Just got to Fresh Level 70 Crusader? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, with builds and protips ultimately leading to the end-game in our Fresh 70 Crusader Guide.
In S16, the Crusader free set is Seeker of the Light.
It is also the SEASON OF GRANDEUR – meaning all characters have the effects of
Ring of Royal Grandeur applied!
How does Season of Grandeur affect me?
It doesn’t affect your leveling process or “early process” of being level 70. The free RoRG effect only really takes place once you have 3/5/6+ of a set – with heavy implications on full end-game builds.
This guide is not about that, but I can give you a heads up about this season’s effects.
There are two possible outcomes of a free RoRG in any build.
- You have space for a filler item. Builds that DO NOT USE OR NEED RoRG simply gain a space for ONE MORE LEGENDARY EFFECT. This is the “minimum” effect of this season, but should not be underestimated. Any build can benefit from, for example, Aquila Cuirass or Nemesis Bracer.
- You gain an accessory slot. Builds that NATURALLY NEED RoRG will open up a space for another accessory. Usually resulting in the addition of CoE and/or Zodiac in your build which is ALWAYS ABSURDLY POWERFUL.
Ideally, something absolutely broken happens. I can’t account for every possibility because the community always surprises me – but one thing’s for sure… the effects of season of grandeur can be condensed into one of those two scenarios.
Since the Light’s set is miserable leading up to the 6pc bonus, we need to “cheese” the more difficult seasonal journey entries with a basic Thorns build. Read on.
Also, at any time you can beat up any Torment Malthael – he will drop plans for Reaper’s Wraps. It’s a non-RNG way to make your life a lot easier!
Click below to reveal the instructions you need for each step:
|S16 Crusader Seeker of the Light Free Set Build|
|Falling Sword||Rapid Descent|
|Akarat’s Champion (Open)||Prophet|
|Laws of Valor (Laws of Justice)||Unstoppable Force (Immovable Object)|
|Insurmountable (Wrathful)||Hold Your Ground|
|Fervor (if forced, Heavenly Strength)||Finery (Once you socket up)|
Insurmountable changes up as soon as you get some Wrath management items. Finery should be used ASAP, but the sockets from free set is good enough to use it. Champion and Valor are both open but they’re the best general purpose choices right now.
So, now what now!?
Torment V+: Is your new MINIMUM farming level. You can try goin’ higher. Try getting used to the rhythm of the build! There’s a lot of damage and survivability options so the build is easy to adjust!
CRAFT REAPER’S WRAPS NOW. Recipe drop from any Torment Malthael.
It will offer a HUGE increase in quality of life!
A quick review before proceeding…
As you’re proceeding with the next steps, keep these important things in mind!
Now we have to gain as much power, as quickly as possible. Legendary Gems is the first place we look – and make sure to keep an eye out for key items.
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Seeker of the Light’s “Big 3” gems, and “others”.
Get these to L25 ASAP:
Bane of the Trapped: a value gem that you don’t have to invest much into. It also helps us out with our subpar capabilities against elites. Also adds a relevant defense against them! Keeping it at 25 is fine.
Gogok of Swiftness is a great gem for Light’s, and is part of many of the endgame builds. CDR, AS and a little dodge do wonders. It’s efficiency drops massively after L25, you do not have to invest heavily into this.
Moratorium IS TEMPORARY, OK! Don’t freak out! This gem synergizes extremely well with Life per Wrath spent! Even keeping it at 25 is fine. You can even use it to augment later on! It adds a much needed layer of defense that you need right now. Esoteric Alteration very quickly surpasses this once you get some defensive items.
You can even use both defensive gems if desperate!
Any other gems worth it?
Bane of the Trapped: good ‘ol basic Trapped! A gem that reliably increases your DPS – nothing much else to say! Dump as many points as you can in here as it’s one of your best options for an endgame gem – it outperforms many other gems once it’s highly leveled.
Bane of the Stricken: is the only other gem you would want to be as high as your Trapped. This is great for the late game and you should invest in this once you 25 the three mentioned before. Mandatory once you go higher up.
Esoteric Alteration: your go-to defensive gem for lategame.
Aside from these 7 gems listed in these tabs, any other gem is considerably worse.
Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.
With 3 of your best gems at L25 – try much higher Torment levels. Now it’s time to find some key items!
Playing the Build & Adjustments
Here’s some really basic tips for playing Seeker of the Light to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.
As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
We will discuss Playstyle Notes and build Build Adjustments.
