Just got your Barbarian to Level 70? Now what? Your goal is to get your FREE SET ASAP. In this guide, you’ll learn exactly what to do for each step, ultimately leading to the end-game as your Fresh 70 Barbarian.

In S9, the Barbarian free set is Might of the Earth. The journey to getting the 6 piece gets rough around 4 mark, haha. Luckily we got some creative builds to pull you through!

NO Free Set? Go to PAGE 2!

Fresh 70 Barbarian: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power | Bridging to the End-game

Fresh 70 Barbarian: Getting the Free Set!

Click below to reveal the instructions you need for each step:

IMPORTANT: Setting up!
Seasonal Journey Chapter 2: Getting 2 piece
Seasonal Journey Chapter 3: Getting 4 piece
Seasonal Journey Chapter 4: Getting 6 piece
Barbarian GR 20: 4pc Might of the Earth
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Fresh 70 Barbarian: 6pc Free Set Build

S9 Fresh 70 Barb: Might of the Earth 6pc Build
Skill Rune
Seismic Slam Shattered Ground
Ancient Spear Boulder Toss
Leap Call of Arreat
Battle Rage Bloodshed (Ferocity)
War Cry Veteran’s Warning
Earthquake Molten Fury
Ruthless Rampage
Earthen Might Relentless (open)

The next logical steps are Legendary Gems, and being mindful of the good items you need to find. Notable options:

A quick review before proceeding…

Keep these important things in mind as you progress!

Non-set pieces: Review

Gaining Power!

Now we have to gain as much power, as quickly as possible.

Legendary Gems

This is the easiest way to gain power simply because acquiring them has little to no RNG. Getting 3 of your best gems will increase your power dramatically in a short time span.

Click on the tabs to see Might of the Earth’s “Big 3” gems, and “others”.

Barbarian Might of the Earth 6 Fresh 70: Big 3 GemsTab title

Get these three to L25 ASAP:

Bane of the Powerful is a great gem to 25 asap. Helps out against elites and is effective even if left at 25 for a while! This going first is a no-brainer.

Bane of the Trapped is a basic DPS gem. While we have many stuns and slows to help us trigger this, the L25 bonus is more than enough.

— I recommend the next gem due to your need RIGHT NOW and it being the best choice to make you farm faster and more reliably.
Don’t like it? Check next tab —

Moratorium: Yep, good ‘ol forgotten Moratorium. 25 points in this guy is like a mini Unity. You HAVE TO SORT OUT YOUR Life per Hit / Life per Fury Spent before investing into this, since it’s rather useless without self-healing. “B-b-b-ut, muh gem-ups!” – you can use it for augments when you don’t need it any more.

Any other gems worth it?

Bane of the Stricken is absolutely necessary in the late game. If that TIV Malthael was a pain in the butt, can you imagine an RG @ GR80!? Yeah, that’s why.

Esoteric Alteration is the late game defensive gem of choice.

Boon of the Hoarder: You need this for speedfarming.
(See: Speedfarming General, Barb Speedfarming, Best Barb Speedfarming Build)

Just get them asap while slowly climbing the GR’s you’re allowed to do. Do neph/GR/neph/GR etc until you get the big 3. Don’t overdo the level, just go for efficient farming and cheap empowering. GR 38 is enough to 25 a gem.

With 3 of your best gems at L25 – try much higher Torment levels (VIII at least). So now the real farming begins… and the Might of the Earth defense problems begin, too.

Playing the Build & Adjustments

Now that you have the base “power level” of your 6 set and gems, let’s take a short time to review How to Play the Build. Here’s some basic tips for playing Might of the Earth to help you as you progress into higher difficulties. It’s by no means comprehensive, but helpful.

Also, as you progress and get items, your build may have a weak point here and there that you can patch up given the simple skill, rune, and passive changes listed below.

Here we discuss Playstyle Notes and build Build Adjustments.

Playing Might of the Earth 6 - BasicsOffense & ResourceDefense & HealingSpeed & Mobility

If you’ve been on this guide the whole time, then you’ve heard some of this already! Forgive me if I repeat it for newcomers!

Build, spend and manage fury for one purpose: More LEAPS.

Leap is the absolute core of your build. It gives you armor, it triggers earthquakes, it helps with mobility. USE IT ON COOLDOWN – even if just for movement! Using up fury reduces cooldown on leap – which means a lot for us…

Anger management: don’t overflow! Remember that triggering quakes, leaps and other things give you a ton of fury via Earthen Might. DO NOT GO OVER. Sure, you can go a little bit over but dont just blindly generate 300 fury without spending. This is why we have Ancient Spear – Boulder Toss, to quickly dump fury. Seismic Slam, too.

Anger management II: don’t overspend! This one is a bit of a high level tip. If your

Boulder Toss – don’t always wait till max: While the obvious choice would be to “wait to fill to max” before we let it go, this isn’t always correct. Lets say your Leap is 1 second from being on cooldown, a Boulder Toss would be a complete waste! What to do in this case?

Seismic Slam > Leap > Bouldertoss > Leap
(not wasting the large CDR by just blindly using Boulder Toss before the first leap)

It’s an active playstyle and you’ll be rewarded for building and spending fury, constantly trying to engage larger groups. If there’s one thing Might of the Earth sucks at, it’s killing loosely stacked stragglers – drag ’em over to the next pile or LEAVE ‘EM!

More offense or Fury needed?

Offense is usually categorized in Damage or, indirectly, Resource Gain.

Resource Gain with Might of the Earth is solely carried by the Earthen Might passive. You do not need any more help in this regard (even Leap is a generator). In fact you need ways to DUMP resource asap!

==== We’re “practically” capped off damage! ===

Damage isn’t easy to come by. Battle Rage-Bloodshed is the most recent unique addition, and it works well for us. Threatening Shout-Falter is an option. Hard to fit more skills in since we have to use so many to “on” our build.

