Just got your Witch Doctor to Level 70 Witch Doctor? Now what? Look no further. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Witch Doctor.

In Season 13, the Witch Doctor free set is: Raiment of the Jade Harvester. YOU WILL HAVE NO PROBLEMS getting the free set and progressing as long as you’re mindful of defenses namely Life per Hit and Armor. I’m sorry if I will remind you often.
Looking for Witch Doctor Leveling Guide instead?

NO Free Set? Go to PAGE 2!

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Witch Doctor: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

To make your Fresh 70 progression run smooth, you better gear up your Witch Doctor with the “correct stats”. What are they? Read on.

You don’t need any legendary items to get past the seasonal chapters getting your free set. YELLOW ITEMS are enough, and more importantly REROLLING THEM. People seem to forget that yellows are cheaply rerollable.

There is no defensive in the set bonuses!
Life per Hit and proper Armor rolls will go a LONG WAY.

First off, equip a 2-hand Mace. INT and Life per Hit is definitely a must for WD’s weapon. Socket is fine too, since you can put an Amethyst for LpH.

Armor & Intelligence Characters: Since our main stat (INT) does NOT GIVE ARMOR – it gives resists! This is great, but we lose an important piece of our defensive stack. Long story short, an Int char should roll Armor on: Chest, Legs, Boots, Belt Shoulders.

Belt is where you will pile up a lot of defenses. What you need here are: INT VIT ARMOR LIFE%.

Necklace and Bracers: Cold% is what you’re looking for as it improves (my preference) 2 of the better Haunt runes early on. 2 Rolls for up to 40% damage is no joke.

Necklace and Rings: SOCKETS are important for your eventual legendary gems. While Necklace and Rings are usually rolled pure offense, in the case of climbing up quickly NOW feel free to make defensively stacked accessories.

Other slots? You’ll be getting your free pieces soon enough but be careful not to use garbage. As a general recommendation, try to get INT > VIT > ARMOR > LIFE on as many of these pieces. Liberally roll LpH wherever you can find it.

Haunt%? It rolls on Chest and Shoulders but is unimportant in this early phase.

If you happen to pick up a decent 1hander for WD, keep it! Hopefully, you’re gonna loot a decent mojo to go with it… or vice versa. Other things to make your journey easier: take out Templar and a pet! Their services are most welcome (Healing, picking up gold).

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Or press Shift+J (PC) in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Belial on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Adria at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Siegebreaker at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Diablo Kill Rakanoth at L60 Act II bounty cache Keywarden Act IV at T4
Kill Izual Kill Skeleton King at L60 Act III bounty cache Kill Ghom on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Season Journey Chapter 2: Getting the 2 piece

This is a damn SPEEDFARM build!

Fresh 70 WD: Fresh 70 No Set Build
Skills Rune
Haunt Resentful Spirits (Any)
Locust Swarm (Open) Cloud of Insects (Any)
Soul Harvest Soul to Waste / Languish (Any)
Poison Darts (Spirit Walk) Spined or Splinter (Severance)
Summon Zombie Dogs Leeching Beasts
Garagantuan Humongoid
Fetish Sycophants Fierce Loyalty (Open)
Pierce the Veil Midnight Feast

*if you’re confident, you can ditch Poison Darts….

Due to the power of basic WD’s, we can be greedy enough to place many speedy elements into our build. A really basic, efficient killer this one is.

Chapters 1 & 2 on Hard. I know, I know, this is absurd since WD is really OP especially at this stage but there’s no harm in wanting to finish the seasonal journey fast, right? Anyway, you only need to increase difficulty when you need to neph on Expert.

Nothing challenging or notable here. Smash these 2 chapters.

Season Journey Chapter 3: Getting the 4 piece
S13 Jade Harvester 2-pc Set Build
Skill Rune
Locust Swarm Cloud of Insects
Haunt Resentful Spirit
Soul Harvest Soul to Waste / Languish
Spirit Walk Severance
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Rush of Essence Fierce Loyalty
Pierce the Veil Midnight Feast

The only “adjustment” is that Haunt rune MUST BE Resentful SpiritsLocust Swarm now does tiny part of our DPS so any rune aside from Cloud of Insects is not optimal, and you can even remove it from your skills.

