Just got your WD to Fresh Level 70 Witch Doctor? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.

In Season 19, the Witch Doctor free set is: Helltooth Harness.

NO Free Set? Go to PAGE 2!

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
WD Leveling Guide | D3 Guide Directory

Season 19 Theme and YOU - Eternal Conflict & Pandemonium

S19’s theme is pretty good, to say the least. It’s a straight up increase in efficiency for just doing what you’re doing… killing things.

It’s a two-part buff/effect. First off, killing enemies grants a stacking buff that caps out at 1000(?) which gives 100% damage and 50% damage reduction. Not bad.

Kill Streaks are also rewarded heavily by granting special effects. I won’t go into detail here (but you can check it out at our S19 start guide), but these effects range from “Frost Nova” after certain kills, “Treasure Chests fall from the sky”. Mostly, these effects increase DPS.

Fresh 70 Witch Doctor: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

Helltooth (well, all Witch Doctor sets) will have no problems moving on past the early game phase. You should be able to complete the season journey without any hitch.

Now, for the items your Witch Doctor will need. Having INT VIT Armor is a great “template” for most items. No legendary items looted? Don’t worry! All you need are decent yellows with the proper stat on them.

After this, there are two important things to note above all else right now. “Life per Hit + Leeching Beasts, and “WD’s need Armor”.

NOT HAVING LIFE PER HIT will make your life CONSIDERABLY harder.

2H Mace: a good 2h mace should have Life on Hit on it. It will go hand in hand with Leeching Beasts.

Life per hit: Got it on your weapon already? Good! If not, feel free to roll it anywhere. You can also get them in helm, ring, neck, wrist and hand. Again, it’s for Leeching Beasts. YOU NEED AT LEAST 1 BIG LpH ROLL or 2 SMALL ONES.


Witch Doctors get some ALLRES for every point of INT they have. Since you get so much ALLRES for free, you don’t need any more of it in your gear. REROLL ARMOR into every piece of gear you can! It will help your defenses, and is an important part of your stack until endgame.

Cold%. Have this on wrists and/or amulet. This improves your main damaging skill which will eventually be Gargantuan – Humongoid.

Belt is a huge source of defense as well. INT VIT ARMOR LIFE% > RES.

Rings and Amulet: Sockets! In preparation for legendary gems. We’re looking for INT, Socket and any “needed” stats. Accessories are a great place to cover for your weakspots as they roll almost any stat – don’t be afraid to roll filler stats on jewelry!

GEMS: Socketing RED or GREEN GEMS in your “generic slots” give +ARMOR, which is a HUGE BOOST EARLY ON. A lot of INT characters forget about this early on… This is a MASSIVE jump to survivability.

Keep your best 1Handers and Mojo just in case you got yourself a nice one-hand item, you can use it without feeling guilty.

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive ALLRES– Useless compared to Armor.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • INT+VIT on most gear is okay.
  • Armor in place of Armor for massive defensive gains.
  • Life per Hit as mentioned many times, is godly for WD’s.
  • Crit related stats for DPS.
Customize Skill Binding

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mousewheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Or press Shift+J in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Keywarden Act I at T4
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Maghda at L70 on Master Keywarden Act II at T4
Jeweler to L10 Find Kanai’s Cube Kill Belial at L70 on Master Keywarden Act III at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act IV at T4
Kill Rakanoth Kill Cydaea at L60 Hard Act II bounty cache Kill Queen Araneae on T2
Kill Izual Kill Siegebreaker at L60 Hard Act III bounty cache Kill Skeleton King on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of
Haedrig’s Gift
3rd set of
Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Seasonal Journey Chapter 2: Getting the 2 piece

This is a damn SPEEDFARM build!

