Level 70! Finally! Now what? It’s time to setup build and get some easy, fast power spikes to make it to the endgame! Well, our Fresh 70 Wizard guide is here to help you out with that.

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Fresh 70 Wizard: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Fresh 70 Wizard: No free set

Basic skill setup for bounties, nephalem rifts and low-level greater rifts to get you going!

Wizard Fresh 70 Build 
Skill Rune
Disintegrate Chaos Nexus
Meteor Molten Impact
Storm Armor Reactive Armor
Teleport Wormhole
Familiar Arcanot
Magic Weapon Force Weapon
Unwavering Will Audacity
Astral Presence Glass Cannon

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Playing the Build & Adjustments

Disintegrate, Teleport, Repeat”

The build is designed to Disintegrate with near-infinite Arcane Power using a slow 2Hander. (Arcanot + Astral Presence is the best combination of resource management for this). Everything else is a passive effect to improve your performance, and a single spell for “emergencies”.

DisintegrateChaos Nexus This is just too good that you barely need anything else to kill enemies! Chaos Nexus is used purely for saving time (trust me, it’s better than Volatility).

MeteorMolten Impact This is just here to help you out when you are surrounded or just to ax a large amount of life from that elite.

Hydra Lightning Hydra (is an alternative to Meteor), again used for absurdly large chunks and bosses or simply added in your rotation Teleport -> Hydra -> Disintegrate -> Repeat.

Overall, there’s nothing special goin’ on here. Lots of passive effects, brainless residual AoE damage and very good single target DPS.

After that, everyone progresses a bit differently and below are adjustments you can make to cover the weak points of your current setup.

Offense & ResourceDefense & HealingSpeed & Mobility
 More offense or Arcane needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Honestly, I don’t think there is a practical way to increase offense right now without finding a game-changing legendary of some sort. FamiliarSparkflint is a straight % dmg up (at the cost of significant resource gain, losing Arcanot rune)

Resource generation… there’s a lot of options. The first skill to replace in our kit would be Storm ArmorReactive armor, as it’s just a source for bonus brainless damage.

Storm ArmorPower of the Storm is the next best option for resource management.

Magic WeaponConduit is good but can feel a bit swingy.

More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Ice ArmorCrystallize (out: Storm Armor) the best single change a Wiz can make for defense.

Glass Cannon (remove) is another place we would look to quickly increase toughness. Usually taking Galvanizing Ward or Dominance in its place.

Unstable Anomaly (Passive) is the free death of Wizards, use it if you find yourself getting one-shot too much.

More mobility needed?

Storm ArmorScramble: the only thing you can equip yourself with to gain movement speed. Wizard doesn’t offer much in the mobility department (in terms of the skills it possess).

I honestly don’t think Wizards can get much more movespeed without legendaries and Paragon levels… So for now, you’re stuck with TeleportWormhole which is quite decent anyways.
(See: Speedfarming General | Speedfarming for Wizards | Best Wiz Speedfarming)

Setting up!

Equip your Wizard with level 70 gear! Craft your yellows or pick them up IDC, make sure that they all have Intelligence! It wouldn’t hurt if they have Vit in them,as well.

Disintegrate% in boots or helm is crazy value for the low cost of a few dusts and crystals.

Fire% is nice to have on bracer and/or amulet. Try to get at least one!

Other re-rolls: Crit on helm,accessories and glove. Crit damage is optional at this point. Get as many sockets as you can in preparation for Legendary gems.

DON’T BE AFRAID TO RE-ROLL YELLOWS. It’s cheap and the effects are staggering. Not all legendaries are better than yellows at this point! Crafted or swiped off the ground, keep an eye out for yellows you can turn into solid fillers. But don’t try and make the PERFECT yellow…

Templar: Why go through all the bounties, nephs and GRs alone when you can hire Templar?! You get free healing, Arcane Regen, and damage from him. So, abuse the hell out of him!

Gaining Power!

Collect keys (neph), materials (bounties), and legendary gems (GRs) and level them up!

Unlocking Kanai’s Cube

Unlocking your Kanai’s Cube early on once you get to level 70 is imperative. Not only can you use 3 extra legendary powers, you can also upgrade your yellows and turn them into legendaries!

Getting your legendary gems

Bane of Powerful – is one of the best filler gems to keep at 25~. great until late game. You don’t need to upgrade this too high, and you can focus on other gems in the meantime.

Bane of the Trapped – One of the best gems – so level this up as high as you want! Quite brainless to trigger it since Wiz is pretty much in “melee” most of the time (Templar takes care of it the rest of the time).