It’s pretty basic – you’ll notice some Wrath problems against thin groups of enemies. “Stutter stepping” by walking + Hammering is actually pretty good to mitigate this at times.
Mainly, studying and getting used to the RHYTHM will yield you the most progress with the build. Judging when to best use Provoke is a huge difference in Wrath management. Insurmountable helps you out greatly with this early on.
The two OPEN slots give you a LOT of flexibility for random fixes to your build.
More offense or Wrath needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Wrath Gains is managed by many of the entries in the base build above:
- Provoke – made spammable by the Light’s set
- Insurmountable – great vs large packs – but Provoke kinda does already…
- Laws of Valor-Unstoppable Force – a “filler” for early on, but it does work
Ultimately, gaining more Wrath via conventional skill and rune changes isn’t that viable. Core items will help you with this, but for right now, FIGHTING LARGER GROUPS and not wasting time with 1-2 whites is what’s gonna help your clear time.
Damage? Is mainly augmented by passives at this point…
Akarat’s Champion is the only skill that gives a meaningful DPS increase in your ENTIRE KIT at this point. Using it consistently is a problem without Zodiac. It’s a great tool, no doubt. Wrath generation, damage, utility – you name it!
More defense needed?
Defense is usually self-healing and/or damage reduction.
Life per Wrath Spent is a stat you SHOULD want on Weapon / Shield / Both. While it may not be the best stat for ultra tryhard GR (are you in that state yet?), this can also be obtained via the Wrathful passive. I’ve mentioned it many times above but I need to reiterate how important LpWs is – your build has a chance to just fall apart without it.
I have to mention Holy Cause here, since it provides self-healing and a damage boost.
Laws of Justice-Immovable Object is the ultimate defensive law. Use it when you sorely need defense to advance! It’s great until the end-game. It’s notable that the base aura is pretty sucky compared to Monk. It’s a FLAT INCREASE worth 1 roll of ALLRES.
It sounds a little weird but I feel that with Light’s set, at this point, you can’t really push for too much defense…
Divine Fortress isn’t that bad… but you need some high strength, armor, and block chance for you to see this shine.
Ultimately, damage reduction in the LATE GAME for Crusader’s is pretty much taken care of by Justice Lantern, while Crusader’s toughness options shine during leveling and mid-game – not many are actually useful later on.
More mobility needed?
Steed Charge-Endurance is recommended in the base build since none of the other runes matter at this point. Good for us since you can cover some crazy distance with this.
Crusaders have their mobility locked behind item synergies so don’t sweat it. If you feel a little slow currently. Norvald’s Set is your friend. Lights is pretty mobile already, so don’t go overboard for now… it’s not worth it yet.
Items to look for
Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here, I will be listing all the high-impact items you can equip, and how to get them (aside from drops).
Hate to remind you again, but if you don’t have Reaper’s Wraps, trash any torment Malthael for the plans and craft it. It’s very relevant for the lights set early game.
Using Blood Shards:
Bracer: This is first up. Gabriel’s Vambraces is what you’re after! It provides a damage boost as well as resource management. You also get Nemesis here. It’s also the easiest to obtain, highest impact, “single” legendary for our build.
Belt: Drops Sacred Harness and it’s a cute boost (by itself) – but it enables Hammer Jammers all on its own. Judgment roots WITHOUT a RUNE so you don’t need to have it on your rune bar. You also get fillers here like Goldwrap.
Shield: while this is truly an RNG effort, shards and DB’s should be used to get Guard of Johanna. It has a really low chance to pop from here, though.
Might as well remind you about the 2 bounty rings here…
Using Death’s Breath – Rare to legendary:
1H Flail for Johanna’s Argument. This is an extreme boost to power, doubling attack speed and damage. Tunnel into finding one! You can also get a bunch of consolation fillers here.
Crusader Shields while costing only 25 shards to gamble for – we should also be doing a double sided effort with Death’s Breath, too, trying to get Guard of Johanna.
The weapons for Light’s are set in stone. You can look for the all important speedy Norvald’s Set which are a 2H Flail and a Crusader Shield.
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item! (Unneeded this season of grandeur!)
Reaper’s Wraps: Kill Malthael for the plans – and craft it! A legit early boost with no RNG reliance.
Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Crusader Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Crusader Best Speedfarming Build
Other Crusader Guides:
- Thorns of the Invoker | Invoker Set Dungeon
- Armor of Akkhan | Akkhan Set Dungeon
- Roland’s Legacy | Roland’s Set Dungeon
- Seeker of the Light | Light Set Dungeon
- Crusader Support Builds
Check out our D3 Guide Directory for other resources.