Fresh 70 WD: Fresh 70 No Set Build
Skills Rune
Haunt Resentful Spirits (Any)
Locust Swarm (Open) Cloud of Insects (Any)
Soul Harvest Soul to Waste / Languish (Any)
Spirit Walk Severance
Summon Zombie Dogs Leeching Beasts
Garagantuan Humongoid
Fetish Sycophants Fierce Loyalty
Pierce the Veil Midnight Feast

Set your game to Hard difficulty. I know I mentioned that WD won’t have any problems during the early game, but why make things difficult? Only increase difficulty when needed.

Chapters 1 & 2. Entries here are pretty basic. Just to make things easier, I personally complete the bounties at around L60 so I can also tag the the bosses we have to “nyerk”. Got a bounty in Ruins of Sescheron? Drop by on the next floor, Elder Sanctum, and unlock Kanai’s Cube.

Check your items if they have the proper rolls on them! See our reminder tab on above!

Seasonal Journey Chapter 3: Getting the 4 piece
Helltooth Harness 2 piece Set Build
Skill Rune
Firebomb Flash Fire
Haunt Consuming Spirit (Any)
Soul Harvest Soul to Waste (Languish)
Spirit Walk Severance
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Fetish Sychophants Fierce Loyalty
Pierce the Veil Midnight Feast

Helltooth 2pc is stupidly strong. A free, brainless 1500% DoT is extremely powerful and will single-handedly carry you thru these early parts (and beyond). What most people forget is that primary skills apply this. Hello Firebomb-Flash Fire.

There’s just a couple of noteworthy entries in this chapter. Kill bosses, Neph on Master, and bounties. Do the bounties first. Unlike the other 2, bounties can be done on Hard mode.

Complete on Master difficulty:

  • Beat a Nephalem Rift: You can change Fierce Loyalty to Fetish Sycophants more “security”, but it doesn’t matter really.
  • Beat the Bosses 
    • Maghda – Act II, Road to Alcarnus
    • Belial -Act II, City of Caldeum

Finish up the other entries if you haven’t and let’s get on to the next chapter!

Seasonal Journey Chapter 4: Getting the 6 piece
Helltooth Harness 4 piece Set Build
Skill Rune
Firebomb Flash Fire
Haunt Consuming Spirit (any)
Soul Harvest Soul to Waste (Languish)
Spirit Walk Severance
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Fetish Sychophants Fierce Loyalty
Pierce the Veil Midnight Feast

Helltooth 4pc gives us huge damage reduction. It doesn’t change our build. The above listed is the highest impact “well balanced” setup you can get. Some rune changes on Haunt or Soul Harvest are purely optional, feel free to explore. The build above packs a punch, and a ton of speed.

While GR20 is the highlight in this chapter, we still need to get some things done.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Upgrade a 2H mace and hope you’ll get The Furnace. Or Wrath of the Bone King. You could also go for Ceremonial Daggers for Sacred Harvester.

Complete a Torment I Rift: This should be a breeze…This will also be your new minimum torment when farming for stuff. Equip yourselves with good rare items and you can go higher.

Set Difficulty to Torment II: Beat Queen Araneae, in Act I, Caverns of Araneae

Set Difficulty to Torment IV: No need to kill chumps along the way! just go straight to these bosses.

  • Kill Skeleton King – Act I, The Royal Crypts
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

Complete the other requirements. If you’re still missing a couple of jewelcrafting recipes, just buy some from Squirt in Act II Town. Finally done with all other entries? Then let us obliterate Helltooth GR20!

GR20 locked for you? Just do a couple of higher unlocked GRs.

Tips and any advice pertaining to GR20 will be discussed on the next tab! Click the clicky!

Witch Doctor GR 20: Helltooth 4 piece

See our video: Helltooth 4 GR20 clear

S19 Helltooth Harness GR20 4 piece Set Build
Skill Rune
Firebomb Flash Fire
Haunt Consuming Spirit
Soul Harvest Languish
Spirit Walk Jaunt
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Fetish Sychophants Gruesome Feast
Pierce the Veil Midnight Feast


This is a little anti-climactic. Helltooth 4, along with that setup above make this a walk in the park. Even “semi-trash” to “meh, okay” level yellows are enough to carry you through this.

