Just got to Fresh 70 Crusader? Good job! Welcome to the REAL D3! Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Crusader.

In S12, the Crusader free set is Seeker of the Light.

NO Free Set? Go to PAGE 2!

Fresh 70 Crusader: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Crusader: Getting the Free Set!

Click below to reveal the instructions you need for each step: (I’m not kidding, read the bottom part of that first clicky – GATHER THORNS ITEMS)

IMPORTANT: Setting up!
Help! I can't use those skills! (Turn On Elective Mode)
Season Journey Chapters Table
Season Journey Chapter 2: Getting the 2 piece set
Season Journey Chapter 3: Getting the 4 piece set
Season Journey Chapter 4: Getting the 6 piece set
Crusader GR 20: 4pc Seeker of the Light

Fresh 70 Crusader: 6-piece Free Set Build

S12 Crusader Seeker of the Light Free Set Build
Skills Runes
Blessed Hammer Limitless
Falling Sword Rapid Descent
Provoke Hit me!
Steed Charge Endurance
Akarat’s Champion (!) Prophet (!)
Laws of Valor (!) Unstoppable Force
Insurmountable (Wrathful) Hold Your Ground
Fervor Finery (!)

Insurmountable changes up as soon as you get some Wrath management items. Finery should be used ASAP, but the sockets from free set is good enough to use it. Champion and Valor are both open but they’re the best general purpose choices right now.

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So, now what now!?

Torment IV+: Is your new MINIMUM farming level. Try goin’ higher. Try getting used to the rhythm of the build! There’s a lot of damage and survivability options so the build is easy to adjust! I suggest IV since yellow elites can be a problem without a few upgrades…

A quick review before proceeding…

As you’re proceeding with the next steps, keep these important things in mind!

Gear Review & Fixing up

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short timespan.

Click on the tabs to see Seeker of the Light’s “Big 3” gems, and “others”.

Fresh 70 Seeker 6: BIG 3 GemsOther gems?

Get these three to L25 ASAP:

Bane of the Powerful a value gem that you don’t have to invest much into. It also helps us out with our subpar capabilities against elites. Also adds a relevant defense against them! Keeping it at 25 is fine.

Gogok of Swiftness is a great gem for lights, and is part of many of the endgame builds. CDR, AS and a little dodge do wonders. It’s efficiency drops massively after L25, so its great early on.

Moratorium IS TEMPORARY, OK! Don’t freak out! This gem synergizes extremely well with Life per Wrath spent! Even keeping it at 25 is fine. You can even use it to augment later on! It adds a much needed layer of defense that you need right now.

Any other gems worth it?

Bane of the Trapped good ‘ol basic Trapped! A gem that reliably increases your DPS – nothing much else to say! Dump as many points as you can in here as it’s one of your best options for an endgame gem – it outperforms many other gems once its highly leveled.

Bane of the Stricken is the only other gem you would want to be as high as your Trapped. This is great for the late game and you should invest in this once you 25 the three mentioned before. Mandatory once you go higher up.

Esoteric Alteration your go-to defensive gem for lategame.

Boon of the Hoarder: You need this for speedfarming – get it up to 50 ASAP!
(See: Speedfarming General, Crusader Speedfarming, Best Sader Speedfarming)

Level up those gems as soon as you can. Slowly climbing up the GR levels will allow you to level your gems to 25. Besides you only need GR34 to do this.

With 3 of your best gems at L25 – try much higher Torment levels (VI+ at least). Make some defensive changes in your build as you proceed! Now the real farming begins!

Playing the Build & Adjustments

Here’s some really basic tips for playing Seeker of the Light to help you as you progress into higher difficulties. It’s by no means comprehensive, but still helpful.

As you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Playing Seeker 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Steed > Falling Sword to clumps > Hammer > Provoke > Falling as needed

It’s pretty basic – you’ll notice some Wrath problems against thin groups of enemies. “Stutter stepping” by walking + Hammering is actually pretty good to mitigate this at times.

Falling Sword should always be up against elites – so use it as a movement tool sparingly. Thankfully, the Rapid Descent rune gives us a ton of leeway for this.

Mainly, studying and getting used to the RHYTHM will yield you the most progress with the build. Judging when to best use Provoke is a huge difference in Wrath management. Insurmountable helps you out greatly with this early on.

The two OPEN slots give you a LOT of flexibility for random fixes to your build.

More offense or Fury needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Wrath Gains is managed by many of the entries in the base build above:

Ultimately, gaining more Wrath via conventional skill and rune changes isn’t that viable. Core items will help you with this, but for right now, FIGHTING LARGER GROUPS and not wasting time with 1-2 whites is what’s gonna help your clear time.

Damage? Is mainly augmented by passives at this point…

Fervor,  Holy Cause, Blunt are the best DPS passives (aside from the all-encompassing Finery). It’s unlikely you’ll fit all three at any given time, keep them in mind.

Akarat’s Champion is the only skill that gives a meaningful DPS increase in your ENTIRE KIT at this point. Using it consistently is a problem without Zodiac. It’s a great tool, no doubt. Wrath generation, damage, utility – you name it! Again, better with Zodiac.

More defense needed?

Defense is usually seen as mitigation or self-healing.

Life per Wrath Spent is a stat you SHOULD want on Weapon / Shield / Both. While it may not be the best stat for ultra tryhard GR (are you in that state yet?), this can also be obtained via the Wrathful passive. I’ve mentioned it many times above but I need to reiterate how important LpWs is – your build has a chance to just fall apart without it.

