So you’ve leveled enough corpses to get Necro Fresh 70, ey? You want to get the Necro Free Set this season? Well, you’ve come to the right place! Get Haedrig’s gift ASAP. Here you’ll find builds and protips EVERY STEP OF THE WAY.
In Season 20, Necro free set is Trag’Oul’s Avatar.
It is also the SEASON OF THE FORBIDDEN ARCHIVES.
You can freely cube any three items (IE:3 weapons, 2 armors and a ring).
Instead of being forced to use one weapon, armor, and jewelry.
How does Season of the Forbidden Archives affect me?
Fresh 70 Necromancer: Free set available!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game
Necro Leveling Guide | D3 Directory Guide
Fresh 70 Necromancer: Getting the Free Set!
Any time you’re able to beat any Torment-level Malthael you gain the Reaper’s Wraps schematic – craft it for a large boost in the early game!
Since Trag’Oul’s set is garbage pre 6 piece, you will need “SOME HELP” in your journey leading up to the free set, I will give you two options to cheese GR20 (which will be your main roadblock) if you don’t get any good drops.
For the love of god, if you do not want to rely on RNG legendary drops – you NEED to follow one of the cheese methods above. It’s well worth the hassle.
That aside, click below for instructions on each step in seasonal journey:
Fresh 70 Necromancer: 6 piece Free Set Build
Trag’Oul isn’t so hot right now so I recommend getting the speediest setup you can scrap up for now, then transition into a legit speedfarming build.
Season 20 Trag’Oul’s Full Free Set Build | |
Skill & Rune | |
Bone Spike (Open) | Blood Spikes |
Death Nova | Blood Nova |
Corpse Lance | Blood Lance |
Blood Rush | All active |
Devour (Frailty) | Satiated (Aura of Frailty) |
Command Golem (Open) | Flesh Golem (Open) |
Passives | |
Dark Reaping | Stand Alone |
Life from Death | Blood for Blood |
This is an “open” build which can use any skill that costs life (which is then modified by our 6 piece bonus). Just so you know, let me list the commonly used life skills here:
Skill | Rune | Note |
Death Nova | Blood Nova | Recommended |
Corpse Lance | Blood Lance | Godlike anti-elite |
Skeletal Mage | Life Support | Fuels Corpse Lance! |
Bone Spear | Blood Spear | Garbage… |
The recommended build above contains the most CORPSE and ESSENCE crutches. The more adept you are at the Necro playstyle (or getting certain drops to alleviate these problems), editing the build to reduce these crutches can yield SIGNIFICANT power spikes.
Reaper’s Wraps – craft this once you get the plan from any Torment Malthael (Act IV). It just helps so much early on! It synergizes extremely well with Blood for Blood.
A quick review before proceeding…
FROM HERE OUR GOAL IS TO GAIN POWER FAST. The next logical steps are Legendary Gems, and being mindful of the Chase Items you need to find.
Keep these important things in mind as you progress!
Gaining Power!
Now we have to gain as much power, as quickly as possible.
Legendary Gems
This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.
Click on the tabs to see Trag’Oul’s “Big 3” gems and “others”.
Get these three to L25 ASAP:
Bane of the Powerful is a great gem for the early game. The good thing is, it’s the first legendary gem to drop from GRs. Its power maxes out at 25, and will serve you for a long time yet.
Molten Wildebeest’s Gizzard is arguably the most important gem for you this early on. Killing yourself, or going too low is a REAL RISK with Trag’Oul’s. This gem mitigates a bunch of that risk. You can level it up as much as you want (maybe as your second priority gem), and use it for augments later. I, personally, love keeping a high level Gizzard in my stash :)!
Trapped for DPS, Moratorium for DEFENSE.
Moratorium is pretty godlike in the early game. Combined with Gizzard and Trag’Oul’s self-healing, it’s a great source of DEFENSE. It practically caps at L25 so it’s great early on with minimal investment and just chuck it for augments later. For a more future-proof investment, Esoteric Alteration is the late-game defensive gem of choice.
Bane of the Trapped makes a lot of sense since we’re going for Death Nova. Most enemies will be in range for it to trigger from the L25 Trapped effect. Personally, I don’t think you need the extra DPS this early and I would rather invest into a defensive gem.
Any other gems worth it?
