So you’re one of the crazy ones that wanna use the Demon Hunter set: Natalya’s Vengeance? Well, there’s a lot to learn. Let’s start off by posting the “STANDARD” build of the set.

Yet again, Nat’s proves to be the most difficult to master DH set! While it remains viable, there aren’t many who dare go down this path. Good for GR’s, good for speedfarms.

Demon Hunter: Natalya’s Vengeance 
Standard Build | Stat Priority & Rerolls | Playstyle | Variations | Speedfarming

Natalya’s Vengeance: Build, Skills & Items Setup

Natalya’s Vengeance : Standard Build
Items Skills & Rune
Helm Natalya’s Sight Evasive Fire Focus
Shoulder Mantle of Channeling Rain of Vengeance Shade
Chest Natalya’s Embrace Strafe Drifting Shadow
Hands Natalya’s Touch Smoke Screen Special Recipe
Legs Natalya’s Leggings Vengeance Dark Heart
Feet Natalya’s Bloody Footprints Fan of Knives Pinpoint Accuracy
Amulet Hellfire Amulet Passives
Bracer Wraps of Clarity Cull the Weak Leech
Ring Focus Awareness Night Stalker
Ring Restraint Kanai’s Cube
Belt Crashing Rain Lord Greenstone’s Fan
Weapon Natalya’s Slayer Aquila Cuirass
Off-hand Dawn Convention of Elements
Legendary Gems
Bane of the Stricken
Taeguk
Bane of the Trapped
Help! I can't use those skills because they're from the same category! (Turn On Elective Mode)

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mousewheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

 

Natalya’s Vengeance Stat priority & Re-rolls

!!Chunky unsightly table of rerolls right below!!

CLICK TO REVEAL STAT PRIORITY TABLE
Natalya’s Vengeance Stat Priority & Re-rolls
Slot Item 1 2 3 4 5 6
Head Sight DEX VIT CRIT RES
Shoulder MoC DEX RoV% CDR RES VIT Life%
Chest Embrace DEX VIT RoV% RES Life% Elite%
Glove Touch DEX VIT CRC CHD CDR RES
Legs Leggings DEX VIT RES
Boots Bloody Footprints DEX VIT RES ARM
Belt C. Rain DEX VIT RES Life%
Wrist Clarity Light% DEX CRIT VIT RES LoH
Neck HFA Light% CHD CHC DEX CDR
Ring Focus DEX CHC CHD CDR
Ring Restraint DEX CHC CHD CDR
Weapon Slayer DMG% RoV% DEX VIT CDR Elite%
Off Dawn NODMG DEX CDR VIT Elite% LoH

SOCKETS are priority in Helm, Rings, Amulet, Chest (3), Legs (2)

37% CDR for 100% Vengeance uptime: Pretty easy for Nat’s 6 to reach this due to double 1-handers. BUT remember you need 37% SHEET CDR. So use D3planner (or any CDR Calc). Weapon 10, Shoulder 8, Diamond and Paragon is 97% uptime.

It’s hard to recommend rolls on your weapons: but rolling the DAMAGE RANGE out from your off-hand Dawn is legit since RoV and FoK DO NOT count off-hand damage. Elite% is a decent affix if you have extra CDR elsewhere.

+Hatred Max from Paragon makes it possible to trigger Aquila’s much more easily. This isn’t a crutch. Without this it’s like threading a needle to keep that buff up.

NO +AS on gear is recommended, as it increases Strafe’s cost without much gains. +2.2% is the basic guideline with no other AS anywhere (easily obtainable from paragon.)

Life%: It’s always good to have one Life% rolled somewhere. For Nat’s – probably belt.

Keep note some of the sets “hidden properties”

Natalya’s Slayer has +Rain of Vengeance% up to 25.
Crashing Rain, while not re-rollable, try for 3800+.

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Playing the Build

Natalya's 6 CHUNKY DISCLAIMER!!!

**Okay, so Nats 6 isn’t easy to play, isn’t easy to gear up for, and certain thresholds of stats and efficiency varies wildly on HOW (and HOW WELL) you pull it off. This makes the set a little difficult to write for, but i’ll try my best to include all knowledge I have**

“Drive Rain of Vengeance’s cooldown to as short as humanly possible”. That’s it. Sounds easy right? Spam Strafe, EF once in a while for FnRyou couldn’t be more wrong.

If it’s your first time trying it and expecting “LOLRoV4Eva” – you’re going to be disappointed. The set feels sucky for the uninitiated. But we are initiated, aren’t we Bruce?

You have to get used to the rhythm, man! Yeahp – the mystical rhythm of Nats 6. Strafe when EF is ‘on cooldown’. Very similar to MoBAs stutter step – moving while your basic attack is reloading. (See these posts) There’s a bunch of tricks to make the build FEEL smoother… you’re going to have to find YOUR optimal setup.

COMFORT while playing (physically, controls…) and FAMILIARITY with how the build works in relation to your comfort (How many EF’s to an RoV given an uninterrupted rotation?) are the largest hurdles here. Once you get that down, adjustments & optimization can come easily.

Read that chunk above. Now that you’re familiar with the “basics”…

Nat’s 6 is serious power. Among DH sets, it’s mobility is unmatched and that is it’s greatest strength. The downside? Primarily the high barrier of entry (see above). While the build is extremely tough – you’re in much closer proximity to enemies.

