Finally got your Necromancer to 70? It is time to get your FREE SET. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Necromancer.

In Season 19 Necro free set is Bones of Rathma.

Fresh 70 Necromancer:
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Necro Leveling Guide | D3 Directory Guide

Season 19 Theme and YOU - Eternal Conflict & Pandemonium

S19’s theme is pretty good, to say the least. It’s a straight up increase in efficiency for just doing what you’re doing… killing things.

It’s a two-part buff/effect. First off, killing enemies grants a stacking buff that caps out at 1000(?) which gives 100% damage and 50% damage reduction. Not bad.

Kill Streaks are also rewarded heavily by granting special effects. I won’t go into detail here (but you can check it out at our S19 start guide), but these effects range from “Frost Nova” after certain kills, “Treasure Chests fall from the sky”. Mostly, these effects increase DPS.

Fresh 70 Necromancer: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!

Fresh 70 Necromancer Items needed (yellows are ok). Getting decent item are imperative. Generally speaking INT+VIT are your core stats, you’ll never be sad to have ’em on your gear. Armor is also a must have on most pieces.

2H Scythe: Craft an L70 Scythe with at least INT VIT SOCKET or INT VIT Life per Hit. You want at least one large roll of LpH and this is the easiest way to find it. Socket with Amethyst if desperate.

Life per Hit is great as a temporary stat during the early game. It triggers Grisly Tribute, and is generally a welcome defensive boost. It’s the single best defensive stat to carry you past the early and mid game.


Necro is an INTELLIGENCE MAIN STAT CHARACTER, so you usually want ARMOR instead of ALL RESISTS. This applies to all pieces wherein you have a choice between the two. In the early game, any source of Armor is welcome.

ROLL OFF ANY ALLRES ON GEAR FOR ARMOR!


Belt: Is a massive source of defense. INT VIT ARMOR LIFE% is the dream here. Since you do not get a free belt from seasonal journey, it’s best to keep an eye out for this.

Bracer & Necklace: with Physical%These two rolls are extremely important in the bottleneck of this guide – GR20.

Skill%? Skeletal Mage% is decent. It’s found on head and boots, but usually people only get it on boots.

Sockets on Rings & Amulet: Seriously, try to find/fix this up as soon as possible. You’re gonna need ’em when legendary gems come along. Since almost any stat appears on rings, you can “fix” your weak spots with temporary yellow rings.

Body + Legs: With INT VIT ARMOR SOCKETS are IMPORTANT. Unless you have a game breaking legendary, GR20 will pose a challenge if undertaken “RAW”.

  • Gems: Might as well be aware on what you need

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive ALLRES– Useless compared to Armor.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • INT+VIT on most gear is okay.
  • Armor in place of Armor for massive defensive gains.
  • Life per Hit as mentioned many times, is godly for WD’s.
  • Crit related stats for DPS.
Customize Skill Bindings

If you’re not allowed to put two skills on your bar because they’re from the same category – FEAR NOT! This isn’t a bug or a permanent in-game restriction. You simply have to CHECK ON ELECTIVE MODE, via Esc > Options > Gameplay > Elective Mode!

Binding Force Move to Mouse wheel up & down is a value change that every player should make IMO. It prevents misclicks and skill misfires, and forces you to move to where otherwise an enemy might be.

