Done leveling your Necro to its Fresh Level 70? You wonderin’ what to do next? Well… Look no further. You’ve found “it”. Here, you’ll find how to get your free set ASAP and transition smoothly into the endgame.

In Season 17, Necro free set is Grace of Inarius.

Fresh 70 Necromancer: Free set available!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Not 70? See Necro Leveling Guide!

Crafting a Reaper’s Wraps before you “start” your L70 journey is a HUGE step up in power and quality of life for such little cost. Plans drop from any Torment Malthael!

S17 Season of Nightmares and YOU

This season, all characters have, passively, the effects of the Legacy of Nightmares set, which increases your power and defense for each ancient item you have equipped AS LONG AS NO OTHER SET BONUS IS ACTIVE.

While this has many applications for later on, this does not affect your leveling and early game very much at all, so I will not really discuss it in this page.

My only advice is to wear any and all ancients you can while you have no set bonus. Or you can even sacrifice the 2/4 set bonuses of weaker sets if you have 1/2 ancient items – if only to speed up the seasonal journey a bit.

Fresh 70 Necromancer: Getting the Free Set!

Click on the headers below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

As a Fresh 70 Necromancer, yellow items are more than enough to help you complete the seasonal journey. REROLLING YELLOWS is underrated. Shave off the garbage stats and watch yourself rocket in terms of power. INT and VIT should be in all of your armor pieces!

— INT Characters need Armor and not ALLRES! —

Since Necro is an INT class, you get free ALLRES as your INT goes up. Since this has diminishing returns, you want to REROLL OFF as much ALLRES in your gear. In its place ROLL ON as much Armor as you can.

Weapon: Craft a 2H Scythe with INT and Vit. Third stat can either be socket or Life per Hit. You should have, at least, one Life per Hit in one of your gear. LpH is godlike in this stage of the game. Why Scythe? Some passives only work with it.

Belt: It’s a massive source of defense. Since the free set doesn’t come with a belt, better invest some time into getting a decent one. INT VIT ARMOR LIFE% is want you want.

Bracer & Necklace: with Physical%These two rolls are extremely important in the bottleneck of this guide – GR20.

Skill%? Hmm… We don’t really focus on one skill but Death Nova is a decent choice? Bone Armor% is actually quite good – it rolls on chest and shoulders.

Rings & Amulet: INT and Sockets in preparation for legendary gems. Don’t be afraid to roll “needed stats” on these. While these are usually reserved for DPS in the end-game, these are great places to patch any holes in your build.

Other slots? You’ll be getting free pieces soon enough but please try to get INT VIT ARMOR on as many pieces as you can.

Gems: Might as well be aware on what you need:

It’s better to have the correct stats NOW! Don’t worry about the “perfect” stats yet!

Remove useless stats: Reroll off the stats that really don’t do anything significant.

  • resource cost reduction: Crutchy for most builds.
  • attack speed: It’s only important for absolute endgame build refinements…
  • ALLRES: You get too much of it for “free”, take Armor instead.
  • Excessive CDR: Missing important stats? Roll this off. Not a bad stat but not CORE.
  • Life Regen: The worst stat of all time. Trash can.

For good stats like:

  • INT VIT – your core stats
  • Armor > Life – your best defensive stats
  • Crit related stats – best DPS stats for the endgame
Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season. Shift+J  (PC) in game to check.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Kill Zoltun Kulle on T2
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Urzael at L70 on Master Keywarden Act I at T4
Jeweler to L10 Unlock Kanai’s Cube Kill Araneae at L70 on Master Keywarden Act II at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act III at T4
Kill Skeleton King Kill Ghom at L60 Act II bounty cache Keywarden Act IV at T4
Kill Maghda Kill Izual at L60 Act III bounty cache Kill Siegebreaker on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Season Journey Chapter 2: Getting 2 piece

This is essentially the same as the leveling build. Good ‘ol basic Nova for chumps, Corpse Lance for chunks – Golem to make sure you have it.

Necromancer Fresh 70 No Set Build
Skill & Rune
Bone Spike (Open) Blood Spikes
Death Nova Unstable Compound
Corpse Lance Blood Lance
Blood Rush Molting (Potency)
Devour Satiated (Open)
Command Golem Flesh Golem
Dark Reaping Stand Alone
Swift Harvesting (Fueled by Death) Overwhelming Essence (Open)

A pretty basic build if I’ve ever made one. Just make sure not to over eagerly Devour – make sure you take out fats with Corpse Lance first. If you’re confident with your skills, you can even fit in Skeletons for a generator-less build, replacing Bone Spike.

