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Fresh 70 Wizard : Free Set Available

Firebird’s Finery, Wizard’s free set for S5. Now that you have your first 2-pc set, we’re going to make use of what we have to get the remaining ones. There will be minimal tweaking on the build as we go along.

Fresh 70 Wizard: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Basic Fresh 70
2 Set
4 Set GR20

Fresh 70 Wizard Free Set Build

6pc Fresh Firebird’s Finery
Skill Rune
Disintegrate Convergence
Open Open
Ice Armor Crystallize
Teleport Wormhole
Familiar  Sparkflint
Magic Weapon Force Weapon
Unwavering Will Blur
Astral Presence Audacity

First and foremost, maximizing the Firebird set means dealing as much FIRE DAMAGE as fast as you possibly can. The supporting goal of this build is to achieve near 100% uptime on Disintegrate – which means some combination of resource management skills and/or items.

Next up comes abusing the 4 and 6 set bonus which are closely related to each other. The more burning enemies, the stronger you are… so look for the biggest possible fights you can find! As much as possible – find and burn an Elite!

There’s really not much to say… leaving enemies to burn is sometimes better than outright killing them! Teleport. and burn as many guys as you can – but keep in mind that the BURN EFFECT does not count if you are too far away (needs more confirmation on this)

DO NOT UNDERESTIMATE the free death this build comes with!

Playing The Build

Disintegrate-Convergence is your main skill here, doing the “massive fire damage” you’re looking for! All other skills are set for defense and utility.

Teleport-Wormhole is back as the good ‘ol go-to mobility skill.

Ice Armor-Crystallize is the single best defensive skill you can slot in your bar – and becomes incredibly powerful when paired up with Halo of Arlyse.

Familiar and Magic Weapon are familiar faces in any Wiz build, and the runes you choose here can be mixed up quite a bit depending on what you need…  Just remember that somewhere between these 2 skills (and maybe a passive?), have the resource management needed to spam Disintegrate!

With the above mentioned skills, you have ONE free slot left – usually Meteor or Hydra. Just make sure to pick the Fire rune.

Always remember that we have to balance defense, offense and Arcane regen so make the necessary adjustments to your build.

Offense & ResourceDefense & HealingSpeed & Mobility
 More offense or Arcane needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

For resource generation, don’t go overboard! You just need enough to realistically channel Disintegrate in longer fights. Absolute 100% is a little much.

FamiliarSparkflint and Magic WeaponForce Weapon are the basic damage increasing “passive skills” you’ll see in a lot of builds. Aside from this…

Storm Armor – and its various runes can help you put out a little bit more damage, and notably Power of the Storm is a great resource cost reduction rune.

Energy ArmorPinpoint Barrier is a rather generic DPS increase, that’s a little more synergistic than Storm Armor (better in the mid to late game).

 More defense needed?

Galvanizing Ward and Dominance are the best two defensive passive changes to your build (as Ice ArmorCrystallize is the best, which we are already using). One of these will replace Astral Presence in the build outlined above once your build progresses a bit more.

Slow Time is a great option if you’d like to remove Hydra for some survivability. Any rune is great – but as a general thing Exhaustion or Time Shell are likely best.

Magic WeaponDeflection is a simple rune change for some pretty decent shielding.

 More mobility needed?

There aren’t many skill changes you can do to increase mobility, as Wiz mobility is pretty much locked behind legendaries…

TeleportWormhole is a must-have for Wiz mobility and it’s already included in the build.

Storm ArmorScramble is the next best (and ONLY other Wiz mobility skill) thing. Use it if you’re confident with your survivability.

Setting up!

Gear up your Wizard with level 70 items! Weather you craft them or pick them up, make sure that they have Intelligence and Vitality in their stats! Re-roll them if you need to.

Disintegrate% in boots or helm. Re-craft or re-roll them since this build is dependent on this one skill.

Fire% on bracer and/or amulet. Try to get on at least one!

Other re-rolls: Crit on helm,accessories and glove. Crit damage is optional at this point. Get as many sockets as you can in preparation for Legendary gems.

DON’T BE AFRAID TO RE-ROLL YELLOWS. It’s cheap and the effects are staggering. Not all legendaries are better than yellows at this point! Crafted or swiped off the ground, keep an eye out for yellows you can turn into solid fillers. But don’t try and make the PERFECT yellow…

Templar: Why go through all the bounties, nephs and GRs alone when you can hire Templar?! You get free healing, Arcane Regen, and CC. So, abuse the hell out of him!

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Gaining Power!

So now you wanna get the most bang for your buck with Firebird’s – these are the items you need to do so. Firebird’s is a pretty flexible set – it has SEVEN set pieces, including an off-hand… so you have a lot of room for innovation and fillers.

Unlocking Kanai’s Cube

Unlocking and using Kanai’s Cube gets us 3 extra legendary powers. This is a reminder, and should be the first place you look into to increase power with little effort.

Getting your legendary gems

For this early part of the game, upgrade the following gems to help you easily clear lower tiered GRs.

Bane of the Trapped – is great for both lower and higher GRs. Upgrade them to your heart’s content. It’s the standard DPS gem for 99% of builds.

Bane of the Powerful left at 25 for the meantime is a solid filler gem. It outperforms most gems until they’re 40++.

Wreath of Lightning – A good fillery, speedfarmy gem that no one is sad to own or level up. Leaving it at 25 for now is fine.