  • Offense (sheet): 330,000 (min. lol… 250?~)
  • Toughness (sheet): 7,700,000 (min. lol… 5m?~)
  • Recovery (sheet): 220,000 (varies…)
  • MAINSTAT: 6600
  • NO ‘special’ legendaries aside from the Helltooth Harness 4 set.
  • NO Pylons taken.
  • NO Legendary Gems.
  • NO Cubes powers used.
  • Remaining Time: 6 MINUTES 30 SECONDS!

Offense numbers DO NOT take into consideration most Legendary Powers and Gems. But since I did it RAW – these will serve as a great estimation. It wasn’t so bad.

The only thing you actually need? Is one LIFE ON HIT roll for Leeching Beasts – it’s not STRICTLY required, but it adds a huge layer of SAFETY and to everything you do.

Yes, I understand you can squeeze more damage in the build but why? Clearing this 30s faster or even 10 mins faster means nothing if you get bricked by bad elites. So don’t tell people you can clear GR20 faster – that’s a drop in the bucket, sir…

Unless your yellows are TRASH TIER – you will clear.

See our video: Helltooth 4 GR20 clear

Fresh 70 Witch Doctor: 6pc Free Set Build

S19 Helltooth Harness 6 piece Set Build
Skill Rune
Wall of Death Comm. w/ Spirits
Piranhas (Open) Piranhado
Soul Harvest Soul to Waste Languish
Spirit Walk Severance / Jaunt
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Fetish Sychophants Gruesome Feast
Pierce the Veil Midnight Feast

Piranhas can be anything but you may as well get used to it now. Group ’em for cleaves.
Soul Harvest and Spirit Walk both have tryhard and speed rune options.
Passives: Fetish Sycophants is pure defensive filler. Change later on.

So, now what!?

Torment VI++: It’s time to push your Helltooth set to its max power. This will now be your minimum speedfarming level. Increase torment as you see fit.

A quick review before proceeding…

Non-set pieces and quick review

The two most important reminders here are Life per Hit to facilitate Leeching Beasts, and stacking Armor instead of Allres on your gear.

Life per Hit lets you “cheat” through almost anything that isn’t a straight one-shot. You NEED at least 1 small roll of this, and hopefully you can find one more. This + Leeching Beasts simply TRIVIALIZES almost everything (within reason) the game can throw at you.

WD’s get free ALLRES from INT. Since you get so much INT+ALLRES for free, STACK AS MUCH ARMOR AS YOU CAN. Typically you’ll see this on Shoulder, Chest, Belt, Legs, Boots.

Your jewelries have socket already? Get them! We’re gonna stick in legendary gems on them soon, if not now! Don’t be afraid to roll “jank” defensive stats or LpH here. Jewelry makes amazing

Skill%? Gargantuan-Humongoid will be your main damage source. Even if you don’t feel it now, you may as well prepare for that. Gargantuan% appears in chest and shoulder. INT > VIT > GARG% > ARMOR is a decent priority.

Elemental% is a possible 40% increase for 2 rerolls. You want COLD%, btw.

Necklace: more often than not, they have sucky stats. Hopefully you get some combination of INT, Cold%, Socket.

Weapon? While 2H Mace is the best option for these pet builds early on, only replace it once you get a great Ceremonial Dagger and/or Mojo.

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive ALLRES– Useless compared to Armor.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • INT+VIT on most gear is okay.
  • Armor in place of Armor for massive defensive gains.
  • Life per Hit as mentioned many times, is godly for WD’s.
  • Crit related stats for DPS.

Having the “correct” stats on your items will have a much higher impact on your game. Reroll usable items with the Mystic.

Gaining Power!

Here we run down through the various means to gain power. LGems, build adjustments, and items primarily come to mind!

Legendary Gems

One way to gain power is using Legendary gems! 3 of these legendary gems will grant you access to higher torments.

WD Helltooth 6 Fresh 70: Big 3 GemsOther gems?