Chapters 1 and 2 have pretty basic entries… Keep it easy on your part by completing these on Hard Mode. The only time you up the difficulty is when you have to finish a Neph on Expert.

Don’t forget to bring out a pet while you do your runs…. those gold coins will get those crafters to level up fast!

The difficult thing about this phase is not knowing what build or skills to use as a fresh 70 Necro, but thankfully we got some ideas for ya. Getting the free 2 piece is not a challenge.

The most important part about this early chunk is

Season Journey Chapter 3: Getting 4 piece

The only change below is going “no generator” and adding Bone Armor. It’s a completely optional build change. You should practice this “no-gen” playstyle at some point though.

Season 17 Inarius Fresh 70 2 piece Set Build
Skill Rune
Corpse Lance Blood Lance
Death Nova Unstable Compound
Bone Armor Harvest of Anguish (Any)
Blood Rush Molting (Potency)
Devour Satiated (Open)
Command Golem Flesh Golem
Dark Reaping Stand Alone
Fueled by Death (Open) Overwhelming Essence (Open)

I know that some entries in Chapter 3 have to be completed in Master. But the bounty can still be completed in Hard. Accomplish the other entries that needs you to interact with the crafter NPCs (Kadala, Jeweler and Kanai). Nothing too notable in this tier.

Now, increase difficulty to Master and let’s wrap up this chapter.

  • Complete a Nephalem Rift
  • Kill UrzaelAct V, Westmarch Heights
  • Kill Queen Araneae – Act I, Caverns of Araneae

Collect your reward, reroll, equip your new gear and let’s head on over to the next tab!

Season Journey Chapter 4: Getting 6 piece

Defense starts to be a REAL PROBLEM so you HAVE to use Bone Armor + 4pc set bonus from here on out. Killing power becomes a bit of an issue for the TIV entries too. Try to roll Armor appropriately from here on, you’ll need it come GR20.

Season 17 Inarius Fresh 70 4 piece Set Build
Skill Rune
Bone Spike (Open) Blood Spikes
Death Nova Bone Nova
Bone Armor Dislocation
Blood Rush Potency (Molting)
Corpse Lance Blood Lance
Command Golem Flesh Golem
Dark Reaping Stand Alone
Swift Harvesting

Basically, a hybrid of both builds above, this build is meant to be “slow and steady“, ditching Devour. You’ll miss it, but you won’t be here long if you play your cards right.

Any seasonal journey entry not listed here is “meh”.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Upgrade 1h Scythe. LISTEN UP. You have a 1/2th chance to make your life GGEZ. Getting Trag’Oul’s Corroded Fang is the winner here. Scythe of the Cycle is also a winner. You don’t wanna know what the other two are. Hopefully, your 25 Death’s Breaths bring you something good.

Complete a Torment I Rift: Depending on your gear this can be painful, but it shouldn’t be the end of the world. Hopefully, the Scythe you just got helps you along.

Set Difficulty to Torment II: Kill Zoltun Kulle – Act II, Archives of Zoltun Kulle

Set Difficulty to Torment IV: Rush over to the bosses! Ignore any enemies on the way!

THESE GUYS ARE SURPRISINGLY TOUGH. TIV bosses are quite chunky for a “raw” build. IF YOU ARE “IMPATIENT” (or unlucky) you can try for Legendary gems or upgrade more 1h Scythes. 

  • Kill Siegebreaker Assault Beast – Act III, Rakkis Crossing
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

One more obstacle before you get the last 2 chunks of your free set. But before you ready yourself for GR20, check first if its unlocked for you. You can increase your GR level by doing a higher torment neph (III or IV) or simply crawling up the GR levels.

Necro Fresh 70 Inarius 4 piece GR 20

ATTENTION: IF YOU’RE DOING THIS RAW IT AIN’T GONNA BE A WALK IN THE PARK. Good yellows will mean you get a “Wow, that was close!” run. Bad yellows will cause you to uninstall your game.

Season 17 Inarius Fresh 70 4pc GR20 Build
Skill Rune
Grim Scythe Blood Scythe
Skeletal Mage Gift of Death
Bone Armor Vengeful Armaments
Blood Rush Potency
Corpse Lance Blood Lance
Frailty Volatile Death
Swift Harvesting Stand Alone
Spreading Malediction Final Service



  • Doing low level GR’s until you get any 3 Legendary gems.
  • Upgrading more 1h Scythes for Fang or Cycle.