Taeguk –  Invest in this gem as you enter the mid or late game. It’s a great generic gem that’s super easy to maintain with Wizards. While not all your builds might use this, you’d never be sad to own a highly leveled Taeguk.

Boon of the Hoarder – A great gem to invest into as you’re building up your speedfarm set. It caps at 50 so it’s not that bad.(See: Speedfarming for any class, Wizard Speedfarming). Get it going once you get Goldwrap + Avarice Band.

Items to look for

Use your resources wisely! Some legendary items are more value than others for your fresh 70 Wizard.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Hergbrash’s Binding – is a key piece of the build which allows you to spam Disintegrate and REMOVE all resource management skills and passives in your kit. Definitely more powerful that it first appears.

Cindercoat is a decent filler in the meantime if you pick it up. It obviously does a lot for the build and serves as a mini Binding.

Ashnagarr’s Blood Bracer – beefs up your Ice Armor, Magic Weapon – Deflection, Unwavering Will and Galvanizing Ward.

Etched Sigilthis is truly a bargain! Who wouldn’t want to get a free damaging skill that can automatically be triggered by your main skill?

Mantle of the Channeling(+) damage and (-) damage taken. Much needed if you’re standing and Disintegrating. It’s a brainless boost to the build.


Using Death’s Breath – Rare to legendary:

So what’s the best way to spend your DB’s? For Wizards, I highly suggest upgrading 1-Hand Swords as you can get:

Twisted Sword

    • – a sickeningly powerful weapon that can be used in many builds.


    • – Also a decent legendary for many Wiz builds.

In-geom – for speedy setups, absolutely nuts with Wizard.

Wands come a distant second. There are many great wands that can carry your build but Wand of Woh is the “jewel” of this weapon type.

Etched Sigil is so good that, if you get desperate, you can upgrade orbs for it. It’s really THAT good as it doubles or triples the efficiency of Arcane power you have. There’s also a ton of good orbs out there like Orb of Infinite Depth, Triumvirate etc…

The Classics: These items are staples that should be in everyone’s stash or cube.

Ring of Royal Grandeur: Get this from Act I bounties. Use this to squeeze one legendary or another set item to set up your perfect build.

Obsidian Ring of the Zodiac: Really good as it reduces Meteor‘s downtime.

Reaper’s Wraps: get the plans by killing Malthael. It’s a useful legendary and it’s easy to obtain – so why not?

Accessory Sets: FocusRestraint or Compass RoseTraveler’s Pledge. Wear any of these sets to increase your damage output!

Convention of Elements: Learning to synchronize your main damaging skill in time with its corresponding elemental damage with the ring’s cycle will greatly increase your killing powers!

Unity: Kanai-ze this and let your Templar wear one when soloing. Especially good for early game or when you’re having issues with toughness.

Goldwrap + Avarice Band + Boon of The Hoarder: Aaaahhh.. the holy trinity for speedfarming. Get Avarice from Act III bounties. (See: D3 Speedfarming, Wizard Speedfarming)

Bridging to the End-game

Now that you can easily clear lower tiered GRs, start speedfarming to fill up your Kanai’s cube, own the necessary legendaries or collect other Wizard sets before pushing for higher torment levels. It’s just a matter of adjusting your current build to make you speedfarming ready.

Wizard Speed-farming Builds & Primer D3: Speedfarming with any class!

Learn more about the Wizard sets!

  • Wizard: Firebird’s Finery
  • Wizard: Delsere’s Magnum Opus
  • Wizard: Tal Rasha’s Elements
  • Wizard: Vyr’s Amazing Arcana

Fresh 70 Wizard: No free set! | Free set available!
Build | PlaystyleSetting up | Gaining Power! | Bridging to the End-game

Now that you’ve set up your free Firebird’s Finery, its time to climb that ladder! Good luck Wizard! For more D3 (and other games) updates, like us on Facebook!


  1. Hey guys,

    I’ve been following this guide for about a week now and compared to “competitors” builds, I find this one the most enjoyable. But I’ve seen to hit a rough spot, and I’m stuck hovering between T5-T7. Unfortunately I didn’t come accross this guide until I already progressed a little bit so my rolls aren’t perfect. Any advice would be greatly appreciated.

    • Well that would first depend on your personal goals. If you’re “stuck”, you should first find out where you’re progressing. What do you envision it is your goal this season would be? The free set is meant to be a free set, and you don’t need to STICK with it to the end – the build entailed in the fresh 70 guide will help you along to reach to “point of freedom”. Let me know what exactly is keeping you down? Survivability? Speed in clearing? What’s your goals this season?

  2. which fire skills do you recommend for a 6p firebird set and etched sigil+death wish pair? hydra as damaging skill or another big damaging fire based skill? my deathwish does +fire damage.

    thank you for this great guide!

  3. Is there a suggestion for paragon points?
    Like for example:
    Basis: Movement > INT
    Off: Crit Ch > Crit DMG > Att Speed
    Def: Life Reg > AllRes > Life
    Adventure: LpH > Area DMG > Resource ?

    • we really need to put that in our guides, right? anyway here it is: MS > INT > Resource optional > VIT as needed; CHC CHD CDR AS; Armor Life% Allres Regen; LpH AD RCR GF (LpH is lower if you have good sustain)


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