Season Journey Chapters Table

Here’s an overview of what you should accomplish per chapter for this season.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Complete a Neph Rift Neph Rift on Expert Neph Rift on Master Neph on T1
Do 5 Bounties Craft L70 Weapon or Armor Craft Imperial Gem Reforge weapon with Mystic
Socket 5 gems in gear Fully equip a follower Spend Blood Shards at Kadala Keywarden Act I at T4
Blacksmith to L10 Blacksmith, Jeweler & Mystic to L12 Kill Maghda at L70 on Master Keywarden Act II at T4
Jeweler to L10 Find Kanai’s Cube Kill Belial at L70 on Master Keywarden Act III at T4
Mystic to L10 Get to L70 Act I bounty cache Keywarden Act IV at T4
Kill Rakanoth Kill Cydaea at L60 on Hard Act II bounty cache Kill Queen Araneae on T2
Kill Izual Kill Siegebreaker at L60 on Hard Act III bounty cache Kill Skeleton King on T4
Get to L50 Craft L70 Ring or Amulet Act IV bounty cache GR 20 solo
Enchant an item with Mystic Act V bounty cache Upgrade rare to legendary item
Transmogrify an item with Mystic Extract Legendary Power 5 Blacksmith recipes
5 Jewelcrafting recipes
NO REWARD 1st set of
Haedrig’s Gift
2nd set of Haedrig’s Gift 3rd set of Haedrig’s Gift

1st set: Helm + Gloves
2nd set: Boots + Shoulders
3rd set: Chest + Pants

Seasonal Journey Chapter 2: Getting the 2 piece

This is essentially the same as the leveling build. Good 'ol basic Nova for chumps, Corpse Lance for chunks - Golem to make sure you have it.

Necromancer Fresh 70 No Set Build
Skill & Rune
Bone Spike (Open) Blood Spikes
Death Nova Unstable Compound
Corpse Lance Blood Lance
Blood Rush Molting (Potency)
Devour Satiated (Open)
Command Golem Flesh Golem
Passives
Dark Reaping Stand Alone
Swift Harvesting Overwhelming Essence

A pretty basic build if I've ever made one. Just make sure not to over eagerly Devour - make sure you take out fats with Corpse Lance first.

Chapter 1 - Do those bounties and kill those bosses. You'd have completed many of these along your way to level 70. The loose ends are chumpy. Get it done quick. Complete these in Hard mode.

Chapter 2 - Most entries are easy, but if ever you need a little help killing bosses, the build below would make things easier.

Temporary Anti-boss Build
L60+ Anti Boss No Set Build
Skill & Rune
Siphon Blood Power Shift
Skeletal Mage Skeleton Archers
Command Skeletons Dark Mending
Blood Rush Potency
Frailty Scent of Blood
Command Golem (Open) Bone Golem (Open)
Passives
Extended Servitude Overwhelming Essence (remove if below 70)
Grisly Tribute Any

*This build was tested with only rare items. 

The most difficult thing about this tier is not knowing what build or skills to use as a fresh 70 Necro, but thankfully we got some ideas for ya. Getting the free 2 piece is not a challenge.

The most important part about this early chunk is KEEPING IN MIND THE CONTENTS OF THE "Setting up" TAB ABOVE. Don't just blindly scrap everything

Seasonal Journey Chapter 3: Getting the 4 piece

The 2pc bonus is honestly not needed. You can continue to use the old build if you like.

Rathma’s Fresh 70 2 piece Set Build
Skill & Rune
Corpse Lance Blood Lance
Death Nova Blood Nova
Command Skeletons Dark Mending
Blood Rush Molting
Devour Satiated (Open)
Army of the Dead Death Valley
Passives
Dark Reaping Grisly Tribute
Blood is Power Overwhelming Essence (Open)

The above build is OPTIONAL and simply exists to show you some of the possibilities with Necro. The build tries to get as many Army of the Dead as possible (use it to kill Elites). It also has NO GENERATOR – try to sustain yourself purely off of corpses!

There are a couple of entries that needs to be completed on Master difficulty, however, the rest can be done in Hard mode just to make things easier.

Beat the Bosses on Master difficulty:

  • Kill Maghda – Act II, Road to Alcarnus
  • Kill Belial – Act II, City of Caldeum
  • Beat a Nephalem Rift:Well, this 2pc is a DIRECT upgrade to our previous build, shoring up our only weakness (SINGLE TARGET DAMAGE). Get it over with quick.

