6pc Mundunugu’s
Skills Rune
(Open) Horrify Piranhado
Spirit Barrage Phantasm (Manitou, Any)
Soul Harvest
Languish (Soul to Waste)
Spirit Walk
Severance (Jaunt)
Summon Zombie Dogs
Leeching Beasts
Big Bad Voodoo (Open)
Ghost Trance (Slam Dance)
Passives
Rush of Essence
Grave Injustice (Jungle Fortitude)
Swampland Attunement
Spirit Vessel (Jungle Fortitude)

This build feels super strong and tough compared to other Fresh 70’s. However, this build will change depending on your drops… Horrify is your SUPER OPEN SKILL which can be ANYTHING. This is typically where you put Haunt or Locust Swarm once you get Ring of Emptiness.

Having a good Manitou setup is great for speedfarming!
This set has MANY iterations, but I’ll try my best to give you a good “template”.

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

Keep in mind the important rerolls I mentioned at the start of this guide. Also, before you proceed, here’s a preview / reminder/ of items you need to look for.

Core items preview - look out for these!
Item Slot Item Name Priority?
Ceremonial Knife The Barber Core
Mojo Gazing Demise Core
Ceremonial Knife Sacred Harvester High
Bracer Lakumba’s Ornament High
Ring Ring of Emptiness High
Ring Ring of Royal Grandeur
Allows Cpt. Crimson set
Ceremonial Knife Voo’s Juicer
Low (Only “important” in S22)
2H Staff Wormwood
Lazy / Speed option

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Powering Up: Legendary Gems

Your next step after getting your 6pc is Legendary Gems. Why? LGems are a huge power spike relying on very little RNG. Simply spam Neph -> GR until you get the three gems you need and power them up to 25.

Mundunugu Main Useful GemsOther Useful Gems

Bane of the Powerful is your basic gem for DPS and anti-elite power. While Bane of the Trapped replaces this down the line once you level it high enough. Powerful only needs 25 levels to be amazing so you’ll have this for a while!

Moratorium will shore up your god awful defenses early on. Your self-healing pretty much negates this gems downside. If you feel you don’t need defenses, take Trapped or Gogok.

Gogok of Swiftness is a popular choice for solo content. While this gem may be better later on, you can consider getting an early Esoteric Alteration as your defenses are pretty rough right now.

My personal choice (early game)? Powerful Moratorium Esoteric.
You can use them for augments later anyway.

Taeguk? Doesn’t line up well with the end-game playstyle, or once you get certain core items. Bummer. Can be OK in some variants, just a little tryhardy for what we’re trying to go for here. It’s definitely powerful if you choose to go down this route.

Bane of the Stricken – is the go to LATE GAME DPS Gem of choice. Its main use is shortening your Rift Guardian time (and helping out vs yellow elites).

Esoteric Alteration – is probably the best defensive gem in the game, and is worth having a strong one around.

Boon of the Hoarder – is used in many speedfarming builds alongside Avarice Band.

Again, Legendary Gems are a massive priority given their NON-RNG powerspike. Just having three useful gems at 25 will allow you farm a few torment levels higher.

Powering Up: Important Items & How to Get Them

Of course, any build will need a couple (or more than a couple) of items to round out. Here, I list down what items you’re looking for, and how best to get them using various currencies and means.

Core items preview - look out for these!
Item Slot Item Name Priority?
Ceremonial Knife The Barber Core
Mojo Gazing Demise Core
Ceremonial Knife Sacred Harvester High
Bracer Lakumba’s Ornament High
Ring Ring of Emptiness High
Ring Ring of Royal Grandeur
Allows Cpt. Crimson set
Ceremonial Knife Voo’s Juicer
Low (Only “important” in S22)
2H Staff Wormwood
Lazy / Speed option

As implied, these are the items that are core, or important, to your build. I talk more about how to obtain these later on – remember to keep these in mind always.

At the very bottom of this guide, you can preview what a good base template build is for items / skills / passives to get an idea what you’re going for.

Blood ShardsDeath's BreathRings and AmuletsThe Classics

Here’s advice on how to spend your blood shards with Kadala, roughly in order of importance.

Bracer for Lakumba’s Ornament. You need defense NOW and this is it. This is not bad on its own, but improves greatly with Sacred Harvester. You get Nemesis here, too.

Chest for Aquila Cuirass. While you may not be able to support this now, in the future you can manage your mana in such a way that Spirit Barrage is essentially “free” (thru items and passives). This becomes a free 50% damage off, when it does happen.

Honestly, there’s nothing else you want from shards! Maybe some low tier fillers like Mantle of Channeling or… Or…

Here’s advice on how to get your weapons from Death’s Breath rare item upgrades, roughly in order of importance.

Ceremonial Knives for Sacred Harvester > The Barber > Voo’s Juicer. All of these guys improve your game somehow.

  • Sacred Harvester greatly improves our offense and defense with Lakumba’s Ornament, and improves our DPS in a whole new “vector” by increasing INT.
  • Barber is a new DIMENSION of DPS, although being a little weird to try at first.
  • Voo’s Juicer is a great QoL item that helps you survive and make your Spirit Barrage “Free”. It’s best EQUIPPED since it comes with a blue (non legendary) Spirit Barrage modifier.

