Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Look no further. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.
YOU WILL HAVE NO PROBLEMS getting the free set and progressing as long as you’re mindful of defenses namely – Life per Hit and Armor. I’m sorry if I will remind you often.
Crafting a Reaper’s Wraps at the beginning of your L70 journey is a huge step up in quality of life without relying on RNG. Plans drop from any Torment Malthael!
Click below to reveal the instructions you need for each step:
|S17 Raiment of the Jade Harvester Free Set Build|
|Piranhas (Horrify) (Open!!!!)||Piranhado (Frightening Aspect)|
|Spirit Walk||Severance / Jaunt|
|Zombie Dogs||Leeching Beasts|
|Locust Swarm||Cloud of Insects|
|Creeping Death||Rush of Essence|
|Swampland Attunement (Pierce the Veil)||Grave Injustice (Open)|
Short discussion: Creeping Death is MANDATORY. I tried to cram as much defense as I practically could here, but feel free to adjust to your liking. Opening doors is a problem, hence Piranhas in the default build – but that slot is OPEN
Read the box below as to why you need Creeping Death.
So, now what!?
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems and being mindful of the good items you need to find.
A quick review before proceeding…
The next step is a “non-RNG” based way to increase your power by magnitudes. Legendary gems the next best thing you should chase for.
Get these three to L25 ASAP:
Bane of the Powerful can sit at 25 for a long time and you wouldn’t care! A great gem which gives massive bang for buck. 25 ASAP then get workin’ on the others.
Moratorium is a very good filler. It will help you push upwards since defense is what you’ll be lacking for quite a while. When you feel like it’s getting old, just use it for augments! Self-healing builds push this gem to absurd power levels! If you prefer more DPS gems, check the next tab. It will almost never make it to endgame builds, but that’s not where we are yet, right?
I highly recommend a double defensive gem setup for now! USE ESOTERIC ALTERATION for more defenses. Moratorium + Esoteric Alteration will ease up your squishiness quite a bit, while Trapped won’t really help you YET.
Any other gems worth it?
Bane of the Stricken is good to own for any non-support build. While Haunt’s single target damage is pretty good, there will come a point in time where Stricken is just plain needed. When RG’s take a good few minutes – you know it’s time. It won’t be for a while, though.
Esoteric Alteration is great for the lategame, but as I mentioned in the previous tab defense is such an issue I would consider banging this one in early.
Just go for efficient farming and cheap empowering to level these to L25 these! Try much higher Torment levels once you’re done. Now the real farming begins!
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Jade Harvester to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Haunt spam single target is crazy. It’s a bit annoying since the spirits aren’t super smart. Highlight the guy you wanna Haunt to be sure. Every enemy you engage should be Haunted, as it’s the main source of your damage.
Creeping Death keeps your dots on “forever” so sometimes just let ’em bleed out if they’re really low. This is much more prevalent in the early game. If you’re curious, “forever” means 5 minutes, lol. Oh Piranhado’s vulnerability is part of this forever, too.
Soul Harvesting puts you in danger. Spirit Walking in to get invulnerability is an obvious “workaround”. Luckily, Grave Injustice helps you spam this for both combat AND travelling. Value. Haunting reduces the CD of this in case you didn’t notice – which really contributes to your DPS.
More offense or Mana needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Rush of Essence is the best mana generator for us since we spam Haunt. It’s included in the base build and while you’re using it no other mana regen options are needed or should even be considered. You can remove this later on with some weird build evolutions but this will carry you hard for a long, long time (even forever).
Creeping Death is mandatory as I’ve mentioned in the build table.
As for other things, it’s very difficult to increase our DPS without some kind of penalty.
Locust Swarm damage actually sucks, which is why I recommend Cloud of Insects. It’s surprising how much Haunt does in comparison. Trying to increase Locust Swarm damage is a TRAP. Haunt represents more than 80% of the Soul Harvest burst, and over 99% of our single target spamming damage.
More defense needed?
Defense is usually categorized in either Toughness or Self-healing capability.
The build is pretty tight and can’t really fit more defense in the skill bar. While you have great defensive passives, you also have quite a few important ones. I’ll just discuss a bit here…
Witch doctor’s main defense is modifying your Armor via Soul Harvest-Languish. It won’t work well if your base Armor rating is CRAP, so get those Armor rolls going. Spirit Walk-Jaunt is absurdly OP as you’re invul and Grave Injustice helps you out here. Leeching Beasts has been mentioned enough, but again, the self-healing is insane.
Swampland Attunement is king of defensive passives. Pickup radius is relevant for WD’s, if you haven’t noticed. Note that this doesn’t increase Lightning and Arcane resist. I recommend it in the base 4 passives since defense will be holding you back right now, not damage.
The only PRACTICAL defensive I can suggest is Horrify-Frightening Aspect. If you can fit it in your build, great.
Increasing your INT increases your Resists. So, augments and gearing up is a huge factor. In terms of your actual kit, there’s not much practical defenses you can gain…
More mobility needed?
Mobility and speed simply make farming faster. If you’re slightly newer, you may underestimate just how important this is!
Any other changes for speed at this point is too greedy, and I can’t recommend it.
Items to look for
Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).
Ring of Emptiness: It’s hard to fish for a ring via DB’s or Shards – you must obtain this ring. AT ALL COSTS.
Using Blood Shards:
What slots to spend blood shards on, by loose order of “importance”.
Helm: The very first item to fish for and one of the very few core items of Harvester is none other than Quetzalcoatl (you MUST HAVE CREEPING DEATH PASSIVE). This basically doubles the DPS of your DoTs but halves the duration. Since our DoT’s are “infinite” – Straight up double damage with a single item.
Belt: has Haunting Girdle, among other things like Goldwrap and String of Ears. Haunting Girdle might feel a little underwhelming but the choices for tryhard belt slots are slim. Hwoj Wrap is not a bad defensive choice either.
Using Death’s Breath – Rare to legendary:
There are really only three weapons I want with this build:
- Sacred Harvester (from Ceremonial Dagger): I feel this is the correct choice 1st.
- The Furnace (from 2H Mace): The ultimate power jump for tryharding.
- Wormwood (from Staff): To allow a speedier build or save a skill slot.
If you’re desperate for Quetzalcoatl, you can try for it by upgrading Voodoo Masks! It’s a critical key component to our build! Don’t be stubborn if Kadala won’t give it to you!
Again, Ring of Emptiness is a one-slot jackpot. However, trying to obtain rings via Death’s Breath is not exactly the most pleasant of practices. This is a great “2nd goal”.
Mojos – have lots of defensive choices. Thing of the Deep, Henri’s Perquisition, Uhkapian Serpent are all end-game viable! ANY OF THESE THREE ARE AMAZING DEFENSIVELY. Here’s a short discussion on ’em:
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Witch Doctor Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Witch Doctor Best Speedfarming Build
Other Witch Doctor Guides:
- Witch Doctor Leveling
- Raiment of the Jade Harvester | Jade Harvester Set Dungeon
- Helltooth Harness | Helltooth Set Dungeon
- Spirit of Arachyr | Arachyr Set Dungeon
- Zunimassa’s Haunt | Zunimassa’s Set Dungeon
Check out our D3 Guide Directory for other resources.