You’ll find all sorts of information here regarding the Foot Knight Career (for Markus Kruber) in Vermintide 2. The Foot Knight is a tanky support career who mitigates damage heavily for himself and his team.
Foot Knight Passive Abilities
- Protective Presence: Damage resistance aura.
- Taal’s Fortitude: Increased Stamina.
- No Guts, No Glory: Reduced damage taken.
Foot Knight Career Skill: Valiant Charge – Markus charges forward, slamming enemies and knocking them back.
Foot Knight Talent Tree Summary
I placed the whole Foot Knight talent tree in “one chunk” so it’s easy for you to VISUALLY spot/theorize synergies versus highlighting them in-game…
Foot Knight L5 Talents | |||
Bulwark | Increases effective block and push angle by 30% | ||
Bastion of the Reik | Increases maximum Health by 25% | ||
Onslaught | Increases attack speed by 5% | ||
Foot Knight L10 Talents | |||
Regroup | Reviving party members grant them 50% damage reduction for 10 seconds | ||
Counter-Attack | Gain uninterruptible attacks for 5 seconds after block is broken | ||
Build Momentum | Successful charged attacks grant 40% increased stamina regeneration for 2 sec | ||
Foot Knight L15 Talents | |||
Battle Drill | Protective Presence also grants one stamina shield | ||
Defensive Formation | Increases damage reduction from Protective Presence to 5% | ||
Drillmaster | Protective Presence also increases movement speed by 5% | ||
Foot Knight L20 Talents | |||
For the Empire! | Critical hits grant temporary health | ||
Soldier’s Spirit | Kills grant temporary health | ||
The Harder They Fall | When bosses die, gain health | ||
Foot Knight L25 Talents | |||
A Life of Battle | Reduces the cooldown of Valiant Charge by 30% | ||
Glory Hound | Valiant Charge also grants 25% Power for 10 seconds | ||
Hold Ground | Valiant Charge grants a 100% reduction to stamina block cost for 10 sec |
Foot Knight Generic Build Template
This is meant to be a “General purpose” build for the Foot Knight which focuses on the early to midgame. I will be adding more specialized builds which require more heavy item support soon.
Foot Knight Starter / Early Game Build – Talent Summary
AGAIN (especially for Foot Knight) this is a GENERIC early build. The more you’re into teamplay you will have different choices.
Level | “Best” | Optional |
5 | Onslaught |
Bastion of the Reik
|
10 | Build Momentum | Counter-Attack |
15 | Drillmaster |
Defensive Formation
|
20 | Soldier’s Spirit | For the Empire! |
25 | Glory Hound | Hold Ground |
Foot Knight Starter / Early Game Build – Talent Choice Discussion
Remember the above recommendations are primarily suited to be good for “most people”, specifically for “early to midgame” when gear drops can’t easily be tailor fit to your needs.
MORE DISCUSSION TO COME AS THE DAYS PASS!
Well that’s about it (FOR NOW) regarding Markus Kruber’s Foot Knight Career path in Vermintide 2. Foot Knight does what he does as advertised… “tanky support”. The aura is a godlike addition to a team, but I am heavily biased to using Mercenary for a vast majority of tryhard runs.