I have to mention Holy Cause here, since it provides self-healing and a damage boost.

Laws of Justice-Immovable Object is the ultimate defensive law. Use it when you sorely need defense to advance! It’s great until the end-game. It’s notable that the base aura is pretty sucky compared to Monk. It’s a FLAT INCREASE worth 1 roll of ALLRES.

It sounds a little weird but I feel that with Light’s set, at this point, you can’t really push for too much defense…

While you have a lot of defensive cooldowns in the form of Iron Skin-Steel Skin, or Akarat’s Champion-Prophet they’re not very consistent. Obsidian Ring of the Zodiac helps with this, of course.

Divine Fortress isn’t that bad… but you need some high strength, armor and block chance for you to see this shine.

Ultimately, damage reduction in the LATE GAME for Crusaders is pretty much taken care of by Justice Lantern, while Crusaders toughness options shine during leveling and mid-game – not many are actually useful later on.

More mobility needed?

Steed Charge-Endurance is recommended in the base build since none of the other runes matter at this point. Good for us since you can cover some crazy distance with this.

Crusaders have their mobility locked behind item synergies so don’t sweat it. If you feel a little slow currently. Norvald’s Set is your friend.

Lights is pretty mobile already, so don’t go overboard for now… it’s not worth it yet.
(See: Speedfarming General, Crusader Speedfarming, Best Crusader Speedfarming)

Items to look for

Okay, now that the easy part of powering up is done, it’s time for the farmy bit. Here I will be listing all the high-impact items you can pick up, and how to get them (aside from drops).


Blood ShardsDeath's BreathClassics
Using Blood Shards:

Bracer: This is first up. Gabriel’s Vambraces is what you’re after! It provides a damage boost as well as resource management. You also get Nemesis here. It’s also the easiest to obtain, highest impact, “single” legendary for our build.

Belt: Drops Sacred Harness and it’s a cute boost (by itself) – but it enables Hammer Jammers all on its own. Judgment roots WITHOUT a RUNE so you don’t need to have it on your rune bar.

Legs: Hammer Jammers are obviously strong but useless without Sacred Harness.

Shield: while this is truly an RNG effort, shards and DB’s should be used to get Guard of Johanna. It has a really low chance to pop from here, though.

Other body pieces gives some low level fillers that don’t affect your game play too much to note (Aquila, Leoric’s, Archew’s, etc). Use your shards to bait for ancients from here on out!

Might as well remind you about the 2 bounty rings here…

Ring of Royal Grandeur: is from ACT I bounties. Great for sneaking in filler items.
Avarice from Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

1H Flail for Johanna’s Argument. This is an extreme boost to power, doubling attack speed and damage. Tunnel into finding one! You can also get a bunch of consolation fillers here.

2H swords for Faithful Memory. This is a godlike dps increase. Godlike! If you’re wondering why we chase for Johanna’s first, its due to the high attack speed which gains us Life and CDR.

Crusader Shields while costing only 25 shards to gamble for – we should also be doing a double sided effort with Death’s Breath, too, trying to get Guard of Johanna. 250% damage increase is good, I hear.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Crusader Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Crusader: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

That’s it for Fresh 70 Crusader! Seeker of the Light is one that I’ve always wanted to play with. It’s far from the strongest build, but is the best non-thorns Sader build you can get!

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  1. Used this guide and leveled to 70 in a matter of hours.
    Hit 70 and found a Gyrfalcons Foote to cube, that along with aquila curiass i never spend wrath. Pretty boss right now

    • we’re fixing our site right now to correct the bugs we got after changing our site’s theme… but apparently some pages were reverted to older guides. will fix this in a couple of days. really sorry about this. for now, you can see our build in Dfans/TeamBRG.

  2. From 2.4.2 Patch Notes:

    Thorns of the Invoker

    (6) Set Bonus
    The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

    This should make Doombringer a viable alternative to Pig Sticker.

  3. Amazing build for fresh 70, I couldn’t believe how potent it is with full set of yellow only, I was doing T1 GR, and it felt like a walk in the park, guardian died right away. I was lucky to pick up the Boyarsky’s Chip in that GR, and it’s even more potent now I am sure.

    Thank you so much for writing this guide, it truly is amazing.

  4. I love these fresh 70 guides!
    One technical difficulty – Have tried several reload / clear cache options, and I am still seeing the Season 12 version of this guide.
    Is anyone else experiencing this problem too?

  5. I think I might be missing something here. This is my first season and I’m still figuring out how certain things adjust the offense/defense/recovery numbers. I’m just about set to go for Chapter IV completion and I was comparing my stats to where your stats are going in to completing the Level 20 GR and I’m pretty much lined up in each stat except my damage is only at 16000 and you say your damage is at 19000. I’m geared pretty much exactly how you suggest, however I already have the Belt of the Trove. Everything non-invoker has strength and Thorns and I just don’t understand 3000 damage difference.

    I’ve got a pretty solid yellow dagger and have slotted everything with a Diamond. Should I be willing to upgrade to a different weapon or slide some Rubies into some slots instead? At what point do I jump out of the suggested setup suggestions and focus on more damage?

    • Damage numbers don’t matter for the most part – IGNORE SHEET DAMAGE for the purposes of D3 (in 99.99% of builds) – it’s near meaningless. Especially for a thorns build, the “damage” stat is extremely useless as it does not take into account thorns in any way shape or form. You have ZERO chance of failure with Belt of the Trove.

  6. Why no Iron Skin in the “Season Journey Chapter 4: Getting 6 piece” build? Sweep Attack instead? How does that help with Thorns?


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