Complete the rest of Chapter 3’s entries (NPC interactions), collect the 2nd batch of your free set, and get the next chapter done.

Seasonal Journey Chapter 4: Getting the 6 piece

The 4pc bonus is simply a generic damage reduction that can potentially fall off between fights. Be safe until it ramps up. All Seasonal Journey entries which must be tackled in Torment IV should be done last – they’re pretty tough. 

Rathma’s Fresh 70 4 piece Set Build
Skill & Rune
Bone Spike (Open) Blood Spikes
Skeletal Mage Contamination
Command Skeletons Dark Mending
Blood Rush Potency
Corpse Lance Blood Lance
Army of the Dead Death Valley
Passives
Dark Reaping Grisly Tribute
Blood is Power Extended Servitude

In this evolution, we have to remove some of the crutches. TI and TIV entries can be quite tough, and the weak spots in your build start to show. Devour is no longer viable since we don’t faceroll anymore. You have to intelligently manage your corpses and essence. Remember, Army of the Dead is your most potent anti-elite tool. Beating GR20 is the main event here, and this build is a practice step toward that.

Upgrade a Rare to Legendary w/ Kanai’s Cube: Upgrade 1H Scythe. We’re crossing our fingers for Jesseth Skullsythe but anything is fine really.

Complete a Torment I Rift: This won’t be so hard, but it serves as a great training ground to clump guys up and use Army of the Dead. Try to tag at least 1 elite for each use! This

Set Difficulty to Torment II: Kill Queen Araneae in Act I, Caverns of Araneae

Set Difficulty to Torment IV: Blood Rush over to the bosses!

These guys can be extremely tough, especially with random elites. If you’re having an exceptionally hard time, try the GR20 build

  • Kill Skeleton King – Act I, The Royal Crypts
  • Kill Odeg the Keywarden – Act I, Fields of Misery
  • Kill Sokahr the Keywarden – Act II, Dahlgur Oasis
  • Kill Xah’Rith the Keywarden – Act III, Stonefort
  • Kill Nekarat the Keywarden – Act IV, Garden of Hope 2nd Tier
  • Keywardens maps have a key icon next to the waypoint. Purple arrows point you to their location after a short while once you’re in their respective map.

It’s time! GR 20 completion! Complete all the other entries. Check the obelisk and see the highest GR you’re ALLOWED to do. Me and Princess got 18. So you might have to do 1 or 2 extra GR’s before 20!

Necro Fresh 70 Rathma 4 piece GR 20

“THIS AIN’T EASY RAW, LEMME TELL YA”

S19 Rathma’s GR20 4 piece Set Build
Skill & Rune
Bone Spikes Blood Spikes
Skeletal Mage Life Support
Command Skeletons Dark Mending
Blood Rush (Corpse Lance) Potency (Blood Lance)
Frailty Scent of Blood
Army of the Dead Death Valley
Passives
Extended Servitude Grisly Tribute
Blood is Power Spreading Malediction

No more free corpses. No more free essence. This is not a walk in the park. The good news? If you took your lessons to heart, this is 100% clearable.

FIX PARAGONS: INT  | CDR | Armor% | AD

For a “reference”, here were my stats and what I tested with:

  • NO ‘special’ legendaries aside from the 4PC Bones of Rathma.
  • NO Pylons taken.
  • NO Legendary Gems.
  • NO Cubed powers used.
  • Remaining Time: anywhere between 1 and 4 minutes
  • Offense: 300k (I suggest 400k ish 300k was a little slim…)
  • Toughness: 6.4m (It’s “enough”)

The final piece of the puzzle is abusing Spreading Malediction with Frailty. The larger the clump you fight, the better it is for you, and the larger progress you gain with a single Army of the Dead.

Finding massive clumps and obliterating elites alongside them is the most efficient way to clear GR’s. If you learn this now, you’ll save yourself from heartbreak later.