I’m telling you now… Abandon all hope ye who enter here. Doing this with only (semi-garbage) yellows was a testament of FOCUS. I didn’t use Pylons or paragons, Nothing.

Run around surviving while piling up guys to smash with Bone Armor. Summon Mages whenever able, and use all corpses for Corpse Lance. ABUSE SPREADING MALEDICTION, as it is THE ONLY WAY you’ll get the damage required for the clear.

There’s no other advice. I don’t know what to say. Clean play and pretending it’s GR 100+ will net you that clear. If you take Pylons on your run, it will definitely be easier. But man… in my gimped state, this was pretty horrible. I was ultimately happy to be able to clear it consistently but I have a piece of advice: IGNORE ILLUSIONIST ELITES. They just didn’t “feel right” to me…

I fault you not for looking at other avenues or “luck of the loot” to get you past this.
Doing 3 GR10~ and getting 3 Legendary gems should do the trick easily…

But if you wanna skip the fun and satisfaction of beating it raw huehue. “Chump“.

Fresh 70 Necromancer: 6 piece Free Set Build

Season 17 Inarius Fresh 70 Full Set Build
Skill Rune
Grim Scythe (Open) Blood Scythe (Cursed Scythe)
Death Nova (Any)
Bone Armor
Blood Rush Potency
Devour (Open) Devouring Aura (Any)
Dark Reaping Stand Alone
Spreading Malediction

Before proceeding, craft a Reaper’s Wraps (plans drop from any Torment Malthael) – they’re are a huge essence boost for such little cost and no RNG!

Inarius is an OPEN build that can leverage any skill-specific legendary and/or “general strength” legendaries. As such, you can put ANY ESSENCE SPENDER or ANY SKILL, really. In some cases – you don’t need any at all since Bone Armor becomes godlike.

The build above uses Devouring Aura AND Grim Scythe – double generators. This is a crutch that you should evolve out of. It’s a general purpose build template that you should ADJUST depending on what kind of content you’re running.

For example – Speedy and brainless? Out Rigor, in Fueled. Out Scythe, keep Devouring Aura. Tryharding? Out Devouring Aura, in Corpse Lance.

Corpse LanceRicochet MUST be slotted in when “tryharding”.

So, now what!?

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the Chase Items you need to find.

Keep these important things in mind as you progress!

Non-set pieces: Review

Just to recap the stat priorities per item on your new free set…

Bone Armor% on Chest and Shoulders: While you can use ANY SKILL, improving this isn’t a bad idea. It gives some massive returns for 1 or 2 rerolls.

Element% on Bracer and Amulet: 2 simple rerolls for 30-40% power increase. While the element totally depends on what skill(s) you’re going for, I think Poison% is a good bet.

Belt: makes you fatty. INT VIT ARMOR LIFE% is what you want.

Weapons: Rerolling weapons is a guide in and of itself, but this early on, Life per Hit is very, very important.

Sockets on Rings and Amulet: you better have this on your jewelries now, especially since you’re slowly building up your legendary gems pile. Don’t forget INT + CRIT on it, too!.

Gems: If you want +Armor, you’d go with Rubies or Emerald. Diamond on head for CDR, and Amethyst on head for Life%, if you’re sorely lacking defense. This early on, the defensive choices are probably better.

Remove useless stats: Reroll off the stats that really don’t do anything significant.

  • resource cost reduction: Crutchy for most builds.
  • attack speed: It’s only important for absolute endgame build refinements…
  • ALLRES: You get too much of it for “free”, take Armor instead.
  • Excessive CDR: Missing important stats? Roll this off. Not a bad stat but not CORE.
  • Life Regen: The worst stat of all time. Trash can.

For good stats like:

  • INT VIT – your core stats
  • Armor > Life – your best defensive stats
  • Crit related stats – best DPS stats for the endgame

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now.

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see what gems you should be using.

Inarius 6 Fresh 70 - 3 GemsOther gems

Get these three to L25 ASAP:

Bane of the Powerful is a great gem for the early game. The good thing is, it’s the first legendary gem to drop from GRs. Its power maxes out at 25 and will serve you for a long time yet.

