Leveled your Wizard to 70 already? It is time to go and get your free set for this season! We will be talking about some Wizard builds that will ensure that you get Haedrig’s gift the soonest, and lead to your endgame as a fresh 70 Wizard.

Tal Rasha’s Elements is Season 11’s free set.

NO Free Set? Go to PAGE 2!

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Wizard: Getting the Free Set!

PLEASE READ THE TAL RASHA DISCLAIMER in the first tab.

Click below to reveal the instructions you need for each step:

TAL RASHA DISCLAIMER
IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Season Journey Chapters Table
Seasonal Journey Chapter 2: Getting the 2 piece
Seasonal Journey Chapter 3: Getting the 4 piece
Seasonal Journey Chapter 4: Getting the 6 piece
Wizard GR 20: Tal Rasha 4 piece
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Fresh 70 Wizard: 6 piece Free Set Build

Tal Rasha’s 6 piece Set Build
Skill Rune
Electrocute Surge of Power
Disintegrate Convergence
Teleport Calamity
Explosive Blast Obliterate
Familiar Arcanot
Energy Armor (Ice Armor) Prismatic Armor (Crystallize)
Passives
Galvanizing Ward (Audacity) Unwavering Will
Blur Evocation

Teleport in > Explosive Blast > Electrocute > Disintegrate. Or for me, “2-3, L-R”. CDR makes the build much more fluid. Evocation, Diamond on Helmet (reduces CD on Tele and Explosive Blast)

We will transition into Archon ASAP.

A quick review before proceeding…

Keep these important things in mind as you progress!

Oh, Tal Rasha, let me count the ways
Non-set pieces

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Tal Rasha’s “Big 3” gems, and “others”.

Wiz TRE Fresh 70 Big 3 GemsOther gems?

Get these three to L25 ASAP:

Taeguk: Is a pretty good gem. Even if you don’t end up using a channeling build, having a level 25 Taeguk will more than serve its purpose as an early game filler! Use it for augments later on.

Bane of the Powerful: Since the build is so open, we go with the most generic gems as possible. Powerful is great, even without dumping so many points into it.

Depending on your needs the third gem really varies…

Molten Wildebeest’s Gizzard is a brainless gem to help with your garbage self-healing. This isn’t so bad early on. And usable for augments later. If you somehow have good self-healing or a shielding setup, Moratorium is much better.

Gogok of Swiftness is great. CDR is always good, since we’re aiming to go Archon ASAP. It also gives some dodge and ASPD. This is great for when we transition to Archon and it operates just fine sitting at L25.

Any other gems worth it?

Zei’s Stone of Vengeance is a popular choice to pair up with Starfire.

Bane of the Stricken: Is one of those gems that are always great to have. While this is only useful in ultra high GR’s, it’s notable enough to list it down here, so if you’re wondering where to invest excess gem levels into, well deezisit….

Bane of the Trapped: Triggering this isn’t hard since most Wizard builds end up in melee. Either way, there’s many ways to trigger this aside from being in their face. A decent gem to level and invest heavily in to.

Boon of the Hoarder: You need this for speedfarming. Tal Rasha is the best speedfarming build for Wizard so thankfully we have that goin’ for us.
(See: Speedfarming GeneralWizard Speedfarming, Wiz Fastest Speedfarming)

There are other niche gems, but they’re likely for the late-game. EsotericMoratorium

Do nephs and GRs until you get your gems and leveled them up to 25. Be efficient in leveling them up. GR38 is enough to get a gem to 25.

With 3 of your best gems at L25 – try much higher Torment levels. Now, the farming begins….

Now we enter into the real “farming” phase, and this is where your knowledge with Tal Rasha, and how to best edit your build and setup will yield the best results.

Build Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to show you how to manipulate your build depending on what aspect of your current setup is weak. Simple skill, rune, and passive changes listed below –

I made a “tiny Tal Rasha play guide” up there in case you need a reminder of the mechanics.

Offense & ResourceDefense & HealingSpeed & Mobility
More offense or Arcane Power needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Arcane Power Regen? I’ll list down some good sources. Mix and match ’em as you need. Remember that you don’t really need INFINITE resource, “practically infinite” is enough.

Looking for more damage? 

Audacity & Unwavering Will are our best DPS passives, they’re recommended by default.