If you have an overwhelming amount of toughness, you can ditch Blood Rush for Corpse Lance and kill elites MUCH MUCH easier. However, the very microsecond you remove Blood Rush from your build – you better know what you’re doing.

That being said, this may prove to be too much if you attempt it “raw”. Some people just wanna faceroll, and that’s fine. If you wanna give yourself a better chance, simply complete 3 Greater Rifts and equip any 3 Legendary Gems that drop.

 If you cannot beat it after that… well… you can upgrade or do GR’s till you get Enforcer, Pain Enhancer, or any other legendary gems. (chump)

Fresh 70 Necromancer: 6 piece Free Set Build

Season 19 Bones of Rathma Fresh 70 Set Build
Skill & Rune
Bone Spikes Blood Spikes
Skeletal Mage Life Support
Command Skeletons Dark Mending
Blood Rush Potency (Open)
Frailty (Open) Scent of Blood
Army of the Dead (Open) Dead Storm (Open)
Passives
Grisly Tribute Extended Servitude
Fueled by Death (Blood is Power) Spreading Malediction

A quick review before proceeding…

FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the Chase Items you need to find.

Keep these important things in mind as you progress!

Non-set pieces: Review

Might as well fix up your free set pieces and any other gear slots you might still have “trash tier” gear in.

Skill%, namely Skeleton Mage%, rolls on Boots and Helm. Most of the time people just take it on Boots. Skeleton, Golem and Revive% are found in body and shoulder, if you’re curious.

Physical% on Bracer, Amulet: another 2 rerolls for 30-40% power spike. Value.

Belt: makes you T H I C C. INT VIT ARMOR LIFE% is where it’s at

Weapons: Rerolling weapons is a guide in and of itself, but this early on, Life per Hit is very very important.

Sockets on rings & Amulet: Find/make them soon, since legendary gems are our next objective! Bonus if you can get INT+Crit related stats!

Don’t neglect gems! You want +Armor so go with Rubies or Emerald. For the head choose either Diamond on for CDR, and Amethyst for Life% if you’re sorely lacking defense. This early on, the defensive choices are probably better.

TLDR: Remove trash-tier stats like…

  • Life Regen – absolute trash.
  • Attack Speed – Usually an end-game refinement stat.
  • Excessive ALLRES– Useless compared to Armor.
  • Excessive CDR – Meh… it’s good but not really for right now.

For good early to midgame stats like:

  • INT+VIT on most gear is okay.
  • Armor in place of Armor for massive defensive gains.
  • Life per Hit as mentioned many times, is godly for WD’s.
  • Crit related stats for DPS.

Getting the “correct” stats has a much higher impact
vs. getting the “perfect” stats, for now.

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Bones of Rathma’s “Big 3” gems and “others”.

Necro Fresh 70 Rathma 6 - Big 3 GemsTab title

Get these three to L25 ASAP:

Bane of the Powerful is a great gem to 25 asap. It helps out with elites, both offensively and defensively. It also “maxes out” at 25 so it’s a great gem to upgrade first.

Enforcer is a painfully obvious choice. A brainless increase to pet damage is welcome. This is better than Trapped in all respects when compared side by side.

As for the third gem, I would personally recommend Moratorium. Defense isn’t easy to come by this early on a L25 Moratorium will go FAR! Once you feel like you’ve outgrown it, simply use it to augment!

For a more permanent defensive gem, you can try to work on Esoteric Alteration early.

Any other gems worth it?

Bane of the Trapped is the next best thing for DPS. It’s a bit tricky to trigger, but there’s always simply standing next to them (the L25 bonus).

Bane of the Stricken is absolutely necessary in the LATE GAME for almost any build.

Esoteric Alteration is the late game defensive gem of choice. This can replace Moratorium later on.

Boon of the Hoarder: A great gem to have for speedfarming.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 34 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels. So now the real farming begins… and likely the defense problems begin, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some basic tips for playing Rathma’s 6.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and build Build Adjustments.