Pain Enhancer is a godlike DPS gem in these kinds of “buff all damage” sets. While your build is unrefined, the RAW DAMAGE of PE is hard to beat. Upgrade it as much as you want and use it for augments later!

— 3rd gem: Trapped or Gizzard / Moratorium

Molten Wildebeest’s Gizzard makes a strong case in the early game. Defense becomes a roadblock way before DPS does these days, and having a defensive gem early on goes a long way. You can always use it for augments later on! A Level 25 Moratorium, coupled with a decently leveled Gizzard will SOLVE your defensive problems. Keep them around, them augment them later on when you don’t need ’em anymore!

Bane of the Trapped makes a lot of sense. Triggering it is mindless since we’re near enemies anyway. The basic DPS gem of choice!

Any other gems worth it?

Bane of the Stricken is absolutely necessary in the LATE GAME for almost any build.

Esoteric Alteration is the late game defensive gem of choice.

Boon of the Hoarder: A great gem to have for speedfarming.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Collect the legendary gems mentioned above and level them up to at least level 25, then try higher Torment levels. So now the real farming begins, and likely, the defense problems begin, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take some time off to review How to Play the Build. Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and build Build Adjustments.

Inarius 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

Run to enemies.
Press Bone Armor.
Keep Bone Armor up.
Be near the bad guys.

I don’t know what else to say. When doing more difficult content, manual Cursing may be necessary… Use Scythe to regain some HP… Man this is really basic. I can’t give you high-end tips cause it depends on the totality of your “settled mid-game build”. Inarius is damn basic.

PLEASE FIND SPACE FOR CORPSE LANCE in your build when going for difficult content.

I suppose the true skill of a Fresh 70 Necro is build adjustment!

More offense or Essence needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

It is VERY DIFFICULT to meaningfully increase offense any further with minor adjustments.
It’s also very dependent on what your spender will be…

Spreading Malediction is an amazing DPS passive that you should be aware of. It, of course, loses a lot of value if you’re not constantly fighting a clump of guys. Early on it’s all about farming speed, so this isn’t super useful. However, it’s one of the prime DPS evolution, so keep it in mind always.

Frailty Aura is suggested in the base build since it synergizes so well with Inarius 6. You can drop it when speedfarming (when you one-shot fools anyway).

Devour-Devouring Aura is a mega tool you should always be aware of. It can COMPLETELY REPLACE YOUR GENERATOR as long as you have a constant stream of BODIES. Of course, the harder the content, the less value this is.

Overwhelming Essence is a great tool to abuse when you have many max essence related tools like Reilena’s Shadowhook.

Dark Reaping (mentioned in the base build) is great for speedier content but a little iffy when you’re up against tougher enemies. It’s a great passive for farming.

Aside from the above, most other essence generation alternatives are a bit narrow.

More defense needed?

Defense is primarily thought of as self-healing and damage reduction.

Decrepify is a MASSIVE defensive boost. Enfeeblement is actually a great rune choice, especially for those skittery enemy types. This is likely the go-to defensive evolution for you.

Bone Armor is already part of our build, thankfully…

I can’t in good faith recommend much else in terms of the Necro base kit. Decrepify is THAT GOOD. But if we’re talking “total synergies”…

Massive self healing can be achieved using the Bone Armor rune Thy Flesh Sustained, plus the passive Draw Life, WITH Molten Wildebeest’s Gizzard. It’s honestly pretty ridiculous. The shield can get absurd. It’s a nifty stack of synergies that can actually do some work if you invest in it a little.

More mobility needed?

Fueled by Death is the best “easy to slot in” mobility change for Necro.

Decrepify-Opportunist is GREAT FOR BOUNTIES, but not much else as I think you lose the bonus when they die. Just curse guys and run!

Bone Armor – Harvest of Anguish is a measly 10% speed boost. But I guess if you wanna bounty a little bit faster…

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Items to look for

Now that legendary gems are wrapped up (the easy part…), it’s time for the ENDLESS grind for the perfect items!

Reaper’s Wraps – hate to mention this again. If in case you SOMEHOW missed it… the plans drop from any Torment Malthael and it will. make. your. life. MUCH. EASIER.

Blood ShardsDeath's BreathClassics

Using Blood Shards:

Belts for Dayntee’s Binding is probably the strongest possible drop for you right now. Simpy Cursing enemies gives us a ton of defense? SURE! Brainless with Aura of Frailty.