Passives: Rampage > Ruthless > Brawler are the best passives we can get for offense. We already use two of them! Berserker Rage isn’t great for us.

That leaves it to only Threatening-Falter and Brawler… slim choices, but they’re there…

More defense needed?

Defense is primarily thought of as self-healing and damage reduction.

While I can’t speak for the highest reaches of GR, self-healing is important NOW.

The best early game mix is LpH on weapon, LpFs on belt. It’s a great mix that you can’t really go wrong with. While rerolling weapons is a sensitive topic, I can say for absolute certainty that your belt should have Life per Fury Spent. If you’re supremely desperate, Bloodthirst (Passive) gives you a decent amount of Life per Fury Spent.

Relentless is the best defensive passive you have. It should go in and out of your build depending on your needs. It helps you heal up as well!

Nerves of Steel ain’t bad for higher GR’s – Don’t knock free deaths, man. Superstition is generally a poor choice. That’s about it for viable defensives…

War CryVeteran’s Warning should be the late game rune of choice, as Invigorate will drop off fast as you go higher up. A lot of people dislike the “artificial toughness” brought by dodge, if that’s the case for you Impunity is the next best thing.

Threatening Shout does work, too. The base skill does give 20% enemy attack reduction, which is amazing. As long as the rune isn’t Falter, any other rune keeps the base effect.

More mobility needed?

Reducing Leap’s cooldown is a great addition to mobility for the set. We can take some questionable skills and passives, since the early game build is really loose.

Battle Rage-Ferocity is 15% movespeed, forever at “no” cost. By far the easiest speed implementation in your build, as it’s just a rune change.

Sprint-Marathon can easily take the place of one of your skills. This is a huge boost to mobility. Gonna pay itself off in bounties, most especially.

Pound of Flesh is a cute passive that, when consistently maxed, gives a speed boost and layer of brainless hp regen. Good for Nephs, but may require a more advanced build.

Any other changes for speed at this point is too greedy, and I can’t recommend it.
(See: Speedfarming General, Barbarian Speedfarming, Best Barbarian Speedfarming)

Items to look for

Not that legendary gems are wrapped up (the easy part…), it’s time for the ENDLESS grind for the perfect items! Might of the Earth, luckily, has only very few core items

Blood ShardsDeath's BreathClassics
Using Blood Shards:

Where to spend your blood shards, loosely ordered by importance!

Boots: “Leap causes Earthquake“, Lut Socks “3 total leaps”. Hmm… Yeah, I heard that tripling your best spell is good. Without a doubt, this is the very first place I would dump shards. A dramatic increase in damage and mobility in one item!

Belt: (you can skip to bracer, check it out) Girdle of Giants is another DPS increase, at the somewhat annoying cost of making sure we Seismic Slam every few seconds. Goldwrap is great for speedfarming! Dread Iron is a decent filler…

Bracer: Ahhh some important stuff here. There are many usable items here… Nemesis Bracers is what I’d be looking for early on, for speedier farming. Ancient Parthan Defenders can be used in some of the endgame variants of the build. Skular’s Salvation and to a lesser extent Bracers of Destruction have their uses. Bracers are pretty great!

After this – the usefulness of shards for the “25” tier is almost non-existent. Time to frustrate ourselves by spending on the 50 buck rings!

Ring: Bunch of great rings. Band of Might is the best defensive bonus we can get for one item. Unity is a close second! Compass Rose ain’t bad either. CoE is great to have.

Again reminding you of the bounty rings:
Ring of Royal Grandeur: Act I bounties, to fit random filler items.
Avarice Band: Act III bounties, for speedfarming.

Using Death’s Breath – Rare to legendary:

Without any doubts, upgrading 2H Mighty Weapon for Blade of the Tribes goes first. This item can more than triple your damage output! Keep in mind that you should avoid cubing this since it rolls with a natural Earthquake% up to 200!

The only downside to this is there are very few other useful 2HMW’s out there.. Fury of the Vanished Peak is the only other remotely usable find.

Once you get Blade of the Tribes – fit the two shouts in your build!

After this, 2H Mace for Furnace, which is part of the endgame build! Helping out versus elites is always welcome.

Since there’s very few core items, you can fish for Lut Socks using this method as well! You can also fish for any other legendary this way (Girdle of Giants if you don’t have it).

The Classics: Good for any type of newer character, and even the most battle-hardened of builds.

Ring of Royal Grandeur: “Break” your 6-piece to make space for a good filler item!

Accessory Sets: FocusRestraint or Traveler’s Pledge. Completing any of these 2-sets is a vast power jump. +100%++ is substantial for only 2 slots.

Convention of Elements: Good ‘ol CoE. Wear it, Kanai it, as a filler or till the end of time. Learning to maximize CoE in any build you choose is a turning point for higher GR’s.

Unity: Straight 50% damage reduction in the cube. Too bad you need two of ’em.

Goldwrap + Avarice + Boon of The Hoarder: I don’t care how many times I have to remind you about this combo. Be on the lookout. Avarice drops from ACT III bounties.

Bridging to the End-game

So you skipped a whole chunk of the powering up phase with the free set. Now what? Like I always say, “Speedfarming first before pushing GR’s”. So, convert what you have NOW to be as speedfarmy as possible, first.

Other Barbarian Guides:

Check out our D3 Guide Directory for other resources.

Fresh 70 Barbarian: Free set available! | No free set!
Getting the Free Set | Free Set 70 | Gaining Power! | Bridging to the End-game

Well hope you had fun getting your Fresh 70 Barbarian off to a leaping start, eh? Might of the Earth as a free set, well, I can’t complain! It’s an easy set to power up – needing very few key items.

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