Playing Rathma 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

“Four Skeletal Mages – that’s it”.

Your 6 piece bonus caps at 4 Skeletal Mages, and you should be hovering around that number at all times. Keep in mind you can only have a maximum of 10. Of course “the more the better”, but we’re limited by our essence.

Your 4pc isn’t always on. Give it time to ramp up when bumping into a dangerous situation.

As early as now, practice aiming and tagging elites with Command Skeleton. heh.

Army of the Dead is a strange skill. It’s almost useless in “speedfarming” so it can become an open slot. It’s better in tougher GRift levels. So keep in mind that it CAN BE an open slot.

Curse as many guys as you can for deez sweet Spreading Malediction gains.

Ultimately, there isn’t much nuance in Rathma 6 play right now in the early game. I guess that’s the whole point: LEAVE IT TO YOUR MINIONS!

More offense or Essence needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Strangely, I chose to add almost a practical max of offense in our default build. I guess I felt it’s better to “adjust your defenses”…

Skeletal Mage-Singularity is the prime offensive evolution for your build. It requires quite a bit of setup to get this to work, but best be aware of it. The main problem? Essence.

Spreading Malediction is a godlike DPS tool mentioned in the default build. But oddly, a lot of the content you’re going to run RIGHT NOW ISN’T SUITABLE FOR YOU TO ABUSE IT. If enemies die instantly, this passive loses a lot of value! So do curses! So putting this in and out of your build is something you should note.

Speaking of Essence Generation…

Dark Reaping is great for any type of content you face roll. Free essence and life as you roll through things is good, I hear.

Devour-Devouring Aura is a mega tool you should always be aware of. It can COMPLETELY REPLACE YOUR GENERATOR as long as you have a constant stream of BODIES. Of course, the harder the content, the less value this is.

Overwhelming Essence is a great tool to abuse when you have many max essence related tools like Reilena’s Shadowhook and Skeletal Mage-Singularity.

Aside from the two above, most other essence generation alternatives are a bit narrow.

More defense needed?

Defense is primarily thought of as self-healing and damage reduction.

Grisly Tribute + Life per Hit rolls, which we already recommend, is your main source of lolworthy brainless passive facerollery healing. It’s DAMN good early on!

Command Skeletons-Dark Mending : It’s a great choice for a default rune for obvious reasons. Changing to a DPS oriented rune such as Frenzy has minimal gains.

Decrepify is a MASSIVE defensive boost. Enfeeblement is actually a great rune choice, especially for those skitting enemy types. This is likely the go-to defensive evolution for your default built.

Bone Armor, if you can find the space for it. Every rune has a use except for Vengeful Armaments, lol.

Since we’re using Rathma, we aren’t really “open” in skills since we’re forced to use pet related stuff. There isn’t much else we can do to improve defense.

More mobility needed?

Fueled by Death is the best “easy to slot in” mobility change for Necro.

Decrepify-Opportunist is GREAT FOR BOUNTIES, but not much else as I think you lose the bonus when they die. Just curse guys and run!

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Items to look for

Now that legendary gems are wrapped up (the easy part…), it’s time for the ENDLESS grind for the perfect items!

Reaper’s Wraps – craft this once you get the plan from Malthael (Act IV). It helps you to transition to your best rune which is Singularity. Hate to remind you again, haha.

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Gloves to get Tasker and Theo this is undoubtedly the best value per shard spent. +50% attack speed on minions is huge. Sadly, the other possible gloves you get aren’t too hot. While this may or may not end up in your final build it’s damn useful RIGHT NOW. It’s a titanic DPS increase for a SINGLE ITEM.

To be honest, Bones of Rathma doesn’t have that many legit fillers.

Belts for Dayntee’s Binding is OK, and gives you a huge defensive boost when you need it most (since damage isn’t a problem right now). Goldwrap serves this purpose, too. You also get Witching Hour here and String of Ears – some decent stuff.

