Hey guys! Welcome to our Inna’s Mantra Set Dungeon Guide. Here we will talk about what build to use, skills, items, notes, map and more!
|Inna’s Mantra Set Dungeon Build|
|Items||Skill & Rune|
|Head||Inna’s||Way of Hundred Fists||Assimilation|
|Shldr||Lefebvre’s||Cyclone Strike||Implosion or Wall of Wind|
|Wrist||Gungdo Gear||Dashing Strike||Way of Falling|
|Hands||Inna’s||Mystic Ally||Earth Ally|
|Boots||Crudest Boots||Fleet Footed||Beacon of Ytar|
|Neck||Hellfire (Any)||Unity||Seize the Initiative|
|Main||Inna’s||Leoric’s Crown (more CDR!)|
|Off||–||Ring of Royal Grandeur (if no Inna’s Reach) (Any)|
|Gogok of Swiftness|
- Too Strong? Remove one of these to prevent accidental kills: green gems in your armor, Inna’s Reach or Crudest Boots.
- Ice Climbers!? Isn’t “necessary” but if you’re lazy or bad…
- DO NOT USE Bindings of the Lesser Gods – it will surely cause accidental kills!
- Leoric’s Crown with the highest Diamond you can combine for higher cooldown reduc!
Where is the Inna’s Set Dungeon? It’s located in the ACT II – Flooded Causeway
- Teleport to the Act II Town – Hidden Camp.
- Walk up and zone to the Caldeum Bazaar.
- Walk straight then left and down and you’ll find the entry to the Flooded Causeway.
- Just head straight a bit then go right.
Inna’s Mantra Set Dungeon Map / Layout?
10 yard is smaller than you think, which this dungeon will cement in your mind…
Map & Pathing
Familiarize yourself with the map first. A sample path is shown above.
- Opener” Twin Chunk A” has 2 “rings”
- “The Ring Trilogy” has 3 “rings” (undoubtedly),check the image above for how to tackle this part. Dashing Strike to cover ravines and cut corners is important.
- “Twin Chunk B“, as its name implies, has the same layout as the opener.
- Finally, clear the big room and make the two final loops in “The Room“
Not much to say here, but i’ll stress the importance of abusing Dashing Strike.
Tips & Explanations
BEING TOO STRONG is a problem in this dungeon. Having your allies kill the little guys is a sure way to failure. There’s lots of ways to mitigate this as discussed in the options above. Removing Inna’s Reach (Recommended) or remove Crudest Boots (Avoid this if you can…), these are you main power sources.
That’s the basics of herding and killing. 10 guys isn’t a lot – but the range you need them in… it’s really damn close. Do it a few times and you’ll get the “look” of when it’s right.
Yellows with Cooldown Reduction: Since the accessories don’t really matter here, you can craft rings/amulet with CDR, as you might not have them on hand.
Gogok of Swiftness: I sound like a broken record old by now but yeah, CDR helps.
Wave of Light package note: What’s really nice about this off-shoot setup is you won’t be seeing accidental kills, and makes clearing the dungeon when you’ve completed the objectives easy! If you’re having a hard time wiping the map – try it.