Welcome to the 2nd episode of Eternal Draft Brothers! A very interesting draft overall, with some glaring issues I’m more than happy to analyze. An exciting Draft, some good swingy games! This episode is called:
Airplane Dunk
Here, you can watch us as we go through every portion of an Eternal Draft: Picks > Construction > Games > Analysis.
Navigation – Eternal Draft Brothers:
Draft: Picks | Construction | Matches
Analysis: Pick Improvements? | Construction Improvements? | Meta & Summary
Eternal Draft: Picks Phase
All commentary on the draft picks phase is in the post-draft analysis.
Eternal Draft: Deck Construction Phase
All commentary on the draft deck construction phase is in the post-draft analysis.
Eternal Draft: Match Rundown
Opening the boxes will show you notable moments from each game. It is highly recommended you at least read the contents of each box, as there may be notable plays to learn from.
Navigation – Eternal Draft Brothers:
Draft: Picks | Construction | Matches
Analysis: Pick Improvements? | Construction Improvements? | Meta & Summary
Post Draft Analysis
I know that it’s hard to be critical to oneself when getting a record as good as 6-3, but as I look back into this draft I literally couldn’t bare to accept that I didn’t get the 7th win. This whole draft could have easily sailed us into the 7th win if I fixed any 1 of 3 mistakes (Critical misplays, a few bad picks, and shoddy construction).
Draft picks – What could be improved?
Putting the draft picks video here again, so you can easily navigate.
P1:2 Look at this pile, man. Would you have done the same? I was happy with Amber Acolyte, but what would you have done?
P1:4 Storm Lynx vs Ornamental Daggers. The logic we had was sound, but ultimately greedy. Ornamental Daggers was probably correct since we are most definitely going Time. While Combrei was still up to discussion, Time was a lock in this point, for me.
P1:7 Unlock Potential vs Dispel. This one cost me dearly. Dispel is important. Unlock Potential is “fine”, but I ended up cutting it. I wouldn’t have cut Dispel. Ultimately my mistake was twofold here. I passed on the important Dispel for Unlock Potential – which I SHOULD have played.
P2:3 Order of the Spire v Xenan Guardian. Haha, what an idiot I am. I had 2 powerful picks here that scale into the late game. However, this powerful pack was put to waste by my terrible construction choice of not playing Order of the Spire. This guy is a bomb that heavily benefits from board stalls – why oh why.
P3:3 Finest Hour, Ancient Lore, Amber Monument. Damn. Honestly Finest Hour is correct for me because it helps protect our rare bombs, and gives us an edge early on protecting our “growing” threats. You?
P3:4 Combrei Healer, Ceremonial Mask. Okay, I know that Combrei Healer just totally helped us in many early game scenarios, and I can’t complain. But given how important interaction is in Combrei – was the Mask worth it??? I had so much defense early on!
P3:5 Flight Lieutenant, Minotaur Grunt. Flight Lieutenant isn’t as bad as I made it out to be. I mean, it will help you win stalled board states. The Grunts served me well so I can’t diss them, but this draft opened my eyes to Flight Lieutenant.
With perfect knowledge, I could have had a Combrei deck with triple Plague. That’s a beating.
Draft Deck Construction – what can be improved?
Putting the draft picks video here again, so you can easily navigate.
I actually constructed this deck poorly!!!!
The 2x Brightmace Paladin were too inconsistent. I barely had any equipment to support them! I actually left out my Order of the Spire which is another growing threat! An equipped Order of the Spire is leagues better than an equipped Brightmace. I get that Brightmace might help me out vs extremely aggressive decks, but losing to those decks seem very unlikely, given my pool! It also increases the value of my Privilege of Rank.
Possible better evolutions:
- -2 Brightmace Paladin
- +1 Order of the Spire
- other possible includes are:
- Unlock Potential (turns a stalled board into a winning board).
- Valkyrie Aspirant (flyer, doubles as a pseudo bomb).
- Excavate (recycle our few threats).
Meta Comments:
Here we discuss the technical and non-game aspects surrounding this “episode”.
Again, sorry for the poor recording quality. Our equipment can only do so much.
The Youtube Channel currently has other game content, should I make a subchannel?
I want to improve our production quality somehow. Need some feedback guys!
Navigation – Eternal Draft Brothers:
Draft: Picks | Construction | Matches
Analysis: Pick Improvements? | Construction Improvements? | Meta & Summary
Eternal Draft Brothers 002: Summary & Random Thoughts
You’ll get the complete picture by both reading and checking out the vid:
Combrei is all about building board presence. These guys are fat. And thru fat alone you can win some games.
Awakened Student, Order of the Spire are amazing threats. Having these guys early means MANY things for us. 1) Board stalling is OK since we have threats that will outpace their defenses IN TIME. 2) They serve as removal magnets.
Interaction is key. Use them wisely since Combrei isn’t the most interactive of colors. Highly draft Vanquish, Wasps, Silences and combat tricks.
Flyers are a concern no matter what. There are three scenarios – 1) You have flyers, they dont = you win. 2) You both have flyers = board stall = you win. 3) You don’t have flyers = you likely lose. So yes, draft some of the defensive flyers like Towertop Patrol, Karmic Guardian, and even Hooru Fledgling.
Don’t be afraid to edit your deck. I identified the weakness of my deck but didn’t adjust mid draft. Going 6-1 does that to you, but I could have eked out the 7th win.
Don’t get sucked into the Combrei Trap: wherein you purely stall and play fats and just die in a “series of unfortunate events”. Look at the construction phase. I didn’t add Towering Terrazon for this purpose. I didn’t need another ground-based bomb to win. I needed to stabilize, and be happy to chip them down with weak flyers, growing threats or my double BOMBS.
the “Bomb Stall” draft deck composition definitely has some weaknesses. Getting your bombs removed puts you at risk on relying on your secondary win-con, in this case it was “incidental win with flyers”.
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