Bane of the Stricken is absolutely necessary in the LATE GAME for almost any build.
Esoteric Alteration is the late game defensive gem of choice.
Boon of the Hoarder: A great gem to have for speedfarming.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)
Collect those legendary gems mentioned above and level them up to, at least, level 25. This shouldn’t be so hard as you only need GR34 to get one legendary gem to 25!
With 3 of your best gems at L25 – try higher Torment levels. So now the real farming begins… and likely, the defense problems begin, too.
Playing the Build & Adjustments
Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some basic tips for playing Trag’Oul’s 6.
Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.
Here we discuss Playstyle Notes and build Build Adjustments.
Death Nova Clumps > Corpse Lance Elites > Devour leftover corpses > Proceed
Devouring corpses gives essence, which then drop Health Orbs (Life from Death passive), which trigger your free spell stack (via Blood for Blood passive), supported by Dark Reaping.
Ultimately, the build is very open to adjustment.
You can go “no generator” or generate more corpses for bosses/elites.
There’s a lot you can do.
Command Golem is “optional”, its only purpose is to easily generate corpses for you. Feel free to change it up.
Your 4pc defensive bonus should always be maxed out by your various skills. In a pinch, you can use Blood Rush’s oft forgotten self-heal (by passing thru a guy) to maintain it.
More offense or Essence needed?
Offense is usually categorized in Damage or, indirectly, Resource Gain.
Spreading Malediction is an amazing DPS passive that you should be aware of. It, of course, loses a lot of value if you’re not constantly fighting a clump of guys. Early on is all about farming speed, so this isn’t super useful. However, it’s one of the prime DPS evolutions, so keep it in mind.
Frailty should find its way into the build when tackling harder content, or once your build matures. The suggestion in the build table above is to loosely sub it out for Devour, which is only a rule I follow in tougher GR’s.
Speaking of Essence Generation…
Dark Reaping is great for any type of content you face roll. Free essence and life as you roll through things is good, I hear. This drops off sharply as you challenge extremely chunky enemies or bosses.
Devour-Devouring Aura is a mega tool you should always be aware of. It can COMPLETELY REPLACE YOUR GENERATOR as long as you have a constant stream of BODIES. Of course, the harder the content, the less value this is.
Overwhelming Essence is a great tool to abuse when you have many max essence related tools like Reilena’s Shadowhook.
Aside from the above, most other essence generation alternatives are a bit narrow.
More defense needed?
Defense is primarily thought of as self-healing and damage reduction.
Decrepify is a MASSIVE defensive boost. Enfeeblement is actually a great rune choice, especially for those skittery enemy types. This is likely the go-to defensive evolution for your default built.
Bone Armor, if you can find the space for it. Every rune has a use except for Vengeful Armaments, lol. Thy Flesh Sustained is interesting with Trag’Oul…
Self-healing is an integral part of Trag’Oul’s early game!
The recommended passive combo we’re packing up there takes care of a lot of BS. Dark Reaping + Life from Death + Blood for Blood is a super synergistic kit to keep you going. Draw Life could potentially be abused with Molten Wildebeest’s Gizzard, lol.
Necro has a smattering of other Life-Healing skills, but they’re not so notable.
== Pet based healing is powerful, if you can fit Command Skeleton in your build ==
Command Skeletons-Dark Mending: It’s a great choice for a default rune for obvious reasons. Percent based max HP healing is no joke, given the amount of health we burn through. It makes fighting rift guardians much, much safer as you’re given a constant stream of HP.
Grisly Tribute + Life per Hit rolls, is literally passive healing which, while slightly worse than Dark Mending for Trag’Oul, still isn’t so bad.
=== Grisly Tribute and/or Dark Mending solve a lot of the early problems ===
More mobility needed?
Fueled by Death is the best “easy to slot in” mobility change for Necro.
Decrepify-Opportunist is GREAT FOR BOUNTIES, but not much else as I think you lose the bonus when they die. Just curse guys and run!
Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)
Ultimately, I can only do so much to guide you. More so in the case of Trag’Oul’s, every item drop and content type changes your needs. How well you can get a feel for these evolutions will be integral to your power, and I daresay your growth as a player.
Items to look for
Now that legendary gems are wrapped up (the easy part…), it’s time for the ENDLESS grind for the perfect items!