Chapter 3 entries: Even though you need to complete some in Master difficulty, you can still do the bounty on Hard, if you haven’t completed it yet.

Complete on Master difficulty:

  • Beat a Nephalem Rift: You can change Fierce Loyalty to Fetish Sycophants more “security”, but it doesn’t matter really.
  • Beat the Bosses 
    • Adria – Act V, Ruins of Corvus
    • Siegebreaker – Act III, Rakkis CrossingFinish everything up, collect your free set then go… to the next tab.
Season Journey Chapter 4: Getting the 6 piece
S13 Jade Harvester 4-pc Free Set Build
Skill Rune
Locust Swarm Cloud of Insects
Haunt Resentful Spirits
Soul Harvest Languish
Spirit Walk Severance
Zombie Dogs Leeching Beasts
Gargantuan Humongoid
Rush of Essence Fierce Loyalty (Swampland A)
Pierce the Veil (Open) Midnight Feast

Added a little more defense, sacrificing speed. Removed Soul to Waste as a rune option. Feeling soft? Swap Fierce Loyalty for Swampland Attunement.

Before we get on to doing GR20, let’s go through the other entries first…

Upgrade a Rare to Legendary w/ Kanai’s Cube: Heh, if you have to own 1 legendary tier item – it’s a 2H Mace. Since not many weapons easily improve Jade Harvester, you may as well try to luck out with a decently rolled 2h Mace, if its Furnace or Bone King, great!

Complete a Torment I Rift: This is a (Spirit) walk in the park.

Set Difficulty to Torment II: Beat Belial – Act II, City of Caldeum


Set Difficulty to Torment IV: No need to kill chumps along the way! just go straight to these bosses.

  • Kill Ghom – The Keep Depths Level 3
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

Done with the other requirements but still missing some recipes? Head on to ACT II, talk to Squirt the Peddler and get a couple of hellfire recipes.

Ok, now we can get on with GR20. Just make sure it’s unlock. If not, then go do a few GRs, the highest you can until it unlocks.

Witch Doctor GR 20: Jade Harvester 4 piece

If you are soft you will fail. That’s it.

S13 Jade Harvester 4-pc Free Set Build
Skill Rune
Locust Swarm Cloud of Insects
Haunt Resentful Spirits
Soul Harvest Languish
Spirit Walk Jaunt
Zombie Dogs Leeching Beasts
Piranhas Piranhado
Grave Injustice Rush of Essence
Pierce the Veil Swampland Attunement


I used 4 different sets of supporting yellows. The results were the same: brainless victory. I don’t know if its possible to fail this. Even without Garg/Midnight Feast from the build!

The reapplication damage of Haunt is real. It should one-shot most whites, and quickly dispatch any elites without even thinking. Haunt is a little odd – they don’t always find a guy, slightly move your cursor around each cast.

Dying repeatedly is your only chance of failure. If I haven’t mentioned it enough, Life per Hit + Leeching Beasts is OP, and proper Armor rolls will carry you hard.


Fresh 70 Witch Doctor: 6pc Free Set Build

S13 Raiment of the Jade Harvester Free Set Build
Skill Rune
Haunt Resentful Spirits
Piranhas (Horrify) Piranhado (Frightening Aspect)
Soul Harvest Languish
Spirit Walk Severance / Jaunt
Zombie Dogs Leeching Beasts
Locust Swarm Cloud of Insects
Creeping Death Rush of Essence
Swampland Attunement (Pierce the Veil) Grave Injustice

Short discussion: Creeping Death is MANDATORY. I tried to cram as much defense as I practically could here, but feel free to adjust to your liking. Opening doors is a problem, hence Piranhas in the default build.

So, now what!?

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the good items you need to find.

