Here’s a rather short guide on the Blades Perks Tree. Here you’ll find a list, tierlist, attribute requirement, shortened description about each perk, and a short blurb about why each perk is “good, bad, or something in between”. Here goes!
Overall, the Blades perks tree provides you with improvements while wearing a Mantis Blade, Knife, Katana, Machete, or any other Bladed weapon. It has bleeding and “lifesteal” subthemes. While these two “styles” may be at odds, there’s obviously a lot of overlap as all of these perks are related to slashing people up…
Blades Perks List & Tierlist
The blades tree suffers from a split of “I can one-shot these guys” and “If I don’t one-shot, I can combo/bleed/lifesteal”. It’s hard to plan for both halves of this coin.
Ultimately, the “one-shot” traits are much better overall.
|B||Sting Like a Bee||Reflexes||1||Increase attack speed with Blades.|
|A||Roaring Waters||Reflexes||1||Strong attacks with Blades do more damage.|
|A||Slow and Steady||Reflexes||4||Amor is increased while moving.|
|C||Crimson Dance||Reflexes||4||Combos with blades have an increased bleed chance.|
|D||Offensive Defense||Reflexes||6||Defensive Attacks with Blades deal much more damage.|
|A||Flight of the Sparrow||Reflexes||6||Significantly reduces the Stamina cost of all attacks with Blades.|
|D||Shifting Sands||Reflexes||8||Dodging recovers 15% stamina.|
|D||Stuck Pig||Reflexes||8||Increases Bleeding duration.|
|D||Unbroken Spirit||Reflexes||10||Successful counterattacks with Blades restore health and stamina.|
|A||Blessed Blade||Reflexes||10||Increases crit chance with Blades.|
|B||Float Like a Butterfly||Reflexes||12||Dodging increases damage with Blades.|
|B||Bloodlust||Reflexes||12||While wielding a Blade, applying or hitting an enemy with Bleed restores Health.|
|A||Judge, Jury and Executioner||Reflexes||15||Increases damage with Blades against enemies with max Health.|
|B||Fiery Blast||Reflexes||15||Increases damage with Blades scaling with how much missing HP enemy has.|
|C||Crimson Tide||Reflexes||18||Bleeding applied with Blades can stack 3 times.|
|A||Deathbolt||Reflexes||18||Defeating an enemy with a Blade restores health, stamina, and increases Movespeed.|
|B||Dragon Strike||Reflexes||20*||Increases crit damage with Blades.|
Blades Perk list rundown / viability / analysis
The idea is to increase our one-shot (one-slash?) potential.
[A] Judge, Jury and Executioner (Reflexes 15): Increases damage with Blades against enemies with max Health. A godly buff to one-shot potential. Abuse this with a Strong Attack! Even if you don’t one-shot, it will megachunk most enemies.
[A] Roaring Waters (Reflexes 1): Strong attacks with Blades do more damage. The bonus is HUGE per perk point. There’s really nothing else to say about this perk.
[A] Deathbolt (Reflexes 18): Defeating an enemy with a Blade restores health, stamina, and increases Movespeed. For a single perk point, you get a nice “killstreak” bonus, something like Cold Blood. Healing and Stamina Regeneration are precisely the only two things you need to continue a rampage.
[A] Slow and Steady (Reflexes 4): Amor is increased while moving. Unexciting but godlike for any blades user. You’ll be moving often, and a free buff to armor isn’t something I’d ever shy away from. The “prerequisite” may as well not exist.
[A] Flight of the Sparrow (Reflexes 6): Significantly reduces the Stamina cost of all attacks with Blades. I consider this very high tier since running out of stamina kinda sucks, it may be respeccable later – but it’s great for almost every point in the game…
[A] Blessed Blade (Reflexes 10): Increases crit chance with Blades. Crit synergies aren’t really there with Blades, but this is a huge bonus for a single perk that you’d be crazy not to get it.
Technically, all these A tier perks are ALL YOU NEED for Blades to “work”.
Everything B and minus is “support tier”.
[B] Sting Like a Bee (Reflexes 1): Increase attack speed with Blades. Not bad. AFAIK it helps charge attacks faster, which is always good. If you like the “combo” playstyle then this works too. Overall good perk!
[B] Float Like a Butterfly (Reflexes 12): Dodging increases damage with Blades. Dodging is janky but if you want more damage for a rather small investment, here it is.
[B] Fiery Blast (Reflexes 15): Increases damage with Blades scaling with how much missing HP enemy has. While this goes against the “one-shot” ideology… it certainly ensures them “two-shots”. But seriously, it’s a low investment for a pretty high value perk.
[B] Bloodlust (Reflexes 12): While wielding a Blade, applying or hitting an enemy with Bleed restores Health. Mixed emotions about this, but it is a damn cool perk. While the effectivity of the healing really depends on the kind of blades build you have… Honestly this perk requires quite a bit of setup but its unique effect that can effectively make you immortal (with some build preparation) makes it AT LEAST a B tier…
[B] Dragon Strike (Reflexes 20*): Increases crit damage with Blades. Can never complain with a little more DPS.
[C] Crimson Dance (Reflexes 4): Combos with blades have an increased bleed chance. Helps enable the “bleed / healing” subset of perks, but IMO until meaningful bosses comes this is a hard sell.
[C] Crimson Tide (Reflexes 18): Bleeding applied with Blades can stack 3 times. Cute for “boss fights”, if those become relevant.
[D] Unbroken Spirit (Reflexes 10): Successful counterattacks with Blades restore health and stamina. I mean, if you literally want to waste time counterattacking… It’s a functional, and even powerful perk – but is it practical? No.
[D] Offensive Defense (Reflexes 6): Defensive Attacks with Blades deal much more damage. Honestly, I see a niche use-case here… however… the “Increase damage with Strong attacks” perk already exists… so why bother with this one?
[D] Stuck Pig (Reflexes 8): Increases Bleeding duration. Bleed is, IMO, the worst DoT status effect to extend. Even with the bleed / healing theme, this is just pretty bad.
[D] Shifting Sands (Reflexes 8): Dodging recovers 15% stamina. Seems really janky, and I would almost never dodge for the express purpose of gaining Stamina.
Summary and Closing
The Blades perk tree is preeeetty spicy. The insane one-shot decapitation potential is great – even if you’re not too into the combo / bleed / healing subtheme. There’s something for everyone here! In the end, Blades does its job in helping you slice up gonks in more ways than one.
Well that’s about it for a list of Blades perks – hopefully you enjoyed our tierlist of these perks to help you decide what to get for your build! Check out our tierlists on the other perk trees in Cyberpunk 2077!