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Lo there! Here we talk about the Fastest Speed farming builds for Monk. If you’re talking about great speed farming builds for monk it boils down to 2 things:
I DIDN’T PLAY MONK LAST SEASON SO I DIDN’T REALLY PAY ATTENTION TO THE SWK CHANGES! UPDATED TO REFLECT VENGEFUL WIND and NO STACK USAGE.
We suggest you read these other resources on speedfarming:
D3 General Speedfarming | Monk Speedfarming Primer
Fastest Monk Speedfarming Build
The below is a basic template of Sunwuko Wave of Light speedfarming.
Monk Speed Farming Build : SWK6 WoL | ||||
Items | Skill & Rune | |||
Head | Tzo Krin’s Gaze | Epiphany | Insight (Desert Shroud) | |
Chest | Sunwuko’s Soul | Wave of Light | Explosive Light | |
Shoulder | Sunwuko’s Balance | Dashing Strike | Falling Star (Open) | |
Hands | Sunwuko’s Paws | Sweeping Wind | Inner Storm | |
Legs | Sunwuko’s Leggings | Mystic Ally | Air Ally | |
Boots | The Crudest Boots | Mantra of Conviction | Annihilation | |
Belt | Kyoshiro’s Soul | Passives | ||
Bracer | Pinto’s Pride | Unity | Chant of Resonance (Open) | |
Neck | Sunwuko’s Shines | Beacon of Ytar | Exalted Soul (Open) | |
Ring | Avarice Band | Kanai’s Cube | ||
Ring | Obsidian (or Jordan) | Incense Torch of the Grand Temple | ||
Main | Kyoshiro’s Blade | Cindercoat or Nemesis Bracers (Open) | ||
Off | Vengeful Wind | Ring of Royal Grandeur | ||
Legendary Gems | ||||
Bane of the Powerful | ||||
Bane of the Trapped | ||||
Boon of the Hoarder (Zei’s Stone of Vengeance) |
Below is a variant which includes Sage 3 for Death’s Breath.
Monk Speed Farming Build : Sage 3 SWK 6 WoL | ||||
Items | Skill & Rune | |||
Head | Sage’s Apogee | Epiphany | Insight (Desert Shroud) | |
Chest | Sunwuko’s Soul | Wave of Light | Explosive Light | |
Hands | Sunwuko’s Paws | Dashing Strike | Falling Star (Open) | |
Shoulder | Sunwuko’s Balance | Sweeping Wind | Inner Storm | |
Legs | Sunwuko’s Leggings | Mystic Ally | Air Ally | |
Boots | Sage’s Passage | Mantra of Conviction | Annihilation | |
Belt | Kyoshiro’s Soul | Passives | ||
Wrist | Pinto’s Pride | Unity | Chant of Resonance (Open) | |
Neck | Sunwuko’s Shine | Beacon of Ytar | Exalted Soul (Open) | |
Ring | Avarice Band | Kanai’s Cube | ||
Ring | Jordan (or Obsidian) | Incense Torch of the Grand Temple | ||
Main | Kyoshiro’s Blade | Cindercoat (or Nemesis Bracers) | ||
Off | Vengeful Wind | Ring of Royal Grandeur | ||
Legendary Gems | ||||
Boon of the Hoarder (Open) | ||||
Bane of the Trapped | ||||
Bane of the Powerful |
Monk Wave of Light Speedfarming Rerolls and Stat Priority
Monk Speed Farming Build : Sunwuko Wave of Light Rerolls & Stat Priority | ||||||
Head | DEX | WoL% | CHC | VIT | Any | – |
Shoulder | DEX | CDR | RES | VIT | AD | Any |
Chest | DEX | VIT | Life% | RES | Elite | Any |
Hands | DEX | CHC | CHD | VIT | CDR | Any |
Legs | DEX | VIT | RES | Any | – | – |
Boots | DEX | WoL% | VIT | RES | Any | |
Belt | DEX | VIT | RES | Life% | Any | – |
Wrist | Fire% | DEX | CHC | VIT | Any | – |
Neck | Fire% | CHC | CHD | DEX | CDR | Any |
Rings | DEX | CHC | CHD | CDR | AD | Any |
Main | SEE | NOTES | DEX | DMG% | CDR | LpFS/H |
Alt | SEE | NOTES | MANY | USEFUL | ROLLS | !!! |
Monk Speed Farming with Wave of Light – Notes
Note: LoN is weaker, not that power is a problem, and can fit in more perks (Gloves of Worship, possibly Nemesis…) Sunwuko 6 is very easy to setup, though. Save up for the pieces and try it out, I guess!
Goldwrap is “impractical” to fit into the equation. If you really wanted to:
- Having 3 or 4 Resource Cost Reduction rolls and remove Cindercoat.
- Obsidian Ring and CDR helps with Epiphany and Mystic Ally (more Spirit).
- Simply “yolo” and cube Goldwrap.
Without Goldwrap, the build is pretty glassy, but that’s counteracted by you being ranged, and the whole screen dying in one hit. It’s a luxury, really…
Skills and passives are pretty set. The only small changes are:
- Unity is better than Seize and Momentum. It’s always up.
- Beacon of Ytar helps with Spirit and mobility – don’t remove this.
- The other passives are pretty open…
- Chant of Resonance, Exalted Soul and Fleet Footed are all viable.
- Harmony if you think that you’re too soft.
- Dashing Strike runes? Blinding Speed for defense, Way of the Falling Star for mobility, Radiance should not be considered as the ASPD gain isn’t too relevant for us.