Reaper’s Wraps – craft this once you get the plan from any Torment Malthael (Act IV). It just helps so much early on! It synergizes extremely well with Blood for Blood.
Using Blood Shards:
Belts for Dayntee’s Binding is probably the strongest possible drop for you right now. It’s very flexible and you can choose “more defense” or “more offense” build flexibility by choosing between Decrepify or Frailty.
Oddly, there’s not much else that we “specifically want”.
Shoulders for Corpsewhisper Pauldrons is a pretty solid evolution. You don’t really need it unless you’re going for tougher GR’s, but it’s great to keep in mind.
Bracer for Nemesis helps greatly with farming speed. Also some niche drops here like Strongarm Bracers. Pretty slim pickings after that.
That’s pretty much it for the “25 bucks” tier. Rings are up next: There are many other usable rings. Unity… Krysbin’s… Lornelle’s…
Again reminding you of the bounty rings:
- Ring of Royal Grandeur: Act I bounties, to fit random filler items.
- Avarice Band: Act III bounties, for speedfarming.
Using Death’s Breath – Rare to legendary:
2H Scythes for Reilenna’s Shadowhook is what you want here for good ‘ol passive bonus damage that works with anything. Aside from this we also get Bloodtide Blade which boosts our main skill, Death Nova.
1H Scythe is up next for other bonuses like Trag’Oul’s Corroded Fang and Scythe of the Cycle – both work with “anything”.
Here’s a sample of what you can equip:
Equipped | Offhand | Kanai’s Cube | Value |
Shadowhook | – | Bloodtide | Great |
Shadowhook | – | Cycle | Great |
Shadowhook | – | Fang | Great |
Bloodtide | – | Shadowhook | Great |
Cycle | Any | Fang | OK – preferable 2H mainhand |
Cycle | Any | Shadowhook | OK – preferable 2H mainhand |
Cycle | Any | Bloodtide | OK – preferable 2H mainhand |
Fang | Any | Cycle | OK – preferable 2H mainhand |
Fang | Any | Shadowhook | OK – preferable 2H mainhand |
Fang | Any | Bloodtide | OK – preferable 2H mainhand |
As you can see any setup is OK! The power level of your off-hand Phylactery greatly determines how good the bottom half of the setups are (1h+offhand).
The Classics: Good for any type of newer character, and even the most battle-hardened of builds.
Ring of Royal Grandeur – You can get this form Act I bounties. Use it to break your set for a temporary filler item!
Convention of Elements – A generic DPS ring that’s amazing paired with other cooldowns. Most builds can get a kick out of this.
Unity – Put it on your undying Follower and yourself for 50% DR. Value.
Accessory Sets: Bastions of Will and Endless Walk will always be a consideration for a grand majority of characters – you’re no exception.
Reaper’s Wraps: this isn’t so bad to have early on since this would greatly help with our Essence regen. You’ll get the recipe from Malthael.
Obsidian Ring of the Zodiac: a must have for those long ass cooldown skills!
Goldwrap + Avarice Band + Boon of the Hoarder: Don’t be sick of me reminding you.
(See: D3 Speedfarming, Necro Speedfarming General, Necro Best Speedfarm)
Bridging to the End-game
Trag’Oul isn’t so hot right now so I recommend getting the speediest setup you can scrap up for now, then transition into a legit speedfarming build.
So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.
- Necromancer Speedfarming Builds & Primer
- D3 Speedfarming with any Class!
- Necromancer Best Speedfarming Build
Other Necromancer Guides:
- Necromancer Leveling
- Necromancer Fresh Level 70
- Bone of Rathma | Rathma Set Dungeon
- Grace of Inarius | Inarius Set Dungeon
- Pestilence Master’s Shroud | Pestilence Set Dungeon
- Trag’Oul’s Avatar | Trag’Oul’s Set Dungeon
Check out our D3 Guide Directory for other resources.
Fresh 70 Necromancer: Free set available!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game
Trag’Oul’s takes a while to get rolling but it’s not a bad set. You can easily transition to any set you like once you can speedfarm 8/10 and beyond efficiently.
Great guide! I appreciate the detailed steps for leveling up the Necromancer. The tips on gear and skills really helped me optimize my build. Can’t wait to try out the strategies in my next run!
