If you’re here, you’re probably wondering about something in relation to Combos & Stances in Bless Online. We will also be talking about “combos” (Stance-chain Skills) as well as upgrading them.
What are the various effects of Stances in Bless Online? They basically each have a passive, a “conversion” effect, as well as determining various attacks available to you.
Passive: Each stance grants considerable passive effects while in use.
Conversion Effect: Switching to a stance, you gain a temporary buff as well.
But for the MOST PART, Stances determine your “basic attacks”. Each stance has Stance-Chain Skills, and each Stance-Chain Skill branches out into further combos. It’s kinda hard to explain in words but this picture about sums it up.
How many Stances can I equip? Two. Which means you will have 6 possible “basic attacks”, that branch into at least 12 possible combo chains. You unlock more stances and combos as you level up.
I know you’re curious at this point so let’s have a look a quick look at the Class Stances.
Bless Online: Stance Summary for all Classes
Here’s a rundown of all the classes Stances. We will do “the best we can” for now.
NOTE FOR ALL TABLES
I will “retranslate” these into legit text since the current translation is horrible. Also, we will improve the formatting on some of these. Any info on them would be nice.
Also, some are outright WRONG or buggy/duplicate tooltips. Help us out, man.
Berserker Stance Summary
All Berserker stances have an additional on-switch effect, they gain either Vampire or Hemorrhage.
|Lvl - Stance||Lasting (Passive)||Conversion (On Switch)||Additional|
|L1 Gale Tactic||Each time you deal with it, your weapon blocking chance increases by 10% and movement speed increases by 5% for 3 seconds. If the effect is already active, the effect is already active, the effect's time is updated.||It consumes all anger, Increases damage reduction by 5% when blocking weapons for 5s.||Vampire|
|L1 Anger Tactic||The chance of critical hit increases in proportion to the lost health. Increases the chance of critical hit by 0.1% per 1% of losing life.||Consumes all rage. Fatal chance increases by 5% for 5s.||Hemorrhage|
|L26 Slaughter Tactic||Charges 10% movement speed and 10 rage at the beginning of combat.||It consumes all anger. Restores vitality in proportion to consumed anger. Increases health by 0.1% per rage.||Vampire|
|S20 Leech Tactic||Each time you kill, your health will be recovered by 3%.||Increases the damage of all skills by 10% for 5s.||Vampire|
|S20 Hemorrhage Tactic||Increases attack power by 2% for 5s every time the target is killed. (Up to 10 stacks).||When anger is 100 or more, you are immune to all damage when you switch.||Hemorrhage|
Guardian Stance Summary
This is a two part table, see the box below this one too.
|Lvl - Stance||Lasting (Passive)||Conversion (On Switch)|
|L1 Gladiator Tactic||Increases Fighting Power by 05% for 10s, but decreases Defense by 2%. Stacks up to 15x.||Increases Critical Hit rate by 20%.|
|L41 Charge Tactic||Decreases Defense by 20%, but increases Toughness by 40%.||Increases skill damage by 20% for 10s.|
|L26 Defense Tactic||Decreases Damage dealt by 20%, but increases Physical Defense and Magical Defense by 20%.||Deals Reflect damage for 10s.|
|S20 Survival Tactics 1||Damage to enemies increases by 10%.||Restores 1% of the maximum health when using certain skills for 10s.|
|S20 Survival Tactics 2||Restores 1% of maximum health when using certain skills for 10s.||(Strengthen and Decay?) The Guardian gain [Reinforcement] effect if you change your combat stance while you have accumulated all the courage. If you use certain skills in Combat Stance with this effect, the Guardian will become very strong for a while. However, if you do not use a certain skill within [Duration(?)] duration, the Guardian will lose strength it takes.|
In addition, Guardians gain additional conversion effect if conditions are met:
Ranger Stance Summary
**Formatting of this table really poor right now - will fix.**
|Level||Stance||Lasting Effect||Conversion Effect||Additional Conversion Effect|
|1||Marksman Tactic||Increases the range of all skills by 10% and increases all skill damage in proportion to the range||Rechanrges Concentration by 50 immediately. Increases the damage of all skills by 3% for 3 sec.||Applies when [Prudence] is stacked 3 or more times. Consumes 3 [Prudence] effects to increase the damage of all Finish skills by 20%, and inflict the [Stun] effect for 1 sec. (This effect is removed when Finish hits)|
|4||Sniping Tactic||Increases all charging skill damage to 10%||Instantly charges Concentration by 30. Increases Critical Hit rate by 15% for 5 sec.||Inflicted with 3 or more [Prudence], reduces target's Physical Defense for 5 sec when any skill hits.|
|26||Rapid Attack Tactic||Attack Power increases for each [Prudence].||Charges Concentration by 40 immediately. Increases Movement Speed by 15%||Applies when [Prudence] is stacked 3 or more times, Increases Acceleration by 20%|