A quick review before proceeding…

Non-set pieces

Armor & Intelligence Characters: Hate to be a broken record! Roll Armor on: Chest, Legs, Boots, Belt Shoulders. or YOU will get rolled. INT gives Resists, which is awesome, but leaves armor sorely lacking.


Life per Hit with Leeching Beasts is OP. Go out of your way to maximize this.

Belt is a massive toughness boost. INT VIT ARMOR LIFE is what you want.

Haunt% is found on chest and shoulder. Absolutely massive DPS increase to roll for, for a relatively cheap and easy effort.

Cold% on bracer and amulet is a similar thing. 2 rerolls for 40%~ DPS increase is nothing to laugh at, considering how simple it is to attain.

Save your best one-hander and mojo – in case you get a great legendary one! It would suck picking up Sacred Harvester with no Mojo to use.

Getting the “correct” stats has a much higher impact vs.
getting the “perfect” stats, for now

Gaining Power!

Legendary Gems

The next step is a “non-RNG” based way to increase your power by magnitudes. Legendary gems the next best thing you should chase for.

Fresh 70 Jade - 3 GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful can sit at 25 for a long time and you wouldn’t care! A great gem which gives massive bang for buck. 25 ASAP then get workin’ on the others.

Bane of the Trapped fits in to “walking up to them and using Soul Harvest“. Worth every upgrade! Dump as many points into this as you can, after you get 3×25 gems.

Moratorium is a very good filler. It will help you push upwards since defense is what you’ll be lacking for quite a while. When you feel like it’s getting old, just use it for augments! Self-healing builds push this gem to absurd power levels! If you prefer more DPS gems, check the next tab.


Any other gems worth it?

Bane of the Stricken is good to own for any non-support build. While Haunt’s single target damage is pretty good, there will come a point in time where Stricken is just plain needed. When RG’s take a good few minutes – you know it’s time. It won’t be for a while, though.

Esoteric Alteration is great for the lategame, but as I mentioned in the previous tab defense is such an issue I would consider banging this one in early.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming General | Witch Doctor Speedfarming | Best WD Speedfarming Build)

GR 34 is enough to get these gems to level 25. Just go for efficient farming and cheap empowering. With 3 of your best gems at L25 – try much higher Torment levels. Now the real farming begins!

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Jade Harvester to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

WD Jade Harvester 6 - The BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Haunt to pull and gather.
Locust Swarm when they’re piling up.
(optional: Spirit Walk in for invul), Soul Harvest.
Haunt Stragglers.

Haunt spam single target is crazy. It’s a bit annoying since the spirits aren’t super smart. Highlight the guy you wanna Haunt to be sure. Every enemy you engage should be Haunted, as it’s the main source of your damage.

Locust Swarm is slow and expensive, only use it on clumps which haven’t been swarmed and you’re about to Harvest.

Creeping Death keeps your dots on “forever” so sometimes just let ’em bleed out if they’re really low. This is much more prevalent in the early game.  If you’re curious, “forever” means 5 minutes, lol. Oh Piranhado’s vulnerability is part of this forever, too.

Soul Harvesting puts you in dangerSpirit Walking in to get invulnerability is an obvious “workaround”. Luckily, Grave Injustice helps you spam this for both combat AND travelling. Value. Haunting reduces the CD of this in case you didn’t notice – which really contributes to your DPS.

More offense or Mana needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Rush of Essence is the best mana generator for us since we spam Haunt and it’s included in our base build. The only reason why we “need” this is to reliably cast Locust Swarm. It’s a bit of a crutch, really, and can be removed with some build upgrades (Wormwood). It’s included in the base build and no other passive should be considered (or active skill).

Creeping Death is mandatory. It synergizes well with out total kit + Quetzalcoatl.

As for other things, it’s very difficult to increase our DPS without some kind of penalty. Increasing Locust Swarm damage actually sucks, which is why I recommend Cloud of Insects. It’s surprising how much Haunt does in comparison.

Haunt-Poisoned Spirits can seem good… honestly, I don’t know what the right call is. Launching 2 Spirits beats 1 most of the time! This is on the greedy side.