Bracer for Nemesis to improve your farming speed. You also have some niche role players here like Strongarm Bracers and Ancient Parthan Defenders.

Golemskin Breeches is hard to fit into the build but worth mentioning… I wouldn’t try too hard for these.

SHIELDS FOR JESSETH SKULLSHIELD: This is A SHIELD not a PHYLACTERY. It’s hard to snag this off blood shards but what else are you gonna do with ’em?

After that, we’re pretty much it for the “25 bucks” tier. Rings are up next:

There are a lot of great rings. but Circle of Nailuj’s Evol is the jackpot here, SERIOUSLY. You can even make a case for farming this right after Tasker and Theo… Doubling up on mages and increasing their duration is just GODLIKE.

Given 2 rings slots plus the cube – don’t worry. There are many other usable rings. UnityKrysbin’sLornelle’s

Again reminding you of the bounty rings:
Ring of Royal Grandeur: Act I bounties, to fit random filler items.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

It’s a pretty close race between 1H and 2H Scythes, but 1H pulls ahead!

Up next is 1H Scythes for Jesseth Skullscythe, for obvious minion reasons. Trag’Oul’s Corroded Fang is a GODLIKE one, too (you don’t need to use the Scythe Skill for it to work – any curse will do). These two scythes will serve you for a long, long time.

SHIELD (Not Phylactery!!!!) for the other half of the set, Jesseth Skullshield.

Everything else aside from those three are pretty optional.

2H Scythes for Reilenna’s Shadowhook is what you want here for good ‘ol passive bonuses. Shadowhook is probably the most godly thing you can put in the cube, along with corroded fang.

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur – You can get this form Act I bounties. Use it to break your set for a temporary filler item!

Convention of Elements – A generic DPS ring that’s amazing paired with other cooldowns. Most builds can get a kick out of this.

Unity – Put it on your undying Follower and yourself for 50% DR. Value.

Accessory Sets: Bastions of Will and Endless Walk will always be a consideration for a grand majority of characters – you’re no exception.

Reaper’s Wraps: this isn’t so bad to have early on since this would greatly help with our Essence regen. You’ll get the recipe from Malthael.

Obsidian Ring of the Zodiac: a must have for those long ass cooldown skills!

Goldwrap + Avarice Band + Boon of the Hoarder: Don’t be sick of me reminding you.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Necromancer Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Necromancer: Free set available!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Rathma is a pretty good set to start out with. Brainless farming is good! You can easily transition to any set you like once you can speedfarm 8/10 and beyond efficiently.

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15 COMMENTS

  1. TeamBRG, TeamBRG… jus’ wanna shout out for an excellent guide.

    I jumped into the season waaaaay late and Rhykker pointed me towards your build guides. I used it along wit a couple others for reference, but once I hit 70 & started amassin’ the starter set, I found your guide the best of the bunch. And while I had crafted Reapers & cubed the RoRG I got, it was the closin’ remarks of the “Necro Fresh 70 Rathma 4 piece GR 20” section that spurred me on to some of the most fun I’ve had in DIII. Period. As Craig once posited, “…but peer pressure is a MF’er.”

    So, some 8 gameplay hours after dingin’ 70, seven (7) GRifts, countless deaths and a whole lotta learnin’ ’bout DIII & the class lata, my Necro has claimed the 6-pc Rathma’s.

    And how was the diligence to finish it “raw” rewarded? A legendary version of the chest dropped on the killin’ blow AND I got regular versions of the iconic Jesseth set along the way.

    Thanks for the guide… thanks for the motivation… but most of all thanks for the great fun I’m havin’ in DIII as a result.

    • Wow, thanks for the very kind words MrXzavy! Helpin’ people out is our goal, after all!

      On a side note “completing it raw” has been a point of pride for me and princess. It has been done for every class, and ever set, even when the community at large said it was impossible. Peer pressure is a MF’er indeed!