Rings! So many choices, only 2 fingers… What’s goin’ on over here?
- Zodiac definitely helps with overall speed and resource.
- Avarice should be there even if you aren’t using Goldwrap! Gold + Movespeed!!!
- The above are what I use for speed farming.
- CoE should be avoided as it provides an inconsistent speedfarmy feel.
- Unity can help with the low toughness of the build.
- Stone of Jordan? Is great is you can find a decent Fire DEX Elite Socket.
Bounties? Build Changes?
In-geom, ahh good ‘ol In-geom. Using In-geom makes our Dashing Strike have no cooldown (when we will elites). When you’re doing bounties you might wanna cube In-geom as a brainless way to implement this in the build.
The best way to have In-geom is to equip it along with Kyoshiro’s Blade. And just cube your Incense Torch.
Obsidian Ring of the Zodiac does a lot of work in this regard, too.
GR Speed & Gem Leveling? Build Changes?
For starters, the Gold combo has to go (Avarice + Hoarder + Goldwrap)
- Hoarder -> Powerful (or any appropriate gem for the difficulty).
- Avarice -> CoE, Unity, Zodiac, SoJ…
- if using Goldwrap? -> Cindercoat or Nemesis.
From here, you gotta balance between SPEED, POWER and DEFENSE. The higher you go, the less speed your build can allow… You can start by removing some of the weaker mobility options… Some basic suggestions:
- Using Fleet Footed? Change it to any of the passives mentioned above.
- Epiphany – Desert Shroud
- Dashing Strike – Blinding Speed
- Mantra to hybrid or defensive. (Mantra of Conviction-Intimidation, perhaps?)
If you have to remove all your mobility and greed selections – that’s treading on end-game discussion, and this isn’t the right place for that.
Other Monk Resources
We suggest you read these other resources on speedfarming:
D3 General Speedfarming | Monk Speedfarming Primer
Other Monk Guides:
- Monk Leveling
- Monk Fresh Level 70
- Harmony (Passive)
- Inna’s Mantra | Inna’s Set Dungeon
- Raiment of a Thousand Storms | 1000 Storms Set Dungeon
- The Monkey King’s Garb | Sunwuko Set Dungeon
- Uliana’s Strategem | Uliana’s Set Dungeon
Check out our D3 Guide Directory for other resources.
I wish you luck in obliterating entire local species with one Wave of Light! Hopefully our Monk Speed Farming guide helped you in that regard!
I’m confused with the bounties integration of in-geom.
“When you’re doing bounties you might wanna cube In-geom as a brainless way to implement this in the build.
The best way to have In-geom is to equip it along with Kyoshiro’s Blade. And just cube your Incense Torch.”
So do you cube or equip it ?
Also if equipped, isn’t it better with Vengeful Wind as opposed to Kyoshiro’s Blade ?
It isn’t as clear cut as you would think.
Setup A: Kyoshiro + Veng equipped, Ingeom cube: The first 3 targest get absolutely destroyed, doing 25% MORE or so compared to setup B. The rest of the targets take about 10% less compared to setup B.
Setup B: Veng + Ingeom Equipped, Kyo cubed: Does roughly 10% more against “everyone”, but does 25% less against first 3 compared to setup A.
I can’t really say what’s better…? Due to when the damage “stacks up” in the pile, its what causes the vengeful wind to appear MUCH BETTER at first glance – but ultimately it ain’t so big.
Whats the reason to use torch in hands instead of cube?
in-geom and Kyosh (Hands) + Torch (Cube) sounds way better to me?
also i played in-geom and Vengful Wind (Hands) + Torch (Cube) does anyone have comparison (Kyosh/Wind) here?
another option is focus and restraint (Some pickup radius on gear is required then though) – even if you don’t activate the second ring the dmg boost is higher than from SoJ+Unity for example (the standard dmg obviously but the elite elemental dmg as well. At least that’s what d3planner calculation said).
Good stuff here. One question, If you are one-shotting everything at range how good is Bane of the Trapped?
You’re triggering Trapped via Pinto’s pride. I’m almost sure its triggered upon the first hit. Powerful, Zei’s, Trapped and Stricken are the only gems that can improve WoL damage. If you’re confident, Zei’s and Powerful will one shot all enemies, you can use another gem in place of Trapped
Is there a point in running Zei’s Stone of Vengeance in Sage variant since there’s no Tzo Krin’s Gaze?
this was addressed in a previous comment : zei’s still works on enemies far off the screen. but powerful is a more stable option – i’ve been thinking this exact thing for some time now
A little confused, sage and sunwuko speed farm still using zei’s stone gem? You don’t have the helm in use or cube you would be in melee range at all times making zei’s stone next to useless.
you’re correct. actually thinking of the same thing. But i still think that somehow Zei’s is still viable since Explosive Light has a longer range than the other WoL. But honestly, I’ve been using Trapped, Stricken and Hoarder or Powerful for this season. Just keep in mind that it depends on playstyle, Zei’s level and paragon.
This build simply does not work with Epiphany and Wave of Light…. Epiphany is simply not teleporting you to the npc’s. This is a known bug which exists for roughly over a year and a half…. So what should we do about this? any other solution? I imagine Epiphany being one of the abilities providing most of the mobility…
Epiphany isn’t there for mobility… it’s there for spirit regen and or toughness. Dashing Strike is your main source of mobility plus movespeed from Annihilation and/or Hoarder.