Pierce the Veil is amazing if/when you can fit it in. The tiny mana gains you get from Grave Injustice actually helps a lot when picking this up without Rush of Essence.

More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

The build is pretty tight and can’t really fit more defense in the skillbar. While you have great defensive passives, you also have quite a few important ones. I’ll just discuss a bit here…

Diamonds on your gear if you’re sorely lacking, sir.

Witch doctor’s main defense is modifying your Armor via Soul Harvest-Languish. It won’t work well if your base Armor rating is CRAP, so get those Armor rolls going. Spirit Walk-Jaunt is absurdly OP as you’re invul and Grave Injustice helps you out here. Leeching Beasts has been mentioned enough, but again, the self-healing is insane.

Swampland Attunement is king of defensive passives. Pickup radius is relevant for WD’s if you haven’t noticed. Note that this doesn’t increase lightning and arcane resist. I recommend it in the base 4 passives since defense will be holding you back right now, not damage.

Increasing your INT increases your resists. So, augments and gearing up is a huge factor. In terms of your actual kit, there’s not much practical defenses you can gain…

More mobility needed?

Mobility and speed simply make farming faster. If you’re slightly newer, you may underestimate just how important this is!

Fierce Loyalty is too good. Brainless movespeed increase and it’s HUGE. I guess you can replace Swampland for speed, if you over gear the difficulty level.

Grave Injustice, included in the build, is fantastic with the build playstyle. You will always have Spirit Walkup after each chunk dies!

Any other changes for speed at this point is too greedy, and I can’t recommend it.

(See: Speedfarming General | Witch Doctor Speedfarming | Best Witch Doctor Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Ring of Emptiness, I don’t care how many times I remind you of this. It’s hard to fish for a ring via DB’s or Shards – you must obtain this ring. AT ALL COSTS

Blood ShardsDeath's BreathClassics
Using Blood Shards:

What slots to spend blood shards on, by loose order of “importance”.

Just plugging in Ring of Emptiness again, hehe. It sucks fishing for rings with shards but you’ll end up doing this after you get these value items.

Helm: The very first item to fish for and one of the very few core items of Harvester is none other than Quetzalcoatl (you MUST HAVE CREEPING DEATH PASSIVE). This basically doubles the DPS of your DoTs but halves the duration. Since our DoT’s are “infinite” – Straight up double damage with a single item.

Bracer: Lots of useful stuff here. Nemesis Bracers for speeds and Lakumba’s Ornament for tryharding. If Quetzalcoatl wasn’t so good, I’d go for bracers first!

Belt: has Haunting Girdle, among other things like Goldwrap and String of EarsHaunting Girdle might feel a little underwhelming but the choices for tryhard belt slots are slim. Hwoj Wrap is not a bad defensive choice either.

From here, try your luck getting a Ring of Emptiness!
There’s lots of good rings out there (CoEUnity, etc) so don’t feel bad “failing”.

Mojos are solid. Have a 1-hander to pair ’em up with! Uhkapian SerpentHenri’s Perquisition and Thing of the Deep are all end-game viable! Vile Hive is a good early game boost.

There are some non-endgame fillers like Aquila Cuirass and Frostburn. Generic power bumps like Leoric’s Crown… nothing that relevant. You’re gonna need Royal Grandeur or a cube slot for ’em.

Using Death’s Breath – Rare to legendary:

There are really only three weapons I want with this build:

  • Sacred Harvester (from Ceremonial Dagger): I feel this is the correct choice 1st.
  • The Furnace (from 2H Mace): The ultimate power jump for tryharding.
  • Wormwood (from Staff): To allow a speedier build or save a skill slot.

Honestly, yeah, Sacred Harvester is just that good. Furnace and Wormwood are just luxuries compared to it. You’ll be wearing/cubing a mix of these 3 99% of the time.

If you’re desperate for Quetzalcoatl, you can try for it by upgrading Voodoo Masks! It’s a critical key component to our build! Don’t be stubborn if Kadala won’t give it to you!