|27||Focused Attack Tactic||When any skill deals damage to enemies, Concentration is charged by 10||Recharges Concentration immediately. When a skill is used, inflicts the [Wedge] effect on enemies, which lasts for 5 sec causing the [Hemorrhage] effect||Applies when [Prudence] is stacked 3 or more times, Increases Critical Hit rate of all Finish skills. Acquire 2 [Prudence] when a Finish skill hits|
|S20||Watchman||When any skill deals damage to enemies, restores 50% of consumed Concentration.||Recharges Concentration immediately. When a skill is used, inflicts the [Wedge] effect on enemies, which lasts for 5 sec causing the [Hemorrhage] effect||Applies when [Prudence] is stacked 3 or more times, Increases Critical Hit rate of all Finish skills. Acquire 2 [Prudence] when a Finish skill hits|
Mage Stance Summary
|1||Flame Tactic||Stance||Increases damage of Fire skills by 5%||Increases Critical Hit by 20% for N sec. Consumes 1000 Fire Element to inflict [Fiery Curse] when Fire skill makes a Critical Hit|
|4||Mixed Tactic A||Stance||When hit, Element Acquisition increases by 5%||Increases the damage of next stance starting skill by N% once, and CD is not applied. Recovers Mana by consuming 1000 of the corresponding Element of you next link starting skill. For skills with more than 2 attributes, the higher element is consumed|
|26||Cold Tactic||Stance||Increases the damage of Ice skills by 5%||Increases skill damage by 20% for N sec. Consumes 1000 Ice Element to additionally inflict [Freeze] when an Ice skill is used. The [Freeze] duration decreases for skills with many targets|
|27||Atmospheric Tactic||Stance||Increases the damage of Air skills by 5%||Increases skill damage by 20% for N sec. Consumes 1000 Air Element to cast a skill with a casting time of less than 5 sec|
|SL20||Mixed Tactic B||Stance||Skill ranges increases by N% (buggy tool tip)||Increases damage of next link finish skill by N% one time only, and increases the attribute acquired by the skill. Adds an additional effect according to the skill used next within 10 sec, once only. For skills with more than 2 attributes, all attribute effects are applied. Fire Element: Consumes 1000 Fire Element to increase Ability Power of Party Members and Raid Party Members within a 10m radius by 20% for N seconds. Ice Element: Consumes 1000 Ice Element to reduce damage taken by 50% for N sec. Air Element: Consumes 1000 Air Element to increase Movement Speed of Party Members and Raid Party Members within a 10m radius by 50% for N sec.|
|SL20||Util Tactic||Stance||Reduces damage taken by 10%. When hit, acquires 1 element among Fire, Ice, and Air attributes.||Increases Movement Speed by 30% for N sec and becomes immune to Position Control. Consumes 1000 Fire Element to add the Reflect effect, which reflects some of the damage taken. Consumes 1000 Ice Element to add the Crowd Control Immunity effect. Consumes 1000 Air Element to increase the duration of Lasting effects by N seconds|
Paladin Stance Summary
|Level||Stance||Lasting (Passive)||Conversion (On Switch)|
|L1||Protection Tactic||Increase Strength and Intelligence by 20% of Wisdom||Heal every second for 10s.|
|L4||Interruption Tactic||When receiving damage equal to 40% of HP, applies [Shield] for 4s which prevents all damage. Additionally grants a buff that increases Healing, Block rate, and Magic Resistance by 100% while the [Shield] is in effect. Can only be triggered every 90s.||Increases Physical and Magic Defense by 30% for 10s.|
|L26||Healing Tactic||Intelligence Increases by 40% of Wisdom, and Strength is reduced by 20%.||Increase Movement Speed by 20% for 10s.|
|L27||Sacrifice Tactic||Increases Healing by 15%, but decreases Strength by 20%.||Gain Crowd Control immunity for 3s.|
|SL20||Haste Tactic||Reduces the mana cost of all skills by 10%.||Increases mana regeneration by 20% for 10s.|
Stance & Skill Combo Upgrades w/ Sapphire
You can upgrade any stance or skill with Sapphires. Click on any skill to see the “left” tree, and the “right” tree. YOU CANNOT INVEST IN BOTH LEFT AND RIGHT SKILL TREES. You gotta go all in to one of ‘em.
“What skill tree upgrade is better for my skill?” Well, I can’t really help you there. It really depends on the totality of your build, and your goals of the build. While some trees might have an “obvious” pick, others are a little more nuanced.
“Where do I get Sapphire?” You’re given a small amount to start out with in the early quests, but after that I’m gonna have to get back to you on that one.
Summary and Closing
With the stance and combo system alone, there is quite a bit of character customization going on already – and I love it when a game allows me to make a build suitable to my goals. I hope that answers any questions you have right now about Combos and Stances in Bless Online!