Hey, sorry if the question was already answered, but what do we use the Taeguk for?
In every source I could find online it was said that the the gem doens’t work with blood syphon. Was it reworked?
Yep, I forgot to update this, but I was pretty bummed out when my friend told me Taeguk doesn’t trigger Blood Siphon!
where do we put paragon points into?
Next season, I’ll start putting a paragon segment.
Thanks for the guide. What does (open) mean next to some skills?
optional, utility, or anything really. It’s an “open slot”
This was an awesome guide. I started as a beginner completely new to this game and in a month of casual playing I’ve acquired everything in the guide and am now paragon 500. My question is, I’m currently hitting a limit at GR 60 and I’m wondering if I should continue to improve my gem rank/start augmenting/obtain ancients OR if I should start going into other builds. If so, are there any recommendations or guides for hitting GR90 (somewhat comfortably).
Hi, i wanna ask, on the guide it says to get % army fo the dead on shoulders/chests, but its actually impossible to get that affix right now, i double checked with d3planner
This is a mistake! I must have forgotten to remove that blurb! Thanks for the reminder
Hi, I know the comment thread is pretty old, but I have a quick (and hopefully) easy question.
I’ve used this guide from level 1 to 70 (w/ +60 paragon) and it worked beautifully!, Thanks very much!
Throughout this page (Necromancer fresh level 70 guide), the Land of Dead runes listed actually belong to the Army of the Dead spell. Did I miss something, or is this page referring to an earlier patch?
Thanks again for the awesome guide and I’m loving my 6-piece Rathma set.
Oh god, I think I, again, switched up the skills in my head. all mentions of land of the dead should be army of the dead. Fixing this now!
What would you recommend for off hand after getting the amulet if the main weapon is 1h Scythe of the Cycle? since there is no bone armor (cold rune).
Offhands for these builds are largley irrelevant (legendary effect wise). Get the best rolled stats!
Hi, but this build still without bone armor, so why Scythe of the Cycle?
The “full build preview?” Has Bone Armor at the last skill slot… Are you referring to something else?
Thank you for this clear and very well laid out guide. Aside from the LoN/LoD confusion (which a quick google search resolved) I was able to start my journey towards building the masquerade set in a fun and enjoyable way.
you have in the items to look for belt twice
What do you mean “belt twice”? Is this about Dayntee’s Binding and Capt. Crimson belt? Dayntee is cubed while you wear the set. or are you referring to something else?
HI
i am still farily new – but there doesnt seem to be a legacy of nightmare gem but that is a set right ?
do I get that or do i get the lehacy of dreams gem ?
sorry about that… it’s legacy of dreams gem. that was the name of the old set where that power came from. will correct this.
okay thank you so i dont need to LON item set then ? – thank you and love the work
Wondering what, if any, changes you would make to this for a hardcore toon?
Oh boy… HC is a different animal… I hate that your main enemy is against the server. Basically I would add more defense than I would usually – and add the free death passive.
The main advice? If your free death is down, play safe or GTFO.
IDK, the topic of HC is a complex one…
In the setting up portion you first say allres is useless so get armor but then a few paragraphs down you say the opposite. So which is it?
sorry about this… Armor is what you need. fixing this. Thanks!
It took me forever to find you guys have a DFans build for a gearless 70 necro. Please update this page with a secondary gearless guide like you have for the other classes for other people to have an easier time. Otherwise your guides have been pretty great so far, more fun builds than icy-veins.
Thanks for work you do, thanks to your guides my wife and I have noth been able to get our season sets and have ideas on where to go next. Keep up the great work!
Hi
Thanks alot for the starter build, I used 2 guides before this one to get the pieces I needed, got them after a bit of struggle but this helped a great and awesome deal for starting Grifts. And ofc speedfarming, and not to mention the guides for the set dungeons, you guys are truly awesome!!! Thanks a bunch the Grace of Inasrius set was exactly like stated brainless. The demonhunter one was challenging but still got it thanks to the awesome guides and maps with routes provided!!!
we’re so glad we were able to help you out!
Thank you for the guide, it helped me, and not only to follow the prescribed steps, but to start figuring out some bits for myself. I’m a casual player, my non-seasonal paragon is only 123 or so.
I have two questions.