Taeguk – amazing synergy with Wizard. It’s a great choice at this point since you need damage and toughness to get up in the torments.

Wreath of Lightning – classic speedfarmy gem. You’ll never be sad to own a L25~ one.

Boon of the Hoarder – Yep. You’ll need it at some point in your life. (See: Speedfarming in D3).

Items to look for

So now, you should be on the hunt for set items, or certain generically powerful legendaries to help give you some serious power ups.

Halo of Arlyse is a notable ring for Wizards, although I wouldn’t suggest to get it from Kadala or Death’s Breath upgrade as you’ll have a low chance of seeing it.

Blood ShardsDeath's BreathClassics

Using Blood Shards:

The main use of blood shards this early on is to find set pieces. Getting a 2, 4 and of course 6 set bonus is the biggest power gain you will get. Along the way, you’ll be getting some random legendaries with, uh, indeterminate usefulness…

Orb/Source: a number of these will greatly improve your power once you find ‘em.

Etched Sigil – The single most powerful thing you can get from 25 blood shards. It’s absurd legendary power is worth a 4 or 6 set, yet here it is. Meteor Shower, Twisters… have fun with it. No matter what skill you pair up with Disintegrate, you’ll see huge results.

Orb of Infinite Depth – Using Explosive Blast in your open skill. Boosts ALL damage!

The Oculus and Cosmic Strand – are good to play around with. It’ll increase speed for sure…

Belt: Hergbrash’s Binding – the best belt a Wizard can own for the cost reduction of almost all of your secondary skills. But don’t forget the “basic belts”, Goldwrap, The Witching Hour, and String of Ears. Never sad to gamble for some belts…

Bracer: Ashnagarr’s Blood Bracer – a noteworthy bracer for Wizard as it increases shields. Use it with Galvanizing Ward and Dominance passives. This ONE item and a passive or two will take care of all the toughness you need in this point of the game.

Ancient Parthan Defenders is a staple you should own at some point. Nemesis Bracers, too.

Wizard Hat: Crown of the Primus – Yes, ALL runes of Slow Time. Who wouldn’t want that? Gives you more offense and defense in one item, quite a rarity.

Storm Crow – A janky bonus to wear or stick in the cube. It’s better than nothing.

Shoulders: Mantle of the Channeling: Again, increasing power and defense in one slot, you can’t pass this up. One of the better “bonuses” while looking for set items.

Chest: Cindercoat is one of those pleasant surprises.

Boots: Nilfur’s Boast increases Meteor damage! Much value!

Using Death’s Breath – Rare to legendary:

It’s hard to recommend what to try and aim for first as Wizard… it really depends on the set you’re after. But there are a some standout ones…

1H swords: Deathwish – Straight DMG+ whenever we need it. Brainless value.

In-geom – One of the classic speedfarm items. Great for the Wizards speedfarming set.

The Twisted Sword – Deserves a special mention… this is absurdly powerful but a bit difficult to use fresh off the 70 boat. You should definitely aim to own one as soon as possible though, cause once your build can support it… Oh boy.

Wands: Wand of Woh: Used with Explosive BlastChain Reaction = value.

Fragment of Destiny is hax early on. Try it out, you might be shocked.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: Makes your journey one piece shorter. Always good to have. These drop from ACT I bounties.

Obsidian Ring of the Zodiac: If you read closely it says “Near 100% CDR for Wizards”.

Reaper’s Wraps: the plans drop from Malthael so it’s a rather easy non-RNG boost early on. Used by the utmost greediest of Wizard builds.

Accessory Sets: FocusRestraint or Endless Walk. Any of these sets provide a substantial power spike.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time…

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice Band + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

D3 end-game basically consists 2 main objectives: Clearing high-level Greater Rifts, and Speedfarming. I recommended building up your speed-farming set, first. Let’s be realistic though, speed-farming is more about tweaking what you have RIGHT NOW!

Other Wizard Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Wizard: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

So, your fresh 70 Wizard is as good as it’s going to get right now! Good luck! Remember, “speed-farming before GR progression”!

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  1. I hit level 70, got the 4 piece vyrs, now just struggling with rifts.. i cant even do torment 1, it takes like 10 minutes. even when i’m in arcon 90% of the time. Any tips?

    What weapon should I go be using for the rifts? Should I just craft yellows for the other pieces?

    • Simply turn down the rift difficulty… you have no reason to “stay” in Vyr’s 4. Focus on clearing the seasonal journey ASAP using the minimum difficulty.

      In archon 90% of the time but struggling? That’s… somethings not adding up here hehe.

  2. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

  3. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  4. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.


    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?


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