You’ll find all sorts of information here regarding the Zealot Career (for Victor Saltzpyre) in Vermintide 2. The Zealot is a frontline brawler who thrives on deaths door. A risky but powerful career that’s actually a lot stronger than most give it credit for! I do not recommend using Zealot until you reach L20.

Wanna check other V2 Careers?

Zealot Passive Abilities

  • Fiery Faith: Power increases by 5% for every 25 health missing to a maximum bonus of 20%.
  • Unswerving Strikes: Uninterruptible heavy attacks.
  • Heart of Iron: Resist death on taking lethal damage.

Zealot Career Skill – Holy Fervour: Victor charges forward and gains 50% increased attack speed for 5 seconds.

Zealot Talent Tree Summary

I placed the whole Zealot talent tree in “one chunk” so it’s easy for you to VISUALLY spot/theorize synergies versus highlighting them in-game…

Zealot L5 Talents
Holy Endurance Increases stamina regeneration speed by 30%.
Saint of Battle Increases critical hit chance by 5%.
Strong of Will Reduces stun duration by 35%.
Zealot L10 Talents
No Surrender! Increases Power by 3% for every nearby enemy and stacks up to 5x.
Flagellant Damage taken from one attack is reduced to 15 damage or half of its original value whichever is highest.
Suppress Pain Reduces damage taken by 25% while below 50% health.
Zealot L15 Talents
Shield of Faith Fiery Faith also increases block and push angle by 10% per 25 health missing. This effect stacks up to 5x.
Holy Crusader Fiery Faith also increases power boost of critical hits by 10 per 25 health missing. This effect stacks up to 5x.
Undying Fervour Fiery Faith also grants stamina per 25 health missing. This effect stacks up to 5x.
Zealot L20 Talents
Holy Cause Critical hits grant temporary health.
Righteous Zeal Kills grant temporary health.
Purifier When bosses die, gain health.
Zealot L25 Talents
Frother Reduces the cooldown of Holy Fervour by 30%.
Pleasure from Pain Holy Fervour causes Victor to restore 2 health for each successful hit.
Blessed Frenzy Increases the duration of Holy Fervour’s attack speed buff to 8 seconds.

Zealot Early Game / Starter Build Template

This is meant to be a General purpose” build for the Zealot which focuses on the early to midgame. I will be adding more specialized builds which require more heavy item support soon.

Zealot Early Game / Starter Build – Talent Summary

THE ZEALOT TALENT CHOICES ARE VERY HARD TO RECOMMEND for general purposes since a lot of them are good for different scenarios and builds.

Level “Best” Optional
5 Strong of Will Saint of Battle
10 Flagellant / Suppress Pain No Surrender!
20 Righteous Zeal Holy Cause
25 Pleasure from Pain Frother

Zealot “General Purpose” Build – Talent Choice Discussion

L5 Talent - Strong of Will

Strong of Will (-stagger/stun) If this works how I assume it does, it allows you to swim through mobs more easily (as you will be doing often), able to shrug off hits as you swing. It seems like a strange choice, I know, but try it out.

Saint of Battle (+crit) is another great choice. +crit is ALWAYS welcome –  and I won’t fault many people for defaulting to this.

Holy Endurance (+stamina regen) is a bit meh compared to the others.

L10 Talent - Flagellant/Suppress Pain

Flagellant (linear reduction on hits) and Suppress Pain (25% damage reduction while under 50%) I feel contribute much more to your average mission success chance versus the offensive talent. Each one shines in its own way, but I suppose Flagellant is more “universal”.

No Surrender! (+dmg for each surrounding enemy) is the “greedy” option which I, personally, don’t like so much. But yeah, I understand if many people take this.

L15 Talent - READ THIS

Any of these are OK, but I guess the typical guy would use Holy Crusader as default.

Holy Crusader (+crit power as life goes lower) is okay if your crit chance is decent.

Shield of Faith (+block and push radius as life goes lower) is actually pretty good. It helps in clutch scenarios and ressing friends.

Undying Fervour (+stamina as life goes lower) helps in boss fights especially, but still good against the average horde. If you’re the type to ignore stamina – don’t take it obviously.

This tier is a hard choice.

L20 Talent - Righteous Zeal

Righteous Zeal (THP on Kill) is the default at L20 for reasons. It has no dependencies other than “Killing guys” which I assume is why you’re here.

Holy Cause (THP on Crit) can be used if your crit chance is high enough. It’s great against bosses if your build supports it.

Purifier (Heal on boss kill) I don’t like this talent.

L25 Talent - Pleasure from Pain

Pleasure from Pain (HP on hit during ulti) seems to go against our “theme”, but seriously are you going to pass up on “free healing”? It’s the safer choice early on.

Frother (reduced ult CD) I know that the cooldown on your ult is already tiny but there’s no downside to reducing it further. I could use it all day if I could!

Blessed Frenzy (Ult increased buff duration) has almost the same effect as “reducing cooldown”. It’s slightly better against bosses, I suppose. These 2 talents are roughly equal.

Remember the above recommendations are primarily suited to be good for “most people”, specifically for “early to midgame” when gear drops can’t easily be tailor fit to your needs.


Well that’s about it (FOR NOW) regarding Victor’s Zealot Career path in Vermintide 2. Most people get disheartened at the Zealot since they immediately switch to it at L13 – which is wrong! At higher levels and gear, the Zealot becomes a force of nature that rewards a mix of skill and recklessness!

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  1. A few comments on your talent choices.
    First, I use falchion for fast attacking, high damage and armour penetration. Good against bosses, specials and elites, but also can clear mobs and avoid damage with proper movement. The only area I have trouble is with shielded elites.
    L5: You mention “Strong of Will” being optimal because it allows you shrug off more blows and get through mobs easier. I prefer “Holy Endurance” because being able to block more often in boss and special fights is actually a life saver. It doesn’t matter how much stamina you have because boss attacks use all of it almost all the time but having it regen quickly is key.
    L10: This is where I get my mob control from. “No Surrender” lets you burn through mobs quickly because in an overwhelming fight it is almost always at max stacks. “Flagellant” helps in boss ans special fights, but I use my block more often than not to survive big hits.”Suppress Pain” is a small survival boost for all fights, though if you have the Natural Bond trait and are playing to maximize Fiery Faith it becomes more useful.
    L15: I agree, this is a more difficult choice. I personally chose “Shield of Faith” for wider blocks when ressing and in boss fights. The extra stamina from “Undying Fervour” is great if you block a lot against mobs, though like I mentioned above, boss attacks and some elite attacks take most, if not all of your stamina unless you use a high stamina weapon.
    L20: I have no opposing opinions about your talent choices.
    L25: I use Holy Fervour for two actions: getting out of an overwhelming mob and burning bosses/specials quickly. For that reason, I would say I agree with your choice of “Pleasure from Pain”. If you find you’re doing well without the extra health regen and want to focus on higher damage, or you find yourself getting overwhelmed by mobs frequently you might be better off with “Frother”.

    • Yes i also agree on many of your points! Recommendations are ultimately very difficult as it depends on the “timeframe” wherein you get these talents, and your relative skill level or item progression (decked out? random items?). Discussions like these will ultimately help any readers gather from MANY DATA POINTS why and why not they should take certain talent points in what scenarios.


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