Just got to Fresh 70 Wizard? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Wizard.

In S7, the Wizard free set is Tal Rasha’s Elements.

NO Free Set? Go to PAGE 2!

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Wizard: Getting the Free Set!


Season 7 changed a bit that instead of getting awarded the 2/4/6 piece on SPECIFIC seasonal journey entries, they’re now tied to CHAPTER COMPLETION.

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting 2 piece
Seasonal Journey Chapter 3: Getting 4 piece
Seasonal Journey Chapter 4: Getting 6 piece
Wizard GR 20: 4pc Tal Rasha

Fresh 70 Wizard: 6pc Free Set Build

Wizard Fresh 70 6pc Tal Rasha’s
Skill Rune
Disintegrate Convergence
Electrocute Surge of Power
Teleport Calamity
Explosive Blast Obliterate
Familiar Arcanot
Energy Armor Prismatic Armor
Audacity Unwavering Will
Blur Evocation

CDR makes the build much more fluid. Evocation, Diamond on Helmet.

So, now what?!

Torment VI: Is your new MINIMUM farming level (try higher).

A quick review before proceeding…

As you’re proceeding with the next steps, keep these important things in mind!

Oh, Tal Rasha - let me count the ways
Non-set pieces review

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Tal Rasha’s Elements “Big 3” gems, and “others”.

Tal Rasha's Elements Fresh 70: Big 3 GemsOther gems?

Get these to L25 ASAP: Powerful, TrappedTaeguk ~ Stricken.

Bane of the Powerful: Since the build is so open, we go with the most generic gems as possible. Powerful is great, even without dumping so many points into it.

Bane of the Trapped: Triggering this isn’t hard since most Wizard builds end up in melee. Either way, there’s many ways to trigger this aside from being in their face. A decent gem to level and invest heavily in to.

Taeguk: Is a pretty good gem. Even if you don’t end up using a channeling build, having a level 25 Taeguk will more than serve its purpose as an early game filler!

Bane of the Stricken: Is one of those gems that are always great to have. While this is only useful in ultra high GR’s, it’s notable enough to list it down here, so if you’re wondering where to invest excess gem levels into, well deezisit….

Any other gems worth it? Hoarder, Wreath.

Wreath of Lightning: is a commonly used speedy gem. Keep it at 25, it’s never bad to own one in any season – especially those who like to level different characters.

Boon of the Hoarder: You need this for speedfarming. Tal Rasha is the best speedfarming build for Wizard so thankfully we have that goin’ for us.
(See: Speedfarming General, Wizard Speedfarming, Wiz Fastest Speedfarming)

There are other niche gems, but they’re likely for the late-game. Esoteric, Moratorium

Just get them asap while slowly climbing the GRs you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VII at least). As you progress in the early game, especially after getting your 3 gems, defense will be a roadblock.

Now we enter into the real “farming” phase, and this is where your knowledge with Tal Rasha, and how to best edit your build and setup will yield the best results.

Playing the Build & Adjustments

Here, I remind you yet again how to play TRE, and do the best I can to show you how to manipulate your build depending on what aspect of your current setup is weak. Simple skill, rune, and passive changes listed below –

Playing Tal Rasha 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Since I can’t possibly know what exact skills or items you’re using at this point, I’ll just copy the Tal Rasha basic play guide I made above.


Meteors: occur when you damage an enemy with any of the 4 elemental types. It doesn’t matter if it’s passive or active. Familiar with ice rune, when it pewpews, you get an Ice Meteor. Arcane Orbit with cold rune does the same.

Tal Rasha 4 – Resists: This actually falls off every 8 seconds, unlike the 6 piece. Kind of annoying to suddenly get ripped to shreds… what do.

Tal Rasha 6 – Damage: Ahhh this is where things get a bit weird. It will never work on passive damage, “you must press a button to get the buff“. YOU DO NOT HAVE TO DAMAGE AN ENEMY!!!! Simply pressing it is enough. YOU CAN KEEP THE 4 STACK INFINITELY WITH ONLY 2 SKILLS after the opening “rotation”.

The rotation: Teleport – Calamity (is usually for the free Arcane spell), 2 support skills, then spam your damage skill. Is the buff expiring? Use any other skill to refresh it. Did it fall off? Repeat from the start. It’s not as hard to do/understand after a few minutes with the build.


More offense or Aracane Power needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Arcane Power Regen? I’ll list down some good sources. Mix and match ’em as you need. Remember that you don’t really need INFINITE resource, “practically infinite” is enough.

