You’ll find all sorts of information here regarding the Unchained Career (for Sienna) in Vermintide 2. The Unchained is Sienna’s “Melee Tank” spec. Taking damage increases Overcharge, and your ult vents it! Overall, the career has a cool mechanic but goes against “not getting hit”, but I guess it’s for insurance!
Wanna check other V2 Careers?
Unchained Passive Ability
- Blood Magic: 50% damage taken transferred to Overcharge
- Slave to Aqshy: No Overcharge slowdown
- Unstable Strength: Increases melee power on high Overcharge
- Blazing Sinews: Reduced block cost on high Overcharge, consumes Overcharge
Unchained Career Skill: Living Bomb: Sienna explodes, dealing damage to surrounding enemies and clearing her Overcharge
Unchained Talent Tree Summary
I placed the whole Unchained talent tree in “one chunk” so it’s easy for you to VISUALLY spot/theorize synergies versus highlighting them in-game…
Unchained L5 Talents | |
Backblast | Increases effective block and push are by 30% |
Form of the Fire Wind | Increases max overcharge by 25% |
Volcanic Body | Increases maximum health by 20% |
Unchained L10 Talents | |
Feuerbach’s Fury | Successful charged melee attacks grant 40% increased stamina regeneration for 20 sec |
Essence Syphon | Clears any wounds and converts any temporary health to permanent health when bosses die |
Seared Nerves | Revived allies take 50% less damage for 10 sec |
Unchained L15 Talents | |
Dissipate | Reduces damage taken from venting overcharge by 25% |
Conduit | Increases rate of venting overcharge by 25% |
Natural Talent | Reduces overcharge generated by 15% |
Unchained L20 Talents | |
Seething Embers | Critical hits grant temporary health |
Soul Snare | Kills grant temporary health |
Blazing Harvest | When bosess die, gain health |
Unchained L25 Talents | |
Flame Wave | Increases the radius of Living Bomb explosion by 50% |
Blazing Crescendo | Increases the explosion damage of Living Bomb |
Tick, Tick, Tick… | Reduces the cooldown of Living Bomb by 30% |
Unchained Early Game / Starter Build Template
This is meant to be a “General purpose” build for the Unchained which focuses on the early to midgame. I will be adding more specialized builds which require more heavy item support soon.
Unchained Early Game / Starter Build – Talent Summary
Level | “Best” | Optional |
5 | Form of the Fire Wind | Backblast |
10 | Feuerbach’s Fury | Essence Syphon |
15 | Natural Talent | Dissipate |
20 | Soul Snare | Seething Embers |
25 | Tick, Tick, Tick… | Flame Wave |
Unchained Early Game / Starter Build – Talent Choice Discussion
Remember the above recommendations are primarily suited to be good for “most people”, specifically for “early to midgame” when gear drops can’t easily be tailor fit to your needs.
MORE DISCUSSION TO COME AS THE DAYS PASS!
Well that’s about it (FOR NOW) regarding Sienna’s Unchained Career path in Vermintide 2. With full blown gear, Unchained can get pretty tanky. However, getting hit is pretty bad in the first place so I have mixed feelings on this. Pretty good at handling mobs, though!