|Zunimassa’s Haunt : Standard Build|
|Items||Skills & Rune|
|Helm||Carnevil||Poison Darts||Spined Dart|
|Chest||Set Item||Spirit Walk||Jaunt|
|Hands||Set Item||Soul Harvest||Languish|
|Legs||Depth Diggers||Big Bad Voodoo||Slam Dance|
|Feet||Set Item||Fetish Army||Legion of Daggers|
|Bracer||Aughild’s||Pierce the Veil||Spirit Vessel|
|Ring||Compass Rose||Bad Medicine||Swampland Attunement|
|Ring||Set Item||Kanai’s Cube|
|Belt||Belt of Transcendence||Dagger of Darts|
|Weapon||Starmetal Kukri||Mask of Jeram|
|Off-hand||Set Item||Ring of Royal Grandeur|
|Bane of the Trapped|
Shoulder, Wrist (and to an extent Belt) have some options. As an important note, I theorize that Coils of the First Spider + Mantle of Channeling can be a usable defensive setup, but you’d need some serious Mana management changes.
Chunky unsighly table of re-rolls right below
Poison Darts%: Unlike most builds that you might be used to re-rolling, DO NOT FORGET the primary+ on legs and belt – before you ruin an item with a missed reroll!
Fetish Army%? This one is a little weird. It supposedly affects Poison Darts shot by Fetishes from Fetish Army, I’m a bit unclear (almost certain) it doesn’t work with the basic guys of the belt or passive. I can’t tell if its absolutely worth it. The bright side is you have up to 25% from the Zunimassa’s off-hand so you wont miss the other rolls TOO MUCH.
Armor: being an Intelligence character who has a lot of +Resist, you want SOME Armor rolls. In the case of Zunimassa, that might be in Chest, Boots, Shoulder… maybe Belt or Legs. Just keep in mind when rerolling that it’s not a useless stat.
Weapon: Attack Speed is REALLY good in this build. This is more notable in the weapon roll, AS% beats out DMG%. AD may be better than DMG%, too.
Keep note some of the sets “hidden properties”
Keep as many Fetishes up as much as possible, as they’re core to your offense and defense!
Poison Darts PIERCE, so “try” to fire in such a way to tag as many dudes as possible. The Fetish melee attack, while not bad, is far from your main DPS source. The darts do a large chunk of your damage
Fetish defense: Use the little guys body-blocking capabilities to the fullest! They not only tank mobs, but can block some projectiles – this is a huge increase in defense that’s not seen via stats. There are times you get sucky grouping with enemies fighting a far away Fetish – don’t let that distract you.
“Port” your pets – if in the case above happens, move a bit and hope to get a better overall clump, due to piercing darts.
Reposition wisely: Zunimassa build uses Traveler’s Pledge so keep in mind that more movement = less damage, and vice versa. So try to utilize both halves of the set. Obviously, pulling or scouting means you’d like DEF+, but keeping a high uptime on DMG+ while shooting darts can take practice. Make sure every movement you make is worth it!
Big Bad Voodoo / Occulus Ring: Related to the above, your Fetishes don’t gain a bonus if they stand in there – it’s only when you are in it will the little guys benefit, too. So try to somehow manage BBV to make sure it’s up on more relevant clumps.
More than most sets, Zunimassa’s build is pretty rigid with few flex slots and variations available. But let’s talk about them anyway.
April-4-2016 – Guide Created
Well well! I hope you learned a thing or two about the Zunimassa’s Haunt build! For more updates on D3 and other things, like us on Facebook!