Again, Ring of Emptiness is a one-slot jackpot. However, trying to obtain rings via Death’s Breath is not exactly the most pleasant of practices. This is a great “2nd goal”.

Mojos – have lots of defensive choices. Thing of the Deep, Henri’s Perquisition, Uhkapian Serpent are all end-game viable! ANY OF THESE THREE ARE AMAZING DEFENSIVELY. Here’s a short discussion on ’em:

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! Or you know… Mask of Jeram! (Tasker and Theo, too)

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Just reminding you of the bounty rings:
Ring of Royal Grandeur: Act I bounties, to fit all our greed.
Avarice Band: Act III bounties, for speedfarming.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo.

Bridging to the End-Game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Witch Doctor Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Witch Doctor: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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  1. So what do I do once Ive followed the above? Unless im missing something here all you do is talk about build and playstyle?

    • You can now start farming for items (getting ancient legendaries, death’s breath, materials for kanai-ing). Long term goals are up to you really. You can aim to climb the WD leaderboard, complete the season journey (shift+J) to get stash tab/s or just complete achievements (Y). It depends on you.

      This guide is to help you somehow beef up your fresh 70 witch doctor, with or without the free set, so you could go clear higher torments asap. Once you’ve completed the above, you can even try other Witch doctor set builds or classes.

  2. Which gems should you level ASAP? You list Zei’s, Powerful, and Trapped but only talk about Trapped and Enforcer which isn’t listed.

    • hi! its just the basic paragon priorities.
      Core – Primary stat > Vit > Move speed (depends, 25 points at most) > Max Resource (optional). all other points will be placed in primary
      Offense – CHC > CHD > CDR > Attack Speed
      Defense – Res All > Life > Armor > Life Regen
      Utility – Area Damage > RCR > LoH > Gold Find

  3. Thank you so much for this guidea. It helped me out a ton. I am new to seasonal and Diablo 3. I am confused when you say ‘GR 38 is enough to 25 a gem.’ Does that mean I need to get to GR38 to get a gem up to 25? Thanks again.

  4. I have a doubt.
    I just got the set of 6 free pc, but, before completing the set, I got the Quetzalcoatl, so it’s worth losing the 6 bonus level?

  5. Ok nervermind, i send a post before but because I didnt know how the Kunai’s Cube works. Now I do (didnt play for a long time).

    • Yes, you get them up faster. Also, in the eventual Darts build keep in mind that the belt only triggers off SPENDERS. The Passive works with all attacks. It can be suboptimal to have them both, but in the early game – them working in tandem can be a load off your mind.

  6. Am I using acid cloud wrong if I am not getting Fetishes up to the passive max? I can do it easily with haunt but that is also much easier to spam.
    Love yalls guides btw, third season using them and it is always great.

    • You’re absolutely correct and that’s why I mentioned both of those skills. Fetishes are much easier to gather with Haunt compared to Acid Rain. But alas, the Haunt coverage is pretty bad. Honestly there’s no way around suffering usability issues of Z6 early on.

  7. last time I played diablo 3 was at the auction house disaster.Now I am back,taking a break from overwatch and the game completely change,without thinking about my build its already enormous,You helped me a lot and I really appreciate the time and effort you put on this.
    Thank you very much

  8. I am using Z6 and have tried to follow this guide as closely as possible but I just can’t seem to get my fetishes up past 8. I am using haunt and I spam it liberally and move around and stuff. I tried acid rain but it just doesn’t work for me that well because it is not fire and forget like haunt (targeting issues) and I run out of mana so quickly and then stand there twiddling my thumbs. So not sure what I am missing because I am trying different things but since my gems got to 25 I can’t get past GR40 (T7) in time and that feels like I am behind the curve.

    Advice? Suggestions? Appreciation in advance and thanx for the bitchin’ guide 🙂

  9. Brilliant guide! Perfect and exactly what I needed for the new ladder.
    Only suggestion would be advice to slowly transition into what looks like the most powerful build this season, which seems to be Jade Harvester.


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