You’ll find all sorts of information here regarding the Witch Hunter Captain Career (for Victor Saltzpyre) in Vermintide 2. The Witch Hunter Captain is a very offensive career choice, specializing in helping your team take down special monsters and bosses.

Witch Hunter Captain Passive Abilities

  • Witch-Hunt: Tagged enemies take additional damage.
  • Eternal Guard: No light attack block cost from frontal attacks.
  • Killing Shot: Critical hit headshots instantly slay man-sized enemies.

Witch Hunter Captain Passive Career Skill  

  • AnimosityVictor pushes back nearby enemies and boosts nearby allies’ critical hit chance for 6 seconds.

Witch Hunter Captain Talent Tree Summary

I placed the whole Witch Hunter Captain talent tree in “one chunk” so it’s easy for you to VISUALLY spot/theorize synergies versus highlighting them in-game…

Witch Hunter Captain L5 Talents
Charmed Life Increases dodge range by 10%.
Unflagging Spirit Increases max stamina by 1.
Always Prepared Increases max ammunition by 30%.
Witch Hunter Captain L10 Talents
Abjure Temptation Increases power by 15% when the party holds at least one Grimoire.
Deathknell Increases headshot bonus.
Suffer No Heresy Reduced damage taken when disabled by 50%.
Witch Hunter Captain L15 Talents
Marked for Death Witch-Hunt grants 10% increased attack speed for 4 seconds when taggable enemies die.
Justice’s Bounty Witch-Hunt recovers 2 health for the party when taggable enemies die.
Wild Fervor Increases critical hit chance by 8% for 4 seconds when taggable enemies die.
Witch Hunter Captain L20 Talents
Holy Cause Critical hits grant temporary health.
Righteous Zeal Kills grant temporary health.
Purifier When bosses die, gain health.
Witch Hunter Captain L25 Talents
Redoubled Purpose Reduces the cooldown of Animosity by 30%.
Resonating Faith Increases the duration of Animosity to 10 seconds.
Fierce Oratory Increases the radius of Animosity by 50%

Witch Hunter Captain Generic Build Template

This is meant to be a General purpose” build for the Witch Hunter Captain which focuses on the early to midgame. I will be adding more specialized builds which require more heavy item support soon.

Witch Hunter Captain “General Purpose” Build – Talent Summary

Level “Best” Optional
5 Always Prepared Charmed Life
10 Abjure Temptation Deathknell
15 Wild Fervour Justice’s Bounty
20 Righteous Zeal Holy Cause
25 Redoubled Purpose Resonating Faith

Witch Hunter Captain “General Purpose” Build – Talent Choice Discussion

Here I’ll be talking about ALL the talents for the career (not just in relation to the build) so you can get an idea how I’d rate them.

L5 Talent - Always Prepared (more ammo)

Always Prepared (more ammo) is just a generic good passive. More ammo is never sad. Charmed Life (dodge distance) is OK if you’re more used to dodging (perhaps as you progress in the game more).

Unflagging Spirit is an odd one. It doesn’t synergize well with the “Free block” mechanic of witch-hunt. Strange. If you block a lot, use this I suppose….

L10 Talent - Abjure Temptation (Grimoire = +power)

Abjure Temptation (+Power if party has at least 1 Grimoire) is just plain OP. It’s very rare that people would go for zero grimoire runs. Switch it off if you’re struggling.

Deathknell (headshot bonus) is a little strange given that we can outright kill on headshots. It’s great for bosses though. HOWEVER – Abjure Temptation is simply “on all the time”, which makes this look embarrassing.

Suffer no Heresy (armor when disabled) is pretty sad. Good teammates nullify the use of this skill most of the time. Don’t ever get caught alone, friend!

L15 Talent - Wild Fervour (+crit on special death)

Gonna need some clarification if these bonuses are shared with party…

Wild Fervour (crit on special death) is great. The duration is low but it helps out in those typical “Specials within mobs” scenarios.

Justice’s Bounty (HP on special death) may be the better choice in the extremely early game. Chip healing will prevent that “stressed out feel” for your party of chumps.

Marked for Death (+ASPD on special death) is not bad. It’s really up to you (or math) to determine if your (and your parties) builds would benefit more from 20% crit or 10% AS. Generally speaking, I think crit is better.

L20 Talent - Righteous Zeal (THP on Kill)

Holy Cause and Righteous zeal are both great. THP on Crit, and THP on Kill are a huge upgrade to your quality of life. Righteous Zeal is too good to pass up early on, since your build may not always have a high enough crit to justify the other.

With this career however, Holy Cause may outrun Righteous Zeal faster than in comparison to other careers.

Holy Cause also helps DURING boss fights. Something Righteous Zeal can’t do.

Purifier (Heal on boss kill) is trash.

L25 Talent - Redoubled Purpose (reduce CD on ult)

Redoubled Purpose is basic. 30% less recharge time simply means you have more opportunities to use it (especially against mobs where the knockdown is invaluable). It’s simply the SAFEST choice since.

Resonating Faith (10 second duration) is godlike versus bosses, where that extended duration really shines.

Fierce Oratory (50% larger radius) is weird. It can help with clutch knockdowns, and help with catching all your teammates? During an entire run you may never actually “fully utilize” the radius bonus – versus more usage or more duration.

Remember the above recommendations are primarily suited to be good for “most people”, specifically for “early to midgame” when gear drops can’t easily be tailor fit to your needs.


Well that’s about it (FOR NOW) regarding Victor Saltzpyre’s Witch Hunter Captain Passive  Career path in Vermintide 2. You’re never sad to bring along this career – tagged special enemies being killed faster, and an outright chance to kill on crit headshots is certainly welcome. Animosity can serve as an AoE stagger in a pinch, and a huge DPS boost against bosses!

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