Yellow elites (and RG’s) can be annoying for this build. Slowly dragging them along to die with the next pile of mobs is a good idea given RoV‘s HUGE AoE. On the flip-side, it should be rather obvious that this set excels in killing large packs of trash (Hello Stricken!)

Convention of Elements maximization: It’s quite simple in this build – since your rhythm is the #1 priority, it’s not like you’ll be firing less during lightning BUT you should at least take extra care to be SAFE and not “brick your rotation” by the time fire hits since lightning is next. RoV‘s damage updates dynamically, so it’s less of a concern for us.

Fan of Knives? Falls in the same CoE maximization category. ONLY USE IT DURING LIGHTNING. Yes, ONLY. You may think “ohhh maybe-” NO. Take a look…

d3 dh natalyas fan of knives coe difference

Before you say “CDR reduces FoK to less than 15!”, how about stacks from Lord Greenstone’s Fan? Yet another reason you SHOULD NOT be spamming FoK on cooldown.

Smoke Screen is used instead of Vault mainly because it does not cancel Strafe. Learn how to time and abuse Smoke Screen’s short invincibility (Dodging Frozen, and other affixes).

Triggering Aquila Cuirass will be your main gauge of how well you play the build.

Variations & Evolutions

Natalya’s Set is actually pretty “open” in the sense you get a large +DMG% and Damage Reduction for the small investment of a single skill (RoV). While there’s a bunch of ways to leverage this, let’s talk about the standard of Strafe+Generator standard variant here.

Legendary Gem

Taeguk, Stricken, and Trapped are the main three gems of this build. I honestly don’t think there’s any gem better than these three for Nats 6.

Stricken is a no-brainer for anyone who has attempted Natalya’s 6 in a mid to high level GR. Clearing trash is the build’s main strength… Rift Guardians feel like they’re near unkillable without Stricken. Unlike other DH sets – Stricken is THE most important gem for us.

Taeguk gives us defense we need since we’re not going to be able to keep distance as much as other DH sets. The upside? Keeping the stacks is brainless with Nat’s.

Trapped makes the third gem and is there purely for DPS. While technically Zei’s is a little stronger, you may not have the distance at all times. (Hmm… thinking about it, if you can manage 50 yards in this build it will be much better than Trapped… good luck trying it.)

How is Trapped triggered in this build? Well – Thunderfury and Slow-skill Templar. FoK, Trapped 25… it’s not always there but it will be for when you need it most (RG). You can use Thrill of the Hunt if you’re paranoid…

I wouldn’t consider any other combination of gems for the build, in terms of GR’ing.

Passives

Unlike most DH sets wherein the passives seem a little lackluster – Nat’s 6 can utilize quite a few of them.

Single Out is REAL. +25% Crit on stragglers, RG and otherwise, chunky enemies that get left behind? This is the first passive I’d look for with Hellfire, or if you can drop one of these…

Awareness: For the brave and greedy souls who would run without this… good luck.

Leech: Is considered mandatory for the build. Some chunky LoH rolls can negate this. It almost seems blasphemous that DH’s would NEED defense – feel free to try it without.

Night Stalker: hmmm.. this one depends on your play and CDR and other things… (+Hatred Regen on some slots?) My only advice is try with and without it, decide from there… Honestly, I don’t think this can be replaced easily, as “janky” as it USUALLY feels for other DH’s…

Archery > Ambush are the next best DPS passives if you’re looking to swap.

Items

Hexing Pants of Mr. Yan: cubed is an offensive trade-off. The resource generation half doesn’t matter to the more seasoned players of the build. Nice to learn the build with.

Fortress Ballista: if only there was a way to fit this in. Amazing synergy with the build. I guess you can use this in lower GR’s or brainless content…

Visage of Gunes: cubed frees up our Vengeance rune for Seethe. This isn’t recommended since you lose quite a bit of toughness for a crutchy Hatred regen. You lose a bit of damage, too, with the elemental synergy of Dark Heart.

Skills

Entangling Shot-Justice is Served: Honestly, this skill is slightly better than Evasive Fire since it triggers Trapped. It does come with a downside of feeling a little slower, and takes a little more time to aim…

Vengeance Seethe: is an option in place of Dark Heart. It’s a crutch, but can help you learn. 10 Hatred a second is not a joke.

Smoke Screen (various runes): While Special Recipe is the go-to, Displacement for mobility and Lingering Fog for longer mechanics cheesing are both legit choices. This all boils down to your preference. Experiment.

Speedfarming? Build changes

You might want to first check out:
D3 Speedfarming (General) | DH Speedfarming | DH Best Speedfarming

Natalya’s Vengeance is great for speedfarming (All DH sets are pretty viable…). The only problem is the increased brainpower versus other sets. You can even stick 3 set Born’s in there! Honestly though, I’d rather choose another set… but if I must, here’s the deal-

Main Changes for Speedfarming:
Items: Goldwrap (cube) Avarice Band (cube) Hoarder (replacing Stricken)
Skills: Smoke Screen-Displacement
Passive: Blood Vengeance & Tactical Advantage IN (Night Stalker, Awareness OUT)

Demon Hunter: Natalya’s Vengeance 
Standard Build | Stat Priority & Rerolls | Playstyle | Variations | Speedfarming

There’s so much more I want to write about this amazing build, but I’ll probably add to it on the second pass! This should do for now, though!

Other Demon Hunter Guides:

Check our our D3 Guide Directory for anything else you might need!

I hope you liked our Natalya’s Vengeance set guide! While the set may be annoying to learn and gear up for… it’s a pretty rewarding experience.

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