How high my thorns amount must be for starting out with 4-piece set, striving for 6? I have 12350 now, is that ok to start with and what’s an okay amount to have in the process?
About trag’oul – I got myself a surprisingly nice pieces of free set, I mean, a lot with armor, which is good for trag’oul, one piece has death nova percent… but how should I reroll the secondaries on it? Should I eliminate all the resistances it has? Should I roll for sockets? Thorns? etc.
Thanks again
try upping your thorns (at least while you’re completing the free set) to around 50k minimum. Get them for your secondary stats for now… Sockets for head (to put in yellow gem for more thorns) and weapon for that added armor.
I want to tell the story of how it was for me after all. Didn’t want to reroll for Thorns on my trag’oul pieces having a little experience on which stats will I use/need after the season.
After all, starting from TI-II it wasn’t easy in terms of dmg. I haven’t got a lot of great legendaries to cube/use on char and materials to upgrade rares (and I have an issues with disconnects, so that is really not helping to do challenges). No Reilena’s, no Bloodtide, no Trag’oul’s fang – I had no dmg. I ended up not using much Thorns and not adjusting my build for them, but I had Heart of Iron which raised its number to ~21k I think, which is near to the number you have in the guide, and I couldn’t see how raising it can improve my speed with Golem I used for corpses tanking the mobs a lot. After all, relaying on thorns dmg takes more time (for mobs to hit you) I think, and time is luxury in GR.
I had a lot of armor and previously cubed Aquila cuirass and Lornelle’s sunstone, which gave me the ability to survive anything pretty easy – as you’ve said in your guide, it was really a defense overkill. But I had no dmg = no speed for pushing GRs. Of course, there’s Spreading malediction + frailty, but it wasn’t enough and it’s useless against standalone bosses like rift guardians, which can just ruin GR run in the end because of the time you’ll need to wipe RG in the end. And I had to come up with something else.
So when I found Thunderfury, it was at least something – I cubed it immediately which helped me with packs and speed. I had Lost Time in off-hand, and Devil’s tongue (leg wit no special effect on it but good stats), on which I rerolled AD% to socket and inserted highest emerald which gave me an additional 90-100k dmg which was a real save there.
And after that I found Oculus ring – chance to create an area of power on monster kill which raises dmg by 73% while standing in it. I already had better jewelry, but thankfully I figured out that it works on follower too, so I gave it to Kormack. It was a final stroke to my improvised build 🙂 Imagine what was like playing it 🙂 I doubt that all that jumping would go well without blood rush.
So thank you again, your guide inspired me to go for it and search for resolving seasonal goals with what I had in hands, almost literally 🙂 Got my 6 piece, wings and frame.
Maybe a stupid question. But how would you recommend to geht rid of the corpses? In the full set build there is no corpse consuming skill.
Since Frailty is an open skill, you can put in Devour instead.
TeamBRG, TeamBRG… jus’ wanna shout out for an excellent guide.
I jumped into the season waaaaay late and Rhykker pointed me towards your build guides. I used it along wit a couple others for reference, but once I hit 70 & started amassin’ the starter set, I found your guide the best of the bunch. And while I had crafted Reapers & cubed the RoRG I got, it was the closin’ remarks of the “Necro Fresh 70 Rathma 4 piece GR 20” section that spurred me on to some of the most fun I’ve had in DIII. Period. As Craig once posited, “…but peer pressure is a MF’er.”
So, some 8 gameplay hours after dingin’ 70, seven (7) GRifts, countless deaths and a whole lotta learnin’ ’bout DIII & the class lata, my Necro has claimed the 6-pc Rathma’s.
And how was the diligence to finish it “raw” rewarded? A legendary version of the chest dropped on the killin’ blow AND I got regular versions of the iconic Jesseth set along the way.
Thanks for the guide… thanks for the motivation… but most of all thanks for the great fun I’m havin’ in DIII as a result.
Wow, thanks for the very kind words MrXzavy! Helpin’ people out is our goal, after all!
On a side note “completing it raw” has been a point of pride for me and princess. It has been done for every class, and ever set, even when the community at large said it was impossible. Peer pressure is a MF’er indeed!
what would you recommend for kunai’s cubes slots?
any items under the items to look for section in the guide is a good start. Nailuj, tasker n theo, dayntee’s….