Oddly, there’s not much else that we “specifically want”

Shoulders for Corpsewhisper Pauldrons is pretty damn great for tryharding. Just make sure your target is in range.

Bracer for Nemesis helps greatly with farming speed. Also some niche drops here like Strongarm Bracers and Ancient Parthan Defenders.

[_su_spoiler title=”Low-tier fillers” style=”fancy”]

After that, it gets really slim for the body piece fillers.



That’s pretty much it for the “25 bucks” tier. Rings are up next: There are many other usable rings. UnityKrysbin’sLornelle’sBrigg’s Wrath is actually damn good.

Reminding you of the bounty rings:

Using Death’s Breath – Rare to legendary:

1H Scythe is first for Trag’Oul’s Corroded Fang and another build enabler, Scythe of the Cycleboth work with “anything” and “each other”. Personally, I like Fang best for Inarius.

2H Scythes for Reilenna’s Shadowhook is good for “ANY BUILD”. There’s a TON of usable scythes, too, like Bloodtide BladeMaltorius, and to a lesser extent, Nayr’s.

While our goal is to get Shadowhook + Trag’Oul’s, Necro has a wealth of general purpose DPS scythes that you can mix and match many of them. Here’s a sample of what you can equip, using only Bloodtide Blade as a skill specific legendary:

Equipped Offhand Kanai’s Cube Value
Shadowhook Bloodtide Nova only
Shadowhook Cycle Any SPENDER ONLY
Shadowhook Fang BEST IMO, ALL DAMAGE!
Bloodtide Shadowhook same effect as Shadow/Blood
Cycle Any Fang Any Spender, need offhand…
Cycle Any Shadowhook Any Spender, need offhand…
Cycle Any Bloodtide Nova only, need offhand…
Fang Any Cycle Any Spender, need offhand…
Fang Any Shadowhook needs offhand, but solid!
Fang Any Bloodtide Nova only, need offhand…

As you can see any setup is OK! The power level of your off-hand Phylactery greatly determines how good the bottom half of the setups are (1h+offhand).

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur – You can get this form Act I bounties. Use it to break your set for a temporary filler item!

Convention of Elements – A generic DPS ring that’s amazing paired with other cooldowns. Most builds can get a kick out of this.

Unity – Put it on your undying Follower and yourself for 50% DR. Value.

Accessory Sets: Bastions of Will and Endless Walk will always be a consideration for a grand majority of characters – you’re no exception.

Reaper’s Wraps: this isn’t so bad to have early on since this would greatly help with our Essence regen. You’ll get the recipe from Malthael.

Obsidian Ring of the Zodiac: a must have for those long ass cooldown skills!

Goldwrap + Avarice Band + Boon of the Hoarder: Don’t be sick of me reminding you.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Necromancer Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Necromancer: Free set available!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

I’m happy to get Inarius as the free set this season. Brainless farming all the way baby.

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  1. What would you recommend for off hand after getting the amulet if the main weapon is 1h Scythe of the Cycle? since there is no bone armor (cold rune).

  2. Thank you for this clear and very well laid out guide. Aside from the LoN/LoD confusion (which a quick google search resolved) I was able to start my journey towards building the masquerade set in a fun and enjoyable way.

  3. HI

    i am still farily new – but there doesnt seem to be a legacy of nightmare gem but that is a set right ?
    do I get that or do i get the lehacy of dreams gem ?

    • Oh boy… HC is a different animal… I hate that your main enemy is against the server. Basically I would add more defense than I would usually – and add the free death passive.

      The main advice? If your free death is down, play safe or GTFO.

      IDK, the topic of HC is a complex one…

  4. In the setting up portion you first say allres is useless so get armor but then a few paragraphs down you say the opposite. So which is it?

  5. It took me forever to find you guys have a DFans build for a gearless 70 necro. Please update this page with a secondary gearless guide like you have for the other classes for other people to have an easier time. Otherwise your guides have been pretty great so far, more fun builds than icy-veins.

  6. Thanks for work you do, thanks to your guides my wife and I have noth been able to get our season sets and have ideas on where to go next. Keep up the great work!

  7. Hi
    Thanks alot for the starter build, I used 2 guides before this one to get the pieces I needed, got them after a bit of struggle but this helped a great and awesome deal for starting Grifts. And ofc speedfarming, and not to mention the guides for the set dungeons, you guys are truly awesome!!! Thanks a bunch the Grace of Inasrius set was exactly like stated brainless. The demonhunter one was challenging but still got it thanks to the awesome guides and maps with routes provided!!!