Get these three to L25 ASAPEnforcerPowerfulTrapped.

Powerful: Should be left at 25~ in the early game, and should be leveled sparingly.  Level this up to 25 first if you can, since its L25 bonus is huge, and doesn’t scale well past that.

Enforcer: This does it all. Makes your pets nigh invulnerable (yes, they actually die later on), and increases your damage by a HUGE amount. No-brainer for any pet build.

Defensive gem? If defenses are a problem: Use Esoteric Alteration.

Bane of the TrappedWall of Death’s cold rune (the recommended rune…) makes short work of triggering the slow we need to reap the damage bonus.

Any other gems worth it?

Bane of the Stricken: You might be forced to use this sooner or later. Higher level Rift Guardians can take a while, and this is the answer right here.

Esoteric Alteration: Is a hard carrying defensive gem which serves you well at any point.

Boon of the Hoarder: NEEDED for efficient speedfarming. Luckily, Helltooth is an amazing set for just that… Stops at L50 so that’s great.
(See: Speedfarming General | Witch Doctor Speedfarming | Best WD Speedfarming Build)

Aside from the gems listed above, any other gem is considerably worse.

With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins!

Playing the Build & Adjustments

Here I’m gonna list 2 main things. Some tips on how to play better with the build, and various build adjustments you might need as you progress and pick up more items.

Helltooth isn’t THAT strict on build so you can be creative with fillers…

Here we discuss Playstyle Notes and build Build Adjustments.

WD Helltooth 6 - The BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Summon your boys and go ham. That’s it! There are many intricacies to the build but you’ll only ever remotely need them if you go waaaay up. Here’s a few small tips.

Wall of Death – don’t let it fall off. You don’t need ANY CDR to keep the Helltooth 6 buff on 100% of the time. It’s only the little thing called “laziness” that makes it fall off.

Frozen sucks – Yes they can be frozen and it’s bad news for you. Try to “port” your boys to safety before they get iced, it’s a massive loss of DPS!

Teleporting your friends or “porting” occurs after you travel a short distance from their location. I’m sure you know of this by now… It’s worth mentioning anyway.

Spirit Walk – Invulnerability for the most part. This is the most OP defensive skill, and when tryharding the Jaunt rune is an obscenely long “defensive” cooldown.

More offense or Mana needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

The build is fully packed on “practical” sources of damage. If you want to increase your DPS further you can try the following, but I can’t really recommend what to remove…

  • Pierce the Veil is the basic choice, but passives are hard to come by…
  • Confidence Ritual comes with the keyword “Confidence” in it.
  • None of the skill changes are practical!? Hex is probably best…

I honestly cannot recommend any other minimal skill or rune changes to accommodate more damage this early on.

More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Leeching Beasts is also extremely good in keeping yourself healthy, and also currently recommended in the build above. It single handedly carries these types of WD builds for such a minimal cost.

As you’ll soon find out damage gets insane really quickly. Swampland Attunement (already listed above) helps out with this – increasing the range actually does a lot.

Spirit Walk-Jaunt should be used in tryharding, replacing Severance.

Soul Harvest-Languish is the ultimate survival tool for WD’s. The problem is you actually need to have a decent BASE ARMOR RATING. Meaning having this on Belt, Legs, Boots (and sometimes maaaaaybe, chest). Ancients also have a higher Armor rating, so you’ll notice this more a bit later on. It’s great to keep in mind.

Spirit Vessel – ain’t no shame in this. If constant one-shots are getting ya, then this may be the best choice to facilitate more brainless (less salty) play.

More mobility needed?

Mobility and Speed shouldn’t be focused on THIS EARLY. It’s a luxury for a Fresh 70 Witch Doctor. But when you can fit them in, consider these…

Spirit Walk-Severance is the ultimate go-to WD mobility skill. A simple rune change does so much, at little cost. If you’re not pushing GR, this is the rune to use.