  2. Maybe a stupid question. But how would you recommend to geht rid of the corpses? In the full set build there is no corpse consuming skill.

  3. Thank you for the guide, it helped me, and not only to follow the prescribed steps, but to start figuring out some bits for myself. I’m a casual player, my non-seasonal paragon is only 123 or so.

    I have two questions.
    How high my thorns amount must be for starting out with 4-piece set, striving for 6? I have 12350 now, is that ok to start with and what’s an okay amount to have in the process?

    About trag’oul – I got myself a surprisingly nice pieces of free set, I mean, a lot with armor, which is good for trag’oul, one piece has death nova percent… but how should I reroll the secondaries on it? Should I eliminate all the resistances it has? Should I roll for sockets? Thorns? etc.

    Thanks again

    • try upping your thorns (at least while you’re completing the free set) to around 50k minimum. Get them for your secondary stats for now… Sockets for head (to put in yellow gem for more thorns) and weapon for that added armor.

      • I want to tell the story of how it was for me after all. Didn’t want to reroll for Thorns on my trag’oul pieces having a little experience on which stats will I use/need after the season.

        After all, starting from TI-II it wasn’t easy in terms of dmg. I haven’t got a lot of great legendaries to cube/use on char and materials to upgrade rares (and I have an issues with disconnects, so that is really not helping to do challenges). No Reilena’s, no Bloodtide, no Trag’oul’s fang – I had no dmg. I ended up not using much Thorns and not adjusting my build for them, but I had Heart of Iron which raised its number to ~21k I think, which is near to the number you have in the guide, and I couldn’t see how raising it can improve my speed with Golem I used for corpses tanking the mobs a lot. After all, relaying on thorns dmg takes more time (for mobs to hit you) I think, and time is luxury in GR.

        I had a lot of armor and previously cubed Aquila cuirass and Lornelle’s sunstone, which gave me the ability to survive anything pretty easy – as you’ve said in your guide, it was really a defense overkill. But I had no dmg = no speed for pushing GRs. Of course, there’s Spreading malediction + frailty, but it wasn’t enough and it’s useless against standalone bosses like rift guardians, which can just ruin GR run in the end because of the time you’ll need to wipe RG in the end. And I had to come up with something else.

        So when I found Thunderfury, it was at least something – I cubed it immediately which helped me with packs and speed. I had Lost Time in off-hand, and Devil’s tongue (leg wit no special effect on it but good stats), on which I rerolled AD% to socket and inserted highest emerald which gave me an additional 90-100k dmg which was a real save there.
        And after that I found Oculus ring – chance to create an area of power on monster kill which raises dmg by 73% while standing in it. I already had better jewelry, but thankfully I figured out that it works on follower too, so I gave it to Kormack. It was a final stroke to my improvised build 🙂 Imagine what was like playing it 🙂 I doubt that all that jumping would go well without blood rush.

        So thank you again, your guide inspired me to go for it and search for resolving seasonal goals with what I had in hands, almost literally 🙂 Got my 6 piece, wings and frame.

  4. Hi
    Thanks alot for the starter build, I used 2 guides before this one to get the pieces I needed, got them after a bit of struggle but this helped a great and awesome deal for starting Grifts. And ofc speedfarming, and not to mention the guides for the set dungeons, you guys are truly awesome!!! Thanks a bunch the Grace of Inasrius set was exactly like stated brainless. The demonhunter one was challenging but still got it thanks to the awesome guides and maps with routes provided!!!

  5. Thanks for work you do, thanks to your guides my wife and I have noth been able to get our season sets and have ideas on where to go next. Keep up the great work!

  6. It took me forever to find you guys have a DFans build for a gearless 70 necro. Please update this page with a secondary gearless guide like you have for the other classes for other people to have an easier time. Otherwise your guides have been pretty great so far, more fun builds than icy-veins.

  7. In the setting up portion you first say allres is useless so get armor but then a few paragraphs down you say the opposite. So which is it?

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