Honestly that’s it. If I were to imagine a few other weapons I’d like…

2H Staff for Wormwood is great for speed versions of this build to brainlessly trigger Ring of Emptiness. It’s purely optional and not really important but good to be aware of. 2H Mace for The Furnace. While I wouldn’t spend DB’s to get these, it’s definitely an item that can be used for the meantime.

Rings and Amulets are tough to get from either BS or DB’s (due to the large amount of possible outcomes), but if you’re done getting your core items from them – and you haven’t got your core accessories, it’s a viable way to spend them.

Ring of Royal Grandeur is super important as it allows you to wear Captain Crimson’s Belt and Legs. This is an all around great addition to your build giving RCR CDR Toughness and DPS! This is usually cubed due to its poor stats.

Ring of Emptiness is next. It requires you use Haunt or Locust Swarm, but the reward is another triple modifier to your DPS…

Unity is great since you’ll be lacking defenses early on. While this may not always make it in your final build, it’s great to have at any point.

Compass Rose + Traveler’s Pledge is the accessory set you want. Since you can’t use FnR, and no Amulet is “super impactful”.

Typically you’ll just find these as you grind, as they can be difficult to obtain with currency…

This is just a list of your “all-around” items that may or may not be mentioned previously. While I do not take set-specifics in this tab, it serves as a seasonal reminder (and helpful general list for newbies) on what’s “generally good”.

Reaper’s Wraps: A Crafted legendary whose plans drop from any Torment Malthael (and is oft mentioned in our Fresh 70 guides), any NON-RNG boost to power (in this case, resource generation) is welcome. MOST builds can benefit from an early reaper’s.

Nemesis Bracers: An absolute monster for increasing rift clear speed (and a little extra death’s breaths!), newer players might not value this as highly – try it out and you’ll be surprised.

Unity: Used alongside another Unity on your follower (plus their unique “Cannot Die” relic) essentially halving all damage you take for one ring slot, that’s usable for any character. Not bad.

Obsidian Ring of the Zodiac: Core on many builds, but usable for any build that spends resource. It’s a unique source of “in-combat” CDR that would give you 100% uptime on skills you couldn’t otherwise achieve. It’s pretty crazy.

Focus+Restraint: If you can trigger both halves of the set bonus, and don’t mind losing defenses from rings – this is will “more than double” your DPS.

Traveler’s Pledge + Compass Rose: Another accessory set, this one is more suited for “elite killer” builds that like to travel in between packs, and face-tanking builds that tend to stay still while DPSing. It’s not very universal, but it can reasonably benefit any character.

Convention of Elements: Literally any character can use this ring. It’s a titanic boost in DPS (especially for builds that have tons of short-duration buffs… LINE THEM UP!).

Ring of Royal Grandeur: -1 set item requirements to help you fit random core or filler legendaries to help your build out. While absolutely necessary on some builds, most builds can benefit from this using “generic” legendaries for a temporary power boost (IE Aquila Cuirass).

Avarice Band + Boon of the Hoarder (+Goldwrap) the gold farming speedy holy trinity. While you don’t really need all three all the time, this combo allows you to speed through and survive ANY difficulty (careful, this doesn’t improve DPS!).

Mundunugu Full Build Template Preview

The above is the baseline template for a fully functional 6pc Mundunugu. It’s not heavily optimized for pushing GR, but more of a speedy farming slant. It’s a great place to be in, as you adjust the build to your needs!

Season 22: Mundunugu Fourth cube slot?

Fourth cube slot can be any of the following…

Equipping Voo’s Juicer, and cubing both Sacred Harvester and The Barber seems like the best option. Very similarly, the Furnace could be used in a similar effect. This seems to be the best case scenario.

Other things are pretty much low tier filler compared to this, such as Mantle of Channeling or other possible defensive options (Many of the Mojos such as Thing of the Deep, Henri’s, or the Zombie Dog one).

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

It’s highly likely you’ll transition into a PURE speedfarming build. If so, check out:
Witch Doctor Best Speedfarming Build

Other Witch Doctor Guides:

Check out our D3 Guide Directory for other resources.

Well, that’s it! Mundunugu is a powerful set and I hope our Fresh 70 Witch Doctor guide helped raised your “spirits” and zoom past the early game!

Support TeamBRG! Check out our Patreon!

32 COMMENTS

  1. Also when is a good time to start replacing the season set? Like how much of an increase should the item be before I swap it in to replace a piece of the seasonal set?

  2. What are your thoughts on the ancient legendary pig sticker? I got one with cdr skills 6%/reaource cost 10%/dmg to beasts 19%/dmg to humans 26%.

    • Pig sticker isn’t typically used by Witch Doctor. Sacred Harvester is a better all-purpose 1hander. It gets pretty insane once you augment it. But if you feel like it’s well rolled, save it.

      • Right after I posted about pig sticker I got the wormwood lol. That staff is so good I HAD to unequip it to complete the set dungeon. It would kill everything before I could do anything lol. Its gonna be hard to let this staff go.

  3. Brilliant guide! Perfect and exactly what I needed for the new ladder.
    Only suggestion would be advice to slowly transition into what looks like the most powerful build this season, which seems to be Jade Harvester.

  4. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂

  5. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  7. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

  8. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  9. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  10. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

  11. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.

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