You’ll find all sorts of information here regarding the Pyromancer Career (for Sienna) in Vermintide 2. The Pyromancer, of all of Siennas careers, is the undoubted champion of RANGED DPS. With a highly synergistic kit, and great synergy with some item traits – Pyromancer can do some SERIOUS WORK.

Wanna check other V2 Careers?

Pyromancer Passive Ability

  • Critical Mass: Increased critical strike chance based on Overcharge level.
  • Searing Focus: Increased ranged damage.

Pyromancer Career Skill: The Burning Head – Sienna unleashes a fiery projectile that seeks out foes.

Pyromancer Talent Tree Summary

I placed the whole Pyromancer talent tree in “one chunk” so it’s easy for you to VISUALLY spot/theorize synergies versus highlighting them in-game…

Pyromancer L5 Talents
Focusing Lens Reduced ranged attack spread by 25%
Martial Study Increases attack speed by 5%
Natural Talent Reduces overcharge generated by 10%
Pyromancer L10 Talents
Ashen Form Reduces damage taken when disabled by 50%
Dissipate Increases overcharge decay speed when affected by a Grimoire by 100%
Quickening Increases spell charge speed by 25% while below 50% health
Pyromancer L15 Talents
Shield of Tarnus Critical Mass also reduces the stamina cost of blocking attacks by 10% per 8 overcharge and stacks up to 5x
Blazing Equilibrium Critical Mass also reduces overcharge generated by 5% per 8 overcharge and stacks up to 5x
One with the Flame Critical Mass also increases attack speed by 2% per 8 overcharge and stacks up to 5x
Pyromancer L20 Talents
Seething Embers Critical hits grant temporary health
Soul Snare Kills grant temporary health
Blazing Harvest When bosses die, gain health
Pyromancer L25 Talents
Exhaust The Burning Head also removes all overcharge
Bonded Flame The Burning Head restores 10 health when used
Fiery Heart Reduces the cooldown of The Burning Head by 30%

Pyromancer Early Game / Starter Build Template

This is meant to be a General purpose” build for the Pyromancer which focuses on the early to midgame. I will be adding more specialized builds which require more heavy item support soon.

Pyromancer Early Game / Starter Build – Talent Summary

Level “Best” Optional
5 Natural Talent Martial Study
10 Dissipate Ashen Form
15 Blazing Equilibrium Shield of Tarnus
20 Soul Snare Seething Embers
25 Fiery Heart Exhaust

Pyromancer Early Game / Starter Talent Choice Discussion

L5 Talent - Natural Talent

Natural Talent (Reduce overcharge generation) Anything to reduce Overcharge is instantly a consideration for an “auto pick”.

Martial Study (+ASPD) A decent stat no matter what, you can switch to this if you feel you release Overcharge too fast (via items and or talent combinations).

Focusing Lens (Reduce spread of attacks) Can potentially be useful on some weapons, but on a general recommendation it’s a pass.

L10 Talent - Dissipate

Dissipate (If party has Grimoire, reduce Overcharge) Again, reducing Overcharge in any way helps you greatly. Even if this (only?) affects natural reductions, it’s still decent. It’s also a semi “auto pick” due to how niche the other talents here are.

Quickening (when below 50, increase charge speed) Not bad for some weapons, I suppose.

Ashen Form (50% reduced damage when CC’d) A narrow trait that I dislike. Can be decent in Legend.

L15 Talent - Blazing Equilibrium

Blazing Equilibrium (Overcharge reduces Overcharge buildup) to no one’s surprise, Overcharge management takes the top talent spot.

Shield of Tarnus (Overcharge grants block cost reduction) I find that blocking is underrated, and getting 50% off when you’re at high charge is pretty good. Sienna’s stamina pool isn’t big to begin with, so this can help you out in a pinch. If you don’t feel like you maximize blocks, look elsewhere.

One with the Flame (Overcharge grants ASPD) this just isn’t an effect I want IN COMPARISON to the others in this tier. If you want DPS, and dislike the overcharge management one – take this.

L20 Talent - Soul Snare

Soul Snare (THP on Kill) the basic L20 choice – it just feels bad when you don’t get the last hits. It’s also a little “greedy” on Sienna since she is usually safer, and kills often.

Seething Embers (THP on crit) if you have high enough critical strike to support this (which this career can reach earlier than others…) then take this over THP on Kill.

Blazing Harvest (Heal on boss kill) Never liked this talent type. It doesn’t actually help you CLEAR the boss.

L25 Talent - Fiery Heart or Exhaust

Fiery Heart (reduced ult CD) Is a generic pick, but welcome none the less. This ultimate is quite useful for a vast majority of the games content, and it’s one of those ultimates I don’t mind spamming.

Exhaust (Ult clears overcharge) is another strong choice, but I suppose it depends on your entire item stack and playstyle. This is extremely potent, but the above is just “simpler to maximize”. Play with it and see if it suits you.

Bonded Flame (Restore health on ult) is not an effect I would be excited for. Sienna is almost always the least in danger.

Remember the above recommendations are primarily suited to be good for “most people”, specifically for “early to midgame” when gear drops can’t easily be tailor fit to your needs.


MORE DISCUSSION TO COME AS THE DAYS PASS!

Well that’s about it (FOR NOW) regarding Sienna’s Pyromancer Career path in Vermintide 2. Strong and consistent ranged damage + with various ways to actively manage overcharge + a great ultimate = I would say Pyromancer is one of the best careers right now, IMO.

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