  8. Thank you for the guide, it helped me, and not only to follow the prescribed steps, but to start figuring out some bits for myself. I’m a casual player, my non-seasonal paragon is only 123 or so.

    I have two questions.
    How high my thorns amount must be for starting out with 4-piece set, striving for 6? I have 12350 now, is that ok to start with and what’s an okay amount to have in the process?

    About trag’oul – I got myself a surprisingly nice pieces of free set, I mean, a lot with armor, which is good for trag’oul, one piece has death nova percent… but how should I reroll the secondaries on it? Should I eliminate all the resistances it has? Should I roll for sockets? Thorns? etc.

    Thanks again

    • try upping your thorns (at least while you’re completing the free set) to around 50k minimum. Get them for your secondary stats for now… Sockets for head (to put in yellow gem for more thorns) and weapon for that added armor.

      • I want to tell the story of how it was for me after all. Didn’t want to reroll for Thorns on my trag’oul pieces having a little experience on which stats will I use/need after the season.

        After all, starting from TI-II it wasn’t easy in terms of dmg. I haven’t got a lot of great legendaries to cube/use on char and materials to upgrade rares (and I have an issues with disconnects, so that is really not helping to do challenges). No Reilena’s, no Bloodtide, no Trag’oul’s fang – I had no dmg. I ended up not using much Thorns and not adjusting my build for them, but I had Heart of Iron which raised its number to ~21k I think, which is near to the number you have in the guide, and I couldn’t see how raising it can improve my speed with Golem I used for corpses tanking the mobs a lot. After all, relaying on thorns dmg takes more time (for mobs to hit you) I think, and time is luxury in GR.

        I had a lot of armor and previously cubed Aquila cuirass and Lornelle’s sunstone, which gave me the ability to survive anything pretty easy – as you’ve said in your guide, it was really a defense overkill. But I had no dmg = no speed for pushing GRs. Of course, there’s Spreading malediction + frailty, but it wasn’t enough and it’s useless against standalone bosses like rift guardians, which can just ruin GR run in the end because of the time you’ll need to wipe RG in the end. And I had to come up with something else.

        So when I found Thunderfury, it was at least something – I cubed it immediately which helped me with packs and speed. I had Lost Time in off-hand, and Devil’s tongue (leg wit no special effect on it but good stats), on which I rerolled AD% to socket and inserted highest emerald which gave me an additional 90-100k dmg which was a real save there.
        And after that I found Oculus ring – chance to create an area of power on monster kill which raises dmg by 73% while standing in it. I already had better jewelry, but thankfully I figured out that it works on follower too, so I gave it to Kormack. It was a final stroke to my improvised build 🙂 Imagine what was like playing it 🙂 I doubt that all that jumping would go well without blood rush.

        So thank you again, your guide inspired me to go for it and search for resolving seasonal goals with what I had in hands, almost literally 🙂 Got my 6 piece, wings and frame.

  9. Maybe a stupid question. But how would you recommend to geht rid of the corpses? In the full set build there is no corpse consuming skill.

  10. TeamBRG, TeamBRG… jus’ wanna shout out for an excellent guide.

    I jumped into the season waaaaay late and Rhykker pointed me towards your build guides. I used it along wit a couple others for reference, but once I hit 70 & started amassin’ the starter set, I found your guide the best of the bunch. And while I had crafted Reapers & cubed the RoRG I got, it was the closin’ remarks of the “Necro Fresh 70 Rathma 4 piece GR 20” section that spurred me on to some of the most fun I’ve had in DIII. Period. As Craig once posited, “…but peer pressure is a MF’er.”

    So, some 8 gameplay hours after dingin’ 70, seven (7) GRifts, countless deaths and a whole lotta learnin’ ’bout DIII & the class lata, my Necro has claimed the 6-pc Rathma’s.

    And how was the diligence to finish it “raw” rewarded? A legendary version of the chest dropped on the killin’ blow AND I got regular versions of the iconic Jesseth set along the way.

    Thanks for the guide… thanks for the motivation… but most of all thanks for the great fun I’m havin’ in DIII as a result.

    • Wow, thanks for the very kind words MrXzavy! Helpin’ people out is our goal, after all!

      On a side note “completing it raw” has been a point of pride for me and princess. It has been done for every class, and ever set, even when the community at large said it was impossible. Peer pressure is a MF’er indeed!


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