Fresh 70 Wizard? Wanna get the Free Set? Look no further! Here we direct you on how to beat the seasonal journey entries and to collect Haedrig’s gifts in the most efficient way. We will be discussing builds per chapter in our Fresh 70 Wizard Guide to ensure a smoother flow in getting the free set.
Season 14 Wizard Free set is Delsere’s Magnum Opus.
Click below to reveal the instructions you need for each step:
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|S14 Wizard Fresh 70 Delsere’s 6pc Set Build|
|Spectral Blade||Thrown Blade|
|Arcane Orb||Frozen Orb (Arcane Orbit)|
|Slow Time||Exhaustion (Any)|
|Familiar (Magic Weapon)||Arcanot (Force Weapon)|
|Energy Armor (Ice Armor)||Prismatic Armor (Crystallize)|
|Astral Presence (Prodigy) (Open)||Audacity|
|Unwavering Will||Galvanizing Ward|
The million ways of Delsere
Delsere’s is an open set which can use A LOT of different item setups.
While I can’t possibly advise you on all evolutions – the build is very easy to edit.
You’ll learn more in the coming chunks of this guide. But for now, it’s time to power up. Legendary Gems and Key Items are discussed in the next sections. But you have quite a good summary via the table just up there.
A quick review before proceeding…
Keep these important things in mind as you progress!
Now we have to gain as much power, as quickly as possible.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Delsere’s “Big 3” gems and “others”.
Get these three to L25 ASAP:
Bane of the Powerful is pure value. For 25 levels, you already reach the maximum damage potential of the gem! It plays nicely into our style of elite genocide.
Bane of the Trapped fits right in. Dump as many points as you can into this. I hope I don’t have to answer “How do I trigger the slow?”.
The first 2 gems are set in stone, but the third is a toss up.
I suggest some type of gem with defensive capability.
Molten Wildebeest’s Gizzard helps you out early on with brainless speedfarming. It’s a fantastic early game option especially for newer players.
Simplicity’s Strength is an absurdly powerful gem that you can downright ABUSE with Spectral Blade (and only gets so much better with supporting items). It boosts your DPS and provides you with a sick source of self healing.
Don’t worry about “wasting” defensive gems – as you can use them for augments.
Any other gems worth it?
Bane of the Stricken is mandatory once you’re at the “limits”. Only for high GR’s, dump points into it if there’s nothing else.
Esoteric Alteration is “THE” defensive gem for the late game.
Do nephs and GRs until you get your gems and leveled them up to 25. GR34 is enough to get a gem to 25. With your best gems at L25 – try much higher Torment levels. Personally, I tried to make this process as quick as possible doing Neph>GR>Neph>GR in a chain until I got what I want.
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some really basic tips for playing Delsere’s Magnum Opus to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
You might need to tweak your build to make up for some weak points as you get your items. Below are the possible options for said changes.
Here we discuss Playstyle Notes and build Build Adjustments.
Yeah, I know it sucks that I have to put two different offensive skills in the base build. BUT YOU DON’T HAVE TO USE BOTH IF YOU DON’T WANT TO. Feel free to use one or both.
Delsere has an annoying setup time compared to most other builds. So, especially if you’re a newer player, get rid of the habit of killing non-clumped loose white mobs.
Ditch problematic Elites, when I was newer I loved to bang my head versus terrible elites thinking “I should always kill them!”. You’ll find out when you reach higher GR that this simply shouldn’t be the case. If there’s a set out there capable of ditching bad elites – it’s Delsere’s.
There’s really not much to say regarding the technicality of this build this early on in the game. It’s fairly simple and straightforward.
Aside from these, I mean, there are many ways to gain AP but they aren’t too practical. Arcane Power on Critical Hit is a stat that shows up on Sources and Wizard Hats so keep an eye out for that – if you ever need it.