  • Familiar – Arcanot – a LARGE boost.
  • Magic Weapon – Conduit
  • Storm Armor – Power of the Storm
  • Astral Presence (Passive)
  • Off-hand and Wizard Hats stat ‘Arcane Power on Crit’ is amazing.
  • The various generators in your primary skills.
  • Using a 1h weapon “uses more resource” on channeling spells due to higher ASPD.

Looking for more damage? 

Audacity & Unwavering Will are our best DPS passives, they’re recommended by default.

Elemental Exposure is better for GR’s when enemies are likely to get hit by all of your elemental attacks. It’s pretty much made for Tal Rasha.

Glass Cannon speaks for itself. Use at your own risk.

Familiar – Sparkflint and Magic Weapon give you damage no matter how strange your build gets so they’re always welcome as “comfort picks”.

More defense needed?

Defense is usually categorized in either Toughness or Self-healing capability.

Unwavering Will is an excellent passive that covers offense and defense. It’s already recommended in the above build. It really helps in the tougher fights.

Galvanizing Ward is my favorite go-to defensive pick. It’s extremely powerful and scales well. While many end-game builds may not like it – this ain’t the endgame yet. Dominance is also part of this pile (*cough* Ashnagarr’s Blood Bracer).

Ice Armor – Crystallize is the usual tryhard defense aura. You need the proper armor rolls to see the most value out of this, though.

Energy Armor – Prismatic Armor is a generic damage reduction. Plain but effective.

Temporal Flux is a not often used passive that has some notable traits. Kiting guys is a defensive thing, and also triggers Bane of the Trapped. Use it when the opportunity arises.

More mobility needed?

Mobility and Speed shouldn’t be focused on THIS EARLY. It’s a luxury for a Fresh 70 Wizard. But when you can fit them in, consider these…

Evocation is great for reducing Teleport cooldown, along with your DPS skills. It’s already recommended, though!

Illusionist is a “brainless passive swap” for a little bit more speed.

Storm Armor – Scramble is as far as I’ll go, for now. Haha.

Wizard isn’t known for its mobility skills. Aether Walker has something to say, though.

Any other changes for speed at this point is too greedy, and I cant recommend it.
(See: Speedfarming General, Wizard Speedfarming)

Items to look for

Okay now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Since you got a free Tal Rasha 6, it’s time to patch up the extra pieces –

Nilfur’s Boast – people will hate me for this, but Nilfur’s Boast is the only “single” legendary that will boost Tal Rasha capability by a significant amount. It’s also very easy to get off shards from my experience (inb4 you never get it). Sadly, there aren’t many boots for Wizards.

Shoulders? Since we don’t get one with Tal Rasha, Mantle of Channeling is our best bet as a generic recommendation.

Bracers: Nemesis Bracers will improve our farming speed greatly. Ashnagarr’s Blood Bracer is damn fun and powerful, it’s my favorite Wiz bracer. It’s extremely good early game to boost survival. Ranslor’s Folly gives us our own suction mechanic – great for farming.

Belts: Good ‘ol Shame of Delsere, and Goldwrap – can never go wrong pickin’ these up.

Chest: ehhh Cindercoat is a decent pick.

A small note on bounty items to chase for…
Ring of Royal Grandeur (ACT I) allows us to fir more fillers!
Avarice (ACT III) to boost our speedfarm capability!

Using Death’s Breath – Rare to legendary:

There’s so many useful legendaries at this point I’d feel bad leaving some out. However, after some thought, there is ONE legendary that will CARRY YOUR BUTT for a long time.

Aether Walker – Upgrading 1h Wand: This is especially compounded by Tal Rasha’s reliance on Teleport – Calamity. Aether Walker improves our SPEED and CONSISTENCY.

There are many game-breaking wands that you’ll want to. Unstable Scepter, Wand of Woh, Fragment of Destiny… there’s a lot of potential winners here.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Obsidian Ring of the Zodiac: Massively reduce cooldowns, as channeling spells like Disintegrate trigger it extremely quickly.

Reaper’s Wraps: Not so relevant on Wizards, but since bracers aren’t our strong point, this can be used as a filler. Obtaining it has ZERO RNG (Kill Malthael).

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%~ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s. This ring fits in amazing thematically with Tal Rasha, ey?

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Learn more about the Wizard sets! To help you decide what to aim for.

  • Wizard: Firebird’s Finery
  • Wizard: Delsere’s Magnum Opus
  • Wizard: Tal Rasha’s Elements
  • Wizard: Vyr’s Amazing Arcana

Fresh 70 Wizard: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

At 3800~ words, I hope that this Fresh 70 Wizard guide gave you clarity on the Elements of Tal Rasha! When I first played it way back, I thought it sucked. But as time goes on you’ll learn to love it! For more updates check us out on Facebook!


  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.


    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)


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