Fierce Loyalty is a godlike speed passive that should find its way into your build for bounties or other when you’re speedfarming.

The above two honestly account for around 90+% of “practically attainable WD speed”.

Any other changes for speed at this point is too greedy and I can’t recommend it.

(See: Speedfarming General | Witch Doctor Speedfarming | Best Witch Doctor Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Core Reminder: informing you as early as now that Short Man’s Finger  is just too powerful – look out for ‘it! This ring is the most impactful item for your DPS, probably beating any other 2 items you can gain.

Blood ShardsDeath's BreathClassics

Using Blood Shards:

Since you got a free Helltooth 6, it’s time to patch up the extra pieces –

Mask of Jeram IS EXTREMELY RARE. It’s the best thing you can pull out of Kadala’s butt, so I’m listing it high up here. The problem? The rarity on this thing will make you pull your hair out. A TRICK I USE is to ask for help PL’ing an L31 WD. Spend blood shards for helmet on this guy for a greater chance of MoJ. It’s gonna be cubed anyway.

Tasker and Theo from Gloves is a super godlike pickup as well this EARLY ON. While the use of this in the ultra end-game is debatable, there’s some serious gains to have here. Using MoJ and T&T in the same build requires RoRG.

Bracers: Lakumba’s Ornament is good for pretty much any WD, and our end-game item. Oh, you can get Nemesis here too, which pretty much what you’ll be using most of the time (speedfarming) until you actually NEED the damage reduction on Ornament. Jeram’s Bracer isn’t as good as it sounds, but serves as a good filler in the same pile.

Belt: Quite a few good belts here and there. Personally, my favorite at this point in the game is String of EarsBelt of Transcendence is another amazing defensive option, too providing more little guys to tank for us. Goldwrap is never bad to have, either.

Just reminding you of the Bounty Rings:

Using Death’s Breath – Rare to legendary:

Upgrading Ceremonial Knife – for Sacred Harvester is the end-game plan. +5 stacks of Soul Harvest is pretty huge and gets better the higher our base INT is, and synergizes with Lakumba’s Ornament. There’s a couple cute fillers here, nothing actually worth mentioning (which is why I recommend 2H Mace).

Upgrading Mojo – for any number of usable legendaries helps out. Henri’s PerquisitionThing of the Deep and Uhkapian Serpent are ALL usable. But they’re all gonna suck if you don’t have a 1-hander to use ’em with which is why this step goes last. ALSO because we try to get these with Blood Shards, as well.

Coincidentally, Ceremonial Knife and Mojo also give us Manajuma’s Set, of which we can easily make a temporary bounty build from.

Lastly, Upgrading 2H Mace – hopefully gets us The Furnace. Also, Wrath of the Bone King is an amazing filler we might get along the way.

Finally, upgrading rings for Short Man’s Finger is a legit use for your DB’s even if the chances are SLIM.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! Or you know… Mask of Jeram! (Tasker and Theo, too)

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Just reminding you of the bounty rings:

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo.

Bridging to the End-Game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Witch Doctor Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. Also when is a good time to start replacing the season set? Like how much of an increase should the item be before I swap it in to replace a piece of the seasonal set?

  2. What are your thoughts on the ancient legendary pig sticker? I got one with cdr skills 6%/reaource cost 10%/dmg to beasts 19%/dmg to humans 26%.

    • Pig sticker isn’t typically used by Witch Doctor. Sacred Harvester is a better all-purpose 1hander. It gets pretty insane once you augment it. But if you feel like it’s well rolled, save it.

      • Right after I posted about pig sticker I got the wormwood lol. That staff is so good I HAD to unequip it to complete the set dungeon. It would kill everything before I could do anything lol. Its gonna be hard to let this staff go.

  3. Brilliant guide! Perfect and exactly what I needed for the new ladder.
    Only suggestion would be advice to slowly transition into what looks like the most powerful build this season, which seems to be Jade Harvester.

  4. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂

  5. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  7. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

  8. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  9. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  10. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

  11. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.


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