Delsere’s doesn’t struggle early game with damage, and unlocking the potential of Delsere’s damage capabilities are NOT tied to minor skill changes. Delsere’s usability issue and unclear build path are what holds its damage back early on. That being said here’s a few suggestions if you ever find the need…
Let’s talk about what we already recommend in the build…
Audacity is the best DPS passive, followed by the well-rounded Unwavering Will. This pair is oft used side by side in the later game iterations of many Wizard builds. Long story short, between Audacity and Unwavering Will, that’s a 40% damage increase. Other sources aren’t very practical in the early game.
Slow Time – Stretch Time is THE BEST offensive choice for Slow Time runes. +ASPD is NOT PART OF THE WIZARD KIT AT ALL – and this BEATS Time Warp! Why? +ASPD buffs ALL of your other damage boosts (to put it simply…). It increases your DPS in a whole new vector compared to the now diluted “+DMG”.
Defense is seen as self-healing and damage reduction.
Wizards have no innate self-heal – they rely on shields. Which is why Life per Hit is valuable in the early game – going shield heavy isn’t a luxury we can go for right now! Simplicity’s Strength is a unique option here.
Shielding comes in many forms, but Galvanizing Ward is arguably the best – it allows you to have 1.6x your toughness before engaging, and very easy to reset mid-fight via Teleport-Wormhole. Dominance is a lesser used passive but pretty okay.
Blood Bracer of Ashnagarr says “Hello!”
Ultimately, Delsere’s doesn’t struggle with this.
Slow Time is a GODLIKE defensive skill that does so much
more than what’s written on our 4pc bonus.
If you need to speed bounties early on or just clear weak nephs faster.
- Evocation – is where I would start. Reducing the cooldown on Teleport
- Storm Armor-Scramble isn’t TOO bad… great for speeding bounties early on.
- Illusionist – This near unheard of passive is better than it looks.
Any other changes for speed at this point is too greedy, and I can’t recommend it. And honestly, that may nearly be the entire list of in-built Wiz speed skills.
(See: Speedfarming General | Wizard Speedfarming | Wizard Best Speedfarm)
Note: SUCTION SKILLS – Abilities like Black Hole – Supermassive (any rune) or Ranslor’s Folly + Energy Twister work great with Slow Time! It also allows us to safely gather then drop a Slow Time on them. Why? Try “gathering density” on a group of Slow Time’d mobs… lol.
Items to look for
However, as you progress, you will want to completely tune your build into ONE skill (not necessarily one of the above, it depends on your drops after all…).
I chose those two skills as a baseline since they’re the easiest to build up to, and gain a base power level strong enough to SPEED FARM
There are a grand total of 0 body items that modify Arcane Orb, and most other Wizard skills. There’s not much you want in terms of shards and body armor…
Belt: Shame of Delsere: +50% ASPD… that’s huge. Really! Oh, you now generate AP, too? Goodbye to all “arcane power” management options in your build! This not only buffs up one of our main attacks, it absolutely streamlines our build to add more defense and utility. Other good belts include Goldwrap or Hergbrash’s Binding (Arcane Torrent works with D6)
SOURCES: There’s a chunky amount of possible filler items and depending on what build you want to go for, even end game viable ones. Etched Sigil is a very popular source that fits in to a vast array of great Wiz builds – look for it!
1h Wands for Fragment of Destiny, Unstable Scepter, Aether Walker. You have lots of chances to hit a jackpot here! Wand of Woh works with Delsere’s 6, too! Hands down, wands have the highest chance to give you something super high impact.
The only other weapon I would want “earlier on” is 2H Mace for The Furnace.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!
Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.
Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).
Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s. This ring fits in amazing thematically with Tal Rasha, ey?w
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Wizard Speedfarming: General
- D3 Speedfarming with any Class!
- Wizard Best Speedfarming Build
- Wizard Support Builds
Other Wizard Guides:
- Wizard Leveling
- Wizard Support Build
- Firebird’s Finery | Firebird’s Set Dungeon
- Delsere’s Magnum Opus | Delsere’s Set Dungeon
- Tal Rasha’s Elements | Tal Rasha’s Set Dungeon
- Vyr’s Amazing Arcana | Vyr’s Set Dungeon
Check out our D3 Guide Directory for other resources.
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