Elemental Exposure is better for GR’s when enemies are likely to get hit by all of your elemental attacks. It’s pretty much made for Tal Rasha.

Glass Cannon speaks for itself. Use at your own risk.

Familiar–Sparkflint and Magic Weapon give you damage no matter how strange your build gets so they’re always welcome as “comfort picks”.

More defense needed?

Defense is seen as self-healing and damage reduction.

Unwavering Will is an excellent passive that covers offense and defense. It’s already recommended in the above build. It really helps in the tougher fights.

Galvanizing Ward is my favorite go-to defensive pick. It’s extremely powerful and scales well. While many end-game builds may not like it – this ain’t the endgame yet. Dominance is also part of this pile (*cough* Ashnagarr’s Blood Bracer).

Ice Armor–Crystallize is the usual tryhard defense aura. You need the proper armor rolls to see the most value out of this, though.

Energy Armor–Prismatic Armor is a generic damage reduction. Plain but effective.

Temporal Flux is a not often used passive. It has some defensive uses but more notably triggers Bane of the Trapped. Use it when the opportunity arises.

More mobility needed?

If you need to speed bounties early on, or just clear weak nephs faster.

Wizard mobility is MOSTLY locked behind items (Aether Walker, In-geom). The class isn’t known for its built in mobility aside from Teleport-Wormhole.

Illusionist is a “brainless passive swap” for a little bit more speed, and it’s the only one I can recommend without guilt that doesn’t gimp you too badly. It’s awesome for bounties.

Wizard isn’t known for its mobility SKILLS. Other changes for speed RIGHT NOW is too greedy and I cant recommend it.
(See: Speedfarming General | Wizard Speedfarming | Wizard Best Speedfarm)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

This time around, I’m putting my foot down. We’re going straight for Archon. Also, If you find a temporary defensive filler – please use it.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Along the way you’ll pick up 4PC Vyrs – which is part of our end-goal.

Helms to get The Swami. As you can see, retaining Archon stacks 20s after it ends is pretty DUMB. That’s

Belts: Fazula’s Improbable Chain is what we’re fishing for here. There are welcome fillers here such as Goldwrap and Shame of Delsere.

Once you get The Swami + Fazula’s Improbable Chain: You can somewhat transition into an Archon build. There’s only one piece of the puzzle left!

Obsidian Ring of the Zodiac massively decreases our Archon cooldown. Even if this costs 50 shards, this might be worth chasing for after the above.

After that it’s time to scrounge up 3 pieces of Vyr’s set. Vyr’s Shoulders and Vyr’s Boots are mandatory – since Tal Rasha has no Shoulder and Boot. The third Vyr piece can be anything (avoid replacing the Tal Rasha chest since it has more stats than any other chest in the game! It comes with free +ASPD!)

Once you have this, you will ascend to absolute godhood (Once you pick up RoRG, heh).

A small note on bounty items to chase for…
Ring of Royal Grandeur (ACT I) allows us to actually pull off “Tal Rasha 6 Vyr 4”.
Avarice (ACT III) to boost our speedfarm capability!

Using Death’s Breath – Rare to legendary:

There’s so many useful legendaries at this point I’d feel bad leaving some out. However, after some thought, there is ONE legendary that will CARRY YOUR BUTT for a long time.

Aether Walker – Upgrading 1h Wand: This is especially compounded by Tal Rasha’s reliance on Teleport–CalamityAether Walker improves our SPEED and CONSISTENCY. But aside from this, there are many game breaking wands that can assist us temporarily.

In-geom comes from 1h Swords and is a MASSIVE BOOST to our speed farming. You won’t regret this one. A lot of newer players are afraid of In-geom… Don’t be.

The Furnace which upgrades from 2H Maces is one of the last multipurpose mega-legendaries for us.

Given TRE’s flexibility I can’t really tell you what to get. Wizard builds in general can make use of a vast array of weapons. However, aside from the above 3, not many are as “generally useful”.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.

Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).

Accessory SetsFocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%~ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s. This ring fits in amazing thematically with Tal Rasha, ey?

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

YOUR NEXT GOAL IS TO SPEEDFARM LIKE A MADMAN USING THIS BUILD. Luckily it uses Tal Rasha as a base set.

Other Wizard Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Wizard:Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

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23 COMMENTS

  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    http://www.d3planner.com/947058520

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)

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